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	blah
A small 2D C++ Game Framework, using few dependencies and simple code to mainain easy building and portability.
☆ This will likely see breaking changes! Use at your own risk! ☆
building
- Requires C++17 and CMake 3.14+
 - A single Platform implementation must be enabled:
- SDL2 can be enabled in CMake with 
BLAH_PLATFORM_SDL2(default) - WIN32 (UNFINISHED) can be enabled in CMake with 
BLAH_PLATFORM_WIN32 - Additional platforms can be added by implementing the Platform Backend
 
 - SDL2 can be enabled in CMake with 
 - At least one Renderer implementation must be enabled:
- OpenGL can be enabled in CMake with 
BLAH_RENDERER_OPENGL - D3D11 can be enabled in CMake with 
BLAH_RENDERER_D3D11 - Additional renderers can be added by implementing the Renderer Backend
 
 - OpenGL can be enabled in CMake with 
 
notes
- There's no Shader abstraction, so the Sprite Batcher has hard-coded GLSL/HLSL. This will need to change.
 - Only floatN/mat3x2/mat4x4 uniforms are supported.
 - There's no Audio API or backend implementation yet.
 - No threaded rendering so it will explode if you try that.
 
a sample application
#include <blah.h>
using namespace Blah;
Batch batch;
int main()
{
	Config config;
	config.name = "blah app";
	config.on_render = []()
	{
		App::backbuffer()->clear(Color::black);
		auto center = App::get_backbuffer_size() / 2;
		auto rotation = Time::seconds * Calc::TAU;
		auto transform = Mat3x2f::create_transform(center, Vec2f::zero, Vec2f::one, rotation);
		batch.push_matrix(transform);
		batch.rect(Rectf(-32, -32, 64, 64), Color::red);
		batch.pop_matrix();
		batch.render();
		batch.clear();
	};
	App::run(&config);
	return 0;
}
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