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	blah
a small C++ game framework for 2D games. goal is to be simple and use as few dependencies as possible, to maintain easy building and portability.
this will likely see breaking changes.
building
- Requires C++17 and CMake
 - The SDL2 platform backend can be enabled in CMake with 
SDL2_ENABLED, and settingSDL2_INCLUDE_DIRSandSDL2_LIBRARIES - The OpenGL graphics backend can be enabled in CMake with 
OPENGL_ENABLED. - Other backends can be added by implementing the Platform Backend or Graphics Backend.
 
notes
- There's no Shader abstraction, so the Sprite Batcher has hard-coded GLSL. This will need to change.
 - The rendering layer may be replaced with FNA3D, BGFX, Sokol, etc, or I may attempt to write custom backends for D3D11/Metal/Vulkan myself, like the OpenGL backend.
 - There's no Audio API or backend implementation yet.
 - No threaded rendering so the OpenGL implementation will explode if you try that
 
a sample application
#include <blah.h>
using namespace Blah;
Batch batch;
void render()
{
	App::backbuffer->clear(Color::black);
	
	auto center = Vec2(App::backbuffer->width(), App::backbuffer->height()) / 2;
	auto rotation = Time::elapsed * Calc::TAU;
	auto transform = Mat3x2::create_transform(center, Vec2::zero, Vec2::one, rotation);
	batch.push_matrix(transform);
	batch.rect(Rect(-32, -32, 64, 64), Color::red);
	batch.pop_matrix();
	
	batch.render();
	batch.clear();
}
int main()
{
	Config config;
	config.name = "blah app";
	config.width = 1280;
	config.height = 720;
	config.on_render = render;
	
	App::run(&config);
	return 0;
}
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