feat: support virtools camera import and export

This commit is contained in:
2026-03-13 15:47:24 +08:00
parent fbee0ccce5
commit 70fa3b5f07
5 changed files with 233 additions and 18 deletions

View File

@@ -1,9 +1,10 @@
import bpy, mathutils import bpy, mathutils
from bpy_extras.wm_utils.progress_report import ProgressReport from bpy_extras.wm_utils.progress_report import ProgressReport
import tempfile, os, typing import tempfile, os, typing
from dataclasses import dataclass
from . import PROP_preferences, UTIL_ioport_shared, UTIL_naming_convention from . import PROP_preferences, UTIL_ioport_shared, UTIL_naming_convention
from . import UTIL_virtools_types, UTIL_functions, UTIL_file_browser, UTIL_blender_mesh, UTIL_ballance_texture from . import UTIL_virtools_types, UTIL_functions, UTIL_file_browser, UTIL_blender_mesh, UTIL_ballance_texture
from . import PROP_virtools_group, PROP_virtools_material, PROP_virtools_mesh, PROP_virtools_texture, PROP_virtools_light from . import PROP_virtools_group, PROP_virtools_material, PROP_virtools_mesh, PROP_virtools_texture, PROP_virtools_light, PROP_virtools_camera
from .pybmap import bmap_wrapper as bmap from .pybmap import bmap_wrapper as bmap
class BBP_OT_export_virtools(bpy.types.Operator, UTIL_file_browser.ExportVirtoolsFile, UTIL_ioport_shared.ExportParams, UTIL_ioport_shared.VirtoolsParams, UTIL_ioport_shared.BallanceParams): class BBP_OT_export_virtools(bpy.types.Operator, UTIL_file_browser.ExportVirtoolsFile, UTIL_ioport_shared.ExportParams, UTIL_ioport_shared.VirtoolsParams, UTIL_ioport_shared.BallanceParams):
@@ -83,10 +84,17 @@ class BBP_OT_export_virtools(bpy.types.Operator, UTIL_file_browser.ExportVirtool
_TObj3dPair = tuple[bpy.types.Object, bmap.BM3dObject] _TObj3dPair = tuple[bpy.types.Object, bmap.BM3dObject]
_TLightPair = tuple[bpy.types.Object, bpy.types.Light, bmap.BMTargetLight] _TLightPair = tuple[bpy.types.Object, bpy.types.Light, bmap.BMTargetLight]
_TCameraPair = tuple[bpy.types.Object, bpy.types.Camera, bmap.BMTargetCamera]
_TMeshPair = tuple[bpy.types.Object, bpy.types.Mesh, bmap.BMMesh] _TMeshPair = tuple[bpy.types.Object, bpy.types.Mesh, bmap.BMMesh]
_TMaterialPair = tuple[bpy.types.Material, bmap.BMMaterial] _TMaterialPair = tuple[bpy.types.Material, bmap.BMMaterial]
_TTexturePair = tuple[bpy.types.Image, bmap.BMTexture] _TTexturePair = tuple[bpy.types.Image, bmap.BMTexture]
@dataclass
class _PreparedCrets:
obj3d_crets: tuple[_TObj3dPair, ...]
light_crets: tuple[_TLightPair, ...]
camera_crets: tuple[_TCameraPair, ...]
def _export_virtools( def _export_virtools(
file_name_: str, file_name_: str,
encodings_: tuple[str, ...], encodings_: tuple[str, ...],
@@ -112,17 +120,16 @@ def _export_virtools(
# prepare progress reporter # prepare progress reporter
with ProgressReport(wm = bpy.context.window_manager) as progress: with ProgressReport(wm = bpy.context.window_manager) as progress:
# prepare 3dobject and light # prepare 3dobject, light and camera
obj3d_crets: tuple[_TObj3dPair, ...] prep_crets = _prepare_virtools_3dobjects(writer, progress, export_objects)
light_crets: tuple[_TLightPair, ...]
(obj3d_crets, light_crets) = _prepare_virtools_3dobjects(writer, progress, export_objects)
# export group according to prepared 3dobject # export group according to prepared 3dobject
_export_virtools_groups(writer, progress, successive_sector_, successive_sector_count_, obj3d_crets) _export_virtools_groups(writer, progress, successive_sector_, successive_sector_count_, prep_crets.obj3d_crets)
# export prepared light # export prepared light and camera
_export_virtools_light(writer, progress, light_crets) _export_virtools_light(writer, progress, prep_crets.light_crets)
_export_virtools_camera(writer, progress, prep_crets.camera_crets)
# export prepared 3dobject # export prepared 3dobject
mesh_crets: tuple[_TMeshPair, ...] = _export_virtools_3dobjects( mesh_crets: tuple[_TMeshPair, ...] = _export_virtools_3dobjects(
writer, progress, obj3d_crets) writer, progress, prep_crets.obj3d_crets)
# export mesh # export mesh
material_crets: tuple[_TMaterialPair, ...] = _export_virtools_meshes( material_crets: tuple[_TMaterialPair, ...] = _export_virtools_meshes(
writer, progress, mesh_crets) writer, progress, mesh_crets)
@@ -140,7 +147,7 @@ def _prepare_virtools_3dobjects(
writer: bmap.BMFileWriter, writer: bmap.BMFileWriter,
progress: ProgressReport, progress: ProgressReport,
export_objects: tuple[bpy.types.Object, ...] export_objects: tuple[bpy.types.Object, ...]
) -> tuple[tuple[_TObj3dPair, ...], tuple[_TLightPair, ...]]: ) -> _PreparedCrets:
# this function only create equvalent entries in virtools engine and do not export anything # this function only create equvalent entries in virtools engine and do not export anything
# because _export_virtools_3dobjects() and _export_virtools_groups() are need use the return value of this function # because _export_virtools_3dobjects() and _export_virtools_groups() are need use the return value of this function
# #
@@ -153,6 +160,9 @@ def _prepare_virtools_3dobjects(
# create light hashset and result # create light hashset and result
light_crets: list[_TLightPair] = [] light_crets: list[_TLightPair] = []
light_cret_set: set[bpy.types.Object] = set() light_cret_set: set[bpy.types.Object] = set()
# create camera hashset and result
camera_crets: list[_TCameraPair] = []
camera_cret_set: set[bpy.types.Object] = set()
# start saving # start saving
tr_text: str = bpy.app.translations.pgettext_rpt('Creating 3dObjects and Lights', 'BBP_OT_export_virtools/execute') tr_text: str = bpy.app.translations.pgettext_rpt('Creating 3dObjects and Lights', 'BBP_OT_export_virtools/execute')
progress.enter_substeps(len(export_objects), tr_text) progress.enter_substeps(len(export_objects), tr_text)
@@ -174,8 +184,13 @@ def _prepare_virtools_3dobjects(
match(obj3d.type): match(obj3d.type):
case 'CAMERA': case 'CAMERA':
# camera object # camera object
# TODO if obj3d not in camera_cret_set:
pass # add into set
camera_cret_set.add(obj3d)
# create virtools instance
vtcamera: bmap.BMTargetCamera = writer.create_target_camera()
# add into result list
camera_crets.append((obj3d, typing.cast(bpy.types.Camera, obj3d.data), vtcamera))
case 'LIGHT': case 'LIGHT':
# light object # light object
if obj3d not in light_cret_set: if obj3d not in light_cret_set:
@@ -191,7 +206,7 @@ def _prepare_virtools_3dobjects(
# leave progress and return # leave progress and return
progress.leave_substeps() progress.leave_substeps()
return (tuple(obj3d_crets), tuple(light_crets)) return _PreparedCrets(tuple(obj3d_crets), tuple(light_crets), tuple(camera_crets))
def _export_virtools_groups( def _export_virtools_groups(
writer: bmap.BMFileWriter, writer: bmap.BMFileWriter,
@@ -288,6 +303,49 @@ def _export_virtools_light(
# leave progress and return # leave progress and return
progress.leave_substeps() progress.leave_substeps()
def _export_virtools_camera(
writer: bmap.BMFileWriter,
progress: ProgressReport,
camera_crets: tuple[_TCameraPair, ...]
) -> None:
# start saving
tr_text: str = bpy.app.translations.pgettext_rpt('Saving Cameras', 'BBP_OT_export_virtools/execute')
progress.enter_substeps(len(camera_crets), tr_text)
for obj3d, camera, vtcamera in camera_crets:
# set name
vtcamera.set_name(obj3d.name)
# setup 3d entity parts
# set world matrix
vtmat: UTIL_virtools_types.VxMatrix = UTIL_virtools_types.VxMatrix()
bldmat: mathutils.Matrix = UTIL_virtools_types.bldmatrix_restore_camera_obj(obj3d.matrix_world)
UTIL_virtools_types.vxmatrix_from_blender(vtmat, bldmat)
UTIL_virtools_types.vxmatrix_conv_co(vtmat)
vtcamera.set_world_matrix(vtmat)
# set visibility
vtcamera.set_visibility(not obj3d.hide_get())
# setup camera data
rawcamera: PROP_virtools_camera.RawVirtoolsCamera = PROP_virtools_camera.get_raw_virtools_camera(camera)
vtcamera.set_projection_type(rawcamera.mProjectionType)
vtcamera.set_orthographic_zoom(rawcamera.mOrthographicZoom)
vtcamera.set_front_plane(rawcamera.mFrontPlane)
vtcamera.set_back_plane(rawcamera.mBackPlane)
vtcamera.set_fov(rawcamera.mFov)
(w, h) = rawcamera.mAspectRatio
vtcamera.set_aspect_ratio(w, h)
# step
progress.step()
# leave progress and return
progress.leave_substeps()
def _export_virtools_3dobjects( def _export_virtools_3dobjects(
writer: bmap.BMFileWriter, writer: bmap.BMFileWriter,
progress: ProgressReport, progress: ProgressReport,

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@@ -3,7 +3,7 @@ from bpy_extras.wm_utils.progress_report import ProgressReport
import tempfile, os, typing import tempfile, os, typing
from . import PROP_preferences, UTIL_ioport_shared, UTIL_naming_convention from . import PROP_preferences, UTIL_ioport_shared, UTIL_naming_convention
from . import UTIL_virtools_types, UTIL_functions, UTIL_file_browser, UTIL_blender_mesh, UTIL_ballance_texture from . import UTIL_virtools_types, UTIL_functions, UTIL_file_browser, UTIL_blender_mesh, UTIL_ballance_texture
from . import PROP_virtools_group, PROP_virtools_material, PROP_virtools_mesh, PROP_virtools_texture, PROP_virtools_light, PROP_ballance_map_info from . import PROP_virtools_group, PROP_virtools_material, PROP_virtools_mesh, PROP_virtools_texture, PROP_virtools_light, PROP_virtools_camera, PROP_ballance_map_info
from .pybmap import bmap_wrapper as bmap from .pybmap import bmap_wrapper as bmap
class BBP_OT_import_virtools(bpy.types.Operator, UTIL_file_browser.ImportVirtoolsFile, UTIL_ioport_shared.ImportParams, UTIL_ioport_shared.VirtoolsParams, UTIL_ioport_shared.BallanceParams): class BBP_OT_import_virtools(bpy.types.Operator, UTIL_file_browser.ImportVirtoolsFile, UTIL_ioport_shared.ImportParams, UTIL_ioport_shared.VirtoolsParams, UTIL_ioport_shared.BallanceParams):
@@ -80,8 +80,9 @@ def _import_virtools(file_name_: str, encodings_: tuple[str, ...], resolver: UTI
# import 3dobjects # import 3dobjects
obj3d_cret_map: dict[bmap.BM3dObject, bpy.types.Object] = _import_virtools_3dobjects( obj3d_cret_map: dict[bmap.BM3dObject, bpy.types.Object] = _import_virtools_3dobjects(
reader, progress, resolver, mesh_cret_map) reader, progress, resolver, mesh_cret_map)
# import light # import light and camera
_import_virtools_lights(reader, progress, resolver) _import_virtools_lights(reader, progress, resolver)
_import_virtools_cameras(reader, progress, resolver)
# import groups # import groups
_import_virtools_groups(reader, progress, obj3d_cret_map) _import_virtools_groups(reader, progress, obj3d_cret_map)
@@ -423,6 +424,53 @@ def _import_virtools_lights(
# leave progress # leave progress
progress.leave_substeps() progress.leave_substeps()
def _import_virtools_cameras(
reader: bmap.BMFileReader,
progress: ProgressReport,
resolver: UTIL_ioport_shared.ConflictResolver
) -> None:
# prepare progress
tr_text: str = bpy.app.translations.pgettext_rpt('Loading Cameras', 'BBP_OT_import_virtools/execute')
progress.enter_substeps(reader.get_target_camera_count(), tr_text)
# same creation notes like light
for vtcamera in reader.get_target_cameras():
# create camera data block and 3d object together
(camera_3dobj, camera, init_camera) = resolver.create_camera(
UTIL_virtools_types.virtools_name_regulator(vtcamera.get_name())
)
if init_camera:
# setup camera data block
rawcamera: PROP_virtools_camera.RawVirtoolsCamera = PROP_virtools_camera.RawVirtoolsCamera()
rawcamera.mProjectionType = vtcamera.get_projection_type()
rawcamera.mOrthographicZoom = vtcamera.get_orthographic_zoom()
rawcamera.mFrontPlane = vtcamera.get_front_plane()
rawcamera.mBackPlane = vtcamera.get_back_plane()
rawcamera.mFov = vtcamera.get_fov()
rawcamera.mAspectRatio = vtcamera.get_aspect_ratio()
PROP_virtools_camera.set_raw_virtools_camera(camera, rawcamera)
PROP_virtools_camera.apply_to_blender_camera(camera)
# setup camera associated 3d object
# add into scene
UTIL_functions.add_into_scene(camera_3dobj)
# set world matrix
vtmat: UTIL_virtools_types.VxMatrix = vtcamera.get_world_matrix()
UTIL_virtools_types.vxmatrix_conv_co(vtmat)
bldmat: mathutils.Matrix = UTIL_virtools_types.vxmatrix_to_blender(vtmat)
camera_3dobj.matrix_world = UTIL_virtools_types.bldmatrix_patch_camera_obj(bldmat)
# set visibility
camera_3dobj.hide_set(not vtcamera.get_visibility())
# leave progress
progress.leave_substeps()
def _import_virtools_groups( def _import_virtools_groups(
reader: bmap.BMFileReader, reader: bmap.BMFileReader,
progress: ProgressReport, progress: ProgressReport,

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@@ -191,10 +191,39 @@ def apply_to_blender_camera(cam: bpy.types.Camera) -> None:
cam.lens_unit = 'FOV' cam.lens_unit = 'FOV'
cam.angle = rawdata.mFov cam.angle = rawdata.mFov
def apply_to_blender_scene_resolution(cam: bpy.types.Camera) -> None:
# get raw data first
rawdata: RawVirtoolsCamera = get_raw_virtools_camera(cam)
# fetch width and height
(w, h) = rawdata.mAspectRatio
# compute a proper resolution from this aspect ratio
# calculate their lcm first
hw_lcm = math.lcm(w, h)
# get the first number which is greater than 1000 (1000 is a proper resolution size)
# and can be integrally divided by this lcm.
HW_MIN: int = 1000
min_edge = ((HW_MIN // hw_lcm) + 1) * hw_lcm
# calculate the final resolution
if w < h:
# width is shorter than height, set width as min edge
width = min_edge
height = width // w * h
else:
# opposite case
height = min_edge
width = height // h * w
# setup resolution
render_settings = bpy.context.scene.render
render_settings.resolution_x = width
render_settings.resolution_y = height
# Operators # Operators
class BBP_OT_apply_virtools_camera(bpy.types.Operator): class BBP_OT_apply_virtools_camera(bpy.types.Operator):
"""Apply Virtools Camera to Blender Camera.""" """Apply Virtools Camera to Blender Camera except Resolution."""
bl_idname = "bbp.apply_virtools_camera" bl_idname = "bbp.apply_virtools_camera"
bl_label = "Apply to Blender Camera" bl_label = "Apply to Blender Camera"
bl_options = {'UNDO'} bl_options = {'UNDO'}
@@ -209,6 +238,22 @@ class BBP_OT_apply_virtools_camera(bpy.types.Operator):
apply_to_blender_camera(cam) apply_to_blender_camera(cam)
return {'FINISHED'} return {'FINISHED'}
class BBP_OT_apply_virtools_camera_resolution(bpy.types.Operator):
"""Apply Virtools Camera Resolution to Blender Scene."""
bl_idname = "bbp.apply_virtools_camera_resolution"
bl_label = "Apply to Blender Scene Resolution"
bl_options = {'UNDO'}
bl_translation_context = 'BBP_OT_apply_virtools_camera_resolution'
@classmethod
def poll(cls, context):
return context.camera is not None
def execute(self, context):
cam: bpy.types.Camera = context.camera
apply_to_blender_scene_resolution(cam)
return {'FINISHED'}
# Display Panel # Display Panel
class BBP_PT_virtools_camera(bpy.types.Panel): class BBP_PT_virtools_camera(bpy.types.Panel):
@@ -232,9 +277,13 @@ class BBP_PT_virtools_camera(bpy.types.Panel):
rawdata: RawVirtoolsCamera = get_raw_virtools_camera(cam) rawdata: RawVirtoolsCamera = get_raw_virtools_camera(cam)
# draw operator # draw operator
layout.operator( row = layout.row()
row.operator(
BBP_OT_apply_virtools_camera.bl_idname, text='Apply', icon='NODETREE', BBP_OT_apply_virtools_camera.bl_idname, text='Apply', icon='NODETREE',
text_ctxt='BBP_PT_virtools_camera/draw') text_ctxt='BBP_PT_virtools_camera/draw')
row.operator(
BBP_OT_apply_virtools_camera_resolution.bl_idname, text='Apply Resolution', icon='SCENE',
text_ctxt='BBP_PT_virtools_camera/draw')
# draw data # draw data
layout.separator() layout.separator()
@@ -276,6 +325,7 @@ class BBP_PT_virtools_camera(bpy.types.Panel):
def register() -> None: def register() -> None:
bpy.utils.register_class(BBP_PG_virtools_camera) bpy.utils.register_class(BBP_PG_virtools_camera)
bpy.utils.register_class(BBP_OT_apply_virtools_camera) bpy.utils.register_class(BBP_OT_apply_virtools_camera)
bpy.utils.register_class(BBP_OT_apply_virtools_camera_resolution)
bpy.utils.register_class(BBP_PT_virtools_camera) bpy.utils.register_class(BBP_PT_virtools_camera)
# add into camera metadata # add into camera metadata
@@ -286,6 +336,7 @@ def unregister() -> None:
del bpy.types.Camera.virtools_camera del bpy.types.Camera.virtools_camera
bpy.utils.unregister_class(BBP_PT_virtools_camera) bpy.utils.unregister_class(BBP_PT_virtools_camera)
bpy.utils.unregister_class(BBP_OT_apply_virtools_camera_resolution)
bpy.utils.unregister_class(BBP_OT_apply_virtools_camera) bpy.utils.unregister_class(BBP_OT_apply_virtools_camera)
bpy.utils.unregister_class(BBP_PG_virtools_camera) bpy.utils.unregister_class(BBP_PG_virtools_camera)

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@@ -37,6 +37,7 @@ class ConflictResolver():
__mObjectStrategy: ConflictStrategy __mObjectStrategy: ConflictStrategy
__mLightStrategy: ConflictStrategy __mLightStrategy: ConflictStrategy
__mCameraStrategy: ConflictStrategy
__mMeshStrategy: ConflictStrategy __mMeshStrategy: ConflictStrategy
__mMaterialStrategy: ConflictStrategy __mMaterialStrategy: ConflictStrategy
__mTextureStrategy: ConflictStrategy __mTextureStrategy: ConflictStrategy
@@ -44,11 +45,13 @@ class ConflictResolver():
def __init__(self, def __init__(self,
obj_strategy: ConflictStrategy, obj_strategy: ConflictStrategy,
light_strategy: ConflictStrategy, light_strategy: ConflictStrategy,
camera_strategy: ConflictStrategy,
mesh_strategy: ConflictStrategy, mesh_strategy: ConflictStrategy,
mtl_strategy: ConflictStrategy, mtl_strategy: ConflictStrategy,
tex_strategy: ConflictStrategy): tex_strategy: ConflictStrategy):
self.__mObjectStrategy = obj_strategy self.__mObjectStrategy = obj_strategy
self.__mLightStrategy = light_strategy self.__mLightStrategy = light_strategy
self.__mCameraStrategy = camera_strategy
self.__mMeshStrategy = mesh_strategy self.__mMeshStrategy = mesh_strategy
self.__mMaterialStrategy = mtl_strategy self.__mMaterialStrategy = mtl_strategy
self.__mTextureStrategy = tex_strategy self.__mTextureStrategy = tex_strategy
@@ -88,6 +91,22 @@ class ConflictResolver():
new_obj: bpy.types.Object = bpy.data.objects.new(name, new_light) new_obj: bpy.types.Object = bpy.data.objects.new(name, new_light)
return (new_obj, new_light, True) return (new_obj, new_light, True)
def create_camera(self, name: str) -> tuple[bpy.types.Object, bpy.types.Camera, bool]:
"""
Create camera data block and associated 3d object.
Same execution pattern with light creation.
"""
if self.__mCameraStrategy == ConflictStrategy.Current:
old_obj: bpy.types.Object | None = bpy.data.objects.get(name, None)
if old_obj is not None and old_obj.type == 'CAMERA':
return (old_obj, typing.cast(bpy.types.Camera, old_obj.data), False)
# create new object.
# if object or camera name is conflict, rename it directly without considering conflict strategy
new_camera: bpy.types.Camera = bpy.data.cameras.new(name)
new_obj: bpy.types.Object = bpy.data.objects.new(name, new_camera)
return (new_obj, new_camera, True)
def create_mesh(self, name: str) -> tuple[bpy.types.Mesh, bool]: def create_mesh(self, name: str) -> tuple[bpy.types.Mesh, bool]:
if self.__mMeshStrategy == ConflictStrategy.Current: if self.__mMeshStrategy == ConflictStrategy.Current:
old: bpy.types.Mesh | None = bpy.data.meshes.get(name, None) old: bpy.types.Mesh | None = bpy.data.meshes.get(name, None)
@@ -153,6 +172,14 @@ class ImportParams():
translation_context = 'BBP/UTIL_ioport_shared.ImportParams/property' translation_context = 'BBP/UTIL_ioport_shared.ImportParams/property'
) # type: ignore ) # type: ignore
camera_conflict_strategy: bpy.props.EnumProperty(
name = "Camera Name Conflict",
items = _g_EnumHelper_ConflictStrategy.generate_items(),
description = "Define how to process camera name conflict",
default = _g_EnumHelper_ConflictStrategy.to_selection(ConflictStrategy.Rename),
translation_context = 'BBP/UTIL_ioport_shared.ImportParams/property'
) # type: ignore
object_conflict_strategy: bpy.props.EnumProperty( object_conflict_strategy: bpy.props.EnumProperty(
name = "Object Name Conflict", name = "Object Name Conflict",
items = _g_EnumHelper_ConflictStrategy.generate_items(), items = _g_EnumHelper_ConflictStrategy.generate_items(),
@@ -173,11 +200,13 @@ class ImportParams():
grid = body.grid_flow(row_major=False, columns=2) grid = body.grid_flow(row_major=False, columns=2)
grid.label(text='Object', icon='CUBE', text_ctxt='BBP/UTIL_ioport_shared.ImportParams/draw') grid.label(text='Object', icon='CUBE', text_ctxt='BBP/UTIL_ioport_shared.ImportParams/draw')
grid.label(text='Light', icon='LIGHT', text_ctxt='BBP/UTIL_ioport_shared.ImportParams/draw') grid.label(text='Light', icon='LIGHT', text_ctxt='BBP/UTIL_ioport_shared.ImportParams/draw')
grid.label(text='Camera', icon='CAMERA_DATA', text_ctxt='BBP/UTIL_ioport_shared.ImportParams/draw')
grid.label(text='Mesh', icon='MESH_DATA', text_ctxt='BBP/UTIL_ioport_shared.ImportParams/draw') grid.label(text='Mesh', icon='MESH_DATA', text_ctxt='BBP/UTIL_ioport_shared.ImportParams/draw')
grid.label(text='Material', icon='MATERIAL', text_ctxt='BBP/UTIL_ioport_shared.ImportParams/draw') grid.label(text='Material', icon='MATERIAL', text_ctxt='BBP/UTIL_ioport_shared.ImportParams/draw')
grid.label(text='Texture', icon='TEXTURE', text_ctxt='BBP/UTIL_ioport_shared.ImportParams/draw') grid.label(text='Texture', icon='TEXTURE', text_ctxt='BBP/UTIL_ioport_shared.ImportParams/draw')
grid.prop(self, 'object_conflict_strategy', text='') grid.prop(self, 'object_conflict_strategy', text='')
grid.prop(self, 'light_conflict_strategy', text='') grid.prop(self, 'light_conflict_strategy', text='')
grid.prop(self, 'camera_conflict_strategy', text='')
grid.prop(self, 'mesh_conflict_strategy', text='') grid.prop(self, 'mesh_conflict_strategy', text='')
grid.prop(self, 'material_conflict_strategy', text='') grid.prop(self, 'material_conflict_strategy', text='')
grid.prop(self, 'texture_conflict_strategy', text='') grid.prop(self, 'texture_conflict_strategy', text='')
@@ -194,6 +223,9 @@ class ImportParams():
def general_get_light_conflict_strategy(self) -> ConflictStrategy: def general_get_light_conflict_strategy(self) -> ConflictStrategy:
return _g_EnumHelper_ConflictStrategy.get_selection(self.light_conflict_strategy) return _g_EnumHelper_ConflictStrategy.get_selection(self.light_conflict_strategy)
def general_get_camera_conflict_strategy(self) -> ConflictStrategy:
return _g_EnumHelper_ConflictStrategy.get_selection(self.camera_conflict_strategy)
def general_get_object_conflict_strategy(self) -> ConflictStrategy: def general_get_object_conflict_strategy(self) -> ConflictStrategy:
return _g_EnumHelper_ConflictStrategy.get_selection(self.object_conflict_strategy) return _g_EnumHelper_ConflictStrategy.get_selection(self.object_conflict_strategy)
@@ -201,6 +233,7 @@ class ImportParams():
return ConflictResolver( return ConflictResolver(
self.general_get_object_conflict_strategy(), self.general_get_object_conflict_strategy(),
self.general_get_light_conflict_strategy(), self.general_get_light_conflict_strategy(),
self.general_get_camera_conflict_strategy(),
self.general_get_mesh_conflict_strategy(), self.general_get_mesh_conflict_strategy(),
self.general_get_material_conflict_strategy(), self.general_get_material_conflict_strategy(),
self.general_get_texture_conflict_strategy() self.general_get_texture_conflict_strategy()

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@@ -79,7 +79,7 @@ def vxmatrix_to_blender(self: VxMatrix) -> mathutils.Matrix:
## Hints about Light Matrix ## Hints about Light Matrix
# There is a slight difference between Virtools and Blender. # There is a slight difference between Virtools and Blender.
# In blender, the default direction of all directional light (spot and sun) are Down (-Z). # In blender, the default direction of all directional light (spot and sun) are Down (-Z).
# Hoewver, in Virtools, the default direction of all directional light (spot and directional) are Forward (+Z). # However, in Virtools, the default direction of all directional light (spot and directional) are Forward (+Z).
# #
# As brief view, in Blender coordinate system, you can see that we got Blender default light direction # As brief view, in Blender coordinate system, you can see that we got Blender default light direction
# from Virtools default light direction by rotating it around X-axis with -90 degree # from Virtools default light direction by rotating it around X-axis with -90 degree
@@ -109,6 +109,31 @@ def bldmatrix_restore_light_obj(data: mathutils.Matrix) -> mathutils.Matrix:
# so we simply right multiple it. # so we simply right multiple it.
return data @ mathutils.Matrix.Rotation(math.radians(-90), 4, 'X') return data @ mathutils.Matrix.Rotation(math.radians(-90), 4, 'X')
## Hints about Camera Matrix
# Just like light, camera is also different between Virtools and Blender.
# In Blender, the default camera orientation is looking at -Z and +Y up.
# Oppositely, Virtools camera is looking at +Z and +Y up.
#
# These direction is based on their own coordinate system respectively.
# Accidently this difference is same like light.
# So we can simply copy light strategy in there.
def bldmatrix_patch_camera_obj(data: mathutils.Matrix) -> mathutils.Matrix:
"""
Add patch for camera world matrix to correct its direction.
This function is usually used when importing camera.
"""
# same operation like light matrix patch
return data @ mathutils.Matrix.Rotation(math.radians(90), 4, 'X')
def bldmatrix_restore_camera_obj(data: mathutils.Matrix) -> mathutils.Matrix:
"""
The reverse operation of bldmatrix_patch_camera_mat().
This function is usually used when exporting camera.
"""
# same operation like light matrix patch
return data @ mathutils.Matrix.Rotation(math.radians(-90), 4, 'X')
#endregion #endregion
#region Blender EnumProperty Creation #region Blender EnumProperty Creation