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https://github.com/NoelFB/blah.git
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batcher and spritefont support utf8 strings
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@ -75,6 +75,14 @@ namespace Blah
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// ensures the string has the given capacity
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void reserve(int capacity);
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// Returns the unicode value at the given index.
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// Assumes the index is a valid utf8 starting point.
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uint32_t utf8_at(int index) const;
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// Returns the byte-length of the utf8 character.
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// Assumes the index is a valid utf8 starting point.
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int utf8_length(int index) const;
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// appends the given character
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Str& append(char c);
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@ -79,6 +79,50 @@ void Str::set_length(int len)
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m_length = len;
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}
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uint32_t Str::utf8_at(int index) const
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{
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uint32_t charcode = 0;
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int t = (unsigned char)(this->operator[](index++));
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if (t < 128)
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return t;
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int high_bit_mask = (1 << 6) - 1;
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int high_bit_shift = 0;
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int total_bits = 0;
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int other_bits = 6;
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while ((t & 0xC0) == 0xC0)
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{
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t <<= 1;
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t &= 0xff;
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total_bits += 6;
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high_bit_mask >>= 1;
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high_bit_shift++;
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charcode <<= other_bits;
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charcode |= ((unsigned char)(this->operator[](index++))) & ((1 << other_bits) - 1);
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}
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charcode |= ((t >> high_bit_shift) & high_bit_mask) << total_bits;
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return charcode;
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}
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int Str::utf8_length(int index) const
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{
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auto c = this->operator[](index);
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if ((c & 0xFE) == 0xFC)
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return 6;
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if ((c & 0xFC) == 0xF8)
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return 5;
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if ((c & 0xF8) == 0xF0)
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return 4;
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else if ((c & 0xF0) == 0xE0)
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return 3;
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else if ((c & 0xE0) == 0xC0)
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return 2;
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return 1;
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}
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Str& Str::append(char c)
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{
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reserve(m_length + 1);
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@ -1046,6 +1046,7 @@ void Batch::str(const SpriteFont& font, const String& text, const Vec2& pos, Tex
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else
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offset.y = (font.ascent + font.descent + font.height() - font.height_of(text)) * 0.5f;
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uint32_t last = 0;
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for (int i = 0, l = text.length(); i < l; i++)
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{
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if (text[i] == '\n')
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@ -1061,29 +1062,34 @@ void Batch::str(const SpriteFont& font, const String& text, const Vec2& pos, Tex
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else
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offset.x = -font.width_of_line(text, i + 1) * 0.5f;
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last = 0;
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continue;
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}
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// TODO:
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// This doesn't parse Unicode!
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// It will assume it's a 1-byte ASCII char which is incorrect
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const auto& ch = font[text[i]];
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// get the character
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uint32_t next = text.utf8_at(i);
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const auto& ch = font[next];
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// draw it, if the subtexture exists
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if (ch.subtexture.texture)
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{
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Vec2 at = offset + ch.offset;
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if (i > 0 && text[i - 1] != '\n')
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{
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// TODO:
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// This doesn't parse Unicode!
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at.x += font.get_kerning(text[i - 1], text[i]);
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}
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at.x += font.get_kerning(last, next);
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tex(ch.subtexture, at, color);
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}
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// move forward
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offset.x += ch.advance;
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// increment past current character
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// (minus 1 since the for loop iterator increments as well)
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i += text.utf8_length(i) - 1;
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// keep last codepoint for next char for kerning
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last = next;
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}
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pop_matrix();
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@ -77,18 +77,33 @@ SpriteFont& SpriteFont::operator=(SpriteFont && src) noexcept
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float SpriteFont::width_of(const String& text) const
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{
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float width = 0;
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float lineWidth = 0;
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for (auto it = text.begin(); it != text.end(); it++)
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float line_width = 0;
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uint32_t last;
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for (int i = 0; i < text.length(); i ++)
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{
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if (*it == '\n')
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lineWidth = 0;
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if (text[i] == '\n')
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{
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line_width = 0;
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continue;
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}
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// TODO: this doesn't account for Unicode values!
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uint32_t codepoint = *it;
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// get codepoint
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auto next = text.utf8_at(i);
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lineWidth += this->operator[](codepoint).advance;
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if (lineWidth > width)
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width = lineWidth;
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// increment length
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line_width += this->operator[](next).advance;
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// add kerning
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if (i > 0)
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line_width += get_kerning(last, next);
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if (line_width > width)
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width = line_width;
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// move to thext utf8 character
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i += text.utf8_length(i) - 1;
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last = next;
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}
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return width;
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@ -99,19 +114,31 @@ float SpriteFont::width_of_line(const String& text, int start) const
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if (start < 0) return 0;
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if (start >= text.length()) return 0;
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float lineWidth = 0;
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for (auto it = text.begin() + start; it != text.end(); it++)
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float width = 0;
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uint32_t last;
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for (int i = start; i < text.length(); i ++)
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{
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if (*it == '\n')
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return lineWidth;
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if (text[i] == '\n')
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return width;
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// TODO: this doesn't account for Unicode values!
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uint32_t codepoint = *it;
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// get codepoint
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auto next = text.utf8_at(i);
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lineWidth += this->operator[](codepoint).advance;
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// increment length
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width += this->operator[](next).advance;
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// add kerning
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if (i > 0)
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width += get_kerning(last, next);
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// move to thext utf8 character
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i += text.utf8_length(i) - 1;
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last = next;
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}
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return lineWidth;
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return width;
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}
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float SpriteFont::height_of(const String& text) const
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@ -120,10 +147,11 @@ float SpriteFont::height_of(const String& text) const
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return 0;
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float height = line_height();
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for (auto it = text.begin(); it != text.end(); it++)
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for (int i = 0; i < text.length(); i ++)
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{
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if (*it == '\n')
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if (text[i] == '\n')
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height += line_height();
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i += text.utf8_length(i) - 1;
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}
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return height - line_gap;
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