CMake: Bump required version to 3.12 (needed by blah)

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Rémi Verschelde 2021-01-04 09:37:09 +01:00
parent c1859f6946
commit 04f2b68139
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3 changed files with 4 additions and 4 deletions

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@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.6) cmake_minimum_required(VERSION 3.12)
project(TinyLink) project(TinyLink)
# C++ version # C++ version
@ -52,4 +52,4 @@ if (SDL2_ENABLED)
TARGET game POST_BUILD TARGET game POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy ${SDL2_DLL} $<TARGET_FILE_DIR:game>) COMMAND ${CMAKE_COMMAND} -E copy ${SDL2_DLL} $<TARGET_FILE_DIR:game>)
endif() endif()
endif() endif()

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@ -7,7 +7,7 @@ I intend to add more documentation and clarify some of the code and assets over
- [stream archive](https://twitch.tv/noelfb) - [stream archive](https://twitch.tv/noelfb)
### building ### building
- You need C++17 and CMake - You need C++17 and CMake 3.12+
- Make sure you have SDL2 headers & libraries, and make sure CMake can find them - Make sure you have SDL2 headers & libraries, and make sure CMake can find them
- All the art was made in [Aseprite](https://www.aseprite.org/). To modify or add new sprites, you'll need to use aseprite. - All the art was made in [Aseprite](https://www.aseprite.org/). To modify or add new sprites, you'll need to use aseprite.

@ -1 +1 @@
Subproject commit 55f816043a3a7545df96044889cbe74b338bd64b Subproject commit 63466dc2ea6c2affbdd84a696f592796b98d0b3d