move some codes and add poll function for rail uv

This commit is contained in:
yyc12345 2020-07-20 10:13:18 +08:00
parent 6c00b2cb7b
commit 0dc526535c
4 changed files with 140 additions and 125 deletions

View File

@ -27,120 +27,8 @@ if "bpy" in locals():
importlib.reload(super_align)
from . import config, utils, bm_import_export, floor_rail_uv, preferences, super_align
# ============================================= func block
class ImportBM(bpy.types.Operator, bpy_extras.io_utils.ImportHelper):
"""Load a Ballance Map File (BM file spec 1.0)"""
bl_idname = "import_scene.bm"
bl_label = "Import BM "
bl_options = {'PRESET', 'UNDO'}
filename_ext = ".bm"
def execute(self, context):
bm_import_export.import_bm(context, self.filepath)
return {'FINISHED'}
class ExportBM(bpy.types.Operator, bpy_extras.io_utils.ExportHelper):
"""Save a Ballance Map File (BM file spec 1.0)"""
bl_idname = "export_scene.bm"
bl_label = 'Export BM'
bl_options = {'PRESET'}
filename_ext = ".bm"
export_mode: bpy.props.EnumProperty(
name="Export mode",
items=(('COLLECTION', "Selected collection", "Export the selected collection"),
('OBJECT', "Selected objects", "Export the selected objects"),
),
)
export_target: bpy.props.StringProperty(
name="Export target",
description="Which one will be exported",
)
no_component_suffix: bpy.props.StringProperty(
name="No component suffix",
description="The object which have this suffix will not be saved as component.",
)
def execute(self, context):
bm_import_export.export_bm(context, self.filepath, self.export_mode, self.export_target, self.no_component_suffix)
return {'FINISHED'}
# ============================================= menu system
class RailUVOperator(bpy.types.Operator):
"""Create a UV for rail"""
bl_idname = "ballance.rail_uv"
bl_label = "Create Rail UV"
bl_options = {'UNDO'}
def execute(self, context):
floor_rail_uv.create_rail_uv()
return {'FINISHED'}
class FloorUVOperator(bpy.types.Operator):
"""Virtoolize the UV of floor"""
bl_idname = "ballance.floor_uv"
bl_label = "Virtoolize floor UV"
bl_options = {'UNDO'}
def execute(self, context):
floor_rail_uv.virtoolize_floor_uv()
return {'FINISHED'}
class SuperAlignOperator(bpy.types.Operator):
"""Align object with 3ds Max way"""
bl_idname = "ballance.super_align"
bl_label = "Super Align"
bl_options = {'UNDO'}
align_x: bpy.props.BoolProperty(name="X position")
align_y: bpy.props.BoolProperty(name="Y position")
align_z: bpy.props.BoolProperty(name="Z position")
current_references: bpy.props.EnumProperty(
name="Current",
items=(('MIN', "Min", ""),
('CENTER', "Center (bound box)", ""),
('POINT', "Center (axis)", ""),
('MAX', "Max", "")
),
)
target_references: bpy.props.EnumProperty(
name="Target",
items=(('MIN', "Min", ""),
('CENTER', "Center (bound box)", ""),
('POINT', "Center (axis)", ""),
('MAX', "Max", "")
),
)
@classmethod
def poll(self, context):
return super_align.check_align_target()
def execute(self, context):
super_align.align_object(self.align_x, self.align_y, self.align_z, self.current_references, self.target_references)
return {'FINISHED'}
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_props_dialog(self)
def draw(self, context):
layout = self.layout
col = layout.column()
col.label(text="Align axis")
row = col.row()
row.prop(self, "align_x")
row.prop(self, "align_y")
row.prop(self, "align_z")
col.prop(self, "current_references")
col.prop(self, "target_references")
class ThreeDViewerMenu(bpy.types.Menu):
"""Ballance related 3D operator"""
bl_label = "Ballance 3D"
@ -151,24 +39,22 @@ class ThreeDViewerMenu(bpy.types.Menu):
layout.operator("ballance.super_align")
layout.operator("ballance.rail_uv")
layout.operator("ballance.floor_uv")
# ============================================= blender call system
classes = (
preferences.BallanceBlenderPluginPreferences,
ImportBM,
ExportBM,
RailUVOperator,
FloorUVOperator,
SuperAlignOperator,
bm_import_export.ImportBM,
bm_import_export.ExportBM,
floor_rail_uv.RailUVOperator,
super_align.SuperAlignOperator,
ThreeDViewerMenu
)
def menu_func_bm_import(self, context):
self.layout.operator(ImportBM.bl_idname, text="Ballance Map (.bm)")
self.layout.operator(bm_import_export.ImportBM.bl_idname, text="Ballance Map (.bm)")
def menu_func_bm_export(self, context):
self.layout.operator(ExportBM.bl_idname, text="Ballance Map (.bm)")
self.layout.operator(bm_import_export.ExportBM.bl_idname, text="Ballance Map (.bm)")
def menu_func_ballance_3d(self, context):
layout = self.layout
layout.menu(ThreeDViewerMenu.bl_idname)

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@ -4,6 +4,46 @@ import struct,shutil
from bpy_extras import io_utils,node_shader_utils
from . import utils, config
class ImportBM(bpy.types.Operator, bpy_extras.io_utils.ImportHelper):
"""Load a Ballance Map File (BM file spec 1.0)"""
bl_idname = "import_scene.bm"
bl_label = "Import BM "
bl_options = {'PRESET', 'UNDO'}
filename_ext = ".bm"
def execute(self, context):
import_bm(context, self.filepath)
return {'FINISHED'}
class ExportBM(bpy.types.Operator, bpy_extras.io_utils.ExportHelper):
"""Save a Ballance Map File (BM file spec 1.0)"""
bl_idname = "export_scene.bm"
bl_label = 'Export BM'
bl_options = {'PRESET'}
filename_ext = ".bm"
export_mode: bpy.props.EnumProperty(
name="Export mode",
items=(('COLLECTION', "Selected collection", "Export the selected collection"),
('OBJECT', "Selected objects", "Export the selected objects"),
),
)
export_target: bpy.props.StringProperty(
name="Export target",
description="Which one will be exported",
)
no_component_suffix: bpy.props.StringProperty(
name="No component suffix",
description="The object which have this suffix will not be saved as component.",
)
def execute(self, context):
export_bm(context, self.filepath, self.export_mode, self.export_target, self.no_component_suffix)
return {'FINISHED'}
# ========================================== method
bm_current_version = 10
def import_bm(context,filepath):

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@ -1,15 +1,46 @@
import bpy,bmesh
from . import utils
def create_rail_uv():
meshList = []
class RailUVOperator(bpy.types.Operator):
"""Create a UV for rail"""
bl_idname = "ballance.rail_uv"
bl_label = "Create Rail UV"
bl_options = {'UNDO'}
@classmethod
def poll(self, context):
return check_rail_target()
def execute(self, context):
create_rail_uv()
return {'FINISHED'}
# ====================== method
def check_rail_target():
for obj in bpy.context.selected_objects:
if obj.type != 'MESH':
continue
if obj.mode != 'OBJECT':
continue
if obj.data.uv_layers.active.data == None:
utils.ShowMessageBox("You should create a UV layer for this object firstly. Then execute this operator.", "No UV layer", 'ERROR')
return
continue
return True
return False
def create_rail_uv():
meshList = []
ignoredObj = []
for obj in bpy.context.selected_objects:
if obj.type != 'MESH':
ignoredObj.append(obj.name)
continue
if obj.mode != 'OBJECT':
ignoredObj.append(obj.name)
continue
if obj.data.uv_layers.active.data == None:
ignoredObj.append(obj.name)
continue
meshList.append(obj.data)
@ -22,6 +53,9 @@ def create_rail_uv():
uv_layer[loop_index].uv[0] = 0 # vecList[index].co[0]
uv_layer[loop_index].uv[1] = 1 # vecList[index].co[1]
if len(ignoredObj) != 0:
utils.ShowMessageBox("Following objects are not processed due to they are not suit for this function now: " + ', '.join(ignoredObj), "No processed object", 'WARNING')
def virtoolize_floor_uv():
pass

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@ -1,6 +1,61 @@
import bpy,mathutils
from . import utils
class SuperAlignOperator(bpy.types.Operator):
"""Align object with 3ds Max way"""
bl_idname = "ballance.super_align"
bl_label = "Super Align"
bl_options = {'UNDO'}
align_x: bpy.props.BoolProperty(name="X position")
align_y: bpy.props.BoolProperty(name="Y position")
align_z: bpy.props.BoolProperty(name="Z position")
current_references: bpy.props.EnumProperty(
name="Current",
items=(('MIN', "Min", ""),
('CENTER', "Center (bound box)", ""),
('POINT', "Center (axis)", ""),
('MAX', "Max", "")
),
)
target_references: bpy.props.EnumProperty(
name="Target",
items=(('MIN', "Min", ""),
('CENTER', "Center (bound box)", ""),
('POINT', "Center (axis)", ""),
('MAX', "Max", "")
),
)
@classmethod
def poll(self, context):
return check_align_target()
def execute(self, context):
align_object(self.align_x, self.align_y, self.align_z, self.current_references, self.target_references)
return {'FINISHED'}
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_props_dialog(self)
def draw(self, context):
layout = self.layout
col = layout.column()
col.label(text="Align axis")
row = col.row()
row.prop(self, "align_x")
row.prop(self, "align_y")
row.prop(self, "align_z")
col.prop(self, "current_references")
col.prop(self, "target_references")
# ============================== method
def check_align_target():
if bpy.context.active_object is None:
return False