mirror of
https://github.com/NoelFB/blah.git
synced 2024-11-25 16:18:57 +08:00
Mirror of https://github.com/NoelFB/blah
private/blah | ||
public | ||
.gitignore | ||
CMakeLists.txt | ||
LICENSE | ||
README.md |
blah
a small C++ game framework for 2D games.
this will likely see breaking changes.
prerequisites
- A C++17 compiler and CMake
- Only an SDL2
platform
is done. CMake will need to find SDL2 viaSDL2_INCLUDE_DIRS
andSDL2_LIBRARIES
- Only an OpenGL
graphics
is done, so it currently requires OpenGL.
notes
- There are probably lots of small bugs as this is highly untested. Best used as a learning resource for now.
- There's a custom "vector" class which is called List and Stacklist which may later be replaced with std::vector
- There's no Shader abstraction, so the Sprite Batcher has hard-coded GLSL. This will need to change.
- The rendering layer may be replaced with FNA3D, BGFX, Sokol, or something else.
- There's no Audio layer implementation yet.
a sample application
#include <blah.h>
using namespace Blah;
Batch batch;
void render()
{
Graphics::clear(Graphics::backbuffer, 0x00000000);
batch.push_matrix(Mat3x2::create_transform(Vec2(App::draw_width(), App::draw_height()) / 2, Vec2::zero, Vec2::one, Time::elapsed * Calc::TAU));
batch.rect(Rect(-32, -32, 64, 64), 0xff0000);
batch.pop_matrix();
batch.render(Graphics::backbuffer);
batch.clear();
}
int main()
{
Config config;
config.name = "blah app";
config.width = 1280;
config.height = 720;
config.on_render = render;
App::run(&config);
return 0;
}