basically finish virtools material

This commit is contained in:
yyc12345 2023-10-12 22:15:21 +08:00
parent 4f693b555d
commit 5584bc66a0
3 changed files with 374 additions and 161 deletions

View File

@ -1,13 +1,100 @@
import bpy import bpy
import typing import typing, enum
from . import UTIL_virtools_types, UTIL_functions from . import UTIL_virtools_types, UTIL_functions
# todo: #region Enums Annotations
# some properties are not set default value
# sync the display name with virtools class AnnotationData():
# no regulator for RawVirtoolsMaterial. split from / to blender into indepent function. mDisplayName: str
# export default from RawVirtoolsMaterial. upgrade the level of RawVirtoolsMaterial. move up mDescription: str
# then BBP_PG_virtools_material use the default value provided by RawVirtoolsMaterial def __init__(self, display_name: str, description: str):
self.mDisplayName = display_name
self.mDescription = description
g_Annotation_VXTEXTURE_BLENDMODE: dict[int, AnnotationData] = {
UTIL_virtools_types.VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_DECAL.value: AnnotationData("Decal", "Texture replace any material information "),
UTIL_virtools_types.VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_MODULATE.value: AnnotationData("Modulate", "Texture and material are combine. Alpha information of the texture replace material alpha component. "),
UTIL_virtools_types.VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_DECALALPHA.value: AnnotationData("Decal Alpha", "Alpha information in the texture specify how material and texture are combined. Alpha information of the texture replace material alpha component. "),
UTIL_virtools_types.VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_MODULATEALPHA.value: AnnotationData("Modulate Alpha", "Alpha information in the texture specify how material and texture are combined "),
UTIL_virtools_types.VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_DECALMASK.value: AnnotationData("Decal Mask", ""),
UTIL_virtools_types.VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_MODULATEMASK.value: AnnotationData("Modulate Mask", ""),
UTIL_virtools_types.VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_COPY.value: AnnotationData("Copy", "Equivalent to DECAL "),
UTIL_virtools_types.VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_ADD.value: AnnotationData("Add", ""),
UTIL_virtools_types.VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_DOTPRODUCT3.value: AnnotationData("Dot Product 3", "Perform a Dot Product 3 between texture (normal map) and a referential vector given in VXRENDERSTATE_TEXTUREFACTOR. "),
UTIL_virtools_types.VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_MAX.value: AnnotationData("Max", ""),
}
g_Annotation_VXTEXTURE_FILTERMODE: dict[int, AnnotationData] = {
UTIL_virtools_types.VXTEXTURE_FILTERMODE.VXTEXTUREFILTER_NEAREST.value: AnnotationData("Nearest", "No Filter "),
UTIL_virtools_types.VXTEXTURE_FILTERMODE.VXTEXTUREFILTER_LINEAR.value: AnnotationData("Linear", "Bilinear Interpolation "),
UTIL_virtools_types.VXTEXTURE_FILTERMODE.VXTEXTUREFILTER_MIPNEAREST.value: AnnotationData("Mip Nearest", "Mip mapping "),
UTIL_virtools_types.VXTEXTURE_FILTERMODE.VXTEXTUREFILTER_MIPLINEAR.value: AnnotationData("Mip Linear", "Mip Mapping with Bilinear interpolation "),
UTIL_virtools_types.VXTEXTURE_FILTERMODE.VXTEXTUREFILTER_LINEARMIPNEAREST.value: AnnotationData("Linear Mip Nearest", "Mip Mapping with Bilinear interpolation between mipmap levels. "),
UTIL_virtools_types.VXTEXTURE_FILTERMODE.VXTEXTUREFILTER_LINEARMIPLINEAR.value: AnnotationData("Linear Mip Linear", "Trilinear Filtering "),
UTIL_virtools_types.VXTEXTURE_FILTERMODE.VXTEXTUREFILTER_ANISOTROPIC.value: AnnotationData("Anisotropic", "Anisotropic filtering "),
}
g_Annotation_VXBLEND_MODE: dict[int, AnnotationData] = {
UTIL_virtools_types.VXBLEND_MODE.VXBLEND_ZERO.value: AnnotationData("Zero", "Blend factor is (0, 0, 0, 0). "),
UTIL_virtools_types.VXBLEND_MODE.VXBLEND_ONE.value: AnnotationData("One", "Blend factor is (1, 1, 1, 1). "),
UTIL_virtools_types.VXBLEND_MODE.VXBLEND_SRCCOLOR.value: AnnotationData("Src Color", "Blend factor is (Rs, Gs, Bs, As). "),
UTIL_virtools_types.VXBLEND_MODE.VXBLEND_INVSRCCOLOR.value: AnnotationData("Inv Src Color", "Blend factor is (1-Rs, 1-Gs, 1-Bs, 1-As). "),
UTIL_virtools_types.VXBLEND_MODE.VXBLEND_SRCALPHA.value: AnnotationData("Src Alpha", "Blend factor is (As, As, As, As). "),
UTIL_virtools_types.VXBLEND_MODE.VXBLEND_INVSRCALPHA.value: AnnotationData("Inv Src Alpha", "Blend factor is (1-As, 1-As, 1-As, 1-As). "),
UTIL_virtools_types.VXBLEND_MODE.VXBLEND_DESTALPHA.value: AnnotationData("Dest Alpha", "Blend factor is (Ad, Ad, Ad, Ad). "),
UTIL_virtools_types.VXBLEND_MODE.VXBLEND_INVDESTALPHA.value: AnnotationData("Inv Dest Alpha", "Blend factor is (1-Ad, 1-Ad, 1-Ad, 1-Ad). "),
UTIL_virtools_types.VXBLEND_MODE.VXBLEND_DESTCOLOR.value: AnnotationData("Dest Color", "Blend factor is (Rd, Gd, Bd, Ad). "),
UTIL_virtools_types.VXBLEND_MODE.VXBLEND_INVDESTCOLOR.value: AnnotationData("Inv Dest Color", "Blend factor is (1-Rd, 1-Gd, 1-Bd, 1-Ad). "),
UTIL_virtools_types.VXBLEND_MODE.VXBLEND_SRCALPHASAT.value: AnnotationData("Src Alpha Sat", "Blend factor is (f, f, f, 1); f = min(As, 1-Ad). "),
#UTIL_virtools_types.VXBLEND_MODE.VXBLEND_BOTHSRCALPHA.value: AnnotationData("Both Src Alpha", "Source blend factor is (As, As, As, As) and destination blend factor is (1-As, 1-As, 1-As, 1-As) "),
#UTIL_virtools_types.VXBLEND_MODE.VXBLEND_BOTHINVSRCALPHA.value: AnnotationData("Both Inv Src Alpha", "Source blend factor is (1-As, 1-As, 1-As, 1-As) and destination blend factor is (As, As, As, As) "),
}
g_Annotation_VXTEXTURE_ADDRESSMODE: dict[int, AnnotationData] = {
UTIL_virtools_types.VXTEXTURE_ADDRESSMODE.VXTEXTURE_ADDRESSWRAP.value: AnnotationData("Wrap", "Default mesh wrap mode is used (see CKMesh::SetWrapMode) "),
UTIL_virtools_types.VXTEXTURE_ADDRESSMODE.VXTEXTURE_ADDRESSMIRROR.value: AnnotationData("Mirror", "Texture coordinates outside the range [0..1] are flipped evenly. "),
UTIL_virtools_types.VXTEXTURE_ADDRESSMODE.VXTEXTURE_ADDRESSCLAMP.value: AnnotationData("Clamp", "Texture coordinates greater than 1.0 are set to 1.0, and values less than 0.0 are set to 0.0. "),
UTIL_virtools_types.VXTEXTURE_ADDRESSMODE.VXTEXTURE_ADDRESSBORDER.value: AnnotationData("Border", "When texture coordinates are greater than 1.0 or less than 0.0 texture is set to a color defined in CKMaterial::SetTextureBorderColor. "),
UTIL_virtools_types.VXTEXTURE_ADDRESSMODE.VXTEXTURE_ADDRESSMIRRORONCE.value: AnnotationData("Mirror Once", " "),
}
g_Annotation_VXFILL_MODE: dict[int, AnnotationData] = {
UTIL_virtools_types.VXFILL_MODE.VXFILL_POINT.value: AnnotationData("Point", "Vertices rendering "),
UTIL_virtools_types.VXFILL_MODE.VXFILL_WIREFRAME.value: AnnotationData("Wireframe", "Edges rendering "),
UTIL_virtools_types.VXFILL_MODE.VXFILL_SOLID.value: AnnotationData("Solid", "Face rendering "),
}
g_Annotation_VXSHADE_MODE: dict[int, AnnotationData] = {
UTIL_virtools_types.VXSHADE_MODE.VXSHADE_FLAT.value: AnnotationData("Flat", "Flat Shading "),
UTIL_virtools_types.VXSHADE_MODE.VXSHADE_GOURAUD.value: AnnotationData("Gouraud", "Gouraud Shading "),
UTIL_virtools_types.VXSHADE_MODE.VXSHADE_PHONG.value: AnnotationData("Phong", "Phong Shading (Not yet supported by most implementation) "),
}
g_Annotation_VXCMPFUNC: dict[int, AnnotationData] = {
UTIL_virtools_types.VXCMPFUNC.VXCMP_NEVER.value: AnnotationData("Never", "Always fail the test. "),
UTIL_virtools_types.VXCMPFUNC.VXCMP_LESS.value: AnnotationData("Less", "Accept if value if less than current value. "),
UTIL_virtools_types.VXCMPFUNC.VXCMP_EQUAL.value: AnnotationData("Equal", "Accept if value if equal than current value. "),
UTIL_virtools_types.VXCMPFUNC.VXCMP_LESSEQUAL.value: AnnotationData("Less Equal", "Accept if value if less or equal than current value. "),
UTIL_virtools_types.VXCMPFUNC.VXCMP_GREATER.value: AnnotationData("Greater", "Accept if value if greater than current value. "),
UTIL_virtools_types.VXCMPFUNC.VXCMP_NOTEQUAL.value: AnnotationData("Not Equal", "Accept if value if different than current value. "),
UTIL_virtools_types.VXCMPFUNC.VXCMP_GREATEREQUAL.value: AnnotationData("Greater Equal", "Accept if value if greater or equal current value. "),
UTIL_virtools_types.VXCMPFUNC.VXCMP_ALWAYS.value: AnnotationData("Always", "Always accept the test. "),
}
InheritingIntEnum_t = typing.TypeVar('InheritingIntEnum_t', bound = enum.IntEnum)
BlenderEnumPropEntry_t = tuple[str, str, str, str | int, int]
def generate_vt_enums_for_bl_enumprop(enum_data: type[InheritingIntEnum_t], anno: dict[int, AnnotationData]) -> tuple[BlenderEnumPropEntry_t, ...]:
# define 2 assist functions
def get_display_name(v: int, fallback: str):
entry: AnnotationData | None = anno.get(v, None)
if entry: return entry.mDisplayName
else: return fallback
def get_description(v: int, fallback: str):
entry: AnnotationData | None = anno.get(v, None)
if entry: return entry.mDescription
else: return fallback
# token, display name, descriptions, icon, index
return tuple(
(str(member.value), get_display_name(member.value, member.name), get_description(member.value, ""), "", member.value) for member in enum_data
)
#endregion
class RawVirtoolsMaterial(): class RawVirtoolsMaterial():
@ -19,7 +106,7 @@ class RawVirtoolsMaterial():
mEmissive: UTIL_virtools_types.VxColor mEmissive: UTIL_virtools_types.VxColor
mSpecularPower: float mSpecularPower: float
mTexture: bpy.types.Texture | None mTexture: bpy.types.Image | None
mTextureBorderColor: UTIL_virtools_types.VxColor mTextureBorderColor: UTIL_virtools_types.VxColor
mTextureBlendMode: UTIL_virtools_types.VXTEXTURE_BLENDMODE mTextureBlendMode: UTIL_virtools_types.VXTEXTURE_BLENDMODE
@ -50,7 +137,7 @@ class RawVirtoolsMaterial():
cDefaultEmissive: typing.ClassVar[UTIL_virtools_types.VxColor] = UTIL_virtools_types.VxColor(0.0, 0.0, 0.0, 1.0) cDefaultEmissive: typing.ClassVar[UTIL_virtools_types.VxColor] = UTIL_virtools_types.VxColor(0.0, 0.0, 0.0, 1.0)
cDefaultSpecularPower: typing.ClassVar[float] = 0.0 cDefaultSpecularPower: typing.ClassVar[float] = 0.0
cDefaultTexture: typing.ClassVar[bpy.types.Texture | None] = None cDefaultTexture: typing.ClassVar[bpy.types.Image | None] = None
cDefaultTextureBorderColor: typing.ClassVar[UTIL_virtools_types.VxColor] = UTIL_virtools_types.VxColor(0.0, 0.0, 0.0, 0.0) cDefaultTextureBorderColor: typing.ClassVar[UTIL_virtools_types.VxColor] = UTIL_virtools_types.VxColor(0.0, 0.0, 0.0, 0.0)
cDefaultTextureBlendMode: typing.ClassVar[UTIL_virtools_types.VXTEXTURE_BLENDMODE]= UTIL_virtools_types.VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_MODULATEALPHA cDefaultTextureBlendMode: typing.ClassVar[UTIL_virtools_types.VXTEXTURE_BLENDMODE]= UTIL_virtools_types.VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_MODULATEALPHA
@ -73,32 +160,32 @@ class RawVirtoolsMaterial():
cDefaultAlphaFunc: typing.ClassVar[UTIL_virtools_types.VXCMPFUNC] = UTIL_virtools_types.VXCMPFUNC.VXCMP_ALWAYS cDefaultAlphaFunc: typing.ClassVar[UTIL_virtools_types.VXCMPFUNC] = UTIL_virtools_types.VXCMPFUNC.VXCMP_ALWAYS
cDefaultZFunc: typing.ClassVar[UTIL_virtools_types.VXCMPFUNC] = UTIL_virtools_types.VXCMPFUNC.VXCMP_LESSEQUAL cDefaultZFunc: typing.ClassVar[UTIL_virtools_types.VXCMPFUNC] = UTIL_virtools_types.VXCMPFUNC.VXCMP_LESSEQUAL
def __init__(self): def __init__(self, **kwargs):
# assign default value for each component # assign default value for each component
self.mDiffuse = RawVirtoolsMaterial.cDefaultDiffuse.clone() self.mDiffuse = kwargs.get('mDiffuse', RawVirtoolsMaterial.cDefaultDiffuse).clone()
self.mAmbient = RawVirtoolsMaterial.cDefaultAmbient.clone() self.mAmbient = kwargs.get('mAmbient', RawVirtoolsMaterial.cDefaultAmbient).clone()
self.mSpecular = RawVirtoolsMaterial.cDefaultSpecular.clone() self.mSpecular = kwargs.get('mSpecular', RawVirtoolsMaterial.cDefaultSpecular).clone()
self.mSpecularPower = RawVirtoolsMaterial.cDefaultSpecularPower self.mSpecularPower = kwargs.get('mSpecularPower', RawVirtoolsMaterial.cDefaultSpecularPower)
self.mEmissive = RawVirtoolsMaterial.cDefaultEmissive.clone() self.mEmissive = kwargs.get('mEmissive', RawVirtoolsMaterial.cDefaultEmissive).clone()
self.mEnableTwoSided = RawVirtoolsMaterial.cDefaultEnableTwoSided self.mEnableTwoSided = kwargs.get('mEnableTwoSided', RawVirtoolsMaterial.cDefaultEnableTwoSided)
self.mTexture = RawVirtoolsMaterial.cDefaultTexture self.mTexture = kwargs.get('mTexture', RawVirtoolsMaterial.cDefaultTexture)
self.mTextureMinMode = RawVirtoolsMaterial.cDefaultTextureMinMode self.mTextureMinMode = kwargs.get('mTextureMinMode', RawVirtoolsMaterial.cDefaultTextureMinMode)
self.mTextureMagMode = RawVirtoolsMaterial.cDefaultTextureMagMode self.mTextureMagMode = kwargs.get('mTextureMagMode', RawVirtoolsMaterial.cDefaultTextureMagMode)
self.mSourceBlend = RawVirtoolsMaterial.cDefaultSourceBlend self.mSourceBlend = kwargs.get('mSourceBlend', RawVirtoolsMaterial.cDefaultSourceBlend)
self.mDestBlend = RawVirtoolsMaterial.cDefaultDestBlend self.mDestBlend = kwargs.get('mDestBlend', RawVirtoolsMaterial.cDefaultDestBlend)
self.mEnableAlphaBlend = RawVirtoolsMaterial.cDefaultEnableAlphaBlend self.mEnableAlphaBlend = kwargs.get('mEnableAlphaBlend', RawVirtoolsMaterial.cDefaultEnableAlphaBlend)
self.mShadeMode = RawVirtoolsMaterial.cDefaultShadeMode self.mShadeMode = kwargs.get('mShadeMode', RawVirtoolsMaterial.cDefaultShadeMode)
self.mFillMode = RawVirtoolsMaterial.cDefaultFillMode self.mFillMode = kwargs.get('mFillMode', RawVirtoolsMaterial.cDefaultFillMode)
self.mEnableAlphaTest = RawVirtoolsMaterial.cDefaultEnableAlphaTest self.mEnableAlphaTest = kwargs.get('mEnableAlphaTest', RawVirtoolsMaterial.cDefaultEnableAlphaTest)
self.mEnableZWrite = RawVirtoolsMaterial.cDefaultEnableZWrite self.mEnableZWrite = kwargs.get('mEnableZWrite', RawVirtoolsMaterial.cDefaultEnableZWrite)
self.mEnablePerspectiveCorrection = RawVirtoolsMaterial.cDefaultEnablePerspectiveCorrection self.mEnablePerspectiveCorrection = kwargs.get('mEnablePerspectiveCorrection', RawVirtoolsMaterial.cDefaultEnablePerspectiveCorrection)
self.mTextureBlendMode = RawVirtoolsMaterial.cDefaultTextureBlendMode self.mTextureBlendMode = kwargs.get('mTextureBlendMode', RawVirtoolsMaterial.cDefaultTextureBlendMode)
self.mTextureAddressMode = RawVirtoolsMaterial.cDefaultTextureAddressMode self.mTextureAddressMode = kwargs.get('mTextureAddressMode', RawVirtoolsMaterial.cDefaultTextureAddressMode)
self.mZFunc = RawVirtoolsMaterial.cDefaultZFunc self.mZFunc = kwargs.get('mZFunc', RawVirtoolsMaterial.cDefaultZFunc)
self.mAlphaFunc = RawVirtoolsMaterial.cDefaultAlphaFunc self.mAlphaFunc = kwargs.get('mAlphaFunc', RawVirtoolsMaterial.cDefaultAlphaFunc)
self.mTextureBorderColor = RawVirtoolsMaterial.cDefaultTextureBorderColor.clone() self.mTextureBorderColor = kwargs.get('mTextureBorderColor', RawVirtoolsMaterial.cDefaultTextureBorderColor).clone()
self.mAlphaRef = RawVirtoolsMaterial.cDefaultAlphaRef self.mAlphaRef = kwargs.get('mAlphaRef', RawVirtoolsMaterial.cDefaultAlphaRef)
def regulate(self): def regulate(self):
# regulate colors # regulate colors
@ -186,9 +273,9 @@ class BBP_PG_virtools_material(bpy.types.PropertyGroup):
texture_blend_mode: bpy.props.EnumProperty( texture_blend_mode: bpy.props.EnumProperty(
name = "Texture Blend", name = "Texture Blend",
description = "Texture blend mode", description = "Texture blend mode",
items = UTIL_virtools_types.generate_blender_enum_prop_entries( items = generate_vt_enums_for_bl_enumprop(
UTIL_virtools_types.VXTEXTURE_BLENDMODE, UTIL_virtools_types.VXTEXTURE_BLENDMODE,
UTIL_virtools_types.g_Annotation_VXTEXTURE_BLENDMODE g_Annotation_VXTEXTURE_BLENDMODE
), ),
default = RawVirtoolsMaterial.cDefaultTextureBlendMode.value default = RawVirtoolsMaterial.cDefaultTextureBlendMode.value
) )
@ -196,9 +283,9 @@ class BBP_PG_virtools_material(bpy.types.PropertyGroup):
texture_min_mode: bpy.props.EnumProperty( texture_min_mode: bpy.props.EnumProperty(
name = "Filter Min", name = "Filter Min",
description = "Texture filter mode when the texture is minified", description = "Texture filter mode when the texture is minified",
items = UTIL_virtools_types.generate_blender_enum_prop_entries( items = generate_vt_enums_for_bl_enumprop(
UTIL_virtools_types.VXTEXTURE_FILTERMODE, UTIL_virtools_types.VXTEXTURE_FILTERMODE,
UTIL_virtools_types.g_Annotation_VXTEXTURE_FILTERMODE g_Annotation_VXTEXTURE_FILTERMODE
), ),
default = RawVirtoolsMaterial.cDefaultTextureMinMode.value default = RawVirtoolsMaterial.cDefaultTextureMinMode.value
) )
@ -206,9 +293,9 @@ class BBP_PG_virtools_material(bpy.types.PropertyGroup):
texture_mag_mode: bpy.props.EnumProperty( texture_mag_mode: bpy.props.EnumProperty(
name = "Filter Mag", name = "Filter Mag",
description = "Texture filter mode when the texture is magnified", description = "Texture filter mode when the texture is magnified",
items = UTIL_virtools_types.generate_blender_enum_prop_entries( items = generate_vt_enums_for_bl_enumprop(
UTIL_virtools_types.VXTEXTURE_FILTERMODE, UTIL_virtools_types.VXTEXTURE_FILTERMODE,
UTIL_virtools_types.g_Annotation_VXTEXTURE_FILTERMODE g_Annotation_VXTEXTURE_FILTERMODE
), ),
default = RawVirtoolsMaterial.cDefaultTextureMagMode.value default = RawVirtoolsMaterial.cDefaultTextureMagMode.value
) )
@ -216,9 +303,9 @@ class BBP_PG_virtools_material(bpy.types.PropertyGroup):
texture_address_mode: bpy.props.EnumProperty( texture_address_mode: bpy.props.EnumProperty(
name = "Address Mode", name = "Address Mode",
description = "The address mode controls how the texture coordinates outside the range 0..1", description = "The address mode controls how the texture coordinates outside the range 0..1",
items = UTIL_virtools_types.generate_blender_enum_prop_entries( items = generate_vt_enums_for_bl_enumprop(
UTIL_virtools_types.VXTEXTURE_ADDRESSMODE, UTIL_virtools_types.VXTEXTURE_ADDRESSMODE,
UTIL_virtools_types.g_Annotation_VXTEXTURE_ADDRESSMODE g_Annotation_VXTEXTURE_ADDRESSMODE
), ),
default = RawVirtoolsMaterial.cDefaultTextureAddressMode.value default = RawVirtoolsMaterial.cDefaultTextureAddressMode.value
) )
@ -226,9 +313,9 @@ class BBP_PG_virtools_material(bpy.types.PropertyGroup):
source_blend: bpy.props.EnumProperty( source_blend: bpy.props.EnumProperty(
name = "Source Blend", name = "Source Blend",
description = "Source blend factor", description = "Source blend factor",
items = UTIL_virtools_types.generate_blender_enum_prop_entries( items = generate_vt_enums_for_bl_enumprop(
UTIL_virtools_types.VXBLEND_MODE, UTIL_virtools_types.VXBLEND_MODE,
UTIL_virtools_types.g_Annotation_VXBLEND_MODE g_Annotation_VXBLEND_MODE
), ),
default = RawVirtoolsMaterial.cDefaultSourceBlend.value default = RawVirtoolsMaterial.cDefaultSourceBlend.value
) )
@ -236,9 +323,9 @@ class BBP_PG_virtools_material(bpy.types.PropertyGroup):
dest_blend: bpy.props.EnumProperty( dest_blend: bpy.props.EnumProperty(
name = "Destination Blend", name = "Destination Blend",
description = "Destination blend factor", description = "Destination blend factor",
items = UTIL_virtools_types.generate_blender_enum_prop_entries( items = generate_vt_enums_for_bl_enumprop(
UTIL_virtools_types.VXBLEND_MODE, UTIL_virtools_types.VXBLEND_MODE,
UTIL_virtools_types.g_Annotation_VXBLEND_MODE g_Annotation_VXBLEND_MODE
), ),
default = RawVirtoolsMaterial.cDefaultDestBlend.value default = RawVirtoolsMaterial.cDefaultDestBlend.value
) )
@ -246,9 +333,9 @@ class BBP_PG_virtools_material(bpy.types.PropertyGroup):
fill_mode: bpy.props.EnumProperty( fill_mode: bpy.props.EnumProperty(
name = "Fill Mode", name = "Fill Mode",
description = "Fill mode", description = "Fill mode",
items = UTIL_virtools_types.generate_blender_enum_prop_entries( items = generate_vt_enums_for_bl_enumprop(
UTIL_virtools_types.VXFILL_MODE, UTIL_virtools_types.VXFILL_MODE,
UTIL_virtools_types.g_Annotation_VXFILL_MODE g_Annotation_VXFILL_MODE
), ),
default = RawVirtoolsMaterial.cDefaultFillMode.value default = RawVirtoolsMaterial.cDefaultFillMode.value
) )
@ -256,9 +343,9 @@ class BBP_PG_virtools_material(bpy.types.PropertyGroup):
shade_mode: bpy.props.EnumProperty( shade_mode: bpy.props.EnumProperty(
name = "Shade Mode", name = "Shade Mode",
description = "Shade mode", description = "Shade mode",
items = UTIL_virtools_types.generate_blender_enum_prop_entries( items = generate_vt_enums_for_bl_enumprop(
UTIL_virtools_types.VXSHADE_MODE, UTIL_virtools_types.VXSHADE_MODE,
UTIL_virtools_types.g_Annotation_VXSHADE_MODE g_Annotation_VXSHADE_MODE
), ),
default = RawVirtoolsMaterial.cDefaultShadeMode.value default = RawVirtoolsMaterial.cDefaultShadeMode.value
) )
@ -300,9 +387,9 @@ class BBP_PG_virtools_material(bpy.types.PropertyGroup):
alpha_func: bpy.props.EnumProperty( alpha_func: bpy.props.EnumProperty(
name = "Alpha Test Function", name = "Alpha Test Function",
description = "Alpha comparision function", description = "Alpha comparision function",
items = UTIL_virtools_types.generate_blender_enum_prop_entries( items = generate_vt_enums_for_bl_enumprop(
UTIL_virtools_types.VXCMPFUNC, UTIL_virtools_types.VXCMPFUNC,
UTIL_virtools_types.g_Annotation_VXCMPFUNC g_Annotation_VXCMPFUNC
), ),
default = RawVirtoolsMaterial.cDefaultAlphaFunc.value default = RawVirtoolsMaterial.cDefaultAlphaFunc.value
) )
@ -310,13 +397,15 @@ class BBP_PG_virtools_material(bpy.types.PropertyGroup):
z_func: bpy.props.EnumProperty( z_func: bpy.props.EnumProperty(
name = "Z Compare Function", name = "Z Compare Function",
description = "Z Comparison function", description = "Z Comparison function",
items = UTIL_virtools_types.generate_blender_enum_prop_entries( items = generate_vt_enums_for_bl_enumprop(
UTIL_virtools_types.VXCMPFUNC, UTIL_virtools_types.VXCMPFUNC,
UTIL_virtools_types.g_Annotation_VXCMPFUNC g_Annotation_VXCMPFUNC
), ),
default = RawVirtoolsMaterial.cDefaultZFunc.value default = RawVirtoolsMaterial.cDefaultZFunc.value
) )
#region Getter Setter
def get_virtools_material(mtl: bpy.types.Material) -> BBP_PG_virtools_material: def get_virtools_material(mtl: bpy.types.Material) -> BBP_PG_virtools_material:
return mtl.virtools_material return mtl.virtools_material
@ -333,15 +422,15 @@ def get_raw_virtools_material(mtl: bpy.types.Material) -> RawVirtoolsMaterial:
rawdata.mTexture = props.texture rawdata.mTexture = props.texture
rawdata.mTextureBorderColor.from_tuple_rgba(props.texture_border_color) rawdata.mTextureBorderColor.from_tuple_rgba(props.texture_border_color)
rawdata.mTextureBlendMode = int(props.texture_blend_mode) rawdata.mTextureBlendMode = UTIL_virtools_types.VXTEXTURE_BLENDMODE(int(props.texture_blend_mode))
rawdata.mTextureMinMode = int(props.texture_min_mode) rawdata.mTextureMinMode = UTIL_virtools_types.VXTEXTURE_FILTERMODE(int(props.texture_min_mode))
rawdata.mTextureMagMode = int(props.texture_mag_mode) rawdata.mTextureMagMode = UTIL_virtools_types.VXTEXTURE_FILTERMODE(int(props.texture_mag_mode))
rawdata.mTextureAddressMode = int(props.texture_address_mode) rawdata.mTextureAddressMode = UTIL_virtools_types.VXTEXTURE_ADDRESSMODE(int(props.texture_address_mode))
rawdata.mSourceBlend = int(props.source_blend) rawdata.mSourceBlend = UTIL_virtools_types.VXBLEND_MODE(int(props.source_blend))
rawdata.mDestBlend = int(props.dest_blend) rawdata.mDestBlend = UTIL_virtools_types.VXBLEND_MODE(int(props.dest_blend))
rawdata.mFillMode = int(props.fill_mode) rawdata.mFillMode = UTIL_virtools_types.VXFILL_MODE(int(props.fill_mode))
rawdata.mShadeMode = int(props.shade_mode) rawdata.mShadeMode = UTIL_virtools_types.VXSHADE_MODE(int(props.shade_mode))
rawdata.mEnableAlphaTest = props.enable_alpha_test rawdata.mEnableAlphaTest = props.enable_alpha_test
rawdata.mEnableAlphaBlend = props.enable_alpha_blend rawdata.mEnableAlphaBlend = props.enable_alpha_blend
@ -350,8 +439,8 @@ def get_raw_virtools_material(mtl: bpy.types.Material) -> RawVirtoolsMaterial:
rawdata.mEnableTwoSided = props.enable_two_sided rawdata.mEnableTwoSided = props.enable_two_sided
rawdata.mAlphaRef = props.alpha_ref rawdata.mAlphaRef = props.alpha_ref
rawdata.mAlphaFunc = int(props.alpha_func) rawdata.mAlphaFunc = UTIL_virtools_types.VXCMPFUNC(int(props.alpha_func))
rawdata.mZFunc = int(props.z_func) rawdata.mZFunc = UTIL_virtools_types.VXCMPFUNC(int(props.z_func))
rawdata.regulate() rawdata.regulate()
return rawdata return rawdata
@ -368,15 +457,15 @@ def set_raw_virtools_material(mtl: bpy.types.Material, rawdata: RawVirtoolsMater
props.texture = rawdata.mTexture props.texture = rawdata.mTexture
props.texture_border_color = rawdata.mTextureBorderColor.to_tuple_rgba() props.texture_border_color = rawdata.mTextureBorderColor.to_tuple_rgba()
props.texture_blend_mode = str(rawdata.mTextureBlendMode) props.texture_blend_mode = str(rawdata.mTextureBlendMode.value)
props.texture_min_mode = str(rawdata.mTextureMinMode) props.texture_min_mode = str(rawdata.mTextureMinMode.value)
props.texture_mag_mode = str(rawdata.mTextureMagMode) props.texture_mag_mode = str(rawdata.mTextureMagMode.value)
props.texture_address_mode = str(rawdata.mTextureAddressMode) props.texture_address_mode = str(rawdata.mTextureAddressMode.value)
props.source_blend = str(rawdata.mSourceBlend) props.source_blend = str(rawdata.mSourceBlend.value)
props.dest_blend = str(rawdata.mDestBlend) props.dest_blend = str(rawdata.mDestBlend.value)
props.fill_mode = str(rawdata.mFillMode) props.fill_mode = str(rawdata.mFillMode.value)
props.shade_mode = str(rawdata.mShadeMode) props.shade_mode = str(rawdata.mShadeMode.value)
props.enable_alpha_test = rawdata.mEnableAlphaTest props.enable_alpha_test = rawdata.mEnableAlphaTest
props.enable_alpha_blend = rawdata.mEnableAlphaBlend props.enable_alpha_blend = rawdata.mEnableAlphaBlend
@ -385,8 +474,206 @@ def set_raw_virtools_material(mtl: bpy.types.Material, rawdata: RawVirtoolsMater
props.enable_two_sided = rawdata.mEnableTwoSided props.enable_two_sided = rawdata.mEnableTwoSided
props.alpha_ref = rawdata.mAlphaRef props.alpha_ref = rawdata.mAlphaRef
props.alpha_func = str(rawdata.mAlphaFunc) props.alpha_func = str(rawdata.mAlphaFunc.value)
props.z_func = str(rawdata.mZFunc) props.z_func = str(rawdata.mZFunc.value)
def apply_to_blender_material(mtl: bpy.types.Material):
# get raw material data
rawdata: RawVirtoolsMaterial = get_raw_virtools_material(mtl)
# enable nodes mode
mtl.use_nodes = True
# delete all existed nodes
for node in mtl.node_tree.nodes:
mtl.node_tree.nodes.remove(node)
# create ballance-style blender material
bnode: bpy.types.ShaderNodeBsdfPrincipled = mtl.node_tree.nodes.new(type = "ShaderNodeBsdfPrincipled")
mnode: bpy.types.ShaderNodeOutputMaterial = mtl.node_tree.nodes.new(type = "ShaderNodeOutputMaterial")
mtl.node_tree.links.new(bnode.outputs[0], mnode.inputs[0])
# set basic colors
mtl.metallic = sum(rawdata.mAmbient.to_tuple_rgb()) / 3
mtl.diffuse_color = rawdata.mDiffuse.to_tuple_rgba()
mtl.specular_color = rawdata.mSpecular.to_tuple_rgb()
mtl.specular_intensity = rawdata.mSpecularPower
# set some alpha data
mtl.use_backface_culling = not rawdata.mEnableTwoSided
mtl.blend_method = 'BLEND' if rawdata.mEnableAlphaBlend else 'OPAQUE'
# set texture
if rawdata.mTexture is not None:
# basic texture setter
inode: bpy.types.ShaderNodeTexImage = mtl.node_tree.nodes.new(type = "ShaderNodeTexImage")
inode.image = rawdata.mTexture
mtl.node_tree.links.new(inode.outputs[0], bnode.inputs[0])
# todo: sync texture mapping config here
# link alpha if necessary
if rawdata.mEnableAlphaBlend:
mtl.node_tree.links.new(inode.outputs[1], bnode.inputs[21])
#endregion
#region Preset Paramters
class MaterialPresetType(enum.IntEnum):
FloorSide = enum.auto()
FloorTop = enum.auto()
TrafoPaper = enum.auto()
TraforWoodStone = enum.auto()
Rail = enum.auto()
WoodPath = enum.auto()
WoodChip = enum.auto()
class MaterialPresetData():
mDisplayName: str
mData: RawVirtoolsMaterial
def __init__(self, display_name: str, data: RawVirtoolsMaterial):
self.mDisplayName = display_name
self.mData = data
g_MaterialPresets: dict[int, MaterialPresetData] = {
MaterialPresetType.FloorSide.value: MaterialPresetData(
"Floor Side",
RawVirtoolsMaterial(
mAmbient = UTIL_virtools_types.VxColor(0.0, 0.0, 0.0),
mDiffuse = UTIL_virtools_types.VxColor(122 / 255.0, 122 / 255.0, 122 / 255.0),
mSpecular = UTIL_virtools_types.VxColor(0.0, 0.0, 0.0),
mEmissive = UTIL_virtools_types.VxColor(104 / 255.0, 104 / 255.0, 104 / 255.0),
mSpecularPower = 0.0
)
),
MaterialPresetType.FloorTop.value: MaterialPresetData(
"Floor Top",
RawVirtoolsMaterial(
mAmbient = UTIL_virtools_types.VxColor(0.0, 0.0, 0.0),
mDiffuse = UTIL_virtools_types.VxColor(1.0, 1.0, 1.0),
mSpecular = UTIL_virtools_types.VxColor(80 / 255.0, 80 / 255.0, 80 / 255.0),
mEmissive = UTIL_virtools_types.VxColor(0.0, 0.0, 0.0),
mSpecularPower = 100.0
)
),
MaterialPresetType.TrafoPaper.value: MaterialPresetData(
"Transform Paper",
RawVirtoolsMaterial(
mAmbient = UTIL_virtools_types.VxColor(25 / 255.0, 25 / 255.0, 25 / 255.0),
mDiffuse = UTIL_virtools_types.VxColor(1.0, 1.0, 1.0),
mSpecular = UTIL_virtools_types.VxColor(0.0, 0.0, 0.0),
mEmissive = UTIL_virtools_types.VxColor(100 / 255.0, 100 / 255.0, 100 / 255.0),
mSpecularPower = 0.0
)
),
MaterialPresetType.TraforWoodStone.value: MaterialPresetData(
"Transform Stone & Wood",
RawVirtoolsMaterial(
mAmbient = UTIL_virtools_types.VxColor(25 / 255.0, 25 / 255.0, 25 / 255.0),
mDiffuse = UTIL_virtools_types.VxColor(1.0, 1.0, 1.0),
mSpecular = UTIL_virtools_types.VxColor(229 / 255.0, 229 / 255.0, 229 / 255.0),
mEmissive = UTIL_virtools_types.VxColor(60 / 255.0, 60 / 255.0, 60 / 255.0),
mSpecularPower = 0.0
)
),
MaterialPresetType.Rail.value: MaterialPresetData(
"Rail",
RawVirtoolsMaterial(
mAmbient = UTIL_virtools_types.VxColor(0.0, 0.0, 0.0),
mDiffuse = UTIL_virtools_types.VxColor(100 / 255.0, 118 / 255.0, 133 / 255.0),
mSpecular = UTIL_virtools_types.VxColor(210 / 255.0, 210 / 255.0, 210 / 255.0),
mEmissive = UTIL_virtools_types.VxColor(124 / 255.0, 134 / 255.0, 150 / 255.0),
mSpecularPower = 10.0
)
),
MaterialPresetType.WoodPath.value: MaterialPresetData(
"Wood Path",
RawVirtoolsMaterial(
mAmbient = UTIL_virtools_types.VxColor(2 / 255.0, 2 / 255.0, 2 / 255.0),
mDiffuse = UTIL_virtools_types.VxColor(1.0, 1.0, 1.0),
mSpecular = UTIL_virtools_types.VxColor(59 / 255.0, 59 / 255.0, 59 / 255.0),
mEmissive = UTIL_virtools_types.VxColor(30 / 255.0, 30 / 255.0, 30 / 255.0),
mSpecularPower = 25.0
)
),
MaterialPresetType.WoodChip.value: MaterialPresetData(
"Wood Chip",
RawVirtoolsMaterial(
mAmbient = UTIL_virtools_types.VxColor(25 / 255.0, 25 / 255.0, 25 / 255.0),
mDiffuse = UTIL_virtools_types.VxColor(1.0, 1.0, 1.0),
mSpecular = UTIL_virtools_types.VxColor(100 / 255.0, 100 / 255.0, 100 / 255.0),
mEmissive = UTIL_virtools_types.VxColor(50 / 255.0, 50 / 255.0, 50 / 255.0),
mSpecularPower = 50.0
)
),
}
def generate_mtl_presets_for_bl_enumprop() -> tuple[BlenderEnumPropEntry_t, ...]:
# define 2 assist functions
def get_display_name(v: int):
entry: MaterialPresetData | None = g_MaterialPresets.get(v, None)
if entry: return entry.mDisplayName
else: return ""
# token, display name, descriptions, icon, index
return tuple(
(str(member.value), get_display_name(member.value), "", "", member.value) for member in MaterialPresetType
)
#endregion
#region Operators
class BBP_OT_apply_virtools_material(bpy.types.Operator):
"""Apply Virtools Material to Blender Material."""
bl_idname = "bbp.apply_virtools_material"
bl_label = "Apply to Blender Material"
bl_options = {'UNDO'}
@classmethod
def poll(cls, context):
return context.material is not None
def execute(self, context):
mtl: bpy.types.Material = context.material
apply_to_blender_material(mtl)
return {'FINISHED'}
class BBP_OT_preset_virtools_material(bpy.types.Operator):
"""Preset Virtools Material with Original Ballance Data."""
bl_idname = "bbp.preset_virtools_material"
bl_label = "Preset Virtools Material"
bl_options = {'UNDO'}
preset_type: bpy.props.EnumProperty(
name = "Preset",
description = "The preset which you want to apply.",
items = generate_mtl_presets_for_bl_enumprop(),
)
@classmethod
def poll(cls, context):
return context.material is not None
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_props_dialog(self)
def draw(self, context):
self.layout.prop(self, "preset_type")
def execute(self, context):
# get preset data
expected_preset: MaterialPresetType = MaterialPresetType(int(self.preset_type))
preset_data: MaterialPresetData = g_MaterialPresets[expected_preset.value]
# apply preset to material
mtl = context.material
set_raw_virtools_material(mtl, preset_data.mData)
return {'FINISHED'}
#endregion
class BBP_PT_virtools_material(bpy.types.Panel): class BBP_PT_virtools_material(bpy.types.Panel):
"""Show Virtools Material Properties.""" """Show Virtools Material Properties."""
@ -405,10 +692,12 @@ class BBP_PT_virtools_material(bpy.types.Panel):
layout = self.layout layout = self.layout
props: BBP_PG_virtools_material = get_virtools_material(context.material) props: BBP_PG_virtools_material = get_virtools_material(context.material)
# draw layout # draw operator
row = layout.row() layout.operator(BBP_OT_preset_virtools_material.bl_idname, icon="PRESET")
row.label(text="Color Parameters") layout.operator(BBP_OT_apply_virtools_material.bl_idname, icon="NODETREE")
#row.operator(BALLANCE_OT_preset_virtools_material.bl_idname, text="", icon="PRESET")
# draw data
layout.label(text="Color Parameters")
layout.prop(props, 'ambient') layout.prop(props, 'ambient')
layout.prop(props, 'diffuse') layout.prop(props, 'diffuse')
layout.prop(props, 'specular') layout.prop(props, 'specular')
@ -445,17 +734,13 @@ class BBP_PT_virtools_material(bpy.types.Panel):
if props.enable_alpha_blend: if props.enable_alpha_blend:
layout.prop(props, 'source_blend') layout.prop(props, 'source_blend')
layout.prop(props, 'dest_blend') layout.prop(props, 'dest_blend')
layout.separator() layout.separator()
layout.label(text="Z Write Parameters") layout.label(text="Z Write Parameters")
layout.prop(props, 'enable_z_write') layout.prop(props, 'enable_z_write')
if props.enable_z_write: if props.enable_z_write:
layout.prop(props, 'z_func') layout.prop(props, 'z_func')
layout.separator()
layout.label(text="Operations")
#layout.operator(BALLANCE_OT_apply_virtools_material.bl_idname, icon="NODETREE")
#layout.operator(BALLANCE_OT_parse_virtools_material.bl_idname, icon="HIDE_OFF")
def register_prop(): def register_prop():

View File

@ -9,11 +9,11 @@ class VxColor():
r: float r: float
g: float g: float
b: float b: float
def __init__(self, _r: float, _g: float, _b: float, _a: float): def __init__(self, _r: float, _g: float, _b: float, _a: float = 1.0):
self.a = _a
self.r = _r self.r = _r
self.g = _g self.g = _g
self.b = _b self.b = _b
self.a = _a
self.regulate() self.regulate()
def to_tuple_rgba(self) -> tuple[float, float, float, float]: def to_tuple_rgba(self) -> tuple[float, float, float, float]:
@ -77,7 +77,6 @@ class VXTEXTURE_ADDRESSMODE(enum.IntEnum):
VXTEXTURE_ADDRESSCLAMP = 3 ##< Texture coordinates greater than 1.0 are set to 1.0, and values less than 0.0 are set to 0.0. VXTEXTURE_ADDRESSCLAMP = 3 ##< Texture coordinates greater than 1.0 are set to 1.0, and values less than 0.0 are set to 0.0.
VXTEXTURE_ADDRESSBORDER = 4 ##< When texture coordinates are greater than 1.0 or less than 0.0 texture is set to a color defined in CKMaterial::SetTextureBorderColor. VXTEXTURE_ADDRESSBORDER = 4 ##< When texture coordinates are greater than 1.0 or less than 0.0 texture is set to a color defined in CKMaterial::SetTextureBorderColor.
VXTEXTURE_ADDRESSMIRRORONCE = 5 ##< VXTEXTURE_ADDRESSMIRRORONCE = 5 ##<
VXTEXTURE_ADDRESSMASK = 0x7 ##< mask for all values
class VXBLEND_MODE(enum.IntEnum): class VXBLEND_MODE(enum.IntEnum):
"""! """!
@ -94,8 +93,8 @@ class VXBLEND_MODE(enum.IntEnum):
VXBLEND_DESTCOLOR = 9 ##< Blend factor is (Rd, Gd, Bd, Ad). VXBLEND_DESTCOLOR = 9 ##< Blend factor is (Rd, Gd, Bd, Ad).
VXBLEND_INVDESTCOLOR = 10 ##< Blend factor is (1-Rd, 1-Gd, 1-Bd, 1-Ad). VXBLEND_INVDESTCOLOR = 10 ##< Blend factor is (1-Rd, 1-Gd, 1-Bd, 1-Ad).
VXBLEND_SRCALPHASAT = 11 ##< Blend factor is (f, f, f, 1); f = min(As, 1-Ad). VXBLEND_SRCALPHASAT = 11 ##< Blend factor is (f, f, f, 1); f = min(As, 1-Ad).
VXBLEND_BOTHSRCALPHA = 12 ##< Source blend factor is (As, As, As, As) and destination blend factor is (1-As, 1-As, 1-As, 1-As) #VXBLEND_BOTHSRCALPHA = 12 ##< Source blend factor is (As, As, As, As) and destination blend factor is (1-As, 1-As, 1-As, 1-As)
VXBLEND_BOTHINVSRCALPHA = 13 ##< Source blend factor is (1-As, 1-As, 1-As, 1-As) and destination blend factor is (As, As, As, As) #VXBLEND_BOTHINVSRCALPHA = 13 ##< Source blend factor is (1-As, 1-As, 1-As, 1-As) and destination blend factor is (As, As, As, As)
class VXFILL_MODE(enum.IntEnum): class VXFILL_MODE(enum.IntEnum):
"""! """!
@ -125,76 +124,3 @@ class VXCMPFUNC(enum.IntEnum):
VXCMP_NOTEQUAL = 6 ##< Accept if value if different than current value. VXCMP_NOTEQUAL = 6 ##< Accept if value if different than current value.
VXCMP_GREATEREQUAL = 7 ##< Accept if value if greater or equal current value. VXCMP_GREATEREQUAL = 7 ##< Accept if value if greater or equal current value.
VXCMP_ALWAYS = 8 ##< Always accept the test. VXCMP_ALWAYS = 8 ##< Always accept the test.
g_Annotation_VXTEXTURE_BLENDMODE: dict[int, str] = {
VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_DECAL.value: "Texture replace any material information ",
VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_MODULATE.value: "Texture and material are combine. Alpha information of the texture replace material alpha component. ",
VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_DECALALPHA.value: "Alpha information in the texture specify how material and texture are combined. Alpha information of the texture replace material alpha component. ",
VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_MODULATEALPHA.value: "Alpha information in the texture specify how material and texture are combined ",
VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_DECALMASK.value: "",
VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_MODULATEMASK.value: "",
VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_COPY.value: "Equivalent to DECAL ",
VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_ADD.value: "",
VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_DOTPRODUCT3.value: "Perform a Dot Product 3 between texture (normal map) and a referential vector given in VXRENDERSTATE_TEXTUREFACTOR. ",
VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_MAX.value: "",
}
g_Annotation_VXTEXTURE_FILTERMODE: dict[int, str] = {
VXTEXTURE_FILTERMODE.VXTEXTUREFILTER_NEAREST.value: "No Filter ",
VXTEXTURE_FILTERMODE.VXTEXTUREFILTER_LINEAR.value: "Bilinear Interpolation ",
VXTEXTURE_FILTERMODE.VXTEXTUREFILTER_MIPNEAREST.value: "Mip mapping ",
VXTEXTURE_FILTERMODE.VXTEXTUREFILTER_MIPLINEAR.value: "Mip Mapping with Bilinear interpolation ",
VXTEXTURE_FILTERMODE.VXTEXTUREFILTER_LINEARMIPNEAREST.value: "Mip Mapping with Bilinear interpolation between mipmap levels. ",
VXTEXTURE_FILTERMODE.VXTEXTUREFILTER_LINEARMIPLINEAR.value: "Trilinear Filtering ",
VXTEXTURE_FILTERMODE.VXTEXTUREFILTER_ANISOTROPIC.value: "Anisotropic filtering ",
}
g_Annotation_VXBLEND_MODE: dict[int, str] = {
VXBLEND_MODE.VXBLEND_ZERO.value: "Blend factor is (0, 0, 0, 0). ",
VXBLEND_MODE.VXBLEND_ONE.value: "Blend factor is (1, 1, 1, 1). ",
VXBLEND_MODE.VXBLEND_SRCCOLOR.value: "Blend factor is (Rs, Gs, Bs, As). ",
VXBLEND_MODE.VXBLEND_INVSRCCOLOR.value: "Blend factor is (1-Rs, 1-Gs, 1-Bs, 1-As). ",
VXBLEND_MODE.VXBLEND_SRCALPHA.value: "Blend factor is (As, As, As, As). ",
VXBLEND_MODE.VXBLEND_INVSRCALPHA.value: "Blend factor is (1-As, 1-As, 1-As, 1-As). ",
VXBLEND_MODE.VXBLEND_DESTALPHA.value: "Blend factor is (Ad, Ad, Ad, Ad). ",
VXBLEND_MODE.VXBLEND_INVDESTALPHA.value: "Blend factor is (1-Ad, 1-Ad, 1-Ad, 1-Ad). ",
VXBLEND_MODE.VXBLEND_DESTCOLOR.value: "Blend factor is (Rd, Gd, Bd, Ad). ",
VXBLEND_MODE.VXBLEND_INVDESTCOLOR.value: "Blend factor is (1-Rd, 1-Gd, 1-Bd, 1-Ad). ",
VXBLEND_MODE.VXBLEND_SRCALPHASAT.value: "Blend factor is (f, f, f, 1); f = min(As, 1-Ad). ",
VXBLEND_MODE.VXBLEND_BOTHSRCALPHA.value: "Source blend factor is (As, As, As, As) and destination blend factor is (1-As, 1-As, 1-As, 1-As) ",
VXBLEND_MODE.VXBLEND_BOTHINVSRCALPHA.value: "Source blend factor is (1-As, 1-As, 1-As, 1-As) and destination blend factor is (As, As, As, As) ",
}
g_Annotation_VXTEXTURE_ADDRESSMODE: dict[int, str] = {
VXTEXTURE_ADDRESSMODE.VXTEXTURE_ADDRESSWRAP.value: "Default mesh wrap mode is used (see CKMesh::SetWrapMode) ",
VXTEXTURE_ADDRESSMODE.VXTEXTURE_ADDRESSMIRROR.value: "Texture coordinates outside the range [0..1] are flipped evenly. ",
VXTEXTURE_ADDRESSMODE.VXTEXTURE_ADDRESSCLAMP.value: "Texture coordinates greater than 1.0 are set to 1.0, and values less than 0.0 are set to 0.0. ",
VXTEXTURE_ADDRESSMODE.VXTEXTURE_ADDRESSBORDER.value: "When texture coordinates are greater than 1.0 or less than 0.0 texture is set to a color defined in CKMaterial::SetTextureBorderColor. ",
VXTEXTURE_ADDRESSMODE.VXTEXTURE_ADDRESSMIRRORONCE.value: " ",
VXTEXTURE_ADDRESSMODE.VXTEXTURE_ADDRESSMASK.value: "mask for all values ",
}
g_Annotation_VXFILL_MODE: dict[int, str] = {
VXFILL_MODE.VXFILL_POINT.value: "Vertices rendering ",
VXFILL_MODE.VXFILL_WIREFRAME.value: "Edges rendering ",
VXFILL_MODE.VXFILL_SOLID.value: "Face rendering ",
}
g_Annotation_VXSHADE_MODE: dict[int, str] = {
VXSHADE_MODE.VXSHADE_FLAT.value: "Flat Shading ",
VXSHADE_MODE.VXSHADE_GOURAUD.value: "Gouraud Shading ",
VXSHADE_MODE.VXSHADE_PHONG.value: "Phong Shading (Not yet supported by most implementation) ",
}
g_Annotation_VXCMPFUNC: dict[int, str] = {
VXCMPFUNC.VXCMP_NEVER.value: "Always fail the test. ",
VXCMPFUNC.VXCMP_LESS.value: "Accept if value if less than current value. ",
VXCMPFUNC.VXCMP_EQUAL.value: "Accept if value if equal than current value. ",
VXCMPFUNC.VXCMP_LESSEQUAL.value: "Accept if value if less or equal than current value. ",
VXCMPFUNC.VXCMP_GREATER.value: "Accept if value if greater than current value. ",
VXCMPFUNC.VXCMP_NOTEQUAL.value: "Accept if value if different than current value. ",
VXCMPFUNC.VXCMP_GREATEREQUAL.value: "Accept if value if greater or equal current value. ",
VXCMPFUNC.VXCMP_ALWAYS.value: "Always accept the test. ",
}
InheritingIntEnum_t = typing.TypeVar('InheritingIntEnum_t', bound = enum.IntEnum)
BlenderEnumPropEntry_t = tuple[str, str, str, str | int, int]
def generate_blender_enum_prop_entries(enum_data: InheritingIntEnum_t, anno: dict[int, str]) -> tuple[BlenderEnumPropEntry_t, ...]:
# token, display name, descriptions, icon, index
return tuple(
(str(member.value), member.name, anno.get(member.value, ""), "", member.value) for member in enum_data
)

View File

@ -57,6 +57,8 @@ g_Classes: tuple[typing.Any, ...] = (
BBP_MT_View3DMenu, BBP_MT_View3DMenu,
PROP_virtools_material.BBP_PG_virtools_material, PROP_virtools_material.BBP_PG_virtools_material,
PROP_virtools_material.BBP_OT_apply_virtools_material,
PROP_virtools_material.BBP_OT_preset_virtools_material,
PROP_virtools_material.BBP_PT_virtools_material, PROP_virtools_material.BBP_PT_virtools_material,
) )