remove uv modifier from bld_mesh.py and finish flatten uv and rail uv

This commit is contained in:
2023-10-23 10:57:29 +08:00
parent f7dd5f32ba
commit 9079bf1bb3
5 changed files with 308 additions and 153 deletions

View File

@ -25,7 +25,7 @@ if "bpy" in locals():
from . import PROP_preferences, PROP_virtools_material
from . import OP_IMPORT_bmfile, OP_EXPORT_bmfile, OP_IMPORT_virtools, OP_EXPORT_virtools
from . import OP_UV_flatten_uv
from . import OP_UV_flatten_uv, OP_UV_rail_uv
#region Menu
@ -38,8 +38,8 @@ class BBP_MT_View3DMenu(bpy.types.Menu):
def draw(self, context):
layout = self.layout
layout.operator(OP_UV_flatten_uv.BBP_OT_flatten_uv.bl_idname)
layout.operator(OP_UV_rail_uv.BBP_OT_rail_uv.bl_idname)
# ===== Menu Drawer =====
@ -92,6 +92,7 @@ def register() -> None:
OP_IMPORT_virtools.register()
OP_EXPORT_virtools.register()
OP_UV_rail_uv.register()
OP_UV_flatten_uv.register()
# register other classes
@ -116,6 +117,7 @@ def unregister() -> None:
# unregister modules
OP_UV_flatten_uv.unregister()
OP_UV_rail_uv.unregister()
OP_EXPORT_virtools.unregister()
OP_IMPORT_virtools.unregister()