feat: support virtools camera import and export
This commit is contained in:
@@ -1,9 +1,10 @@
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import bpy, mathutils
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from bpy_extras.wm_utils.progress_report import ProgressReport
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import tempfile, os, typing
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from dataclasses import dataclass
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from . import PROP_preferences, UTIL_ioport_shared, UTIL_naming_convention
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from . import UTIL_virtools_types, UTIL_functions, UTIL_file_browser, UTIL_blender_mesh, UTIL_ballance_texture
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from . import PROP_virtools_group, PROP_virtools_material, PROP_virtools_mesh, PROP_virtools_texture, PROP_virtools_light
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from . import PROP_virtools_group, PROP_virtools_material, PROP_virtools_mesh, PROP_virtools_texture, PROP_virtools_light, PROP_virtools_camera
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from .pybmap import bmap_wrapper as bmap
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class BBP_OT_export_virtools(bpy.types.Operator, UTIL_file_browser.ExportVirtoolsFile, UTIL_ioport_shared.ExportParams, UTIL_ioport_shared.VirtoolsParams, UTIL_ioport_shared.BallanceParams):
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@@ -83,10 +84,17 @@ class BBP_OT_export_virtools(bpy.types.Operator, UTIL_file_browser.ExportVirtool
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_TObj3dPair = tuple[bpy.types.Object, bmap.BM3dObject]
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_TLightPair = tuple[bpy.types.Object, bpy.types.Light, bmap.BMTargetLight]
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_TCameraPair = tuple[bpy.types.Object, bpy.types.Camera, bmap.BMTargetCamera]
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_TMeshPair = tuple[bpy.types.Object, bpy.types.Mesh, bmap.BMMesh]
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_TMaterialPair = tuple[bpy.types.Material, bmap.BMMaterial]
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_TTexturePair = tuple[bpy.types.Image, bmap.BMTexture]
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@dataclass
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class _PreparedCrets:
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obj3d_crets: tuple[_TObj3dPair, ...]
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light_crets: tuple[_TLightPair, ...]
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camera_crets: tuple[_TCameraPair, ...]
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def _export_virtools(
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file_name_: str,
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encodings_: tuple[str, ...],
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@@ -112,17 +120,16 @@ def _export_virtools(
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# prepare progress reporter
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with ProgressReport(wm = bpy.context.window_manager) as progress:
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# prepare 3dobject and light
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obj3d_crets: tuple[_TObj3dPair, ...]
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light_crets: tuple[_TLightPair, ...]
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(obj3d_crets, light_crets) = _prepare_virtools_3dobjects(writer, progress, export_objects)
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# prepare 3dobject, light and camera
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prep_crets = _prepare_virtools_3dobjects(writer, progress, export_objects)
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# export group according to prepared 3dobject
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_export_virtools_groups(writer, progress, successive_sector_, successive_sector_count_, obj3d_crets)
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# export prepared light
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_export_virtools_light(writer, progress, light_crets)
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_export_virtools_groups(writer, progress, successive_sector_, successive_sector_count_, prep_crets.obj3d_crets)
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# export prepared light and camera
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_export_virtools_light(writer, progress, prep_crets.light_crets)
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_export_virtools_camera(writer, progress, prep_crets.camera_crets)
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# export prepared 3dobject
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mesh_crets: tuple[_TMeshPair, ...] = _export_virtools_3dobjects(
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writer, progress, obj3d_crets)
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writer, progress, prep_crets.obj3d_crets)
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# export mesh
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material_crets: tuple[_TMaterialPair, ...] = _export_virtools_meshes(
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writer, progress, mesh_crets)
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@@ -140,7 +147,7 @@ def _prepare_virtools_3dobjects(
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writer: bmap.BMFileWriter,
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progress: ProgressReport,
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export_objects: tuple[bpy.types.Object, ...]
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) -> tuple[tuple[_TObj3dPair, ...], tuple[_TLightPair, ...]]:
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) -> _PreparedCrets:
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# this function only create equvalent entries in virtools engine and do not export anything
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# because _export_virtools_3dobjects() and _export_virtools_groups() are need use the return value of this function
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#
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@@ -153,6 +160,9 @@ def _prepare_virtools_3dobjects(
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# create light hashset and result
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light_crets: list[_TLightPair] = []
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light_cret_set: set[bpy.types.Object] = set()
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# create camera hashset and result
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camera_crets: list[_TCameraPair] = []
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camera_cret_set: set[bpy.types.Object] = set()
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# start saving
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tr_text: str = bpy.app.translations.pgettext_rpt('Creating 3dObjects and Lights', 'BBP_OT_export_virtools/execute')
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progress.enter_substeps(len(export_objects), tr_text)
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@@ -174,8 +184,13 @@ def _prepare_virtools_3dobjects(
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match(obj3d.type):
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case 'CAMERA':
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# camera object
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# TODO
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pass
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if obj3d not in camera_cret_set:
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# add into set
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camera_cret_set.add(obj3d)
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# create virtools instance
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vtcamera: bmap.BMTargetCamera = writer.create_target_camera()
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# add into result list
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camera_crets.append((obj3d, typing.cast(bpy.types.Camera, obj3d.data), vtcamera))
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case 'LIGHT':
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# light object
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if obj3d not in light_cret_set:
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@@ -191,7 +206,7 @@ def _prepare_virtools_3dobjects(
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# leave progress and return
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progress.leave_substeps()
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return (tuple(obj3d_crets), tuple(light_crets))
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return _PreparedCrets(tuple(obj3d_crets), tuple(light_crets), tuple(camera_crets))
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def _export_virtools_groups(
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writer: bmap.BMFileWriter,
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@@ -288,6 +303,49 @@ def _export_virtools_light(
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# leave progress and return
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progress.leave_substeps()
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def _export_virtools_camera(
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writer: bmap.BMFileWriter,
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progress: ProgressReport,
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camera_crets: tuple[_TCameraPair, ...]
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) -> None:
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# start saving
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tr_text: str = bpy.app.translations.pgettext_rpt('Saving Cameras', 'BBP_OT_export_virtools/execute')
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progress.enter_substeps(len(camera_crets), tr_text)
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for obj3d, camera, vtcamera in camera_crets:
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# set name
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vtcamera.set_name(obj3d.name)
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# setup 3d entity parts
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# set world matrix
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vtmat: UTIL_virtools_types.VxMatrix = UTIL_virtools_types.VxMatrix()
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bldmat: mathutils.Matrix = UTIL_virtools_types.bldmatrix_restore_camera_obj(obj3d.matrix_world)
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UTIL_virtools_types.vxmatrix_from_blender(vtmat, bldmat)
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UTIL_virtools_types.vxmatrix_conv_co(vtmat)
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vtcamera.set_world_matrix(vtmat)
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# set visibility
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vtcamera.set_visibility(not obj3d.hide_get())
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# setup camera data
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rawcamera: PROP_virtools_camera.RawVirtoolsCamera = PROP_virtools_camera.get_raw_virtools_camera(camera)
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vtcamera.set_projection_type(rawcamera.mProjectionType)
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vtcamera.set_orthographic_zoom(rawcamera.mOrthographicZoom)
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vtcamera.set_front_plane(rawcamera.mFrontPlane)
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vtcamera.set_back_plane(rawcamera.mBackPlane)
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vtcamera.set_fov(rawcamera.mFov)
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(w, h) = rawcamera.mAspectRatio
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vtcamera.set_aspect_ratio(w, h)
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# step
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progress.step()
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# leave progress and return
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progress.leave_substeps()
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def _export_virtools_3dobjects(
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writer: bmap.BMFileWriter,
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progress: ProgressReport,
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@@ -3,7 +3,7 @@ from bpy_extras.wm_utils.progress_report import ProgressReport
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import tempfile, os, typing
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from . import PROP_preferences, UTIL_ioport_shared, UTIL_naming_convention
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from . import UTIL_virtools_types, UTIL_functions, UTIL_file_browser, UTIL_blender_mesh, UTIL_ballance_texture
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from . import PROP_virtools_group, PROP_virtools_material, PROP_virtools_mesh, PROP_virtools_texture, PROP_virtools_light, PROP_ballance_map_info
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from . import PROP_virtools_group, PROP_virtools_material, PROP_virtools_mesh, PROP_virtools_texture, PROP_virtools_light, PROP_virtools_camera, PROP_ballance_map_info
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from .pybmap import bmap_wrapper as bmap
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class BBP_OT_import_virtools(bpy.types.Operator, UTIL_file_browser.ImportVirtoolsFile, UTIL_ioport_shared.ImportParams, UTIL_ioport_shared.VirtoolsParams, UTIL_ioport_shared.BallanceParams):
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@@ -80,8 +80,9 @@ def _import_virtools(file_name_: str, encodings_: tuple[str, ...], resolver: UTI
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# import 3dobjects
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obj3d_cret_map: dict[bmap.BM3dObject, bpy.types.Object] = _import_virtools_3dobjects(
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reader, progress, resolver, mesh_cret_map)
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# import light
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# import light and camera
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_import_virtools_lights(reader, progress, resolver)
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_import_virtools_cameras(reader, progress, resolver)
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# import groups
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_import_virtools_groups(reader, progress, obj3d_cret_map)
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@@ -423,6 +424,53 @@ def _import_virtools_lights(
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# leave progress
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progress.leave_substeps()
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def _import_virtools_cameras(
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reader: bmap.BMFileReader,
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progress: ProgressReport,
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resolver: UTIL_ioport_shared.ConflictResolver
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) -> None:
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# prepare progress
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tr_text: str = bpy.app.translations.pgettext_rpt('Loading Cameras', 'BBP_OT_import_virtools/execute')
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progress.enter_substeps(reader.get_target_camera_count(), tr_text)
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# same creation notes like light
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for vtcamera in reader.get_target_cameras():
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# create camera data block and 3d object together
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(camera_3dobj, camera, init_camera) = resolver.create_camera(
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UTIL_virtools_types.virtools_name_regulator(vtcamera.get_name())
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)
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if init_camera:
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# setup camera data block
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rawcamera: PROP_virtools_camera.RawVirtoolsCamera = PROP_virtools_camera.RawVirtoolsCamera()
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rawcamera.mProjectionType = vtcamera.get_projection_type()
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rawcamera.mOrthographicZoom = vtcamera.get_orthographic_zoom()
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rawcamera.mFrontPlane = vtcamera.get_front_plane()
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rawcamera.mBackPlane = vtcamera.get_back_plane()
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rawcamera.mFov = vtcamera.get_fov()
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rawcamera.mAspectRatio = vtcamera.get_aspect_ratio()
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PROP_virtools_camera.set_raw_virtools_camera(camera, rawcamera)
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PROP_virtools_camera.apply_to_blender_camera(camera)
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# setup camera associated 3d object
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# add into scene
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UTIL_functions.add_into_scene(camera_3dobj)
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# set world matrix
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vtmat: UTIL_virtools_types.VxMatrix = vtcamera.get_world_matrix()
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UTIL_virtools_types.vxmatrix_conv_co(vtmat)
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bldmat: mathutils.Matrix = UTIL_virtools_types.vxmatrix_to_blender(vtmat)
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camera_3dobj.matrix_world = UTIL_virtools_types.bldmatrix_patch_camera_obj(bldmat)
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# set visibility
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camera_3dobj.hide_set(not vtcamera.get_visibility())
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# leave progress
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progress.leave_substeps()
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def _import_virtools_groups(
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reader: bmap.BMFileReader,
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progress: ProgressReport,
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@@ -191,10 +191,39 @@ def apply_to_blender_camera(cam: bpy.types.Camera) -> None:
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cam.lens_unit = 'FOV'
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cam.angle = rawdata.mFov
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def apply_to_blender_scene_resolution(cam: bpy.types.Camera) -> None:
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# get raw data first
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rawdata: RawVirtoolsCamera = get_raw_virtools_camera(cam)
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# fetch width and height
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(w, h) = rawdata.mAspectRatio
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# compute a proper resolution from this aspect ratio
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# calculate their lcm first
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hw_lcm = math.lcm(w, h)
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# get the first number which is greater than 1000 (1000 is a proper resolution size)
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# and can be integrally divided by this lcm.
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HW_MIN: int = 1000
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min_edge = ((HW_MIN // hw_lcm) + 1) * hw_lcm
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# calculate the final resolution
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if w < h:
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# width is shorter than height, set width as min edge
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width = min_edge
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height = width // w * h
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else:
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# opposite case
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height = min_edge
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width = height // h * w
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# setup resolution
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render_settings = bpy.context.scene.render
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render_settings.resolution_x = width
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render_settings.resolution_y = height
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# Operators
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class BBP_OT_apply_virtools_camera(bpy.types.Operator):
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"""Apply Virtools Camera to Blender Camera."""
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"""Apply Virtools Camera to Blender Camera except Resolution."""
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bl_idname = "bbp.apply_virtools_camera"
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bl_label = "Apply to Blender Camera"
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bl_options = {'UNDO'}
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@@ -209,6 +238,22 @@ class BBP_OT_apply_virtools_camera(bpy.types.Operator):
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apply_to_blender_camera(cam)
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return {'FINISHED'}
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class BBP_OT_apply_virtools_camera_resolution(bpy.types.Operator):
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"""Apply Virtools Camera Resolution to Blender Scene."""
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bl_idname = "bbp.apply_virtools_camera_resolution"
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bl_label = "Apply to Blender Scene Resolution"
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bl_options = {'UNDO'}
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bl_translation_context = 'BBP_OT_apply_virtools_camera_resolution'
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@classmethod
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def poll(cls, context):
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return context.camera is not None
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def execute(self, context):
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cam: bpy.types.Camera = context.camera
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apply_to_blender_scene_resolution(cam)
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return {'FINISHED'}
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# Display Panel
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class BBP_PT_virtools_camera(bpy.types.Panel):
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@@ -232,9 +277,13 @@ class BBP_PT_virtools_camera(bpy.types.Panel):
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rawdata: RawVirtoolsCamera = get_raw_virtools_camera(cam)
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# draw operator
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layout.operator(
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row = layout.row()
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row.operator(
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BBP_OT_apply_virtools_camera.bl_idname, text='Apply', icon='NODETREE',
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text_ctxt='BBP_PT_virtools_camera/draw')
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row.operator(
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BBP_OT_apply_virtools_camera_resolution.bl_idname, text='Apply Resolution', icon='SCENE',
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text_ctxt='BBP_PT_virtools_camera/draw')
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# draw data
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layout.separator()
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@@ -276,6 +325,7 @@ class BBP_PT_virtools_camera(bpy.types.Panel):
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def register() -> None:
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bpy.utils.register_class(BBP_PG_virtools_camera)
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bpy.utils.register_class(BBP_OT_apply_virtools_camera)
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bpy.utils.register_class(BBP_OT_apply_virtools_camera_resolution)
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bpy.utils.register_class(BBP_PT_virtools_camera)
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# add into camera metadata
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@@ -286,6 +336,7 @@ def unregister() -> None:
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del bpy.types.Camera.virtools_camera
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bpy.utils.unregister_class(BBP_PT_virtools_camera)
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bpy.utils.unregister_class(BBP_OT_apply_virtools_camera_resolution)
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bpy.utils.unregister_class(BBP_OT_apply_virtools_camera)
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bpy.utils.unregister_class(BBP_PG_virtools_camera)
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@@ -37,6 +37,7 @@ class ConflictResolver():
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__mObjectStrategy: ConflictStrategy
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__mLightStrategy: ConflictStrategy
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__mCameraStrategy: ConflictStrategy
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__mMeshStrategy: ConflictStrategy
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__mMaterialStrategy: ConflictStrategy
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__mTextureStrategy: ConflictStrategy
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@@ -44,11 +45,13 @@ class ConflictResolver():
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def __init__(self,
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obj_strategy: ConflictStrategy,
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light_strategy: ConflictStrategy,
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camera_strategy: ConflictStrategy,
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mesh_strategy: ConflictStrategy,
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mtl_strategy: ConflictStrategy,
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tex_strategy: ConflictStrategy):
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self.__mObjectStrategy = obj_strategy
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self.__mLightStrategy = light_strategy
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self.__mCameraStrategy = camera_strategy
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self.__mMeshStrategy = mesh_strategy
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self.__mMaterialStrategy = mtl_strategy
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self.__mTextureStrategy = tex_strategy
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@@ -88,6 +91,22 @@ class ConflictResolver():
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new_obj: bpy.types.Object = bpy.data.objects.new(name, new_light)
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return (new_obj, new_light, True)
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def create_camera(self, name: str) -> tuple[bpy.types.Object, bpy.types.Camera, bool]:
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"""
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Create camera data block and associated 3d object.
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Same execution pattern with light creation.
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"""
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if self.__mCameraStrategy == ConflictStrategy.Current:
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old_obj: bpy.types.Object | None = bpy.data.objects.get(name, None)
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if old_obj is not None and old_obj.type == 'CAMERA':
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return (old_obj, typing.cast(bpy.types.Camera, old_obj.data), False)
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# create new object.
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# if object or camera name is conflict, rename it directly without considering conflict strategy
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new_camera: bpy.types.Camera = bpy.data.cameras.new(name)
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new_obj: bpy.types.Object = bpy.data.objects.new(name, new_camera)
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return (new_obj, new_camera, True)
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def create_mesh(self, name: str) -> tuple[bpy.types.Mesh, bool]:
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if self.__mMeshStrategy == ConflictStrategy.Current:
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old: bpy.types.Mesh | None = bpy.data.meshes.get(name, None)
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@@ -153,6 +172,14 @@ class ImportParams():
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translation_context = 'BBP/UTIL_ioport_shared.ImportParams/property'
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) # type: ignore
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camera_conflict_strategy: bpy.props.EnumProperty(
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name = "Camera Name Conflict",
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items = _g_EnumHelper_ConflictStrategy.generate_items(),
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description = "Define how to process camera name conflict",
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default = _g_EnumHelper_ConflictStrategy.to_selection(ConflictStrategy.Rename),
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translation_context = 'BBP/UTIL_ioport_shared.ImportParams/property'
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) # type: ignore
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object_conflict_strategy: bpy.props.EnumProperty(
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name = "Object Name Conflict",
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items = _g_EnumHelper_ConflictStrategy.generate_items(),
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@@ -173,11 +200,13 @@ class ImportParams():
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grid = body.grid_flow(row_major=False, columns=2)
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grid.label(text='Object', icon='CUBE', text_ctxt='BBP/UTIL_ioport_shared.ImportParams/draw')
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grid.label(text='Light', icon='LIGHT', text_ctxt='BBP/UTIL_ioport_shared.ImportParams/draw')
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grid.label(text='Camera', icon='CAMERA_DATA', text_ctxt='BBP/UTIL_ioport_shared.ImportParams/draw')
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grid.label(text='Mesh', icon='MESH_DATA', text_ctxt='BBP/UTIL_ioport_shared.ImportParams/draw')
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grid.label(text='Material', icon='MATERIAL', text_ctxt='BBP/UTIL_ioport_shared.ImportParams/draw')
|
||||
grid.label(text='Texture', icon='TEXTURE', text_ctxt='BBP/UTIL_ioport_shared.ImportParams/draw')
|
||||
grid.prop(self, 'object_conflict_strategy', text='')
|
||||
grid.prop(self, 'light_conflict_strategy', text='')
|
||||
grid.prop(self, 'camera_conflict_strategy', text='')
|
||||
grid.prop(self, 'mesh_conflict_strategy', text='')
|
||||
grid.prop(self, 'material_conflict_strategy', text='')
|
||||
grid.prop(self, 'texture_conflict_strategy', text='')
|
||||
@@ -194,6 +223,9 @@ class ImportParams():
|
||||
def general_get_light_conflict_strategy(self) -> ConflictStrategy:
|
||||
return _g_EnumHelper_ConflictStrategy.get_selection(self.light_conflict_strategy)
|
||||
|
||||
def general_get_camera_conflict_strategy(self) -> ConflictStrategy:
|
||||
return _g_EnumHelper_ConflictStrategy.get_selection(self.camera_conflict_strategy)
|
||||
|
||||
def general_get_object_conflict_strategy(self) -> ConflictStrategy:
|
||||
return _g_EnumHelper_ConflictStrategy.get_selection(self.object_conflict_strategy)
|
||||
|
||||
@@ -201,6 +233,7 @@ class ImportParams():
|
||||
return ConflictResolver(
|
||||
self.general_get_object_conflict_strategy(),
|
||||
self.general_get_light_conflict_strategy(),
|
||||
self.general_get_camera_conflict_strategy(),
|
||||
self.general_get_mesh_conflict_strategy(),
|
||||
self.general_get_material_conflict_strategy(),
|
||||
self.general_get_texture_conflict_strategy()
|
||||
|
||||
@@ -79,7 +79,7 @@ def vxmatrix_to_blender(self: VxMatrix) -> mathutils.Matrix:
|
||||
## Hints about Light Matrix
|
||||
# There is a slight difference between Virtools and Blender.
|
||||
# In blender, the default direction of all directional light (spot and sun) are Down (-Z).
|
||||
# Hoewver, in Virtools, the default direction of all directional light (spot and directional) are Forward (+Z).
|
||||
# However, in Virtools, the default direction of all directional light (spot and directional) are Forward (+Z).
|
||||
#
|
||||
# As brief view, in Blender coordinate system, you can see that we got Blender default light direction
|
||||
# from Virtools default light direction by rotating it around X-axis with -90 degree
|
||||
@@ -109,6 +109,31 @@ def bldmatrix_restore_light_obj(data: mathutils.Matrix) -> mathutils.Matrix:
|
||||
# so we simply right multiple it.
|
||||
return data @ mathutils.Matrix.Rotation(math.radians(-90), 4, 'X')
|
||||
|
||||
## Hints about Camera Matrix
|
||||
# Just like light, camera is also different between Virtools and Blender.
|
||||
# In Blender, the default camera orientation is looking at -Z and +Y up.
|
||||
# Oppositely, Virtools camera is looking at +Z and +Y up.
|
||||
#
|
||||
# These direction is based on their own coordinate system respectively.
|
||||
# Accidently this difference is same like light.
|
||||
# So we can simply copy light strategy in there.
|
||||
|
||||
def bldmatrix_patch_camera_obj(data: mathutils.Matrix) -> mathutils.Matrix:
|
||||
"""
|
||||
Add patch for camera world matrix to correct its direction.
|
||||
This function is usually used when importing camera.
|
||||
"""
|
||||
# same operation like light matrix patch
|
||||
return data @ mathutils.Matrix.Rotation(math.radians(90), 4, 'X')
|
||||
|
||||
def bldmatrix_restore_camera_obj(data: mathutils.Matrix) -> mathutils.Matrix:
|
||||
"""
|
||||
The reverse operation of bldmatrix_patch_camera_mat().
|
||||
This function is usually used when exporting camera.
|
||||
"""
|
||||
# same operation like light matrix patch
|
||||
return data @ mathutils.Matrix.Rotation(math.radians(-90), 4, 'X')
|
||||
|
||||
#endregion
|
||||
|
||||
#region Blender EnumProperty Creation
|
||||
|
||||
Reference in New Issue
Block a user