add pref and align tools
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@ -21,14 +21,18 @@ if "bpy" in locals():
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importlib.reload(utils)
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if "config" in locals():
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importlib.reload(config)
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from . import config, utils, bm_import_export, floor_rail_uv
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if "preferences" in locals():
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importlib.reload(preferences)
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if "super_align" in locals():
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importlib.reload(super_align)
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from . import config, utils, bm_import_export, floor_rail_uv, preferences, super_align
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# ============================================= func block
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class ImportBM(bpy.types.Operator, bpy_extras.io_utils.ImportHelper):
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"""Load a Ballance Map File"""
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"""Load a Ballance Map File (BM file spec 1.0)"""
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bl_idname = "import_scene.bm"
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bl_label = "Import BM"
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bl_label = "Import BM "
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bl_options = {'PRESET', 'UNDO'}
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filename_ext = ".bm"
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@ -37,7 +41,7 @@ class ImportBM(bpy.types.Operator, bpy_extras.io_utils.ImportHelper):
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return {'FINISHED'}
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class ExportBM(bpy.types.Operator, bpy_extras.io_utils.ExportHelper):
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"""Save a Ballance Map File"""
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"""Save a Ballance Map File (BM file spec 1.0)"""
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bl_idname = "export_scene.bm"
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bl_label = 'Export BM'
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bl_options = {'PRESET'}
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@ -84,6 +88,58 @@ class FloorUVOperator(bpy.types.Operator):
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floor_rail_uv.virtoolize_floor_uv()
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return {'FINISHED'}
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class SuperAlignOperator(bpy.types.Operator):
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bl_idname = "ballance.super_align"
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bl_label = "Super Align"
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bl_options = {'UNDO'}
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align_x: bpy.props.BoolProperty(name="X postion")
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align_y: bpy.props.BoolProperty(name="Y postion")
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align_z: bpy.props.BoolProperty(name="Z postion")
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current_references: bpy.props.EnumProperty(
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name="Current",
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items=(('MIN', "Min", ""),
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('CENTER', "Center (bound box)", ""),
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('POINT', "Center (axis)", ""),
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('MAX', "Max", "")
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),
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)
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target_references: bpy.props.EnumProperty(
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name="Target",
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items=(('MIN', "Min", ""),
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('CENTER', "Center (bound box)", ""),
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('POINT', "Center (axis)", ""),
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('MAX', "Max", "")
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),
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)
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@classmethod
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def poll(self, context):
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return super_align.check_align_target()
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def execute(self, context):
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super_align.align_object(self.align_x, self.align_y, self.align_z, self.current_references, self.target_references)
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return {'FINISHED'}
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def invoke(self, context, event):
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wm = context.window_manager
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return wm.invoke_props_dialog(self)
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def draw(self, context):
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layout = self.layout
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col = layout.column()
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col.label(text="Align axis")
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row = col.row()
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row.prop(self, "align_x")
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row.prop(self, "align_y")
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row.prop(self, "align_z")
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col.prop(self, "current_references")
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col.prop(self, "target_references")
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class ThreeDViewerMenu(bpy.types.Menu):
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bl_label = "Ballance 3D"
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bl_idname = "OBJECT_MT_ballance3d_menu"
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@ -91,16 +147,19 @@ class ThreeDViewerMenu(bpy.types.Menu):
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def draw(self, context):
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layout = self.layout
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layout.operator("ballance.super_align")
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layout.operator("ballance.rail_uv")
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layout.operator("ballance.floor_uv")
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# ============================================= blender call system
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classes = (
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preferences.BallanceBlenderPluginPreferences,
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ImportBM,
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ExportBM,
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RailUVOperator,
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FloorUVOperator,
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SuperAlignOperator,
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ThreeDViewerMenu
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)
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17
ballance_blender_plugin/preferences.py
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17
ballance_blender_plugin/preferences.py
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@ -0,0 +1,17 @@
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import bpy
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class BallanceBlenderPluginPreferences(bpy.types.AddonPreferences):
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bl_idname = __package__
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external_folder: bpy.props.StringProperty(
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name="External texture folder",
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description="The Ballance texture folder which will be used buy this plugin to get external texture.",
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)
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def draw(self, context):
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layout = self.layout
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row = layout.row()
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col = row.column()
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col.prop(self, "external_folder")
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73
ballance_blender_plugin/super_align.py
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73
ballance_blender_plugin/super_align.py
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@ -0,0 +1,73 @@
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import bpy,mathutils
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from . import utils
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def check_align_target():
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if bpy.context.active_object is None:
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return False
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selected = bpy.context.selected_objects[:]
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length = len(selected)
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if bpy.context.active_object in selected:
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length -= 1
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if length == 0:
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return False
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return True
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def align_object(use_x, use_y, use_z, currentMode, targetMode):
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if not (use_x or use_y or use_z):
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return
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# calc active object data
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currentObj = bpy.context.active_object
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currentObjBbox = [currentObj.matrix_world @ mathutils.Vector(corner) for corner in currentObj.bound_box]
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currentObjRef = provideObjRefPoint(currentObj, currentObjBbox, currentMode)
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# calc target
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targetObjList = bpy.context.selected_objects[:]
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if currentObj in targetObjList:
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targetObjList.remove(currentObj)
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# process each obj
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for targetObj in targetObjList:
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targetObjBbox = [targetObj.matrix_world @ mathutils.Vector(corner) for corner in targetObj.bound_box]
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targetObjRef = provideObjRefPoint(targetObj, targetObjBbox, targetMode)
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if use_x:
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targetObj.location.x += currentObjRef.x - targetObjRef.x
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if use_y:
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targetObj.location.y += currentObjRef.y - targetObjRef.y
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if use_z:
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targetObj.location.z += currentObjRef.z - targetObjRef.z
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def provideObjRefPoint(obj, vecList, mode):
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refPoint = mathutils.Vector((0, 0, 0))
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if (mode == 'MIN'):
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refPoint.x = min([vec.x for vec in vecList])
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refPoint.y = min([vec.y for vec in vecList])
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refPoint.z = min([vec.z for vec in vecList])
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elif (mode == 'MAX'):
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refPoint.x = max([vec.x for vec in vecList])
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refPoint.y = max([vec.y for vec in vecList])
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refPoint.z = max([vec.z for vec in vecList])
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elif (mode == 'CENTER'):
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maxVecCache = mathutils.Vector((0, 0, 0))
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minVecCache = mathutils.Vector((0, 0, 0))
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minVecCache.x = min([vec.x for vec in vecList])
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minVecCache.y = min([vec.y for vec in vecList])
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minVecCache.z = min([vec.z for vec in vecList])
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maxVecCache.x = max([vec.x for vec in vecList])
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maxVecCache.y = max([vec.y for vec in vecList])
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maxVecCache.z = max([vec.z for vec in vecList])
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refPoint.x = (maxVecCache.x + minVecCache.x) / 2
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refPoint.y = (maxVecCache.y + minVecCache.y) / 2
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refPoint.z = (maxVecCache.z + minVecCache.z) / 2
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else:
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refPoint.x = obj.location.x
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refPoint.y = obj.location.y
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refPoint.z = obj.location.z
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return refPoint
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