attempting to solve SDL2 include dirs across platforms

This commit is contained in:
Noel Berry 2021-01-03 00:10:53 -08:00
parent ff4d4b1acb
commit 43b49da552

View File

@ -70,8 +70,6 @@ target_include_directories(blah
# Platform Variables
set(SDL2_ENABLED true CACHE BOOL "Use SDL2 as the System implementation")
set(SDL2_INCLUDE_DIRS "" CACHE FILEPATH "SDL2 Headers")
set(SDL2_LIBRARIES "" CACHE FILEPATH "SDL2 Headers")
set(OPENGL_ENABLED true CACHE BOOL "Use OpenGL graphics implementation")
set(D3D11_ENABLED false CACHE BOOL "Use D3D11 graphics implementation")
@ -88,9 +86,14 @@ if (D3D11_ENABLED)
set(LIBS ${LIBS} d3d11.lib dxguid.lib D3Dcompiler.lib)
endif()
# Link and create SDL2 Definition if we're using SDL2
# Link and create SDL2 Definition if we're using it
if (SDL2_ENABLED)
add_compile_definitions(BLAH_USE_SDL2)
if (NOT DEFINED SDL2_INCLUDE_DIRS OR NOT DEFINED SDL2_LIBRARIES)
find_package(SDL2 REQUIRED)
endif()
target_include_directories(blah PUBLIC "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>")
set(LIBS ${LIBS} ${SDL2_LIBRARIES})
endif()