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moving ifdefs into implementation
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@ -114,9 +114,7 @@ namespace Blah
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void gl_context_make_current(void* context);
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void gl_context_destroy(void* context);
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#if _WIN32
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// D3D11 Methods
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void* d3d11_get_hwnd();
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#endif
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}
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}
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@ -649,13 +649,16 @@ void PlatformBackend::gl_context_destroy(void* context)
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SDL_GL_DeleteContext(context);
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}
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#if _WIN32
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void* PlatformBackend::d3d11_get_hwnd()
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{
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#if _WIN32
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SDL_SysWMinfo info;
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SDL_VERSION(&info.version);
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SDL_GetWindowWMInfo(window, &info);
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return info.info.win.window;
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}
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#else
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return nullptr;
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#endif
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}
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#endif // BLAH_USE_SDL2
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