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fixed Texture::get_data for depth buffer textures in d3d11
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@ -230,15 +230,6 @@ namespace Blah
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{
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HRESULT hr;
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// bounds
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D3D11_BOX box;
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box.left = 0;
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box.right = m_width;
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box.top = 0;
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box.bottom = m_height;
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box.front = 0;
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box.back = 1;
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// create staging texture
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if (!staging)
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{
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@ -268,7 +259,7 @@ namespace Blah
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staging, 0,
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0, 0, 0,
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texture, 0,
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&box);
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nullptr);
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// get data
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D3D11_MAPPED_SUBRESOURCE map;
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