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Update README.md
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@ -14,6 +14,7 @@ this will likely see breaking changes.
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- There's no Shader abstraction, so the [Sprite Batcher](https://github.com/NoelFB/blah/blob/master/public/blah/drawing/batch.h) has hard-coded GLSL. This will need to change.
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- The rendering layer may be replaced with [FNA3D](https://github.com/FNA-XNA/FNA3D), [BGFX](https://github.com/bkaradzic/bgfx), [Sokol](https://github.com/floooh/sokol), or something else.
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- There's no Audio layer implementation yet.
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- No threaded rendering so the OpenGL implementation will explode if you try that
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#### a sample application
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