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blah
a small C++ game framework for 2D games.
this will likely see breaking changes.
Prerequisites
- A C++17 compiler and CMake
- Only an SDL2
platform
implementation is done. CMake will need to find your own installation of SDL2 throughSDL2_INCLUDE_DIRS
andSDL2_LIBRARIES
- Only an OpenGL
graphics
implementation is done, so it currently requires OpenGL.
Notes
- There are probably lots of small bugs as I've only tested this for my personal projects. This is probably best used as a learning resource for now.
- There's a custom "vector" class which is called List and Stacklist. this may later be replaced with std::vector
- There's no Shader code abstraction, so the current Sprite Batcher has a hard-coded OpenGL shader. At some point this will need to change.
- The rendering layer may be replaced with FNA3D, BGFX, Sokol, or something else.
- There's no Audio layer implementation yet.