Go to file
2020-08-27 19:10:39 -07:00
private/blah first true commit 2020-08-26 00:38:01 -07:00
public removed verbose inlines 2020-08-27 19:10:39 -07:00
.gitignore first true commit 2020-08-26 00:38:01 -07:00
CMakeLists.txt first true commit 2020-08-26 00:38:01 -07:00
LICENSE Initial commit 2020-08-26 00:03:51 -07:00
README.md Update README.md 2020-08-27 18:19:48 -07:00

blah

a small C++ game framework for 2D games.

this will likely see breaking changes.

Prerequisites

  • A C++17 compiler and CMake
  • Only an SDL2 platform is done. CMake will need to find SDL2 via SDL2_INCLUDE_DIRS and SDL2_LIBRARIES
  • Only an OpenGL graphics is done, so it currently requires OpenGL.

Notes

  • There are probably lots of small bugs as this is highly untested. Best used as a learning resource for now.
  • There's a custom "vector" class which is called List and Stacklist which may later be replaced with std::vector
  • There's no Shader abstraction, so the Sprite Batcher has hard-coded GLSL. This will need to change.
  • The rendering layer may be replaced with FNA3D, BGFX, Sokol, or something else.
  • There's no Audio layer implementation yet.