finish add elements
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@ -60,8 +60,7 @@ classes = (
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no_uv_checker.BALLANCE_OT_no_uv_checker,
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no_uv_checker.BALLANCE_OT_no_uv_checker,
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BALLANCE_MT_ThreeDViewerMenu,
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BALLANCE_MT_ThreeDViewerMenu,
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add_elements.BALLANCE_OT_add_sector_related_elements,
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add_elements.BALLANCE_OT_add_elements,
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add_elements.BALLANCE_OT_add_unique_elements,
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add_elements.BALLANCE_OT_add_rail
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add_elements.BALLANCE_OT_add_rail
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)
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)
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@ -76,8 +75,7 @@ def menu_func_ballance_add(self, context):
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layout = self.layout
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layout = self.layout
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layout.separator()
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layout.separator()
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layout.label(text="Ballance")
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layout.label(text="Ballance")
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layout.operator_menu_enum("ballance.add_sector_related_elements", "elements_type", icon='MESH_ICOSPHERE', text="Normal elements")
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layout.operator_menu_enum("ballance.add_elements", "elements_type", icon='MESH_ICOSPHERE', text="Elements")
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layout.operator_menu_enum("ballance.add_unique_elements", "elements_type", icon='MESH_ICOSPHERE', text="Unique elements")
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layout.operator("ballance.add_rail", icon='MESH_CUBE', text="Rail section")
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layout.operator("ballance.add_rail", icon='MESH_CUBE', text="Rail section")
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def register():
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def register():
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@ -1,53 +1,23 @@
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import bpy,mathutils
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import bpy,mathutils
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from . import utils
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from . import utils, config, bm_import_export
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sectorRelatedElements = [
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"P_Extra_Life",
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"P_Extra_Point",
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"P_Trafo_Paper",
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"P_Trafo_Stone",
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"P_Trafo_Wood",
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"P_Ball_Paper",
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"P_Ball_Stone",
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"P_Ball_Wood",
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"P_Box",
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"P_Dome",
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"P_Modul_01",
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"P_Modul_03",
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"P_Modul_08",
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"P_Modul_17",
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"P_Modul_18",
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"P_Modul_19",
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"P_Modul_25",
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"P_Modul_26",
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"P_Modul_29",
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"P_Modul_30",
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"P_Modul_34",
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"P_Modul_37",
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"P_Modul_41",
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"PR_Resetpoint",
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"PC_TwoFlames"
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]
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uniqueElements = [
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"PE_Balloon",
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"PS_FourFlames"
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]
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# ================================================= actual add
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# ================================================= actual add
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class BALLANCE_OT_add_sector_related_elements(bpy.types.Operator):
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class BALLANCE_OT_add_elements(bpy.types.Operator):
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"""Add sector related elements"""
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"""Add sector related elements"""
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bl_idname = "ballance.add_sector_related_elements"
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bl_idname = "ballance.add_elements"
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bl_label = "Add normal elements"
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bl_label = "Add elements"
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bl_options = {'UNDO'}
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bl_options = {'UNDO'}
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elements_type: bpy.props.EnumProperty(
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elements_type: bpy.props.EnumProperty(
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name="Type",
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name="Type",
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description="This element type",
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description="This element type",
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items=tuple(map(lambda x: (x, x, ""), sectorRelatedElements)),
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items=tuple(map(lambda x: (x, x, ""), config.component_list)),
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)
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)
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attentionElements = ["PC_TwoFlames", "PR_Resetpoint"]
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uniqueElements = ["PS_FourFlames", "PE_Balloon"]
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elements_sector: bpy.props.IntProperty(
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elements_sector: bpy.props.IntProperty(
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name="Sector",
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name="Sector",
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description="Define which sector the object will be grouped in",
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description="Define which sector the object will be grouped in",
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@ -57,6 +27,17 @@ class BALLANCE_OT_add_sector_related_elements(bpy.types.Operator):
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)
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)
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def execute(self, context):
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def execute(self, context):
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# get name
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if self.elements_type in self.uniqueElements:
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finalObjectName = self.elements_type + "_01"
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else:
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finalObjectName = self.elements_type + "_0" + str(self.elements_sector) + "_"
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# create object
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loadedMesh = bm_import_export.load_component(config.component_list.index(self.elements_type))
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obj = bpy.data.objects.new(finalObjectName, loadedMesh)
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addSceneAndChangePos(obj)
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return {'FINISHED'}
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return {'FINISHED'}
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def invoke(self, context, event):
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def invoke(self, context, event):
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@ -66,30 +47,10 @@ class BALLANCE_OT_add_sector_related_elements(bpy.types.Operator):
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def draw(self, context):
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def draw(self, context):
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layout = self.layout
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layout = self.layout
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layout.prop(self, "elements_type")
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layout.prop(self, "elements_type")
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if self.elements_type not in self.uniqueElements:
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layout.prop(self, "elements_sector")
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layout.prop(self, "elements_sector")
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if self.elements_type in self.attentionElements:
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class BALLANCE_OT_add_unique_elements(bpy.types.Operator):
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layout.label(text="Please note that sector is suffix.")
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"""Add unique elements"""
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bl_idname = "ballance.add_unique_elements"
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bl_label = "Add unique elements"
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bl_options = {'UNDO'}
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elements_type: bpy.props.EnumProperty(
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name="Type",
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description="This element type",
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items=tuple(map(lambda x: (x, x, ""), uniqueElements)),
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)
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def execute(self, context):
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return {'FINISHED'}
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def invoke(self, context, event):
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wm = context.window_manager
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return wm.invoke_props_dialog(self)
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def draw(self, context):
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layout = self.layout
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layout.prop(self, "elements_type")
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class BALLANCE_OT_add_rail(bpy.types.Operator):
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class BALLANCE_OT_add_rail(bpy.types.Operator):
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"""Add rail"""
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"""Add rail"""
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@ -129,3 +90,10 @@ class BALLANCE_OT_add_rail(bpy.types.Operator):
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layout.prop(self, "rail_type")
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layout.prop(self, "rail_type")
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layout.prop(self, "rail_radius")
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layout.prop(self, "rail_radius")
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layout.prop(self, "rail_span")
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layout.prop(self, "rail_span")
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def addSceneAndChangePos(obj):
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obj.matrix_world = bpy.context.scene.cursor.matrix
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view_layer = bpy.context.view_layer
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collection = view_layer.active_layer_collection.collection
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collection.objects.link(obj)
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@ -622,6 +622,7 @@ class info_block_helper():
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self.offset = offset
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self.offset = offset
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self.blenderData = None
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self.blenderData = None
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# NOTE: this function also used by add_elements.py
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def load_component(component_id):
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def load_component(component_id):
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# get file first
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# get file first
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compName = config.component_list[component_id]
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compName = config.component_list[component_id]
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@ -1,4 +1,5 @@
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import bpy
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import bpy
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from bpy_extras.io_utils import unpack_list
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def ShowMessageBox(message = "", title = "Message Box", icon = 'INFO'):
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def ShowMessageBox(message = "", title = "Message Box", icon = 'INFO'):
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