[add] add ui and fix naming problem

- renaming all classes
- add conflict option for importing bm. no real code
- add shift + a menu, still no real code
This commit is contained in:
yyc12345 2020-09-02 23:04:21 +08:00
parent 751ff15b95
commit 08eb6dcff9
6 changed files with 205 additions and 28 deletions

View File

@ -30,19 +30,21 @@ if "bpy" in locals():
importlib.reload(threedsmax_align)
if "no_uv_checker" in locals():
importlib.reload(no_uv_checker)
from . import config, utils, bm_import_export, rail_uv, preferences, threedsmax_align, no_uv_checker
if "add_elements" in locals():
importlib.reload(add_elements)
from . import config, utils, bm_import_export, rail_uv, preferences, threedsmax_align, no_uv_checker, add_elements
# ============================================= menu system
class ThreeDViewerMenu(bpy.types.Menu):
class BALLANCE_MT_ThreeDViewerMenu(bpy.types.Menu):
"""Ballance related 3D operator"""
bl_idname = "BALLANCE_MT_ThreeDViewerMenu"
bl_label = "Ballance 3D"
bl_idname = "OBJECT_MT_ballance3d_menu"
def draw(self, context):
layout = self.layout
layout.operator("ballance.threedsmax_align")
layout.operator("ballance.super_align")
layout.operator("ballance.rail_uv")
layout.operator("ballance.no_uv_checker")
@ -50,23 +52,36 @@ class ThreeDViewerMenu(bpy.types.Menu):
classes = (
preferences.BallanceBlenderPluginPreferences,
bm_import_export.ImportBM,
bm_import_export.ExportBM,
rail_uv.RailUVOperator,
threedsmax_align.SuperAlignOperator,
no_uv_checker.NoUVCheckerOperator,
ThreeDViewerMenu
bm_import_export.BALLANCE_OT_import_bm,
bm_import_export.BALLANCE_OT_export_bm,
rail_uv.BALLANCE_OT_rail_uv,
threedsmax_align.BALLANCE_OT_super_align,
no_uv_checker.BALLANCE_OT_no_uv_checker,
BALLANCE_MT_ThreeDViewerMenu,
add_elements.BALLANCE_OT_add_sector_related_elements,
add_elements.BALLANCE_OT_add_unique_elements,
add_elements.BALLANCE_OT_add_rail
)
def menu_func_bm_import(self, context):
self.layout.operator(bm_import_export.ImportBM.bl_idname, text="Ballance Map (.bm)")
self.layout.operator(bm_import_export.BALLANCE_OT_import_bm.bl_idname, text="Ballance Map (.bm)")
def menu_func_bm_export(self, context):
self.layout.operator(bm_import_export.ExportBM.bl_idname, text="Ballance Map (.bm)")
self.layout.operator(bm_import_export.BALLANCE_OT_export_bm.bl_idname, text="Ballance Map (.bm)")
def menu_func_ballance_3d(self, context):
layout = self.layout
layout.menu(ThreeDViewerMenu.bl_idname)
layout.menu(BALLANCE_MT_ThreeDViewerMenu.bl_idname)
def menu_func_ballance_add(self, context):
layout = self.layout
layout.separator()
layout.label(text="Ballance")
layout.operator_menu_enum("ballance.add_sector_related_elements", "elements_type", icon='MESH_ICOSPHERE', text="Normal elements")
layout.operator_menu_enum("ballance.add_unique_elements", "elements_type", icon='MESH_ICOSPHERE', text="Unique elements")
layout.operator("ballance.add_rail", icon='MESH_CUBE', text="Rail section")
def register():
print(__package__)
for cls in classes:
bpy.utils.register_class(cls)
@ -74,12 +89,14 @@ def register():
bpy.types.TOPBAR_MT_file_export.append(menu_func_bm_export)
bpy.types.VIEW3D_HT_header.append(menu_func_ballance_3d)
bpy.types.VIEW3D_MT_add.append(menu_func_ballance_add)
def unregister():
bpy.types.TOPBAR_MT_file_import.remove(menu_func_bm_import)
bpy.types.TOPBAR_MT_file_export.remove(menu_func_bm_export)
bpy.types.VIEW3D_HT_header.remove(menu_func_ballance_3d)
bpy.types.VIEW3D_MT_add.remove(menu_func_ballance_add)
for cls in classes:
bpy.utils.unregister_class(cls)

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@ -0,0 +1,131 @@
import bpy,mathutils
from . import utils
sectorRelatedElements = [
"P_Extra_Life",
"P_Extra_Point",
"P_Trafo_Paper",
"P_Trafo_Stone",
"P_Trafo_Wood",
"P_Ball_Paper",
"P_Ball_Stone",
"P_Ball_Wood",
"P_Box",
"P_Dome",
"P_Modul_01",
"P_Modul_03",
"P_Modul_08",
"P_Modul_17",
"P_Modul_18",
"P_Modul_19",
"P_Modul_25",
"P_Modul_26",
"P_Modul_29",
"P_Modul_30",
"P_Modul_34",
"P_Modul_37",
"P_Modul_41",
"PR_Resetpoint",
"PC_TwoFlames"
]
uniqueElements = [
"PE_Balloon",
"PS_FourFlames"
]
# ================================================= actual add
class BALLANCE_OT_add_sector_related_elements(bpy.types.Operator):
"""Add sector related elements"""
bl_idname = "ballance.add_sector_related_elements"
bl_label = "Add normal elements"
bl_options = {'UNDO'}
elements_type: bpy.props.EnumProperty(
name="Type",
description="This element type",
items=tuple(map(lambda x: (x, x, ""), sectorRelatedElements)),
)
elements_sector: bpy.props.IntProperty(
name="Sector",
description="Define which sector the object will be grouped in",
min=1,
max=8,
default=1,
)
def execute(self, context):
return {'FINISHED'}
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_props_dialog(self)
def draw(self, context):
layout = self.layout
layout.prop(self, "elements_type")
layout.prop(self, "elements_sector")
class BALLANCE_OT_add_unique_elements(bpy.types.Operator):
"""Add unique elements"""
bl_idname = "ballance.add_unique_elements"
bl_label = "Add unique elements"
bl_options = {'UNDO'}
elements_type: bpy.props.EnumProperty(
name="Type",
description="This element type",
items=tuple(map(lambda x: (x, x, ""), uniqueElements)),
)
def execute(self, context):
return {'FINISHED'}
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_props_dialog(self)
def draw(self, context):
layout = self.layout
layout.prop(self, "elements_type")
class BALLANCE_OT_add_rail(bpy.types.Operator):
"""Add rail"""
bl_idname = "ballance.add_rail"
bl_label = "Add unique elements"
bl_options = {'UNDO'}
rail_type: bpy.props.EnumProperty(
name="Type",
description="Rail type",
items=(('MONO', "Monorail", ""),
('DOUBLE', "Rail", ""),
),
)
rail_radius: bpy.props.FloatProperty(
name="Rail radius",
description="Define rail section radius",
default=0.375,
)
rail_span: bpy.props.FloatProperty(
name="Rail span",
description="Define rail span",
default=3.75,
)
def execute(self, context):
return {'FINISHED'}
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_props_dialog(self)
def draw(self, context):
layout = self.layout
layout.prop(self, "rail_type")
layout.prop(self, "rail_radius")
layout.prop(self, "rail_span")

View File

@ -6,13 +6,44 @@ from bpy_extras.io_utils import unpack_list
from bpy_extras.image_utils import load_image
from . import utils, config
class ImportBM(bpy.types.Operator, bpy_extras.io_utils.ImportHelper):
"""Load a Ballance Map File (BM file spec 1.0)"""
bl_idname = "import_scene.bm"
class BALLANCE_OT_import_bm(bpy.types.Operator, bpy_extras.io_utils.ImportHelper):
"""Load a Ballance Map File (BM file spec 1.1)"""
bl_idname = "ballance.import_bm"
bl_label = "Import BM "
bl_options = {'PRESET', 'UNDO'}
filename_ext = ".bm"
texture_conflict_strategy: bpy.props.EnumProperty(
name="Texture name conflict",
items=(('NEW', "New instance", "Create a new instance"),
('CURRENT', "Use current", "Use current"),),
description="Define how to process texture name conflict",
)
material_conflict_strategy: bpy.props.EnumProperty(
name="Material name conflict",
items=(('RENAME', "Rename", "Rename the new one"),
('REPLACE', "Replace", "Replace the old one"),
('CURRENT', "Use current", "Use current"),),
description="Define how to process material name conflict",
)
mesh_conflict_strategy: bpy.props.EnumProperty(
name="Mesh name conflict",
items=(('RENAME', "Rename", "Rename the new one"),
('REPLACE', "Replace", "Replace the old one"),
('CURRENT', "Use current", "Use current"),),
description="Define how to process mesh name conflict",
)
object_conflict_strategy: bpy.props.EnumProperty(
name="Object name conflict",
items=(('RENAME', "Rename", "Rename the new one"),
('REPLACE', "Replace", "Replace the old one"),
('CURRENT', "Use current", "Use current"),),
description="Define how to process object name conflict",
)
@classmethod
def poll(self, context):
prefs = bpy.context.preferences.addons[__package__].preferences
@ -23,9 +54,9 @@ class ImportBM(bpy.types.Operator, bpy_extras.io_utils.ImportHelper):
import_bm(context, self.filepath, prefs.external_folder, prefs.temp_texture_folder)
return {'FINISHED'}
class ExportBM(bpy.types.Operator, bpy_extras.io_utils.ExportHelper):
"""Save a Ballance Map File (BM file spec 1.0)"""
bl_idname = "export_scene.bm"
class BALLANCE_OT_export_bm(bpy.types.Operator, bpy_extras.io_utils.ExportHelper):
"""Save a Ballance Map File (BM file spec 1.1)"""
bl_idname = "ballance.export_bm"
bl_label = 'Export BM'
bl_options = {'PRESET'}
filename_ext = ".bm"

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@ -1,7 +1,7 @@
import bpy,bmesh
from . import utils
class NoUVCheckerOperator(bpy.types.Operator):
class BALLANCE_OT_no_uv_checker(bpy.types.Operator):
"""Check whether the currently selected object has UV"""
bl_idname = "ballance.no_uv_checker"
bl_label = "Check UV"

View File

@ -1,7 +1,7 @@
import bpy,bmesh
from . import utils
class RailUVOperator(bpy.types.Operator):
class BALLANCE_OT_rail_uv(bpy.types.Operator):
"""Create a UV for rail"""
bl_idname = "ballance.rail_uv"
bl_label = "Create Rail UV"
@ -23,8 +23,6 @@ def check_rail_target():
continue
if obj.mode != 'OBJECT':
continue
if obj.data.uv_layers.active is None:
continue
return True
return False
@ -39,8 +37,8 @@ def create_rail_uv():
ignoredObj.append(obj.name)
continue
if obj.data.uv_layers.active is None:
ignoredObj.append(obj.name)
continue
# create a empty uv for it.
obj.data.uv_layers.new(do_init=False)
meshList.append(obj.data)
@ -54,4 +52,4 @@ def create_rail_uv():
uv_layer[loop_index].uv[1] = 1 # vecList[index].co[1]
if len(ignoredObj) != 0:
utils.ShowMessageBox("Following objects are not processed due to they are not suit for this function now: " + ', '.join(ignoredObj), "Check result", 'INFO')
utils.ShowMessageBox("Following objects are not processed due to they are not suit for this function now: " + ', '.join(ignoredObj), "Execution result", 'INFO')

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@ -1,9 +1,9 @@
import bpy,mathutils
from . import utils
class SuperAlignOperator(bpy.types.Operator):
class BALLANCE_OT_super_align(bpy.types.Operator):
"""Align object with 3ds Max way"""
bl_idname = "ballance.threedsmax_align"
bl_idname = "ballance.super_align"
bl_label = "3ds Max Align"
bl_options = {'UNDO'}