update MeshUVModifier

This commit is contained in:
yyc12345 2023-10-21 10:48:46 +08:00
parent b4bb85cc71
commit f7dd5f32ba

View File

@ -103,6 +103,58 @@ class TemporaryMesh():
raise UTIL_functions.BBPException('try calling invalid TemporaryMesh.')
return self.__mTempMesh
class FaceForModifyingUV():
"""
This class do not have invalid mesh exception checker.
Because MeshUVModifier will make sure this sub class will not throw any error
"""
__mMeshVertices: bpy.types.MeshVertices
__mMeshUVs: bpy.types.MeshUVLoopLayer
__mMeshLoops: bpy.types.MeshLoops
__mMeshPolygon: bpy.types.MeshPolygon
def __init__(self, mesh: bpy.types.Mesh):
self.__mMeshVertices = mesh.vertices
self.__mMeshUVs = mesh.uv_layers.active
self.__mMeshLoops = mesh.loops
def _set_face(self, poly: bpy.types.MeshPolygon) -> None:
"""
Only should be called by MeshUVModifier
"""
self.__mMeshPolygon = poly
def is_face_selected(self) -> bool:
return self.__mMeshPolygon.select
def get_face_normal(self) -> UTIL_virtools_types.ConstVxVector3:
nml: mathutils.Vector = self.__mMeshPolygon.normal
return (nml.x, nml.y, nml.z)
def get_face_vertex_count(self) -> int:
return self.__mMeshPolygon.loop_total
def get_face_vertex_pos_by_index(self, index: int) -> UTIL_virtools_types.ConstVxVector3:
if index < 0 or index >= self.__mMeshPolygon.loop_total:
raise UTIL_functions.BBPException('invalid index for getting face vertex position.')
v: mathutils.Vector = self.__mMeshVertices[self.__mMeshPolygon.loop_start + index].co
return (v.x, v.y, v.z)
def get_face_vertex_nml_by_index(self, index: int) -> UTIL_virtools_types.ConstVxVector3:
if index < 0 or index >= self.__mMeshPolygon.loop_total:
raise UTIL_functions.BBPException('invalid index for getting face vertex position.')
v: mathutils.Vector = self.__mMeshLoops[self.__mMeshPolygon.loop_start + index].normal
return (v.x, v.y, v.z)
def set_face_vertex_uv_by_index(self, index: int, v: UTIL_virtools_types.ConstVxVector2) -> None:
if index < 0 or index >= self.__mMeshPolygon.loop_total:
raise UTIL_functions.BBPException('invalid index for getting face vertex position.')
self.__mMeshUVs.uv[self.__mMeshPolygon.loop_start + index].vector = (v[0], v[1])
#endregion
class MeshReader():
@ -490,28 +542,22 @@ class MeshWriter():
self.__mAssocMesh.materials.clear()
class MeshUVModifier():
"""
"""
__mMeshFromEdit: bool ##< Decide how we get BMesh
__mAssocMesh: bpy.types.Mesh | None
__mBMesh: bmesh.types.BMesh
__mBMeshUVLayers: bmesh.types.BMLayerItem
def __init__(self, mesh: bpy.types.Mesh, is_from_edit: bool):
self.__mMeshFromEdit = is_from_edit
def __init__(self, mesh: bpy.types.Mesh):
self.__mAssocMesh = mesh
if self.is_valid():
# load mesh with different strategy
if self.__mMeshFromEdit:
self.__mBMesh = bmesh.from_edit_mesh(self.__mAssocMesh)
else:
self.__mBMesh = bmesh.new()
self.__mBMesh.from_mesh(self.__mAssocMesh)
# make sure there is a exist uv layer for editing
if self.__mAssocMesh.uv_layers.active is None:
self.__mAssocMesh.uv_layers.new(do_init = False)
# load uv layer
# verify() will return existing one or create new one if not existing.
uv_layers: bmesh.types.BMLayerCollection = self.__mBMesh.loops.layers.uv
self.__mBMeshUVLayers = uv_layers.verify()
# split face normal
self.__mAssocMesh.calc_normals_split()
def is_valid(self) -> bool:
return self.__mAssocMesh is not None
@ -524,51 +570,22 @@ class MeshUVModifier():
def dispose(self) -> None:
if self.is_valid():
# sync mesh with different strategy
if self.__mMeshFromEdit:
bmesh.update_edit_mesh(self.__mAssocMesh, False, False)
else:
self.__mBMesh.to_mesh(self.__mAssocMesh)
# free split normal
self.__mAssocMesh.free_normals_split()
# free variable
self.__mBMesh.free()
self.__mAssocMesh = None
def get_face_count(self) -> int:
if not self.is_valid():
raise UTIL_functions.BBPException('try to call an invalid MeshUVModifier.')
return len(self.__mBMesh.faces)
return len(self.__mAssocMesh.polygons)
def get_face(self) -> typing.Iterator[bmesh.types.BMFace]:
def get_face(self) -> typing.Iterator[FaceForModifyingUV]:
if not self.is_valid():
raise UTIL_functions.BBPException('try to call an invalid MeshUVModifier.')
for face in self.__mBMesh.faces:
yield face
# we don't need check any validation for following face functions
# functions will only failed when providing invalid face.
def is_face_selected(self, face: bmesh.types.BMFace) -> bool:
return face.select
def get_face_normal(self, face: bmesh.types.BMFace) -> UTIL_virtools_types.ConstVxVector3:
return (face.normal.x, face.normal.y, face.normal.z)
def get_face_vertex_count(self, face: bmesh.types.BMFace) -> int:
return len(face.loops)
def get_face_vertex_pos_by_index(self, face: bmesh.types.BMFace, index: int) -> UTIL_virtools_types.ConstVxVector3:
if index < 0 or index >= len(face.loops):
raise UTIL_functions.BBPException('invalid index for getting face vertex position.')
v: mathutils = face.verts[index].co
return (v.x, v.y, v.z)
def set_face_vertex_uv_by_index(self, face: bmesh.types.BMFace, index: int, v: UTIL_virtools_types.ConstVxVector2) -> None:
if index < 0 or index >= len(face.loops):
raise UTIL_functions.BBPException('invalid index for getting face vertex position.')
face.loops[index][self.__mBMeshUVLayers].uv = (v[0], v[1])
cache: FaceForModifyingUV = FaceForModifyingUV(self.__mAssocMesh)
for poly in self.__mAssocMesh.polygons:
cache._set_face(poly)
yield cache