add pref and align tools

This commit is contained in:
yyc12345 2020-07-19 15:05:43 +08:00
parent fa1c5c8a30
commit 654ce39a02
3 changed files with 153 additions and 4 deletions

View File

@ -21,14 +21,18 @@ if "bpy" in locals():
importlib.reload(utils) importlib.reload(utils)
if "config" in locals(): if "config" in locals():
importlib.reload(config) importlib.reload(config)
from . import config, utils, bm_import_export, floor_rail_uv if "preferences" in locals():
importlib.reload(preferences)
if "super_align" in locals():
importlib.reload(super_align)
from . import config, utils, bm_import_export, floor_rail_uv, preferences, super_align
# ============================================= func block # ============================================= func block
class ImportBM(bpy.types.Operator, bpy_extras.io_utils.ImportHelper): class ImportBM(bpy.types.Operator, bpy_extras.io_utils.ImportHelper):
"""Load a Ballance Map File""" """Load a Ballance Map File (BM file spec 1.0)"""
bl_idname = "import_scene.bm" bl_idname = "import_scene.bm"
bl_label = "Import BM" bl_label = "Import BM "
bl_options = {'PRESET', 'UNDO'} bl_options = {'PRESET', 'UNDO'}
filename_ext = ".bm" filename_ext = ".bm"
@ -37,7 +41,7 @@ class ImportBM(bpy.types.Operator, bpy_extras.io_utils.ImportHelper):
return {'FINISHED'} return {'FINISHED'}
class ExportBM(bpy.types.Operator, bpy_extras.io_utils.ExportHelper): class ExportBM(bpy.types.Operator, bpy_extras.io_utils.ExportHelper):
"""Save a Ballance Map File""" """Save a Ballance Map File (BM file spec 1.0)"""
bl_idname = "export_scene.bm" bl_idname = "export_scene.bm"
bl_label = 'Export BM' bl_label = 'Export BM'
bl_options = {'PRESET'} bl_options = {'PRESET'}
@ -84,6 +88,58 @@ class FloorUVOperator(bpy.types.Operator):
floor_rail_uv.virtoolize_floor_uv() floor_rail_uv.virtoolize_floor_uv()
return {'FINISHED'} return {'FINISHED'}
class SuperAlignOperator(bpy.types.Operator):
bl_idname = "ballance.super_align"
bl_label = "Super Align"
bl_options = {'UNDO'}
align_x: bpy.props.BoolProperty(name="X postion")
align_y: bpy.props.BoolProperty(name="Y postion")
align_z: bpy.props.BoolProperty(name="Z postion")
current_references: bpy.props.EnumProperty(
name="Current",
items=(('MIN', "Min", ""),
('CENTER', "Center (bound box)", ""),
('POINT', "Center (axis)", ""),
('MAX', "Max", "")
),
)
target_references: bpy.props.EnumProperty(
name="Target",
items=(('MIN', "Min", ""),
('CENTER', "Center (bound box)", ""),
('POINT', "Center (axis)", ""),
('MAX', "Max", "")
),
)
@classmethod
def poll(self, context):
return super_align.check_align_target()
def execute(self, context):
super_align.align_object(self.align_x, self.align_y, self.align_z, self.current_references, self.target_references)
return {'FINISHED'}
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_props_dialog(self)
def draw(self, context):
layout = self.layout
col = layout.column()
col.label(text="Align axis")
row = col.row()
row.prop(self, "align_x")
row.prop(self, "align_y")
row.prop(self, "align_z")
col.prop(self, "current_references")
col.prop(self, "target_references")
class ThreeDViewerMenu(bpy.types.Menu): class ThreeDViewerMenu(bpy.types.Menu):
bl_label = "Ballance 3D" bl_label = "Ballance 3D"
bl_idname = "OBJECT_MT_ballance3d_menu" bl_idname = "OBJECT_MT_ballance3d_menu"
@ -91,16 +147,19 @@ class ThreeDViewerMenu(bpy.types.Menu):
def draw(self, context): def draw(self, context):
layout = self.layout layout = self.layout
layout.operator("ballance.super_align")
layout.operator("ballance.rail_uv") layout.operator("ballance.rail_uv")
layout.operator("ballance.floor_uv") layout.operator("ballance.floor_uv")
# ============================================= blender call system # ============================================= blender call system
classes = ( classes = (
preferences.BallanceBlenderPluginPreferences,
ImportBM, ImportBM,
ExportBM, ExportBM,
RailUVOperator, RailUVOperator,
FloorUVOperator, FloorUVOperator,
SuperAlignOperator,
ThreeDViewerMenu ThreeDViewerMenu
) )

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@ -0,0 +1,17 @@
import bpy
class BallanceBlenderPluginPreferences(bpy.types.AddonPreferences):
bl_idname = __package__
external_folder: bpy.props.StringProperty(
name="External texture folder",
description="The Ballance texture folder which will be used buy this plugin to get external texture.",
)
def draw(self, context):
layout = self.layout
row = layout.row()
col = row.column()
col.prop(self, "external_folder")

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@ -0,0 +1,73 @@
import bpy,mathutils
from . import utils
def check_align_target():
if bpy.context.active_object is None:
return False
selected = bpy.context.selected_objects[:]
length = len(selected)
if bpy.context.active_object in selected:
length -= 1
if length == 0:
return False
return True
def align_object(use_x, use_y, use_z, currentMode, targetMode):
if not (use_x or use_y or use_z):
return
# calc active object data
currentObj = bpy.context.active_object
currentObjBbox = [currentObj.matrix_world @ mathutils.Vector(corner) for corner in currentObj.bound_box]
currentObjRef = provideObjRefPoint(currentObj, currentObjBbox, currentMode)
# calc target
targetObjList = bpy.context.selected_objects[:]
if currentObj in targetObjList:
targetObjList.remove(currentObj)
# process each obj
for targetObj in targetObjList:
targetObjBbox = [targetObj.matrix_world @ mathutils.Vector(corner) for corner in targetObj.bound_box]
targetObjRef = provideObjRefPoint(targetObj, targetObjBbox, targetMode)
if use_x:
targetObj.location.x += currentObjRef.x - targetObjRef.x
if use_y:
targetObj.location.y += currentObjRef.y - targetObjRef.y
if use_z:
targetObj.location.z += currentObjRef.z - targetObjRef.z
def provideObjRefPoint(obj, vecList, mode):
refPoint = mathutils.Vector((0, 0, 0))
if (mode == 'MIN'):
refPoint.x = min([vec.x for vec in vecList])
refPoint.y = min([vec.y for vec in vecList])
refPoint.z = min([vec.z for vec in vecList])
elif (mode == 'MAX'):
refPoint.x = max([vec.x for vec in vecList])
refPoint.y = max([vec.y for vec in vecList])
refPoint.z = max([vec.z for vec in vecList])
elif (mode == 'CENTER'):
maxVecCache = mathutils.Vector((0, 0, 0))
minVecCache = mathutils.Vector((0, 0, 0))
minVecCache.x = min([vec.x for vec in vecList])
minVecCache.y = min([vec.y for vec in vecList])
minVecCache.z = min([vec.z for vec in vecList])
maxVecCache.x = max([vec.x for vec in vecList])
maxVecCache.y = max([vec.y for vec in vecList])
maxVecCache.z = max([vec.z for vec in vecList])
refPoint.x = (maxVecCache.x + minVecCache.x) / 2
refPoint.y = (maxVecCache.y + minVecCache.y) / 2
refPoint.z = (maxVecCache.z + minVecCache.z) / 2
else:
refPoint.x = obj.location.x
refPoint.y = obj.location.y
refPoint.z = obj.location.z
return refPoint