Noel Berry
|
41ae0ac6d5
|
very WIP D3D11 support
|
2020-12-28 18:31:06 -08:00 |
|
Noel Berry
|
52e362e1b2
|
little bit more cleanup & naming fixes
|
2020-12-26 14:59:39 -08:00 |
|
Noel Berry
|
15608d8309
|
graphics refactor & new organization
|
2020-12-26 14:44:48 -08:00 |
|
Noel Berry
|
134d26040c
|
more graphics cleanup - removing Shader Attribute Info
|
2020-12-24 03:01:05 -08:00 |
|
Noel Berry
|
dbafc6ec65
|
cleaning up render pass
|
2020-12-24 00:33:38 -08:00 |
|
Noel Berry
|
e6f27857b4
|
controller vendor/product/version IDs
|
2020-12-23 16:58:04 -08:00 |
|
Noel Berry
|
eda7cc8398
|
commenting
|
2020-12-23 16:57:49 -08:00 |
|
Noel Berry
|
be989cdde9
|
refactoring rendering backend a little
|
2020-12-23 16:16:09 -08:00 |
|
Noel Berry
|
16626876e7
|
fixed dir_enumerate on mac/linux
|
2020-10-24 15:23:48 -07:00 |
|
Noel Berry
|
b4e1cd111e
|
Removed custom list class in favor of std::vector
|
2020-10-24 15:21:36 -07:00 |
|
Noel Berry
|
e1d2e3066e
|
removed trailing whitespace
|
2020-08-28 21:11:43 -07:00 |
|
Noel Berry
|
e70d7a11a0
|
cleaned up the opengl implementation
|
2020-08-28 19:35:10 -07:00 |
|
Noel Berry
|
53c65f0ba3
|
line formatting
|
2020-08-27 19:49:23 -07:00 |
|
Noel Berry
|
a32b08267a
|
some opengl defaults
|
2020-08-27 19:43:35 -07:00 |
|
Noel Berry
|
71043af92a
|
replaced input defines with statics
|
2020-08-27 19:43:23 -07:00 |
|
Noel Berry
|
5a6d2c3de7
|
fixed mesh missing default stride calculation
|
2020-08-27 19:11:49 -07:00 |
|
Noel Berry
|
8d7e5e4224
|
first true commit
|
2020-08-26 00:38:01 -07:00 |
|