add virtools material basically
This commit is contained in:
parent
4733295a39
commit
4f693b555d
@ -1,5 +1,6 @@
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import bpy
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from . import UTIL_virtools_types
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import typing
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from . import UTIL_virtools_types, UTIL_functions
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# todo:
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# some properties are not set default value
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@ -8,176 +9,10 @@ from . import UTIL_virtools_types
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# export default from RawVirtoolsMaterial. upgrade the level of RawVirtoolsMaterial. move up
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# then BBP_PG_virtools_material use the default value provided by RawVirtoolsMaterial
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class BBP_PG_virtools_material(bpy.types.PropertyGroup):
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ambient: bpy.props.FloatVectorProperty(
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name = "Ambient",
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subtype = 'COLOR',
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min = 0.0,
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max = 1.0,
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size = 3,
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default = (0.3, 0.3, 0.3)
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)
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diffuse: bpy.props.FloatVectorProperty(
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name = "Diffuse",
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subtype = 'COLOR_GAMMA',
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min = 0.0,
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max = 1.0,
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size = 4,
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default = (0.7, 0.7, 0.7, 1.0)
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)
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specular: bpy.props.FloatVectorProperty(
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name = "Specular",
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subtype = 'COLOR',
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min = 0.0,
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max = 1.0,
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size = 3,
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default = (0.5, 0.5, 0.5)
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)
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emissive: bpy.props.FloatVectorProperty(
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name = "Emissive",
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subtype = 'COLOR',
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min = 0.0,
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max = 1.0,
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size = 3,
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default = (0.0, 0.0, 0.0)
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)
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specular_power: bpy.props.FloatProperty(
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name = "Specular Power",
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min = 0.0,
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max = 100.0,
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default = 0.0,
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)
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texture: bpy.props.PointerProperty(
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type = bpy.types.Image,
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name = "Texture"
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)
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texture_border_color: bpy.props.FloatVectorProperty(
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name = "Texture Border Color",
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subtype = 'COLOR',
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min = 0.0,
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max = 1.0,
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size = 3,
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default = (0.0, 0.0, 0.0)
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)
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texture_blend_mode: bpy.props.EnumProperty(
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name = "Texture Blend Mode",
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items = UTIL_virtools_types.generate_blender_enum_prop_entries(
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UTIL_virtools_types.VXTEXTURE_BLENDMODE,
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UTIL_virtools_types.g_Annotation_VXTEXTURE_BLENDMODE
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)
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)
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texture_min_mode: bpy.props.EnumProperty(
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name = "Texture Min Mode",
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items = UTIL_virtools_types.generate_blender_enum_prop_entries(
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UTIL_virtools_types.VXTEXTURE_FILTERMODE,
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UTIL_virtools_types.g_Annotation_VXTEXTURE_FILTERMODE
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)
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)
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texture_mag_mode: bpy.props.EnumProperty(
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name = "Texture Mag Mode",
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items = UTIL_virtools_types.generate_blender_enum_prop_entries(
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UTIL_virtools_types.VXTEXTURE_FILTERMODE,
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UTIL_virtools_types.g_Annotation_VXTEXTURE_FILTERMODE
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)
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)
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texture_address_mode: bpy.props.EnumProperty(
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name = "Texture Address Mode",
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items = UTIL_virtools_types.generate_blender_enum_prop_entries(
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UTIL_virtools_types.VXTEXTURE_ADDRESSMODE,
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UTIL_virtools_types.g_Annotation_VXTEXTURE_ADDRESSMODE
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)
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)
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source_blend: bpy.props.EnumProperty(
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name = "Source Blend",
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items = UTIL_virtools_types.generate_blender_enum_prop_entries(
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UTIL_virtools_types.VXBLEND_MODE,
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UTIL_virtools_types.g_Annotation_VXBLEND_MODE
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)
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)
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dest_blend: bpy.props.EnumProperty(
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name = "Dest Blend",
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items = UTIL_virtools_types.generate_blender_enum_prop_entries(
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UTIL_virtools_types.VXBLEND_MODE,
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UTIL_virtools_types.g_Annotation_VXBLEND_MODE
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)
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)
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fill_mode: bpy.props.EnumProperty(
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name = "Fill Mode",
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items = UTIL_virtools_types.generate_blender_enum_prop_entries(
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UTIL_virtools_types.VXFILL_MODE,
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UTIL_virtools_types.g_Annotation_VXFILL_MODE
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)
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)
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shade_mode: bpy.props.EnumProperty(
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name = "Shade Mode",
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items = UTIL_virtools_types.generate_blender_enum_prop_entries(
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UTIL_virtools_types.VXSHADE_MODE,
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UTIL_virtools_types.g_Annotation_VXSHADE_MODE
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)
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)
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enable_alpha_test: bpy.props.BoolProperty(
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name = "Enable Alpha Test",
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default = False,
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)
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enable_alpha_blend: bpy.props.BoolProperty(
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name = "Enable Alpha Blend",
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default = False,
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)
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enable_perspective_correction: bpy.props.BoolProperty(
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name = "Enable Perspective Correction",
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default = False,
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)
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enable_zwrite: bpy.props.BoolProperty(
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name = "Enable ZWrite",
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default = True,
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)
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enable_two_sided: bpy.props.BoolProperty(
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name = "Enable Two Sided",
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default = False,
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)
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alpha_ref: bpy.props.IntProperty(
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name = "Alpha Ref",
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min = 0,
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max = 255,
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default = 0,
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)
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alpha_func: bpy.props.EnumProperty(
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name = "Alpha Func",
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items = UTIL_virtools_types.generate_blender_enum_prop_entries(
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UTIL_virtools_types.VXCMPFUNC,
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UTIL_virtools_types.g_Annotation_VXCMPFUNC
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)
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)
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z_func: bpy.props.EnumProperty(
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name = "Z Func",
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items = UTIL_virtools_types.generate_blender_enum_prop_entries(
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UTIL_virtools_types.VXCMPFUNC,
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UTIL_virtools_types.g_Annotation_VXCMPFUNC
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)
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)
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class RawVirtoolsMaterial():
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# Instance Member Declarations
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mDiffuse: UTIL_virtools_types.VxColor
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mAmbient: UTIL_virtools_types.VxColor
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mSpecular: UTIL_virtools_types.VxColor
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@ -207,36 +42,424 @@ class RawVirtoolsMaterial():
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mAlphaFunc: UTIL_virtools_types.VXCMPFUNC
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mZFunc: UTIL_virtools_types.VXCMPFUNC
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# Default Value Declarations
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cDefaultDiffuse: typing.ClassVar[UTIL_virtools_types.VxColor] = UTIL_virtools_types.VxColor(0.7, 0.7, 0.7, 1.0)
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cDefaultAmbient: typing.ClassVar[UTIL_virtools_types.VxColor] = UTIL_virtools_types.VxColor(0.3, 0.3, 0.3, 1.0)
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cDefaultSpecular: typing.ClassVar[UTIL_virtools_types.VxColor] = UTIL_virtools_types.VxColor(0.5, 0.5, 0.5, 1.0)
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cDefaultEmissive: typing.ClassVar[UTIL_virtools_types.VxColor] = UTIL_virtools_types.VxColor(0.0, 0.0, 0.0, 1.0)
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cDefaultSpecularPower: typing.ClassVar[float] = 0.0
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cDefaultTexture: typing.ClassVar[bpy.types.Texture | None] = None
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cDefaultTextureBorderColor: typing.ClassVar[UTIL_virtools_types.VxColor] = UTIL_virtools_types.VxColor(0.0, 0.0, 0.0, 0.0)
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cDefaultTextureBlendMode: typing.ClassVar[UTIL_virtools_types.VXTEXTURE_BLENDMODE]= UTIL_virtools_types.VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_MODULATEALPHA
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cDefaultTextureMinMode: typing.ClassVar[UTIL_virtools_types.VXTEXTURE_FILTERMODE] = UTIL_virtools_types.VXTEXTURE_FILTERMODE.VXTEXTUREFILTER_LINEAR
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cDefaultTextureMagMode: typing.ClassVar[UTIL_virtools_types.VXTEXTURE_FILTERMODE] = UTIL_virtools_types.VXTEXTURE_FILTERMODE.VXTEXTUREFILTER_LINEAR
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cDefaultTextureAddressMode: typing.ClassVar[UTIL_virtools_types.VXTEXTURE_ADDRESSMODE] = UTIL_virtools_types.VXTEXTURE_ADDRESSMODE.VXTEXTURE_ADDRESSWRAP
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cDefaultSourceBlend: typing.ClassVar[UTIL_virtools_types.VXBLEND_MODE] = UTIL_virtools_types.VXBLEND_MODE.VXBLEND_ONE
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cDefaultDestBlend: typing.ClassVar[UTIL_virtools_types.VXBLEND_MODE] = UTIL_virtools_types.VXBLEND_MODE.VXBLEND_ZERO
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cDefaultFillMode: typing.ClassVar[UTIL_virtools_types.VXFILL_MODE] = UTIL_virtools_types.VXFILL_MODE.VXFILL_SOLID
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cDefaultShadeMode: typing.ClassVar[UTIL_virtools_types.VXSHADE_MODE] = UTIL_virtools_types.VXSHADE_MODE.VXSHADE_GOURAUD
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cDefaultEnableAlphaTest: typing.ClassVar[bool] = False
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cDefaultEnableAlphaBlend: typing.ClassVar[bool] = False
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cDefaultEnablePerspectiveCorrection: typing.ClassVar[bool] = True
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cDefaultEnableZWrite: typing.ClassVar[bool] = True
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cDefaultEnableTwoSided: typing.ClassVar[bool] = False
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cDefaultAlphaRef: typing.ClassVar[int] = 0
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cDefaultAlphaFunc: typing.ClassVar[UTIL_virtools_types.VXCMPFUNC] = UTIL_virtools_types.VXCMPFUNC.VXCMP_ALWAYS
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cDefaultZFunc: typing.ClassVar[UTIL_virtools_types.VXCMPFUNC] = UTIL_virtools_types.VXCMPFUNC.VXCMP_LESSEQUAL
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def __init__(self):
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# assign default value for each component
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self.mDiffuse = (0.7, 0.7, 0.7, 1.0)
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self.mAmbient = (0.3, 0.3, 0.3, 1.0)
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self.mSpecular = (0.5, 0.5, 0.5, 1.0)
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self.mSpecularPower = 0.0
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self.mEmissive = (0.0, 0.0, 0.0, 1.0)
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self.mEnableTwoSided = False
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self.mTexture = None
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self.mTextureMinMode = UTIL_virtools_types.VXTEXTURE_FILTERMODE.VXTEXTUREFILTER_LINEAR
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self.mTextureMagMode = UTIL_virtools_types.VXTEXTURE_FILTERMODE.VXTEXTUREFILTER_LINEAR
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self.mSourceBlend = UTIL_virtools_types.VXBLEND_MODE.VXBLEND_ONE
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self.mDestBlend = UTIL_virtools_types.VXBLEND_MODE.VXBLEND_ZERO
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self.mEnableAlphaBlend = False
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self.mShadeMode = UTIL_virtools_types.VXSHADE_MODE.VXSHADE_GOURAUD
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self.mFillMode = UTIL_virtools_types.VXFILL_MODE.VXFILL_SOLID
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self.mEnableAlphaTest = False
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self.mEnableZWrite = True
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self.mDiffuse = RawVirtoolsMaterial.cDefaultDiffuse.clone()
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self.mAmbient = RawVirtoolsMaterial.cDefaultAmbient.clone()
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self.mSpecular = RawVirtoolsMaterial.cDefaultSpecular.clone()
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self.mSpecularPower = RawVirtoolsMaterial.cDefaultSpecularPower
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self.mEmissive = RawVirtoolsMaterial.cDefaultEmissive.clone()
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self.mEnableTwoSided = RawVirtoolsMaterial.cDefaultEnableTwoSided
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self.mTexture = RawVirtoolsMaterial.cDefaultTexture
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self.mTextureMinMode = RawVirtoolsMaterial.cDefaultTextureMinMode
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self.mTextureMagMode = RawVirtoolsMaterial.cDefaultTextureMagMode
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self.mSourceBlend = RawVirtoolsMaterial.cDefaultSourceBlend
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self.mDestBlend = RawVirtoolsMaterial.cDefaultDestBlend
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self.mEnableAlphaBlend = RawVirtoolsMaterial.cDefaultEnableAlphaBlend
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self.mShadeMode = RawVirtoolsMaterial.cDefaultShadeMode
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self.mFillMode = RawVirtoolsMaterial.cDefaultFillMode
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self.mEnableAlphaTest = RawVirtoolsMaterial.cDefaultEnableAlphaTest
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self.mEnableZWrite = RawVirtoolsMaterial.cDefaultEnableZWrite
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self.mEnablePerspectiveCorrection = True
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self.mTextureBlendMode = UTIL_virtools_types.VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_MODULATEALPHA
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self.mTextureAddressMode = UTIL_virtools_types.VXTEXTURE_ADDRESSMODE.VXTEXTURE_ADDRESSWRAP
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self.mZFunc = UTIL_virtools_types.VXCMPFUNC.VXCMP_LESSEQUAL
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self.mAlphaFunc = UTIL_virtools_types.VXCMPFUNC.VXCMP_ALWAYS
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self.mTextureBorderColor = (0.0, 0.0, 0.0, 0.0)
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self.mAlphaRef = 0
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self.mEnablePerspectiveCorrection = RawVirtoolsMaterial.cDefaultEnablePerspectiveCorrection
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self.mTextureBlendMode = RawVirtoolsMaterial.cDefaultTextureBlendMode
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self.mTextureAddressMode = RawVirtoolsMaterial.cDefaultTextureAddressMode
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self.mZFunc = RawVirtoolsMaterial.cDefaultZFunc
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self.mAlphaFunc = RawVirtoolsMaterial.cDefaultAlphaFunc
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self.mTextureBorderColor = RawVirtoolsMaterial.cDefaultTextureBorderColor.clone()
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self.mAlphaRef = RawVirtoolsMaterial.cDefaultAlphaRef
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def from_blender_prop(self):
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pass
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def regulate(self):
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# regulate colors
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self.mDiffuse.regulate()
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self.mAmbient.regulate()
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self.mSpecular.regulate()
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self.mEmissive.regulate()
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self.mTextureBorderColor.regulate()
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# only diffuse and texture border color can have alpha component
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self.mAmbient.a = 1.0
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self.mSpecular.a = 1.0
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self.mEmissive.a = 1.0
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# alpha ref limit
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self.mAlphaRef = UTIL_functions.clamp_int(self.mAlphaRef, 0, 255)
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# specular power
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self.mSpecularPower = UTIL_functions.clamp_float(self.mSpecularPower, 0.0, 100.0)
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class BBP_PG_virtools_material(bpy.types.PropertyGroup):
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ambient: bpy.props.FloatVectorProperty(
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name = "Ambient",
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description = "Ambient color of the material",
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subtype = 'COLOR',
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min = 0.0,
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max = 1.0,
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size = 3,
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default = RawVirtoolsMaterial.cDefaultAmbient.to_tuple_rgb()
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)
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diffuse: bpy.props.FloatVectorProperty(
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name = "Diffuse",
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description = "Diffuse color of the material",
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subtype = 'COLOR_GAMMA',
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min = 0.0,
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max = 1.0,
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size = 4,
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default = RawVirtoolsMaterial.cDefaultDiffuse.to_tuple_rgba()
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)
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def to_blender_prop(self):
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pass
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specular: bpy.props.FloatVectorProperty(
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name = "Specular",
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description = "Specular color of the material",
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subtype = 'COLOR',
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min = 0.0,
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max = 1.0,
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size = 3,
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default = RawVirtoolsMaterial.cDefaultSpecular.to_tuple_rgb()
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)
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emissive: bpy.props.FloatVectorProperty(
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name = "Emissive",
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description = "Emissive color of the material",
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subtype = 'COLOR',
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min = 0.0,
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max = 1.0,
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size = 3,
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default = RawVirtoolsMaterial.cDefaultEmissive.to_tuple_rgb()
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)
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specular_power: bpy.props.FloatProperty(
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name = "Power",
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description = "Specular highlight power",
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min = 0.0,
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max = 100.0,
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default = RawVirtoolsMaterial.cDefaultSpecularPower
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)
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texture: bpy.props.PointerProperty(
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type = bpy.types.Image,
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name = "Texture",
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description = "Texture of the material"
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)
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texture_border_color: bpy.props.FloatVectorProperty(
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name = "Border Color",
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description = "The border color is used when the texture address mode is VXTEXTURE_ADDRESSBORDER.",
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subtype = 'COLOR_GAMMA',
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min = 0.0,
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max = 1.0,
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size = 4,
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default = RawVirtoolsMaterial.cDefaultTextureBorderColor.to_tuple_rgba()
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)
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texture_blend_mode: bpy.props.EnumProperty(
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name = "Texture Blend",
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description = "Texture blend mode",
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items = UTIL_virtools_types.generate_blender_enum_prop_entries(
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UTIL_virtools_types.VXTEXTURE_BLENDMODE,
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UTIL_virtools_types.g_Annotation_VXTEXTURE_BLENDMODE
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),
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default = RawVirtoolsMaterial.cDefaultTextureBlendMode.value
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)
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texture_min_mode: bpy.props.EnumProperty(
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name = "Filter Min",
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description = "Texture filter mode when the texture is minified",
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items = UTIL_virtools_types.generate_blender_enum_prop_entries(
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UTIL_virtools_types.VXTEXTURE_FILTERMODE,
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UTIL_virtools_types.g_Annotation_VXTEXTURE_FILTERMODE
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),
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default = RawVirtoolsMaterial.cDefaultTextureMinMode.value
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)
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texture_mag_mode: bpy.props.EnumProperty(
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name = "Filter Mag",
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description = "Texture filter mode when the texture is magnified",
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items = UTIL_virtools_types.generate_blender_enum_prop_entries(
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UTIL_virtools_types.VXTEXTURE_FILTERMODE,
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UTIL_virtools_types.g_Annotation_VXTEXTURE_FILTERMODE
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),
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default = RawVirtoolsMaterial.cDefaultTextureMagMode.value
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)
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texture_address_mode: bpy.props.EnumProperty(
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name = "Address Mode",
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description = "The address mode controls how the texture coordinates outside the range 0..1",
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items = UTIL_virtools_types.generate_blender_enum_prop_entries(
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UTIL_virtools_types.VXTEXTURE_ADDRESSMODE,
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UTIL_virtools_types.g_Annotation_VXTEXTURE_ADDRESSMODE
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),
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default = RawVirtoolsMaterial.cDefaultTextureAddressMode.value
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)
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source_blend: bpy.props.EnumProperty(
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name = "Source Blend",
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description = "Source blend factor",
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items = UTIL_virtools_types.generate_blender_enum_prop_entries(
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UTIL_virtools_types.VXBLEND_MODE,
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UTIL_virtools_types.g_Annotation_VXBLEND_MODE
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),
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default = RawVirtoolsMaterial.cDefaultSourceBlend.value
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)
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dest_blend: bpy.props.EnumProperty(
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name = "Destination Blend",
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description = "Destination blend factor",
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items = UTIL_virtools_types.generate_blender_enum_prop_entries(
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UTIL_virtools_types.VXBLEND_MODE,
|
||||
UTIL_virtools_types.g_Annotation_VXBLEND_MODE
|
||||
),
|
||||
default = RawVirtoolsMaterial.cDefaultDestBlend.value
|
||||
)
|
||||
|
||||
fill_mode: bpy.props.EnumProperty(
|
||||
name = "Fill Mode",
|
||||
description = "Fill mode",
|
||||
items = UTIL_virtools_types.generate_blender_enum_prop_entries(
|
||||
UTIL_virtools_types.VXFILL_MODE,
|
||||
UTIL_virtools_types.g_Annotation_VXFILL_MODE
|
||||
),
|
||||
default = RawVirtoolsMaterial.cDefaultFillMode.value
|
||||
)
|
||||
|
||||
shade_mode: bpy.props.EnumProperty(
|
||||
name = "Shade Mode",
|
||||
description = "Shade mode",
|
||||
items = UTIL_virtools_types.generate_blender_enum_prop_entries(
|
||||
UTIL_virtools_types.VXSHADE_MODE,
|
||||
UTIL_virtools_types.g_Annotation_VXSHADE_MODE
|
||||
),
|
||||
default = RawVirtoolsMaterial.cDefaultShadeMode.value
|
||||
)
|
||||
|
||||
enable_alpha_test: bpy.props.BoolProperty(
|
||||
name = "Alpha Test",
|
||||
description = "Whether the alpha test is enabled",
|
||||
default = RawVirtoolsMaterial.cDefaultEnableAlphaTest
|
||||
)
|
||||
enable_alpha_blend: bpy.props.BoolProperty(
|
||||
name = "Blend",
|
||||
description = "Whether alpha blending is enabled or not.",
|
||||
default = RawVirtoolsMaterial.cDefaultEnableAlphaBlend
|
||||
)
|
||||
enable_perspective_correction: bpy.props.BoolProperty(
|
||||
name = "Perspective Correction",
|
||||
description = "Whether texture perspective correction is enabled",
|
||||
default = RawVirtoolsMaterial.cDefaultEnablePerspectiveCorrection
|
||||
)
|
||||
enable_z_write: bpy.props.BoolProperty(
|
||||
name = "Z-Buffer Write",
|
||||
description = "Whether writing in ZBuffer is enabled.",
|
||||
default = RawVirtoolsMaterial.cDefaultEnableZWrite
|
||||
)
|
||||
enable_two_sided: bpy.props.BoolProperty(
|
||||
name = "Both Sided",
|
||||
description = "Whether the material is both sided or not",
|
||||
default = RawVirtoolsMaterial.cDefaultEnableTwoSided
|
||||
)
|
||||
|
||||
alpha_ref: bpy.props.IntProperty(
|
||||
name = "Alpha Ref Value",
|
||||
description = "Alpha referential value",
|
||||
min = 0,
|
||||
max = 255,
|
||||
default = RawVirtoolsMaterial.cDefaultAlphaRef
|
||||
)
|
||||
|
||||
alpha_func: bpy.props.EnumProperty(
|
||||
name = "Alpha Test Function",
|
||||
description = "Alpha comparision function",
|
||||
items = UTIL_virtools_types.generate_blender_enum_prop_entries(
|
||||
UTIL_virtools_types.VXCMPFUNC,
|
||||
UTIL_virtools_types.g_Annotation_VXCMPFUNC
|
||||
),
|
||||
default = RawVirtoolsMaterial.cDefaultAlphaFunc.value
|
||||
)
|
||||
|
||||
z_func: bpy.props.EnumProperty(
|
||||
name = "Z Compare Function",
|
||||
description = "Z Comparison function",
|
||||
items = UTIL_virtools_types.generate_blender_enum_prop_entries(
|
||||
UTIL_virtools_types.VXCMPFUNC,
|
||||
UTIL_virtools_types.g_Annotation_VXCMPFUNC
|
||||
),
|
||||
default = RawVirtoolsMaterial.cDefaultZFunc.value
|
||||
)
|
||||
|
||||
def get_virtools_material(mtl: bpy.types.Material) -> BBP_PG_virtools_material:
|
||||
return mtl.virtools_material
|
||||
|
||||
def get_raw_virtools_material(mtl: bpy.types.Material) -> RawVirtoolsMaterial:
|
||||
props: BBP_PG_virtools_material = get_virtools_material(mtl)
|
||||
rawdata: RawVirtoolsMaterial = RawVirtoolsMaterial()
|
||||
|
||||
rawdata.mDiffuse.from_tuple_rgba(props.diffuse)
|
||||
rawdata.mAmbient.from_tuple_rgb(props.ambient)
|
||||
rawdata.mSpecular.from_tuple_rgb(props.specular)
|
||||
rawdata.mEmissive.from_tuple_rgb(props.emissive)
|
||||
rawdata.mSpecularPower = props.specular_power
|
||||
|
||||
rawdata.mTexture = props.texture
|
||||
rawdata.mTextureBorderColor.from_tuple_rgba(props.texture_border_color)
|
||||
|
||||
rawdata.mTextureBlendMode = int(props.texture_blend_mode)
|
||||
rawdata.mTextureMinMode = int(props.texture_min_mode)
|
||||
rawdata.mTextureMagMode = int(props.texture_mag_mode)
|
||||
rawdata.mTextureAddressMode = int(props.texture_address_mode)
|
||||
|
||||
rawdata.mSourceBlend = int(props.source_blend)
|
||||
rawdata.mDestBlend = int(props.dest_blend)
|
||||
rawdata.mFillMode = int(props.fill_mode)
|
||||
rawdata.mShadeMode = int(props.shade_mode)
|
||||
|
||||
rawdata.mEnableAlphaTest = props.enable_alpha_test
|
||||
rawdata.mEnableAlphaBlend = props.enable_alpha_blend
|
||||
rawdata.mEnablePerspectiveCorrection = props.enable_perspective_correction
|
||||
rawdata.mEnableZWrite = props.enable_z_write
|
||||
rawdata.mEnableTwoSided = props.enable_two_sided
|
||||
|
||||
rawdata.mAlphaRef = props.alpha_ref
|
||||
rawdata.mAlphaFunc = int(props.alpha_func)
|
||||
rawdata.mZFunc = int(props.z_func)
|
||||
|
||||
rawdata.regulate()
|
||||
return rawdata
|
||||
|
||||
def set_raw_virtools_material(mtl: bpy.types.Material, rawdata: RawVirtoolsMaterial) -> None:
|
||||
props: BBP_PG_virtools_material = get_virtools_material(mtl)
|
||||
|
||||
props.diffuse = rawdata.mDiffuse.to_tuple_rgba()
|
||||
props.ambient = rawdata.mAmbient.to_tuple_rgb()
|
||||
props.specular = rawdata.mSpecular.to_tuple_rgb()
|
||||
props.emissive = rawdata.mEmissive.to_tuple_rgb()
|
||||
props.specular_power = rawdata.mSpecularPower
|
||||
|
||||
props.texture = rawdata.mTexture
|
||||
props.texture_border_color = rawdata.mTextureBorderColor.to_tuple_rgba()
|
||||
|
||||
props.texture_blend_mode = str(rawdata.mTextureBlendMode)
|
||||
props.texture_min_mode = str(rawdata.mTextureMinMode)
|
||||
props.texture_mag_mode = str(rawdata.mTextureMagMode)
|
||||
props.texture_address_mode = str(rawdata.mTextureAddressMode)
|
||||
|
||||
props.source_blend = str(rawdata.mSourceBlend)
|
||||
props.dest_blend = str(rawdata.mDestBlend)
|
||||
props.fill_mode = str(rawdata.mFillMode)
|
||||
props.shade_mode = str(rawdata.mShadeMode)
|
||||
|
||||
props.enable_alpha_test = rawdata.mEnableAlphaTest
|
||||
props.enable_alpha_blend = rawdata.mEnableAlphaBlend
|
||||
props.enable_perspective_correction = rawdata.mEnablePerspectiveCorrection
|
||||
props.enable_z_write = rawdata.mEnableZWrite
|
||||
props.enable_two_sided = rawdata.mEnableTwoSided
|
||||
|
||||
props.alpha_ref = rawdata.mAlphaRef
|
||||
props.alpha_func = str(rawdata.mAlphaFunc)
|
||||
props.z_func = str(rawdata.mZFunc)
|
||||
|
||||
class BBP_PT_virtools_material(bpy.types.Panel):
|
||||
"""Show Virtools Material Properties."""
|
||||
bl_label = "Virtools Material"
|
||||
bl_idname = "BBP_PT_virtools_material"
|
||||
bl_space_type = 'PROPERTIES'
|
||||
bl_region_type = 'WINDOW'
|
||||
bl_context = "material"
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return context.material is not None
|
||||
|
||||
def draw(self, context):
|
||||
# get layout and target
|
||||
layout = self.layout
|
||||
props: BBP_PG_virtools_material = get_virtools_material(context.material)
|
||||
|
||||
# draw layout
|
||||
row = layout.row()
|
||||
row.label(text="Color Parameters")
|
||||
#row.operator(BALLANCE_OT_preset_virtools_material.bl_idname, text="", icon="PRESET")
|
||||
layout.prop(props, 'ambient')
|
||||
layout.prop(props, 'diffuse')
|
||||
layout.prop(props, 'specular')
|
||||
layout.prop(props, 'emissive')
|
||||
layout.prop(props, 'specular_power')
|
||||
|
||||
layout.separator()
|
||||
layout.label(text="Mode Parameters")
|
||||
layout.prop(props, 'enable_two_sided')
|
||||
layout.prop(props, 'fill_mode')
|
||||
layout.prop(props, 'shade_mode')
|
||||
|
||||
layout.separator()
|
||||
layout.label(text="Texture Parameters")
|
||||
layout.prop(props, 'texture', emboss = True)
|
||||
layout.prop(props, 'texture_blend_mode')
|
||||
layout.prop(props, 'texture_min_mode')
|
||||
layout.prop(props, 'texture_mag_mode')
|
||||
layout.prop(props, 'texture_address_mode')
|
||||
layout.prop(props, 'enable_perspective_correction')
|
||||
if (int(props.texture_address_mode) == UTIL_virtools_types.VXTEXTURE_ADDRESSMODE.VXTEXTURE_ADDRESSBORDER.value):
|
||||
layout.prop(props, 'texture_border_color')
|
||||
|
||||
layout.separator()
|
||||
layout.label(text="Alpha Test Parameters")
|
||||
layout.prop(props, 'enable_alpha_test')
|
||||
if props.enable_alpha_test:
|
||||
layout.prop(props, 'alpha_func')
|
||||
layout.prop(props, 'alpha_ref')
|
||||
|
||||
layout.separator()
|
||||
layout.label(text="Alpha Blend Parameters")
|
||||
layout.prop(props, 'enable_alpha_blend')
|
||||
if props.enable_alpha_blend:
|
||||
layout.prop(props, 'source_blend')
|
||||
layout.prop(props, 'dest_blend')
|
||||
|
||||
layout.separator()
|
||||
layout.label(text="Z Write Parameters")
|
||||
layout.prop(props, 'enable_z_write')
|
||||
if props.enable_z_write:
|
||||
layout.prop(props, 'z_func')
|
||||
|
||||
layout.separator()
|
||||
layout.label(text="Operations")
|
||||
#layout.operator(BALLANCE_OT_apply_virtools_material.bl_idname, icon="NODETREE")
|
||||
#layout.operator(BALLANCE_OT_parse_virtools_material.bl_idname, icon="HIDE_OFF")
|
||||
|
||||
|
||||
def register_prop():
|
||||
bpy.types.Material.virtools_material = bpy.props.PointerProperty(type = BBP_PG_virtools_material)
|
||||
|
||||
def unregister_prop():
|
||||
del bpy.types.Material.virtools_material
|
||||
|
38
bbp_ng/UTIL_functions.py
Normal file
38
bbp_ng/UTIL_functions.py
Normal file
@ -0,0 +1,38 @@
|
||||
import math
|
||||
|
||||
class BBPException(Exception):
|
||||
"""
|
||||
The exception thrown by Ballance Blender Plugin
|
||||
"""
|
||||
pass
|
||||
|
||||
def clamp_float(v: float, min_val: float, max_val: float) -> float:
|
||||
"""!
|
||||
@brief Clamp a float value
|
||||
|
||||
@param v[in] The value need to be clamp.
|
||||
@param min_val[in] The allowed minium value, including self.
|
||||
@param max_val[in] The allowed maxium value, including self.
|
||||
@return Clamped value.
|
||||
"""
|
||||
if (max_val < min_val): raise BBPException("Invalid range of clamp_float().")
|
||||
|
||||
if (v < min_val): return min_val
|
||||
elif (v > max_val): return max_val
|
||||
else: return v
|
||||
|
||||
def clamp_int(v: int, min_val: int, max_val: int) -> int:
|
||||
"""!
|
||||
@brief Clamp a int value
|
||||
|
||||
@param v[in] The value need to be clamp.
|
||||
@param min_val[in] The allowed minium value, including self.
|
||||
@param max_val[in] The allowed maxium value, including self.
|
||||
@return Clamped value.
|
||||
"""
|
||||
if (max_val < min_val): raise BBPException("Invalid range of clamp_int().")
|
||||
|
||||
if (v < min_val): return min_val
|
||||
elif (v > max_val): return max_val
|
||||
else: return v
|
||||
|
@ -1,7 +1,45 @@
|
||||
import typing, enum
|
||||
from . import UTIL_functions
|
||||
|
||||
class VxColor():
|
||||
"""
|
||||
The Color struct support RGBA.
|
||||
"""
|
||||
a: float
|
||||
r: float
|
||||
g: float
|
||||
b: float
|
||||
def __init__(self, _r: float, _g: float, _b: float, _a: float):
|
||||
self.a = _a
|
||||
self.r = _r
|
||||
self.g = _g
|
||||
self.b = _b
|
||||
self.regulate()
|
||||
|
||||
def to_tuple_rgba(self) -> tuple[float, float, float, float]:
|
||||
return (self.r, self.g, self.b, self.a)
|
||||
|
||||
def to_tuple_rgb(self) -> tuple[float, float, float]:
|
||||
return (self.r, self.g, self.b)
|
||||
|
||||
def from_tuple_rgba(self, val: tuple[float, float, float, float]) -> None:
|
||||
(self.r, self.g, self.b, self.a) = val
|
||||
self.regulate()
|
||||
|
||||
def from_tuple_rgb(self, val: tuple[float, float, float]) -> None:
|
||||
(self.r, self.g, self.b) = val
|
||||
self.a = 1.0
|
||||
self.regulate()
|
||||
|
||||
def clone(self):
|
||||
return VxColor(self.r, self.g, self.b, self.a)
|
||||
|
||||
def regulate(self):
|
||||
self.a = UTIL_functions.clamp_float(self.a, 0.0, 1.0)
|
||||
self.r = UTIL_functions.clamp_float(self.r, 0.0, 1.0)
|
||||
self.g = UTIL_functions.clamp_float(self.g, 0.0, 1.0)
|
||||
self.b = UTIL_functions.clamp_float(self.b, 0.0, 1.0)
|
||||
|
||||
##! Color with RGBA order.
|
||||
VxColor = tuple[float, float, float, float]
|
||||
|
||||
class VXTEXTURE_BLENDMODE(enum.IntEnum):
|
||||
"""!
|
||||
@ -158,5 +196,5 @@ BlenderEnumPropEntry_t = tuple[str, str, str, str | int, int]
|
||||
def generate_blender_enum_prop_entries(enum_data: InheritingIntEnum_t, anno: dict[int, str]) -> tuple[BlenderEnumPropEntry_t, ...]:
|
||||
# token, display name, descriptions, icon, index
|
||||
return tuple(
|
||||
(member.name, member.name, anno.get(member.value, ""), "", member.value) for member in enum_data
|
||||
(str(member.value), member.name, anno.get(member.value, ""), "", member.value) for member in enum_data
|
||||
)
|
||||
|
@ -23,6 +23,7 @@ if "bpy" in locals():
|
||||
|
||||
#endregion
|
||||
|
||||
from . import PROP_virtools_material
|
||||
from . import OP_UV_flatten_uv
|
||||
|
||||
#region Menu
|
||||
@ -54,6 +55,9 @@ def menu_drawer_view3d(self, context):
|
||||
g_Classes: tuple[typing.Any, ...] = (
|
||||
OP_UV_flatten_uv.BBP_OT_flatten_uv,
|
||||
BBP_MT_View3DMenu,
|
||||
|
||||
PROP_virtools_material.BBP_PG_virtools_material,
|
||||
PROP_virtools_material.BBP_PT_virtools_material,
|
||||
)
|
||||
|
||||
class MenuEntry():
|
||||
@ -73,6 +77,9 @@ def register() -> None:
|
||||
for cls in g_Classes:
|
||||
bpy.utils.register_class(cls)
|
||||
|
||||
# register properties
|
||||
PROP_virtools_material.register_prop()
|
||||
|
||||
# add menu drawer
|
||||
for entry in g_Menus:
|
||||
if entry.mIsAppend:
|
||||
@ -85,6 +92,9 @@ def unregister() -> None:
|
||||
for entry in g_Menus:
|
||||
entry.mContainerMenu.remove(entry.mMenuDrawer)
|
||||
|
||||
# unregister properties
|
||||
PROP_virtools_material.unregister_prop()
|
||||
|
||||
# unregister classes
|
||||
for cls in g_Classes:
|
||||
bpy.utils.unregister_class(cls)
|
||||
|
Loading…
Reference in New Issue
Block a user