finish rail section operator
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@ -55,7 +55,7 @@ class BALLANCE_OT_add_elements(bpy.types.Operator):
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class BALLANCE_OT_add_rail(bpy.types.Operator):
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"""Add rail"""
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bl_idname = "ballance.add_rail"
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bl_label = "Add unique elements"
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bl_label = "Add rail section"
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bl_options = {'UNDO'}
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rail_type: bpy.props.EnumProperty(
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@ -79,6 +79,40 @@ class BALLANCE_OT_add_rail(bpy.types.Operator):
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)
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def execute(self, context):
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bpy.ops.object.select_all(action='DESELECT')
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# create one first
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bpy.ops.mesh.primitive_circle_add(vertices=8,
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radius=self.rail_radius,
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fill_type='NOTHING',
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calc_uvs=False,
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enter_editmode=False,
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align='WORLD',
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location=(0.0, 0.0, 0.0))
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firstObj = bpy.context.selected_objects[0]
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# for double rail
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if self.rail_type == 'DOUBLE':
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bpy.ops.object.select_all(action='DESELECT')
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bpy.ops.mesh.primitive_circle_add(vertices=8,
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radius=self.rail_radius,
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fill_type='NOTHING',
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calc_uvs=False,
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enter_editmode=False,
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align='WORLD',
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location=(self.rail_span, 0.0, 0.0))
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secondObj = bpy.context.selected_objects[0]
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# merge
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bpy.ops.object.select_all(action='DESELECT')
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bpy.context.view_layer.objects.active = firstObj
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firstObj.select_set(True)
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secondObj.select_set(True)
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bpy.ops.object.join()
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# apply 3d cursor
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firstObj.matrix_world = bpy.context.scene.cursor.matrix
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return {'FINISHED'}
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def invoke(self, context, event):
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@ -89,7 +123,8 @@ class BALLANCE_OT_add_rail(bpy.types.Operator):
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layout = self.layout
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layout.prop(self, "rail_type")
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layout.prop(self, "rail_radius")
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layout.prop(self, "rail_span")
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if self.rail_type == 'DOUBLE':
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layout.prop(self, "rail_span")
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def addSceneAndChangePos(obj):
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obj.matrix_world = bpy.context.scene.cursor.matrix
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