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	blah
A small 2D C++ Game Framework, using few dependencies and simple code to maintain easy building and portability.
☆ This will likely see breaking changes! Use at your own risk! ☆
a sample application
#include <blah.h>
using namespace Blah;
Batch batch;
int main()
{
    Config config;
    config.name = "blah app";
    config.on_render = []()
    {
        App::backbuffer()->clear(Color::black);
        auto center = App::get_backbuffer_size() / 2;
        auto rotation = Time::seconds * Calc::TAU;
        auto transform = Mat3x2f::create_transform(center, Vec2f::zero, Vec2f::one, rotation);
        batch.push_matrix(transform);
        batch.rect(Rectf(-32, -32, 64, 64), Color::red);
        batch.pop_matrix();
        batch.render();
        batch.clear();
    };
    App::run(&config);
    return 0;
}
building
- Requires C++17 and CMake 3.14+
 - A single Platform implementation must be enabled in CMake:
- SDL2 (Default) 
BLAH_PLATFORM_SDL2 - WIN32 (Unfinished) 
BLAH_PLATFORM_WIN32 - Additional platforms can be added by implementing the Platform Backend
 
 - SDL2 (Default) 
 - At least one Renderer implementation must be enabled in CMake:
- OpenGL (Default on Linux/macOS) 
BLAH_RENDERER_OPENGL - D3D11 (Default on Windows) 
BLAH_RENDERER_D3D11 - Additional renderers can be added by implementing the Renderer Backend
 
 - OpenGL (Default on Linux/macOS) 
 
notes
- There's no Shader abstraction, so you need to swap between GLSL/HLSL depending on the Renderer.
 - Only floatN/mat3x2/mat4x4 uniforms are supported.
 - There's no Audio API or backend implementation yet.
 - No threaded rendering so it will explode if you try that.
 
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