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	blah
A small 2D C++ Game Framework, using few dependencies and simple code to mainain easy building and portability.
☆ This will likely see breaking changes! Use at your own risk! ☆
building
- Requires C++17 and CMake 3.12+
 - A single Platform backend must be enabled:
- SDL2 can be enabled in CMake with 
PLATFORM_SDL2, and settingSDL2_INCLUDE_DIRSandSDL2_LIBRARIES - WIN32 (UNFINISHED) can be enabled in CMake with 
PLATFORM_WIN32. - Additional backends can be added by implementing the Platform Backend
 
 - SDL2 can be enabled in CMake with 
 - A single Graphics backend must be enabled:
- OpenGL can be enabled in CMake with 
GRAPHICS_OPENGL. - D3D11 can be enabled in CMake with 
GRAPHICS_D3D11. - Additional backends can be added by implementing the Graphics Backend.
 
 - OpenGL can be enabled in CMake with 
 
notes
- There's no Shader abstraction, so the Sprite Batcher has hard-coded GLSL/HLSL. This will need to change.
 - Only floatN/mat3x2/mat4x4 uniforms are supported.
 - There's no Audio API or backend implementation yet.
 - No threaded rendering so it will explode if you try that.
 
a sample application
#include <blah.h>
using namespace Blah;
Batch batch;
TextureRef tex;
void startup()
{
	tex = Texture::create("player.png");
}
void render()
{
	App::backbuffer->clear(Color::black);
	
	auto center = Vec2f(App::backbuffer->width(), App::backbuffer->height()) / 2;
	auto rotation = Time::seconds * Calc::TAU;
	auto transform = Mat3x2f::create_transform(center, Vec2::zero, Vec2::one, rotation);
	batch.push_matrix(transform);
	batch.rect(Rectf(-32, -32, 64, 64), Color::red);
	batch.tex(tex, Vec2f(64, 0), Color::white);
	batch.pop_matrix();
	
	batch.render();
	batch.clear();
}
int main()
{
	Config config;
	config.name = "blah app";
	config.width = 1280;
	config.height = 720;
	config.on_startup = startup;
	config.on_render = render;
	
	App::run(&config);
	return 0;
}
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