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updated readme to reflect cmake changes
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README.md
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README.md
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@ -5,14 +5,14 @@ A small 2D C++ Game Framework, using few dependencies and simple code to mainain
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#### building
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- Requires C++17 and CMake 3.12+
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- A single *Platform* backend must be enabled:
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- [SDL2](https://github.com/NoelFB/blah/blob/master/src/internal/platform_sdl2.cpp) can be enabled in CMake with `PLATFORM_SDL2`, and setting `SDL2_INCLUDE_DIRS` and `SDL2_LIBRARIES`
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- [WIN32](https://github.com/NoelFB/blah/blob/master/src/internal/platform_win32.cpp) (UNFINISHED) can be enabled in CMake with `PLATFORM_WIN32`.
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- Additional backends can be added by implementing the [Platform Backend](https://github.com/NoelFB/blah/blob/master/src/internal/platform.h)
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- A single *Graphics* backend must be enabled:
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- [OpenGL](https://github.com/NoelFB/blah/blob/master/src/internal/graphics_gl.cpp) can be enabled in CMake with `GRAPHICS_OPENGL`.
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- [D3D11](https://github.com/NoelFB/blah/blob/master/src/internal/graphics_d3d11.cpp) can be enabled in CMake with `GRAPHICS_D3D11`.
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- Additional backends can be added by implementing the [Graphics Backend](https://github.com/NoelFB/blah/blob/master/src/internal/graphics.h).
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- A single *Platform* implementation must be enabled:
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- [SDL2](https://github.com/NoelFB/blah/blob/master/src/internal/platform_sdl2.cpp) can be enabled in CMake with `BLAH_PLATFORM_SDL2` (default)
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- [WIN32](https://github.com/NoelFB/blah/blob/master/src/internal/platform_win32.cpp) (UNFINISHED) can be enabled in CMake with `BLAH_PLATFORM_WIN32`
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- Additional platforms can be added by implementing the [Platform Backend](https://github.com/NoelFB/blah/blob/master/src/internal/platform.h)
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- A single *Graphics* implementation must be enabled:
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- [OpenGL](https://github.com/NoelFB/blah/blob/master/src/internal/graphics_gl.cpp) can be enabled in CMake with `BLAH_GRAPHICS_OPENGL` (default)
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- [D3D11](https://github.com/NoelFB/blah/blob/master/src/internal/graphics_d3d11.cpp) can be enabled in CMake with `BLAH_GRAPHICS_D3D11`
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- Additional graphics can be added by implementing the [Graphics Backend](https://github.com/NoelFB/blah/blob/master/src/internal/graphics.h)
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#### notes
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- There's no Shader abstraction, so the [Sprite Batcher](https://github.com/NoelFB/blah/blob/master/src/graphics/batch.cpp) has hard-coded GLSL/HLSL. This will need to change.
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