Rémi Verschelde
|
cd73720cb8
|
CMake: Bump required version to 3.12 for add_compile_definitions
|
2021-01-04 08:24:02 +01:00 |
|
Noel Berry
|
43b49da552
|
attempting to solve SDL2 include dirs across platforms
|
2021-01-03 00:10:53 -08:00 |
|
Noel Berry
|
7ce2d07153
|
removing SDL2 find_package until I figure out how to set it up universally
|
2021-01-02 20:46:06 -08:00 |
|
Sherjil Ozair
|
4e80149987
|
Add required headers to compile on macos
|
2021-01-03 02:27:58 +00:00 |
|
Noel Berry
|
241d863ac4
|
restructured project to match a more standard cmake setup
|
2020-12-31 13:43:23 -08:00 |
|
Noel Berry
|
d4ff3f66ca
|
separated Textures from Samplers, to accommodate HLSL etc
|
2020-12-30 14:03:50 -08:00 |
|
Noel Berry
|
e88030101b
|
dummy renderer backend
|
2020-12-29 18:18:44 -08:00 |
|
Noel Berry
|
27f7134500
|
comment typo fix
|
2020-12-28 20:25:06 -08:00 |
|
Noel Berry
|
41ae0ac6d5
|
very WIP D3D11 support
|
2020-12-28 18:31:06 -08:00 |
|
Noel Berry
|
15608d8309
|
graphics refactor & new organization
|
2020-12-26 14:44:48 -08:00 |
|
Noel Berry
|
be989cdde9
|
refactoring rendering backend a little
|
2020-12-23 16:16:09 -08:00 |
|
Noel Berry
|
b5e2c53613
|
changing back to custom vector class
|
2020-10-24 17:34:20 -07:00 |
|
Noel Berry
|
b4e1cd111e
|
Removed custom list class in favor of std::vector
|
2020-10-24 15:21:36 -07:00 |
|
Noel Berry
|
e1d2e3066e
|
removed trailing whitespace
|
2020-08-28 21:11:43 -07:00 |
|
Noel Berry
|
5a6d2c3de7
|
fixed mesh missing default stride calculation
|
2020-08-27 19:11:49 -07:00 |
|
Noel Berry
|
8d7e5e4224
|
first true commit
|
2020-08-26 00:38:01 -07:00 |
|