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blah

a small C++ game framework for 2D games.

this will likely see breaking changes.

prerequisites

  • A C++17 compiler and CMake
  • Only an SDL2 platform is done. CMake will need to find SDL2 via SDL2_INCLUDE_DIRS and SDL2_LIBRARIES
  • Only an OpenGL graphics is done, so it currently requires OpenGL.

notes

  • There are probably lots of small bugs as this is highly untested. Best used as a learning resource for now.
  • There's a custom "vector" class which is called List and Stacklist which may later be replaced with std::vector
  • There's no Shader abstraction, so the Sprite Batcher has hard-coded GLSL. This will need to change.
  • The rendering layer may be replaced with FNA3D, BGFX, Sokol, or something else.
  • There's no Audio layer implementation yet.
  • No threaded rendering so the OpenGL implementation will explode if you try that

a sample application

#include <blah.h>
using namespace Blah;

Batch batch;

void render()
{
	Graphics::clear(Graphics::backbuffer, 0x00000000);
	
	Vec2 center = Vec2(App::draw_width(), App::draw_height()) / 2;
	float rotation = Time::elapsed * Calc::TAU;
	Mat3x2 transform = Mat3x2::create_transform(center, Vec2::zero, Vec2::one, rotation);

	batch.push_matrix(transform);
	batch.rect(Rect(-32, -32, 64, 64), 0xff0000);
	batch.pop_matrix();
	
	batch.render(Graphics::backbuffer);
	batch.clear();
}

int main()
{
	Config config;
	config.name = "blah app";
	config.width = 1280;
	config.height = 720;
	config.on_render = render;
	
	App::run(&config);
	return 0;
}