add null normal support in bme. fix rail cret draw()

This commit is contained in:
yyc12345 2024-01-08 10:28:56 +08:00
parent f9502fe2d4
commit 31aa5c3127
6 changed files with 155 additions and 62 deletions

View File

@ -50,9 +50,15 @@ class SharedRailSectionInputProperty():
@param force_monorail[in] Force this draw method for monorail if True, or for rail if False. Accept None if you want user to choose it.
"""
# draw title
layout = layout.box()
layout.label(text = 'Section')
if force_monorail is None:
# show picker to allow user pick
layout.prop(self, 'rail_type', expand = True)
# force it show horizontal
row = layout.row()
row.prop(self, 'rail_type', expand = True)
# show radius
layout.prop(self, "rail_radius")
# show span for rail
@ -92,6 +98,9 @@ class SharedRailCapInputProperty():
) # type: ignore
def draw_rail_cap_input(self, layout: bpy.types.UILayout) -> None:
# draw title
layout = layout.box()
layout.label(text = 'Cap')
row = layout.row()
row.prop(self, "rail_start_cap", toggle = 1)
row.prop(self, "rail_end_cap", toggle = 1)
@ -116,6 +125,9 @@ class SharedStraightRailInputProperty():
) # type: ignore
def draw_straight_rail_input(self, layout: bpy.types.UILayout) -> None:
# draw title
layout = layout.box()
layout.label(text = 'Straight Rail')
layout.prop(self, "rail_length")
def general_get_rail_length(self) -> float:
@ -162,6 +174,10 @@ class SharedScrewRailInputProperty():
) # type: ignore
def draw_screw_rail_input(self, layout: bpy.types.UILayout, show_for_screw: bool) -> None:
# draw title
layout = layout.box()
layout.label(text = 'Screw Rail')
if show_for_screw:
# screw do not need angle property
layout.prop(self, "rail_screw_screw")
@ -375,6 +391,11 @@ def _rail_creator_wrapper(fct_poly_cret: typing.Callable[[bmesh.types.BMesh], No
bm.to_mesh(mesh)
bm.free()
# setup smooth for mesh
mesh.use_auto_smooth = True
mesh.auto_smooth_angle = math.radians(50)
mesh.shade_smooth()
# create object and assoc with it
# create info first
rail_info: UTIL_naming_convension.BallanceObjectInfo = UTIL_naming_convension.BallanceObjectInfo.create_from_others(

View File

@ -303,32 +303,61 @@ def create_bme_struct(
# create mtl slot remap to help following mesh adding
# because mesh writer do not accept string format mtl slot visiting,
# it only accept int based mtl slot index.
#
# Also we build face used mtl slot index at the same time.
# So we do not analyse texture field again when providing face data.
# The result is in `prebuild_face_mtl_idx` and please note it will store all face's mtl index.
# For example: if face 0 is skipped and face 1 is used, the first entry in `prebuild_face_mtl_idx`
# will be the mtl slot index used by face 0, not 1. And its length is equal to the face count.
# However, because face 0 is skipped, so the entry is not used and default set to 0.
#
# NOTE: since Python 3.6, the item of builtin dict is ordered by inserting order.
# we rely on this to implement following features
# we rely on this to implement following features.
mtl_remap: dict[str, int] = {}
prebuild_face_mtl_idx: list[int] = [0] * len(proto[TOKEN_FACES])
for face_idx in valid_face_idx:
# eval mtl name
mtl_name: str = _eval_others(proto[TOKEN_FACES][face_idx][TOKEN_FACES_TEXTURE], params)
# add into remap if not exist
# try insert into remap and record to face mtl idx
if mtl_name not in mtl_remap:
# record index
prebuild_face_mtl_idx[face_idx] = len(mtl_remap)
# add into remap if not exist
mtl_remap[mtl_name] = len(mtl_remap)
else:
# if existing, no need to add into remap
# but we need get its index from remap
prebuild_face_mtl_idx[face_idx] = mtl_remap.get(mtl_name, 0)
# pre-compute vertices data because we may need used later.
# Because if face normal data is null, it mean that we need to compute it
# by given vertices.
# The computed vertices is stored in `prebuild_vec_data` and is NOT like `prebuild_face_mtl_idx`,
# we only store valid one in `prebuild_vec_data`.
prebuild_vec_data: list[UTIL_virtools_types.ConstVxVector3 | None] = []
cache_bv: mathutils.Vector = mathutils.Vector((0, 0, 0))
for vec_idx in valid_vec_idx:
# but it need mul with transform matrix
cache_bv.x, cache_bv.y, cache_bv.z = _eval_others(proto[TOKEN_VERTICES][vec_idx][TOKEN_VERTICES_DATA], params)
# mul with transform matrix
cache_bv = typing.cast(mathutils.Vector, transform @ cache_bv)
# get result
prebuild_vec_data.append((cache_bv.x, cache_bv.y, cache_bv.z))
# prepare mesh part data
mesh_part: UTIL_blender_mesh.MeshWriterIngredient = UTIL_blender_mesh.MeshWriterIngredient()
def vpos_iterator() -> typing.Iterator[UTIL_virtools_types.VxVector3]:
bv: mathutils.Vector = mathutils.Vector((0, 0, 0))
# simply get data from prebuild vec data
v: UTIL_virtools_types.VxVector3 = UTIL_virtools_types.VxVector3()
for vec_idx in valid_vec_idx:
# BME no need to convert co system
# but it need mul with transform matrix
bv.x, bv.y, bv.z = _eval_others(proto[TOKEN_VERTICES][vec_idx][TOKEN_VERTICES_DATA], params)
bv = transform @ bv
for vec_data in prebuild_vec_data:
# skip skipped vertices
if vec_data is None: continue
# yield result
v.x, v.y, v.z = bv.x, bv.y, bv.z
v.x, v.y, v.z = vec_data
yield v
mesh_part.mVertexPosition = vpos_iterator()
def vnml_iterator() -> typing.Iterator[UTIL_virtools_types.VxVector3]:
# calc normal used transform first
# prepare normal used transform first
# ref: https://zhuanlan.zhihu.com/p/96717729
nml_transform: mathutils.Matrix = transform.inverted_safe().transposed()
# prepare vars
@ -336,15 +365,34 @@ def create_bme_struct(
v: UTIL_virtools_types.VxVector3 = UTIL_virtools_types.VxVector3()
for face_idx in valid_face_idx:
face_data: dict[str, typing.Any] = proto[TOKEN_FACES][face_idx]
for i in range(len(face_data[TOKEN_FACES_INDICES])):
# BME normals need transform by matrix first,
bv.x, bv.y, bv.z = _eval_others(face_data[TOKEN_FACES_NORMALS][i], params)
bv = nml_transform @ bv
# then normalize it
bv.normalize()
# yield result
face_nml_data: list[str] | None = face_data[TOKEN_FACES_NORMALS]
if face_nml_data is None:
# nml is null, we need compute by ourselves
# get first 3 entries in indices list as the compution ref
face_indices_data: list[int] = face_data[TOKEN_FACES_INDICES]
# compute it by getting vertices info from prebuild vertices data
# because the normals is computed from transformed vertices
# so no need to correct its by normal transform.
bv.x, bv.y, bv.z = _compute_normals(
typing.cast(UTIL_virtools_types.ConstVxVector3, prebuild_vec_data[face_indices_data[0]]),
typing.cast(UTIL_virtools_types.ConstVxVector3, prebuild_vec_data[face_indices_data[1]]),
typing.cast(UTIL_virtools_types.ConstVxVector3, prebuild_vec_data[face_indices_data[2]])
)
# yield result with N times (N = indices count)
v.x, v.y, v.z = bv.x, bv.y, bv.z
yield v
for _ in range(len(face_indices_data)):
yield v
else:
# nml is given, analyse programable fields
for mtl_data in face_nml_data:
# BME normals need transform by matrix first,
bv.x, bv.y, bv.z = _eval_others(mtl_data, params)
bv = typing.cast(mathutils.Vector, nml_transform @ bv)
# then normalize it
bv.normalize()
# yield result
v.x, v.y, v.z = bv.x, bv.y, bv.z
yield v
mesh_part.mVertexNormal = vnml_iterator()
def vuv_iterator() -> typing.Iterator[UTIL_virtools_types.VxVector2]:
v: UTIL_virtools_types.VxVector2 = UTIL_virtools_types.VxVector2()
@ -396,8 +444,7 @@ def create_bme_struct(
face_counter += indices_count
# fill texture data
mtl_name: str = _eval_others(face_data[TOKEN_FACES_TEXTURE], params)
f.mMtlIdx = mtl_remap[mtl_name]
f.mMtlIdx = prebuild_face_mtl_idx[face_idx]
# return data once
yield f
@ -428,3 +475,28 @@ def create_bme_struct(
)
#endregion
#region Creation Assist Functions
def _compute_normals(
point1: UTIL_virtools_types.ConstVxVector3,
point2: UTIL_virtools_types.ConstVxVector3,
point3: UTIL_virtools_types.ConstVxVector3) -> UTIL_virtools_types.ConstVxVector3:
# build vector
p1: mathutils.Vector = mathutils.Vector(point1)
p2: mathutils.Vector = mathutils.Vector(point2)
p3: mathutils.Vector = mathutils.Vector(point3)
vector1: mathutils.Vector = p2 - p1
vector2: mathutils.Vector = p3 - p2
# do vector x mutiply
# vector1 x vector2
corss_mul: mathutils.Vector = vector1.cross(vector2)
# do a normalization
corss_mul.normalize()
return (corss_mul.x, corss_mul.y, corss_mul.z)
#endregion

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.