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mirror of https://github.com/NoelFB/blah.git synced 2025-06-27 19:01:29 +08:00
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blah/src
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Noel Berry e93da13b4b
Fixed D3D11 bug where uniform buffer wasn't aligning to 16-byte boundary
see: https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-packing-rules
2022-06-21 14:26:39 -07:00
..
containers
string internal set method has additional safeguard for bad data
2021-12-18 02:48:51 -08:00
drawing
removed Batch TextAlign in favour of Vec2 Justify
2022-03-15 20:16:33 -07:00
images
Font::create could return incorrect value type
2022-02-12 12:30:05 -08:00
internal
Fixed D3D11 bug where uniform buffer wasn't aligning to 16-byte boundary
2022-06-21 14:26:39 -07:00
third_party
restructured project to match a more standard cmake setup
2020-12-31 13:43:23 -08:00
app.cpp
added App::is_running() getter
2022-02-12 23:14:35 -08:00
common.cpp
added App::is_running() getter
2022-02-12 23:14:35 -08:00
filesystem.cpp
refactored graphics & streams into single files - easier to maintain & read
2022-02-12 12:19:53 -08:00
graphics.cpp
added NonPremultiplied BlendMode
2022-05-28 09:38:38 -07:00
input.cpp
refactored graphics & streams into single files - easier to maintain & read
2022-02-12 12:19:53 -08:00
stream.cpp
refactored graphics & streams into single files - easier to maintain & read
2022-02-12 12:19:53 -08:00
time.cpp
Refactored Platform into a struct to hold global state better
2022-02-11 20:19:14 -08:00
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