refactor flatten for future dev
This commit is contained in:
		@ -1,37 +1,58 @@
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import bpy, mathutils, bmesh
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					import bpy, mathutils, bmesh
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from . import UTIL_virtools_types
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					import typing, enum
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					from . import UTIL_virtools_types, UTIL_functions
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#region Param Struct
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					#region Param Struct
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class _FlattenParamBySize():
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					class FlattenMethod(enum.IntEnum):
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					    # The legacy flatten uv mode. Only just do space convertion for each individual faces.
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					    Raw = enum.auto()
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					    # The floor specified flatten uv.
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					    # This method will make sure the continuity in V axis in uv when flatten uv.
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					    # Only support rectangle faces.
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					    Floor = enum.auto()
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					    # The wood specified flatten uv.
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					    # Similar floor, but it will force all horizontal uv edge parallel with U axis.
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					    # Not only V axis, but also U axis' continuity will been make sure.
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					    Wood = enum.auto()
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					class FlattenParam():
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					    mReferenceEdge: int
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					    mUseRefPoint: bool
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					    mFlattenMethod: FlattenMethod
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    mScaleSize: float
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					    mScaleSize: float
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    def __init__(self, scale_size: float) -> None:
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        self.mScaleSize = scale_size
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class _FlattenParamByRefPoint():
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    mReferencePoint: int
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					    mReferencePoint: int
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    mReferenceUV: float
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					    mReferenceUV: float
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    def __init__(self, ref_point: int, ref_point_uv: float) -> None:
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					    def __init__(self, use_ref_point: bool, reference_edge: int, flatten_method: FlattenMethod) -> None:
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        self.mReferencePoint = ref_point
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					        self.mReferenceEdge = reference_edge
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        self.mReferenceUV = ref_point_uv
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class _FlattenParam():
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    mUseRefPoint: bool
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    mParamData: _FlattenParamBySize | _FlattenParamByRefPoint
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    def __init__(self, use_ref_point: bool, data: _FlattenParamBySize | _FlattenParamByRefPoint) -> None:
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        self.mUseRefPoint = use_ref_point
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					        self.mUseRefPoint = use_ref_point
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        self.mParamData = data
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					        self.mFlattenMethod = flatten_method
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					    def is_valid(self) -> bool:
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					        """Check whether flatten params is valid"""
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					        if self.mUseRefPoint:
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					            # ref point should be great than 1.
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					            # because 0 and 1 is located at the same line with reference edge.
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					            return self.mReferencePoint > 1
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					        else:
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					            # zero scale size make no sense.
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					            return round(self.mScaleSize, 7) != 0.0
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    @classmethod
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					    @classmethod
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    def CreateByScaleSize(cls, scale_num: float):
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					    def create_by_scale_size(cls, reference_edge: int, flatten_method: FlattenMethod, scale_num: float):
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        return cls(False, _FlattenParamBySize(scale_num))
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					        val = cls(False, reference_edge, flatten_method)
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					        val.mScaleSize = scale_num
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					        return val
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    @classmethod
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					    @classmethod
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    def CreateByRefPoint(cls, ref_point: int, ref_point_uv: float):
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					    def create_by_ref_point(cls, reference_edge: int, flatten_method: FlattenMethod, ref_point: int, ref_point_uv: float):
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        return cls(True, _FlattenParamByRefPoint(ref_point, ref_point_uv))
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					        val = cls(True, reference_edge, flatten_method)
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					        val.mReferencePoint = ref_point
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					        val.mReferenceUV = ref_point_uv
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					        return val
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#endregion
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					#endregion
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@ -45,48 +66,55 @@ class BBP_OT_flatten_uv(bpy.types.Operator):
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        name = "Reference Edge",
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					        name = "Reference Edge",
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        description = "The references edge of UV.\nIt will be placed in V axis.",
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					        description = "The references edge of UV.\nIt will be placed in V axis.",
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        min = 0,
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					        min = 0,
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        soft_min = 0,
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					        soft_min = 0, soft_max = 3,
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        soft_max = 3,
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        default = 0,
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					        default = 0,
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    )
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					    ) # type: ignore
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					    flatten_method: bpy.props.EnumProperty(
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					        name = "Flatten Method",
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					        items = [
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					            ('RAW', "Raw", "Legacy flatten UV."),
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					            ('FLOOR', "Floor", "Floor specified flatten UV."),
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					            ('WOOD', "Wood", "Wood specified flatten UV."),
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					        ],
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					        default = 'RAW'
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					    ) # type: ignore
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    scale_mode: bpy.props.EnumProperty(
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					    scale_mode: bpy.props.EnumProperty(
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        name = "Scale Mode",
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					        name = "Scale Mode",
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        items = (
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					        items = [
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            ('NUM', "Scale Size", "Scale UV with specific number."),
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					            ('NUM', "Scale Size", "Scale UV with specific number."),
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            ('REF', "Ref. Point", "Scale UV with Reference Point feature."),
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					            ('REF', "Ref. Point", "Scale UV with Reference Point feature."),
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        ),
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					        ],
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    )
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					        default = 'NUM'
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					    ) # type: ignore
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    scale_number: bpy.props.FloatProperty(
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					    scale_number: bpy.props.FloatProperty(
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        name = "Scale Size",
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					        name = "Scale Size",
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        description = "The size which will be applied for scale.",
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					        description = "The size which will be applied for scale.",
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        min = 0,
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					        min = 0,
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        soft_min = 0,
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					        soft_min = 0, soft_max = 5,
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        soft_max = 5,
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        default = 5.0,
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					        default = 5.0,
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        step = 0.1,
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					        step = 10,
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        precision = 1,
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					        precision = 1,
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    )
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					    ) # type: ignore
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    reference_point: bpy.props.IntProperty(
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					    reference_point: bpy.props.IntProperty(
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        name = "Reference Point",
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					        name = "Reference Point",
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        description = "The references point of UV.\nIt's U component will be set to the number specified by Reference Point UV.\nThis point index is related to the start point of reference edge.",
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					        description = "The references point of UV.\nIt's U component will be set to the number specified by Reference Point UV.\nThis point index is related to the start point of reference edge.",
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        min = 2,  # 0 and 1 is invalid. we can not order the reference edge to be set on the outside of uv axis
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					        min = 2,  # 0 and 1 is invalid. we can not order the reference edge to be set on the outside of uv axis
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        soft_min = 2,
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					        soft_min = 2, soft_max = 3,
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        soft_max = 3,
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        default = 2,
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					        default = 2,
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    )
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					    ) # type: ignore
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    reference_uv: bpy.props.FloatProperty(
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					    reference_uv: bpy.props.FloatProperty(
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        name = "Reference Point UV",
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					        name = "Reference Point UV",
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        description = "The U component which should be applied to references point in UV.",
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					        description = "The U component which should be applied to references point in UV.",
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        soft_min = 0,
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					        soft_min = 0, soft_max = 1,
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        soft_max = 1,
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        default = 0.5,
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					        default = 0.5,
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        step = 0.1,
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					        step = 10,
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        precision = 2,
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					        precision = 2,
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    )
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					    ) # type: ignore
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    @classmethod
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					    @classmethod
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    def poll(cls, context):
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					    def poll(cls, context):
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@ -101,35 +129,39 @@ class BBP_OT_flatten_uv(bpy.types.Operator):
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    def execute(self, context):
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					    def execute(self, context):
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        # construct scale data
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					        # construct scale data
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					        flatten_method_: FlattenMethod
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					        match(self.flatten_method):
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					            case 'RAW': flatten_method_ = FlattenMethod.Raw
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					            case 'FLOOR': flatten_method_ = FlattenMethod.Floor
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					            case 'WOOD': flatten_method_ = FlattenMethod.Wood
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					            case _: return {'CANCELLED'}
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					        flatten_param_: FlattenParam
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        if self.scale_mode == 'NUM':
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					        if self.scale_mode == 'NUM':
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            scale_data: _FlattenParam = _FlattenParam.CreateByScaleSize(self.scale_number)
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					            flatten_param_ = FlattenParam.create_by_scale_size(self.reference_edge, flatten_method_, self.scale_number)
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        else:
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					        else:
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            scale_data: _FlattenParam = _FlattenParam.CreateByRefPoint(self.reference_point, self.reference_uv)
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					            flatten_param_ = FlattenParam.create_by_ref_point(self.reference_edge, flatten_method_, self.reference_point, self.reference_uv)
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					        if not flatten_param_.is_valid():
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					            return {'CANCELLED'}
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        # do flatten uv and report
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					        # do flatten uv and report
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        # sync data first
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					        failed: int = _flatten_uv_wrapper(bpy.context.active_object.data, flatten_param_)
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        # ref: https://blender.stackexchange.com/questions/218086/data-vertices-returns-an-empty-collection-in-edit-mode
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					        if failed != 0:
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        this_obj: bpy.types.Object = bpy.context.active_object
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					            print(f'[Flatten UV] {failed} faces are not be processed correctly because process failed.')
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        this_obj.update_from_editmode()
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        no_processed_count = _real_flatten_uv(
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            this_obj.data, 
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            self.reference_edge, 
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            scale_data
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        )
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        if no_processed_count != 0:
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            print("[Flatten UV] {} faces are not be processed correctly because process failed."
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                .format(no_processed_count))
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        return {'FINISHED'}
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					        return {'FINISHED'}
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    def draw(self, context):
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					    def draw(self, context):
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        layout = self.layout
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					        layout = self.layout
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        layout.emboss = 'NORMAL'
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					        layout.emboss = 'NORMAL'
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					        layout.label(text = "Flatten Method")
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					        sublayout = layout.row()
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					        sublayout.prop(self, "flatten_method", expand = True)
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        layout.prop(self, "reference_edge")
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					        layout.prop(self, "reference_edge")
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        layout.separator()
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					        layout.separator()
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        layout.label(text = "Scale Mode")
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					        layout.label(text = "Scale Mode")
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        layout.prop(self, "scale_mode", expand = True)
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					        sublayout = layout.row()
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					        sublayout.prop(self, "scale_mode", expand = True)
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        layout.separator()
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					        layout.separator()
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        layout.label(text = "Scale Config")
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					        layout.label(text = "Scale Config")
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@ -139,7 +171,7 @@ class BBP_OT_flatten_uv(bpy.types.Operator):
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            layout.prop(self, "reference_point")
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					            layout.prop(self, "reference_point")
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            layout.prop(self, "reference_uv")
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					            layout.prop(self, "reference_uv")
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#region Real Worker Functions
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					#region BMesh Visitor Helper
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def _set_face_vertex_uv(face: bmesh.types.BMFace, uv_layer: bmesh.types.BMLayerItem, idx: int, uv: UTIL_virtools_types.ConstVxVector2) -> None:
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					def _set_face_vertex_uv(face: bmesh.types.BMFace, uv_layer: bmesh.types.BMLayerItem, idx: int, uv: UTIL_virtools_types.ConstVxVector2) -> None:
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    """
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					    """
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@ -152,6 +184,18 @@ def _set_face_vertex_uv(face: bmesh.types.BMFace, uv_layer: bmesh.types.BMLayerI
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    """
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					    """
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    face.loops[idx][uv_layer].uv = uv
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					    face.loops[idx][uv_layer].uv = uv
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					def _get_face_vertex_uv(face: bmesh.types.BMFace, uv_layer: bmesh.types.BMLayerItem, idx: int) -> UTIL_virtools_types.ConstVxVector2:
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					    """
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					    Help function to get UV data for face.
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					    @param face[in] The face to be set.
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					    @param uv_layer[in] The corresponding uv layer. Hint: it was gotten from BMesh.loops.layers.uv.verify()
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					    @param idx[in] The index of trying setting vertex.
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					    @return The UV data
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					    """
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					    v: mathutils.Vector = face.loops[idx][uv_layer].uv
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					    return (v[0], v[1])
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def _get_face_vertex_pos(face: bmesh.types.BMFace, idx: int) -> UTIL_virtools_types.ConstVxVector3:
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					def _get_face_vertex_pos(face: bmesh.types.BMFace, idx: int) -> UTIL_virtools_types.ConstVxVector3:
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    """
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					    """
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    Help function to get vertex position from face by provided index.
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					    Help function to get vertex position from face by provided index.
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@ -175,9 +219,11 @@ def _circular_clamp_index(v: int, vmax: int) -> int:
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    """
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					    """
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    return v % vmax
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					    return v % vmax
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def _real_flatten_uv(mesh: bpy.types.Mesh, reference_edge: int, scale_data: _FlattenParam) -> int:
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					#endregion
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    no_processed_count: int = 0
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					#region Real Worker Functions
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					def _flatten_uv_wrapper(mesh: bpy.types.Mesh, flatten_param: FlattenParam) -> int:
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    # create bmesh modifier
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					    # create bmesh modifier
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    bm: bmesh.types.BMesh = bmesh.from_edit_mesh(mesh)
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					    bm: bmesh.types.BMesh = bmesh.from_edit_mesh(mesh)
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    # use verify() to make sure there is a uv layer to write data
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					    # use verify() to make sure there is a uv layer to write data
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@ -185,33 +231,55 @@ def _real_flatten_uv(mesh: bpy.types.Mesh, reference_edge: int, scale_data: _Fla
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    uv_layers: bmesh.types.BMLayerCollection = bm.loops.layers.uv
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					    uv_layers: bmesh.types.BMLayerCollection = bm.loops.layers.uv
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    uv_layer: bmesh.types.BMLayerItem = uv_layers.verify()
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					    uv_layer: bmesh.types.BMLayerItem = uv_layers.verify()
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					    # invoke core
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					    failed: int
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					    match(flatten_param.mFlattenMethod):
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					        case FlattenMethod.Raw:
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					            failed = _raw_flatten_uv(bm, uv_layer, flatten_param)
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					        case FlattenMethod.Floor:
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					            failed = _floor_flatten_uv(bm, uv_layer, flatten_param)
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					        case FlattenMethod.Wood:
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					            failed = _wood_flatten_uv(bm, uv_layer, flatten_param)
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					    # show the updates in the viewport
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					    bmesh.update_edit_mesh(mesh)
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					    # return process result
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					    return failed
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					def _raw_flatten_uv(bm: bmesh.types.BMesh, uv_layer: bmesh.types.BMLayerItem, flatten_param: FlattenParam) -> int:
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					    # failed counter
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					    failed: int = 0
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					    # raw flatten uv always use zero offset
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			||||||
 | 
					    c_ZeroOffset: mathutils.Vector = mathutils.Vector((0, 0))
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    # process each face
 | 
					    # process each face
 | 
				
			||||||
    face: bmesh.types.BMFace
 | 
					    face: bmesh.types.BMFace
 | 
				
			||||||
    for face in bm.faces:
 | 
					    for face in bm.faces:
 | 
				
			||||||
        # ===== check requirement =====
 | 
					        # check requirement
 | 
				
			||||||
        # check whether face selected
 | 
					        # skip not selected face
 | 
				
			||||||
        # only process selected face
 | 
					        if not face.select: continue
 | 
				
			||||||
        if not face.select:
 | 
					        # skip the face that not fufill reference edge requirement
 | 
				
			||||||
 | 
					        edge_count: int = len(face.loops)
 | 
				
			||||||
 | 
					        if flatten_param.mReferenceEdge >= edge_count:
 | 
				
			||||||
 | 
					            failed += 1
 | 
				
			||||||
 | 
					            continue
 | 
				
			||||||
 | 
					        # skip ref point overflow when using ref point mode
 | 
				
			||||||
 | 
					        if flatten_param.mUseRefPoint and (flatten_param.mReferencePoint >= edge_count):
 | 
				
			||||||
 | 
					            failed += 1
 | 
				
			||||||
            continue
 | 
					            continue
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        # ===== resolve reference edge and point =====
 | 
					        # process this face
 | 
				
			||||||
        # check reference validation
 | 
					        _flatten_face_uv(face, uv_layer, flatten_param, c_ZeroOffset)
 | 
				
			||||||
        all_point: int = len(face.loops)
 | 
					 | 
				
			||||||
        if reference_edge >= all_point: # reference edge overflow
 | 
					 | 
				
			||||||
            no_processed_count += 1
 | 
					 | 
				
			||||||
            continue
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
        # check scale validation
 | 
					    return failed
 | 
				
			||||||
        if scale_data.mUseRefPoint:
 | 
					 | 
				
			||||||
            if ((scale_data.mParamData.mReferencePoint <= 1)  # reference point too low
 | 
					 | 
				
			||||||
                or (scale_data.mParamData.mReferencePoint >= all_point)):  # reference point overflow
 | 
					 | 
				
			||||||
                no_processed_count += 1
 | 
					 | 
				
			||||||
                continue
 | 
					 | 
				
			||||||
        else:
 | 
					 | 
				
			||||||
            if round(scale_data.mParamData.mScaleSize, 7) == 0.0:  # invalid scale size
 | 
					 | 
				
			||||||
                no_processed_count += 1
 | 
					 | 
				
			||||||
                continue
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					def _floor_flatten_uv(bm: bmesh.types.BMesh, uv_layer: bmesh.types.BMLayerItem, flatten_param: FlattenParam) -> int:
 | 
				
			||||||
 | 
					    return 0
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					def _wood_flatten_uv(bm: bmesh.types.BMesh, uv_layer: bmesh.types.BMLayerItem, flatten_param: FlattenParam) -> int:
 | 
				
			||||||
 | 
					    return 0
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					def _flatten_face_uv(face: bmesh.types.BMFace, uv_layer: bmesh.types.BMLayerItem, flatten_param: FlattenParam, offset: mathutils.Vector) -> None:
 | 
				
			||||||
    # ========== get correct new corrdinate system ==========
 | 
					    # ========== get correct new corrdinate system ==========
 | 
				
			||||||
    # yyc mark:
 | 
					    # yyc mark:
 | 
				
			||||||
    # we use 3 points located in this face to calc
 | 
					    # we use 3 points located in this face to calc
 | 
				
			||||||
@ -226,10 +294,11 @@ def _real_flatten_uv(mesh: bpy.types.Mesh, reference_edge: int, scale_data: _Fla
 | 
				
			|||||||
    # just a weird uv. user will notice this problem.
 | 
					    # just a weird uv. user will notice this problem.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    # get point
 | 
					    # get point
 | 
				
			||||||
        pidx_start: int = _circular_clamp_index(reference_edge, all_point)
 | 
					    all_point: int = len(face.loops)
 | 
				
			||||||
 | 
					    pidx_start: int = _circular_clamp_index(flatten_param.mReferenceEdge, all_point)
 | 
				
			||||||
    p1: mathutils.Vector = mathutils.Vector(_get_face_vertex_pos(face, pidx_start))
 | 
					    p1: mathutils.Vector = mathutils.Vector(_get_face_vertex_pos(face, pidx_start))
 | 
				
			||||||
        p2: mathutils.Vector = mathutils.Vector(_get_face_vertex_pos(face, _circular_clamp_index(reference_edge + 1, all_point)))
 | 
					    p2: mathutils.Vector = mathutils.Vector(_get_face_vertex_pos(face, _circular_clamp_index(flatten_param.mReferenceEdge + 1, all_point)))
 | 
				
			||||||
        p3: mathutils.Vector = mathutils.Vector(_get_face_vertex_pos(face, _circular_clamp_index(reference_edge + 2, all_point)))
 | 
					    p3: mathutils.Vector = mathutils.Vector(_get_face_vertex_pos(face, _circular_clamp_index(flatten_param.mReferenceEdge + 2, all_point)))
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    # get y axis
 | 
					    # get y axis
 | 
				
			||||||
    new_y_axis: mathutils.Vector = p2 - p1
 | 
					    new_y_axis: mathutils.Vector = p2 - p1
 | 
				
			||||||
@ -241,7 +310,7 @@ def _real_flatten_uv(mesh: bpy.types.Mesh, reference_edge: int, scale_data: _Fla
 | 
				
			|||||||
    new_z_axis: mathutils.Vector = new_y_axis.cross(vec1)
 | 
					    new_z_axis: mathutils.Vector = new_y_axis.cross(vec1)
 | 
				
			||||||
    new_z_axis.normalize()
 | 
					    new_z_axis.normalize()
 | 
				
			||||||
    if not any(round(v, 7) for v in new_z_axis):  # if z is a zero vector, use face normal instead
 | 
					    if not any(round(v, 7) for v in new_z_axis):  # if z is a zero vector, use face normal instead
 | 
				
			||||||
            new_z_axis = face.normal.normalized()
 | 
					        new_z_axis = typing.cast(mathutils.Vector, face.normal).normalized()
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    # get x axis
 | 
					    # get x axis
 | 
				
			||||||
    new_x_axis: mathutils.Vector = new_y_axis.cross(new_z_axis)
 | 
					    new_x_axis: mathutils.Vector = new_y_axis.cross(new_z_axis)
 | 
				
			||||||
@ -259,27 +328,27 @@ def _real_flatten_uv(mesh: bpy.types.Mesh, reference_edge: int, scale_data: _Fla
 | 
				
			|||||||
        (new_x_axis.y, new_y_axis.y, new_z_axis.y),
 | 
					        (new_x_axis.y, new_y_axis.y, new_z_axis.y),
 | 
				
			||||||
        (new_x_axis.z, new_y_axis.z, new_z_axis.z)
 | 
					        (new_x_axis.z, new_y_axis.z, new_z_axis.z)
 | 
				
			||||||
    ))
 | 
					    ))
 | 
				
			||||||
        transition_matrix: mathutils.Matrix = origin_base @ new_base
 | 
					    transition_matrix: mathutils.Matrix = typing.cast(mathutils.Matrix, origin_base @ new_base)
 | 
				
			||||||
    transition_matrix.invert_safe()
 | 
					    transition_matrix.invert_safe()
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    # ===== rescale correction =====
 | 
					    # ===== rescale correction =====
 | 
				
			||||||
    rescale: float = 0.0
 | 
					    rescale: float = 0.0
 | 
				
			||||||
        if scale_data.mUseRefPoint:
 | 
					    if flatten_param.mUseRefPoint:
 | 
				
			||||||
        # ref point method
 | 
					        # ref point method
 | 
				
			||||||
        # get reference point from loop
 | 
					        # get reference point from loop
 | 
				
			||||||
            pidx_refp: int = _circular_clamp_index(pidx_start + scale_data.mParamData.mReferencePoint, all_point)
 | 
					        pidx_refp: int = _circular_clamp_index(pidx_start + flatten_param.mReferencePoint, all_point)
 | 
				
			||||||
        pref: mathutils.Vector = mathutils.Vector(_get_face_vertex_pos(face, pidx_refp)) - p1
 | 
					        pref: mathutils.Vector = mathutils.Vector(_get_face_vertex_pos(face, pidx_refp)) - p1
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        # calc its U component
 | 
					        # calc its U component
 | 
				
			||||||
            vec_u: float = abs((transition_matrix @ pref).x)
 | 
					        vec_u: float = abs(typing.cast(mathutils.Vector, transition_matrix @ pref).x)
 | 
				
			||||||
        if round(vec_u, 7) == 0.0:
 | 
					        if round(vec_u, 7) == 0.0:
 | 
				
			||||||
            rescale = 1.0  # fallback. rescale = 1 will not affect anything
 | 
					            rescale = 1.0  # fallback. rescale = 1 will not affect anything
 | 
				
			||||||
        else:
 | 
					        else:
 | 
				
			||||||
                rescale = scale_data.mParamData.mReferenceUV / vec_u
 | 
					            rescale = flatten_param.mReferenceUV / vec_u
 | 
				
			||||||
    else:
 | 
					    else:
 | 
				
			||||||
        # scale size method
 | 
					        # scale size method
 | 
				
			||||||
        # apply rescale directly
 | 
					        # apply rescale directly
 | 
				
			||||||
            rescale = 1.0 / scale_data.mParamData.mScaleSize
 | 
					        rescale = 1.0 / flatten_param.mScaleSize
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    # construct matrix
 | 
					    # construct matrix
 | 
				
			||||||
    # we only rescale U component (X component)
 | 
					    # we only rescale U component (X component)
 | 
				
			||||||
@ -290,21 +359,18 @@ def _real_flatten_uv(mesh: bpy.types.Mesh, reference_edge: int, scale_data: _Fla
 | 
				
			|||||||
        (0, 0, 1.0)
 | 
					        (0, 0, 1.0)
 | 
				
			||||||
    ))
 | 
					    ))
 | 
				
			||||||
    # order can not be changed. we order do transition first, then scale it.
 | 
					    # order can not be changed. we order do transition first, then scale it.
 | 
				
			||||||
        rescale_transition_matrix: mathutils.Matrix = scale_matrix @ transition_matrix
 | 
					    rescale_transition_matrix: mathutils.Matrix = typing.cast(mathutils.Matrix, scale_matrix @ transition_matrix)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    # ========== process each face ==========
 | 
					    # ========== process each face ==========
 | 
				
			||||||
    for idx in range(all_point):
 | 
					    for idx in range(all_point):
 | 
				
			||||||
 | 
					        # compute uv
 | 
				
			||||||
        pp: mathutils.Vector = mathutils.Vector(_get_face_vertex_pos(face, idx)) - p1
 | 
					        pp: mathutils.Vector = mathutils.Vector(_get_face_vertex_pos(face, idx)) - p1
 | 
				
			||||||
            ppuv: mathutils.Vector = rescale_transition_matrix @ pp
 | 
					        ppuv: mathutils.Vector = typing.cast(mathutils.Vector, rescale_transition_matrix @ pp)
 | 
				
			||||||
 | 
					 | 
				
			||||||
        # u and v component has been calculated properly. no extra process needed.
 | 
					        # u and v component has been calculated properly. no extra process needed.
 | 
				
			||||||
        # just get abs for the u component
 | 
					        # just get abs for the u component
 | 
				
			||||||
            _set_face_vertex_uv(face, uv_layer, idx, (abs(ppuv.x), ppuv.y))
 | 
					        ppuv.x = abs(ppuv.x)
 | 
				
			||||||
 | 
					        # add offset and assign to uv
 | 
				
			||||||
    # show the updates in the viewport
 | 
					        _set_face_vertex_uv(face, uv_layer, idx, (ppuv.x + offset.x, ppuv.y + offset.y))
 | 
				
			||||||
    bmesh.update_edit_mesh(mesh)
 | 
					 | 
				
			||||||
    # return process result
 | 
					 | 
				
			||||||
    return no_processed_count
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
#endregion
 | 
					#endregion
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user