[add] add ui and fix naming problem
- renaming all classes - add conflict option for importing bm. no real code - add shift + a menu, still no real code
This commit is contained in:
parent
751ff15b95
commit
08eb6dcff9
@ -30,19 +30,21 @@ if "bpy" in locals():
|
|||||||
importlib.reload(threedsmax_align)
|
importlib.reload(threedsmax_align)
|
||||||
if "no_uv_checker" in locals():
|
if "no_uv_checker" in locals():
|
||||||
importlib.reload(no_uv_checker)
|
importlib.reload(no_uv_checker)
|
||||||
from . import config, utils, bm_import_export, rail_uv, preferences, threedsmax_align, no_uv_checker
|
if "add_elements" in locals():
|
||||||
|
importlib.reload(add_elements)
|
||||||
|
from . import config, utils, bm_import_export, rail_uv, preferences, threedsmax_align, no_uv_checker, add_elements
|
||||||
|
|
||||||
# ============================================= menu system
|
# ============================================= menu system
|
||||||
|
|
||||||
class ThreeDViewerMenu(bpy.types.Menu):
|
class BALLANCE_MT_ThreeDViewerMenu(bpy.types.Menu):
|
||||||
"""Ballance related 3D operator"""
|
"""Ballance related 3D operator"""
|
||||||
|
bl_idname = "BALLANCE_MT_ThreeDViewerMenu"
|
||||||
bl_label = "Ballance 3D"
|
bl_label = "Ballance 3D"
|
||||||
bl_idname = "OBJECT_MT_ballance3d_menu"
|
|
||||||
|
|
||||||
def draw(self, context):
|
def draw(self, context):
|
||||||
layout = self.layout
|
layout = self.layout
|
||||||
|
|
||||||
layout.operator("ballance.threedsmax_align")
|
layout.operator("ballance.super_align")
|
||||||
layout.operator("ballance.rail_uv")
|
layout.operator("ballance.rail_uv")
|
||||||
layout.operator("ballance.no_uv_checker")
|
layout.operator("ballance.no_uv_checker")
|
||||||
|
|
||||||
@ -50,23 +52,36 @@ class ThreeDViewerMenu(bpy.types.Menu):
|
|||||||
|
|
||||||
classes = (
|
classes = (
|
||||||
preferences.BallanceBlenderPluginPreferences,
|
preferences.BallanceBlenderPluginPreferences,
|
||||||
bm_import_export.ImportBM,
|
|
||||||
bm_import_export.ExportBM,
|
bm_import_export.BALLANCE_OT_import_bm,
|
||||||
rail_uv.RailUVOperator,
|
bm_import_export.BALLANCE_OT_export_bm,
|
||||||
threedsmax_align.SuperAlignOperator,
|
rail_uv.BALLANCE_OT_rail_uv,
|
||||||
no_uv_checker.NoUVCheckerOperator,
|
threedsmax_align.BALLANCE_OT_super_align,
|
||||||
ThreeDViewerMenu
|
no_uv_checker.BALLANCE_OT_no_uv_checker,
|
||||||
|
BALLANCE_MT_ThreeDViewerMenu,
|
||||||
|
|
||||||
|
add_elements.BALLANCE_OT_add_sector_related_elements,
|
||||||
|
add_elements.BALLANCE_OT_add_unique_elements,
|
||||||
|
add_elements.BALLANCE_OT_add_rail
|
||||||
)
|
)
|
||||||
|
|
||||||
def menu_func_bm_import(self, context):
|
def menu_func_bm_import(self, context):
|
||||||
self.layout.operator(bm_import_export.ImportBM.bl_idname, text="Ballance Map (.bm)")
|
self.layout.operator(bm_import_export.BALLANCE_OT_import_bm.bl_idname, text="Ballance Map (.bm)")
|
||||||
def menu_func_bm_export(self, context):
|
def menu_func_bm_export(self, context):
|
||||||
self.layout.operator(bm_import_export.ExportBM.bl_idname, text="Ballance Map (.bm)")
|
self.layout.operator(bm_import_export.BALLANCE_OT_export_bm.bl_idname, text="Ballance Map (.bm)")
|
||||||
def menu_func_ballance_3d(self, context):
|
def menu_func_ballance_3d(self, context):
|
||||||
layout = self.layout
|
layout = self.layout
|
||||||
layout.menu(ThreeDViewerMenu.bl_idname)
|
layout.menu(BALLANCE_MT_ThreeDViewerMenu.bl_idname)
|
||||||
|
def menu_func_ballance_add(self, context):
|
||||||
|
layout = self.layout
|
||||||
|
layout.separator()
|
||||||
|
layout.label(text="Ballance")
|
||||||
|
layout.operator_menu_enum("ballance.add_sector_related_elements", "elements_type", icon='MESH_ICOSPHERE', text="Normal elements")
|
||||||
|
layout.operator_menu_enum("ballance.add_unique_elements", "elements_type", icon='MESH_ICOSPHERE', text="Unique elements")
|
||||||
|
layout.operator("ballance.add_rail", icon='MESH_CUBE', text="Rail section")
|
||||||
|
|
||||||
def register():
|
def register():
|
||||||
|
print(__package__)
|
||||||
for cls in classes:
|
for cls in classes:
|
||||||
bpy.utils.register_class(cls)
|
bpy.utils.register_class(cls)
|
||||||
|
|
||||||
@ -74,12 +89,14 @@ def register():
|
|||||||
bpy.types.TOPBAR_MT_file_export.append(menu_func_bm_export)
|
bpy.types.TOPBAR_MT_file_export.append(menu_func_bm_export)
|
||||||
|
|
||||||
bpy.types.VIEW3D_HT_header.append(menu_func_ballance_3d)
|
bpy.types.VIEW3D_HT_header.append(menu_func_ballance_3d)
|
||||||
|
bpy.types.VIEW3D_MT_add.append(menu_func_ballance_add)
|
||||||
|
|
||||||
def unregister():
|
def unregister():
|
||||||
bpy.types.TOPBAR_MT_file_import.remove(menu_func_bm_import)
|
bpy.types.TOPBAR_MT_file_import.remove(menu_func_bm_import)
|
||||||
bpy.types.TOPBAR_MT_file_export.remove(menu_func_bm_export)
|
bpy.types.TOPBAR_MT_file_export.remove(menu_func_bm_export)
|
||||||
|
|
||||||
bpy.types.VIEW3D_HT_header.remove(menu_func_ballance_3d)
|
bpy.types.VIEW3D_HT_header.remove(menu_func_ballance_3d)
|
||||||
|
bpy.types.VIEW3D_MT_add.remove(menu_func_ballance_add)
|
||||||
|
|
||||||
for cls in classes:
|
for cls in classes:
|
||||||
bpy.utils.unregister_class(cls)
|
bpy.utils.unregister_class(cls)
|
||||||
|
131
ballance_blender_plugin/add_elements.py
Normal file
131
ballance_blender_plugin/add_elements.py
Normal file
@ -0,0 +1,131 @@
|
|||||||
|
import bpy,mathutils
|
||||||
|
from . import utils
|
||||||
|
|
||||||
|
sectorRelatedElements = [
|
||||||
|
"P_Extra_Life",
|
||||||
|
"P_Extra_Point",
|
||||||
|
"P_Trafo_Paper",
|
||||||
|
"P_Trafo_Stone",
|
||||||
|
"P_Trafo_Wood",
|
||||||
|
"P_Ball_Paper",
|
||||||
|
"P_Ball_Stone",
|
||||||
|
"P_Ball_Wood",
|
||||||
|
"P_Box",
|
||||||
|
"P_Dome",
|
||||||
|
"P_Modul_01",
|
||||||
|
"P_Modul_03",
|
||||||
|
"P_Modul_08",
|
||||||
|
"P_Modul_17",
|
||||||
|
"P_Modul_18",
|
||||||
|
"P_Modul_19",
|
||||||
|
"P_Modul_25",
|
||||||
|
"P_Modul_26",
|
||||||
|
"P_Modul_29",
|
||||||
|
"P_Modul_30",
|
||||||
|
"P_Modul_34",
|
||||||
|
"P_Modul_37",
|
||||||
|
"P_Modul_41",
|
||||||
|
"PR_Resetpoint",
|
||||||
|
"PC_TwoFlames"
|
||||||
|
]
|
||||||
|
|
||||||
|
uniqueElements = [
|
||||||
|
"PE_Balloon",
|
||||||
|
"PS_FourFlames"
|
||||||
|
]
|
||||||
|
|
||||||
|
# ================================================= actual add
|
||||||
|
|
||||||
|
class BALLANCE_OT_add_sector_related_elements(bpy.types.Operator):
|
||||||
|
"""Add sector related elements"""
|
||||||
|
bl_idname = "ballance.add_sector_related_elements"
|
||||||
|
bl_label = "Add normal elements"
|
||||||
|
bl_options = {'UNDO'}
|
||||||
|
|
||||||
|
elements_type: bpy.props.EnumProperty(
|
||||||
|
name="Type",
|
||||||
|
description="This element type",
|
||||||
|
items=tuple(map(lambda x: (x, x, ""), sectorRelatedElements)),
|
||||||
|
)
|
||||||
|
|
||||||
|
elements_sector: bpy.props.IntProperty(
|
||||||
|
name="Sector",
|
||||||
|
description="Define which sector the object will be grouped in",
|
||||||
|
min=1,
|
||||||
|
max=8,
|
||||||
|
default=1,
|
||||||
|
)
|
||||||
|
|
||||||
|
def execute(self, context):
|
||||||
|
return {'FINISHED'}
|
||||||
|
|
||||||
|
def invoke(self, context, event):
|
||||||
|
wm = context.window_manager
|
||||||
|
return wm.invoke_props_dialog(self)
|
||||||
|
|
||||||
|
def draw(self, context):
|
||||||
|
layout = self.layout
|
||||||
|
layout.prop(self, "elements_type")
|
||||||
|
layout.prop(self, "elements_sector")
|
||||||
|
|
||||||
|
class BALLANCE_OT_add_unique_elements(bpy.types.Operator):
|
||||||
|
"""Add unique elements"""
|
||||||
|
bl_idname = "ballance.add_unique_elements"
|
||||||
|
bl_label = "Add unique elements"
|
||||||
|
bl_options = {'UNDO'}
|
||||||
|
|
||||||
|
elements_type: bpy.props.EnumProperty(
|
||||||
|
name="Type",
|
||||||
|
description="This element type",
|
||||||
|
items=tuple(map(lambda x: (x, x, ""), uniqueElements)),
|
||||||
|
)
|
||||||
|
|
||||||
|
def execute(self, context):
|
||||||
|
return {'FINISHED'}
|
||||||
|
|
||||||
|
def invoke(self, context, event):
|
||||||
|
wm = context.window_manager
|
||||||
|
return wm.invoke_props_dialog(self)
|
||||||
|
|
||||||
|
def draw(self, context):
|
||||||
|
layout = self.layout
|
||||||
|
layout.prop(self, "elements_type")
|
||||||
|
|
||||||
|
class BALLANCE_OT_add_rail(bpy.types.Operator):
|
||||||
|
"""Add rail"""
|
||||||
|
bl_idname = "ballance.add_rail"
|
||||||
|
bl_label = "Add unique elements"
|
||||||
|
bl_options = {'UNDO'}
|
||||||
|
|
||||||
|
rail_type: bpy.props.EnumProperty(
|
||||||
|
name="Type",
|
||||||
|
description="Rail type",
|
||||||
|
items=(('MONO', "Monorail", ""),
|
||||||
|
('DOUBLE', "Rail", ""),
|
||||||
|
),
|
||||||
|
)
|
||||||
|
|
||||||
|
rail_radius: bpy.props.FloatProperty(
|
||||||
|
name="Rail radius",
|
||||||
|
description="Define rail section radius",
|
||||||
|
default=0.375,
|
||||||
|
)
|
||||||
|
|
||||||
|
rail_span: bpy.props.FloatProperty(
|
||||||
|
name="Rail span",
|
||||||
|
description="Define rail span",
|
||||||
|
default=3.75,
|
||||||
|
)
|
||||||
|
|
||||||
|
def execute(self, context):
|
||||||
|
return {'FINISHED'}
|
||||||
|
|
||||||
|
def invoke(self, context, event):
|
||||||
|
wm = context.window_manager
|
||||||
|
return wm.invoke_props_dialog(self)
|
||||||
|
|
||||||
|
def draw(self, context):
|
||||||
|
layout = self.layout
|
||||||
|
layout.prop(self, "rail_type")
|
||||||
|
layout.prop(self, "rail_radius")
|
||||||
|
layout.prop(self, "rail_span")
|
@ -6,13 +6,44 @@ from bpy_extras.io_utils import unpack_list
|
|||||||
from bpy_extras.image_utils import load_image
|
from bpy_extras.image_utils import load_image
|
||||||
from . import utils, config
|
from . import utils, config
|
||||||
|
|
||||||
class ImportBM(bpy.types.Operator, bpy_extras.io_utils.ImportHelper):
|
class BALLANCE_OT_import_bm(bpy.types.Operator, bpy_extras.io_utils.ImportHelper):
|
||||||
"""Load a Ballance Map File (BM file spec 1.0)"""
|
"""Load a Ballance Map File (BM file spec 1.1)"""
|
||||||
bl_idname = "import_scene.bm"
|
bl_idname = "ballance.import_bm"
|
||||||
bl_label = "Import BM "
|
bl_label = "Import BM "
|
||||||
bl_options = {'PRESET', 'UNDO'}
|
bl_options = {'PRESET', 'UNDO'}
|
||||||
filename_ext = ".bm"
|
filename_ext = ".bm"
|
||||||
|
|
||||||
|
texture_conflict_strategy: bpy.props.EnumProperty(
|
||||||
|
name="Texture name conflict",
|
||||||
|
items=(('NEW', "New instance", "Create a new instance"),
|
||||||
|
('CURRENT', "Use current", "Use current"),),
|
||||||
|
description="Define how to process texture name conflict",
|
||||||
|
)
|
||||||
|
|
||||||
|
material_conflict_strategy: bpy.props.EnumProperty(
|
||||||
|
name="Material name conflict",
|
||||||
|
items=(('RENAME', "Rename", "Rename the new one"),
|
||||||
|
('REPLACE', "Replace", "Replace the old one"),
|
||||||
|
('CURRENT', "Use current", "Use current"),),
|
||||||
|
description="Define how to process material name conflict",
|
||||||
|
)
|
||||||
|
|
||||||
|
mesh_conflict_strategy: bpy.props.EnumProperty(
|
||||||
|
name="Mesh name conflict",
|
||||||
|
items=(('RENAME', "Rename", "Rename the new one"),
|
||||||
|
('REPLACE', "Replace", "Replace the old one"),
|
||||||
|
('CURRENT', "Use current", "Use current"),),
|
||||||
|
description="Define how to process mesh name conflict",
|
||||||
|
)
|
||||||
|
|
||||||
|
object_conflict_strategy: bpy.props.EnumProperty(
|
||||||
|
name="Object name conflict",
|
||||||
|
items=(('RENAME', "Rename", "Rename the new one"),
|
||||||
|
('REPLACE', "Replace", "Replace the old one"),
|
||||||
|
('CURRENT', "Use current", "Use current"),),
|
||||||
|
description="Define how to process object name conflict",
|
||||||
|
)
|
||||||
|
|
||||||
@classmethod
|
@classmethod
|
||||||
def poll(self, context):
|
def poll(self, context):
|
||||||
prefs = bpy.context.preferences.addons[__package__].preferences
|
prefs = bpy.context.preferences.addons[__package__].preferences
|
||||||
@ -23,9 +54,9 @@ class ImportBM(bpy.types.Operator, bpy_extras.io_utils.ImportHelper):
|
|||||||
import_bm(context, self.filepath, prefs.external_folder, prefs.temp_texture_folder)
|
import_bm(context, self.filepath, prefs.external_folder, prefs.temp_texture_folder)
|
||||||
return {'FINISHED'}
|
return {'FINISHED'}
|
||||||
|
|
||||||
class ExportBM(bpy.types.Operator, bpy_extras.io_utils.ExportHelper):
|
class BALLANCE_OT_export_bm(bpy.types.Operator, bpy_extras.io_utils.ExportHelper):
|
||||||
"""Save a Ballance Map File (BM file spec 1.0)"""
|
"""Save a Ballance Map File (BM file spec 1.1)"""
|
||||||
bl_idname = "export_scene.bm"
|
bl_idname = "ballance.export_bm"
|
||||||
bl_label = 'Export BM'
|
bl_label = 'Export BM'
|
||||||
bl_options = {'PRESET'}
|
bl_options = {'PRESET'}
|
||||||
filename_ext = ".bm"
|
filename_ext = ".bm"
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
import bpy,bmesh
|
import bpy,bmesh
|
||||||
from . import utils
|
from . import utils
|
||||||
|
|
||||||
class NoUVCheckerOperator(bpy.types.Operator):
|
class BALLANCE_OT_no_uv_checker(bpy.types.Operator):
|
||||||
"""Check whether the currently selected object has UV"""
|
"""Check whether the currently selected object has UV"""
|
||||||
bl_idname = "ballance.no_uv_checker"
|
bl_idname = "ballance.no_uv_checker"
|
||||||
bl_label = "Check UV"
|
bl_label = "Check UV"
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
import bpy,bmesh
|
import bpy,bmesh
|
||||||
from . import utils
|
from . import utils
|
||||||
|
|
||||||
class RailUVOperator(bpy.types.Operator):
|
class BALLANCE_OT_rail_uv(bpy.types.Operator):
|
||||||
"""Create a UV for rail"""
|
"""Create a UV for rail"""
|
||||||
bl_idname = "ballance.rail_uv"
|
bl_idname = "ballance.rail_uv"
|
||||||
bl_label = "Create Rail UV"
|
bl_label = "Create Rail UV"
|
||||||
@ -23,8 +23,6 @@ def check_rail_target():
|
|||||||
continue
|
continue
|
||||||
if obj.mode != 'OBJECT':
|
if obj.mode != 'OBJECT':
|
||||||
continue
|
continue
|
||||||
if obj.data.uv_layers.active is None:
|
|
||||||
continue
|
|
||||||
return True
|
return True
|
||||||
return False
|
return False
|
||||||
|
|
||||||
@ -39,8 +37,8 @@ def create_rail_uv():
|
|||||||
ignoredObj.append(obj.name)
|
ignoredObj.append(obj.name)
|
||||||
continue
|
continue
|
||||||
if obj.data.uv_layers.active is None:
|
if obj.data.uv_layers.active is None:
|
||||||
ignoredObj.append(obj.name)
|
# create a empty uv for it.
|
||||||
continue
|
obj.data.uv_layers.new(do_init=False)
|
||||||
|
|
||||||
meshList.append(obj.data)
|
meshList.append(obj.data)
|
||||||
|
|
||||||
@ -54,4 +52,4 @@ def create_rail_uv():
|
|||||||
uv_layer[loop_index].uv[1] = 1 # vecList[index].co[1]
|
uv_layer[loop_index].uv[1] = 1 # vecList[index].co[1]
|
||||||
|
|
||||||
if len(ignoredObj) != 0:
|
if len(ignoredObj) != 0:
|
||||||
utils.ShowMessageBox("Following objects are not processed due to they are not suit for this function now: " + ', '.join(ignoredObj), "Check result", 'INFO')
|
utils.ShowMessageBox("Following objects are not processed due to they are not suit for this function now: " + ', '.join(ignoredObj), "Execution result", 'INFO')
|
||||||
|
@ -1,9 +1,9 @@
|
|||||||
import bpy,mathutils
|
import bpy,mathutils
|
||||||
from . import utils
|
from . import utils
|
||||||
|
|
||||||
class SuperAlignOperator(bpy.types.Operator):
|
class BALLANCE_OT_super_align(bpy.types.Operator):
|
||||||
"""Align object with 3ds Max way"""
|
"""Align object with 3ds Max way"""
|
||||||
bl_idname = "ballance.threedsmax_align"
|
bl_idname = "ballance.super_align"
|
||||||
bl_label = "3ds Max Align"
|
bl_label = "3ds Max Align"
|
||||||
bl_options = {'UNDO'}
|
bl_options = {'UNDO'}
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user