[add] add ui and fix naming problem
- renaming all classes - add conflict option for importing bm. no real code - add shift + a menu, still no real code
This commit is contained in:
		@ -30,19 +30,21 @@ if "bpy" in locals():
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        importlib.reload(threedsmax_align)
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    if "no_uv_checker" in locals():
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        importlib.reload(no_uv_checker)
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from . import config, utils, bm_import_export, rail_uv, preferences, threedsmax_align, no_uv_checker
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    if "add_elements" in locals():
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        importlib.reload(add_elements)
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from . import config, utils, bm_import_export, rail_uv, preferences, threedsmax_align, no_uv_checker, add_elements
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# ============================================= menu system
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class ThreeDViewerMenu(bpy.types.Menu):
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class BALLANCE_MT_ThreeDViewerMenu(bpy.types.Menu):
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    """Ballance related 3D operator"""
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    bl_idname = "BALLANCE_MT_ThreeDViewerMenu"
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    bl_label = "Ballance 3D"
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    bl_idname = "OBJECT_MT_ballance3d_menu"
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    def draw(self, context):
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        layout = self.layout
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        layout.operator("ballance.threedsmax_align")
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        layout.operator("ballance.super_align")
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        layout.operator("ballance.rail_uv")
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        layout.operator("ballance.no_uv_checker")
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@ -50,23 +52,36 @@ class ThreeDViewerMenu(bpy.types.Menu):
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classes = (
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    preferences.BallanceBlenderPluginPreferences,
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    bm_import_export.ImportBM,
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    bm_import_export.ExportBM,
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    rail_uv.RailUVOperator,
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    threedsmax_align.SuperAlignOperator,
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    no_uv_checker.NoUVCheckerOperator,
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    ThreeDViewerMenu
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    bm_import_export.BALLANCE_OT_import_bm,
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    bm_import_export.BALLANCE_OT_export_bm,
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    rail_uv.BALLANCE_OT_rail_uv,
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    threedsmax_align.BALLANCE_OT_super_align,
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    no_uv_checker.BALLANCE_OT_no_uv_checker,
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    BALLANCE_MT_ThreeDViewerMenu,
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    add_elements.BALLANCE_OT_add_sector_related_elements,
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    add_elements.BALLANCE_OT_add_unique_elements,
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    add_elements.BALLANCE_OT_add_rail
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)
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def menu_func_bm_import(self, context):
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    self.layout.operator(bm_import_export.ImportBM.bl_idname, text="Ballance Map (.bm)")
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    self.layout.operator(bm_import_export.BALLANCE_OT_import_bm.bl_idname, text="Ballance Map (.bm)")
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def menu_func_bm_export(self, context):
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    self.layout.operator(bm_import_export.ExportBM.bl_idname, text="Ballance Map (.bm)")
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    self.layout.operator(bm_import_export.BALLANCE_OT_export_bm.bl_idname, text="Ballance Map (.bm)")
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def menu_func_ballance_3d(self, context):
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    layout = self.layout
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    layout.menu(ThreeDViewerMenu.bl_idname)
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    layout.menu(BALLANCE_MT_ThreeDViewerMenu.bl_idname)
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def menu_func_ballance_add(self, context):
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    layout = self.layout
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    layout.separator()
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    layout.label(text="Ballance")
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    layout.operator_menu_enum("ballance.add_sector_related_elements", "elements_type", icon='MESH_ICOSPHERE', text="Normal elements")
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    layout.operator_menu_enum("ballance.add_unique_elements", "elements_type", icon='MESH_ICOSPHERE', text="Unique elements")
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    layout.operator("ballance.add_rail", icon='MESH_CUBE', text="Rail section")
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def register():
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    print(__package__)
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    for cls in classes:
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        bpy.utils.register_class(cls)
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@ -74,12 +89,14 @@ def register():
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    bpy.types.TOPBAR_MT_file_export.append(menu_func_bm_export)
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    bpy.types.VIEW3D_HT_header.append(menu_func_ballance_3d)
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    bpy.types.VIEW3D_MT_add.append(menu_func_ballance_add)
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def unregister():
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    bpy.types.TOPBAR_MT_file_import.remove(menu_func_bm_import)
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    bpy.types.TOPBAR_MT_file_export.remove(menu_func_bm_export)
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    bpy.types.VIEW3D_HT_header.remove(menu_func_ballance_3d)
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    bpy.types.VIEW3D_MT_add.remove(menu_func_ballance_add)
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    for cls in classes:
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        bpy.utils.unregister_class(cls)
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										131
									
								
								ballance_blender_plugin/add_elements.py
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										131
									
								
								ballance_blender_plugin/add_elements.py
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,131 @@
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import bpy,mathutils
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from . import utils
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sectorRelatedElements = [
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    "P_Extra_Life",
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    "P_Extra_Point",
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    "P_Trafo_Paper",
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    "P_Trafo_Stone",
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    "P_Trafo_Wood",
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    "P_Ball_Paper",
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    "P_Ball_Stone",
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    "P_Ball_Wood",
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    "P_Box",
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    "P_Dome",
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    "P_Modul_01",
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    "P_Modul_03",
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    "P_Modul_08",
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    "P_Modul_17",
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    "P_Modul_18",
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    "P_Modul_19",
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    "P_Modul_25",
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    "P_Modul_26",
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    "P_Modul_29",
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    "P_Modul_30",
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    "P_Modul_34",
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    "P_Modul_37",
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    "P_Modul_41",
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    "PR_Resetpoint",
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    "PC_TwoFlames"
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]
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uniqueElements = [
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    "PE_Balloon",
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    "PS_FourFlames"
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]
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# ================================================= actual add
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class BALLANCE_OT_add_sector_related_elements(bpy.types.Operator):
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    """Add sector related elements"""
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    bl_idname = "ballance.add_sector_related_elements"
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    bl_label = "Add normal elements"
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    bl_options = {'UNDO'}
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    elements_type: bpy.props.EnumProperty(
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        name="Type",
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        description="This element type",
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        items=tuple(map(lambda x: (x, x, ""), sectorRelatedElements)),
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    )
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    elements_sector: bpy.props.IntProperty(
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        name="Sector",
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        description="Define which sector the object will be grouped in",
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        min=1,
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        max=8,
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        default=1,
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    )
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    def execute(self, context):
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        return {'FINISHED'}
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    def invoke(self, context, event):
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        wm = context.window_manager
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        return wm.invoke_props_dialog(self)
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    def draw(self, context):
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        layout = self.layout
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        layout.prop(self, "elements_type")
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        layout.prop(self, "elements_sector")
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class BALLANCE_OT_add_unique_elements(bpy.types.Operator):
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    """Add unique elements"""
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    bl_idname = "ballance.add_unique_elements"
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    bl_label = "Add unique elements"
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    bl_options = {'UNDO'}
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    elements_type: bpy.props.EnumProperty(
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        name="Type",
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        description="This element type",
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        items=tuple(map(lambda x: (x, x, ""), uniqueElements)),
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    )
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    def execute(self, context):
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        return {'FINISHED'}
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    def invoke(self, context, event):
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        wm = context.window_manager
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        return wm.invoke_props_dialog(self)
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    def draw(self, context):
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        layout = self.layout
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        layout.prop(self, "elements_type")
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class BALLANCE_OT_add_rail(bpy.types.Operator):
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    """Add rail"""
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    bl_idname = "ballance.add_rail"
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    bl_label = "Add unique elements"
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    bl_options = {'UNDO'}
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    rail_type: bpy.props.EnumProperty(
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        name="Type",
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        description="Rail type",
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        items=(('MONO', "Monorail", ""),
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                ('DOUBLE', "Rail", ""),
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                ),
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    )
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    rail_radius: bpy.props.FloatProperty(
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        name="Rail radius",
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        description="Define rail section radius",
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        default=0.375,
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    )
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    rail_span: bpy.props.FloatProperty(
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        name="Rail span",
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        description="Define rail span",
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        default=3.75,
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    )
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    def execute(self, context):
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        return {'FINISHED'}
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    def invoke(self, context, event):
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        wm = context.window_manager
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        return wm.invoke_props_dialog(self)
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    def draw(self, context):
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        layout = self.layout
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        layout.prop(self, "rail_type")
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        layout.prop(self, "rail_radius")
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        layout.prop(self, "rail_span")
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@ -6,13 +6,44 @@ from bpy_extras.io_utils import unpack_list
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from bpy_extras.image_utils import load_image
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from . import utils, config
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class ImportBM(bpy.types.Operator, bpy_extras.io_utils.ImportHelper):
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    """Load a Ballance Map File (BM file spec 1.0)"""
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    bl_idname = "import_scene.bm"
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class BALLANCE_OT_import_bm(bpy.types.Operator, bpy_extras.io_utils.ImportHelper):
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    """Load a Ballance Map File (BM file spec 1.1)"""
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    bl_idname = "ballance.import_bm"
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    bl_label = "Import BM "
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    bl_options = {'PRESET', 'UNDO'}
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    filename_ext = ".bm"
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    texture_conflict_strategy: bpy.props.EnumProperty(
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        name="Texture name conflict",
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        items=(('NEW', "New instance", "Create a new instance"),
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               ('CURRENT', "Use current", "Use current"),),
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        description="Define how to process texture name conflict",
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        )
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    material_conflict_strategy: bpy.props.EnumProperty(
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        name="Material name conflict",
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        items=(('RENAME', "Rename", "Rename the new one"),
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               ('REPLACE', "Replace", "Replace the old one"),
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               ('CURRENT', "Use current", "Use current"),),
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        description="Define how to process material name conflict",
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        )
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    mesh_conflict_strategy: bpy.props.EnumProperty(
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        name="Mesh name conflict",
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        items=(('RENAME', "Rename", "Rename the new one"),
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               ('REPLACE', "Replace", "Replace the old one"),
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               ('CURRENT', "Use current", "Use current"),),
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        description="Define how to process mesh name conflict",
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        )
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    object_conflict_strategy: bpy.props.EnumProperty(
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        name="Object name conflict",
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        items=(('RENAME', "Rename", "Rename the new one"),
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               ('REPLACE', "Replace", "Replace the old one"),
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               ('CURRENT', "Use current", "Use current"),),
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        description="Define how to process object name conflict",
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        )
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    @classmethod
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    def poll(self, context):
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        prefs = bpy.context.preferences.addons[__package__].preferences
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@ -23,9 +54,9 @@ class ImportBM(bpy.types.Operator, bpy_extras.io_utils.ImportHelper):
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        import_bm(context, self.filepath, prefs.external_folder, prefs.temp_texture_folder)
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        return {'FINISHED'}
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class ExportBM(bpy.types.Operator, bpy_extras.io_utils.ExportHelper):
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    """Save a Ballance Map File (BM file spec 1.0)"""
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    bl_idname = "export_scene.bm"
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class BALLANCE_OT_export_bm(bpy.types.Operator, bpy_extras.io_utils.ExportHelper):
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    """Save a Ballance Map File (BM file spec 1.1)"""
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    bl_idname = "ballance.export_bm"
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    bl_label = 'Export BM'
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    bl_options = {'PRESET'}
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    filename_ext = ".bm"
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@ -1,7 +1,7 @@
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import bpy,bmesh
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from . import utils
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class NoUVCheckerOperator(bpy.types.Operator):
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class BALLANCE_OT_no_uv_checker(bpy.types.Operator):
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    """Check whether the currently selected object has UV"""
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    bl_idname = "ballance.no_uv_checker"
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    bl_label = "Check UV"
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@ -1,7 +1,7 @@
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import bpy,bmesh
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from . import utils
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class RailUVOperator(bpy.types.Operator):
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class BALLANCE_OT_rail_uv(bpy.types.Operator):
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    """Create a UV for rail"""
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    bl_idname = "ballance.rail_uv"
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    bl_label = "Create Rail UV"
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@ -23,8 +23,6 @@ def check_rail_target():
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            continue
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        if obj.mode != 'OBJECT':
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            continue
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        if obj.data.uv_layers.active is None:
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            continue
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        return True
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    return False
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@ -39,8 +37,8 @@ def create_rail_uv():
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            ignoredObj.append(obj.name)
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            continue
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        if obj.data.uv_layers.active is None:
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            ignoredObj.append(obj.name)
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            continue
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            # create a empty uv for it.
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            obj.data.uv_layers.new(do_init=False)
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        meshList.append(obj.data)
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@ -54,4 +52,4 @@ def create_rail_uv():
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                uv_layer[loop_index].uv[1] = 1 # vecList[index].co[1]
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    if len(ignoredObj) != 0:
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        utils.ShowMessageBox("Following objects are not processed due to they are not suit for this function now: " + ', '.join(ignoredObj), "Check result", 'INFO')
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        utils.ShowMessageBox("Following objects are not processed due to they are not suit for this function now: " + ', '.join(ignoredObj), "Execution result", 'INFO')
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@ -1,9 +1,9 @@
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import bpy,mathutils
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from . import utils
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class SuperAlignOperator(bpy.types.Operator):
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class BALLANCE_OT_super_align(bpy.types.Operator):
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    """Align object with 3ds Max way"""
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    bl_idname = "ballance.threedsmax_align"
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    bl_idname = "ballance.super_align"
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    bl_label = "3ds Max Align"
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    bl_options = {'UNDO'}
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