update MeshUVModifier

This commit is contained in:
yyc12345 2023-10-20 20:50:30 +08:00
parent bcbe9c987e
commit b4bb85cc71

View File

@ -103,42 +103,6 @@ class TemporaryMesh():
raise UTIL_functions.BBPException('try calling invalid TemporaryMesh.')
return self.__mTempMesh
class MeshUVModFaceDescriptor():
__mBMeshFace: bmesh.types.BMFace
__mBMeshUVLayers: bmesh.types.BMLayerItem
def __init__(self, bm_uv_layers: bmesh.types.BMLayerItem):
self.__mBMeshFace = None
self.__mBMeshUVLayers = bm_uv_layers
def _set_internal_face_data(self, bm_face: bmesh.types.BMFace):
"""
Only should be called by MeshUVModifier.
"""
self.__mBMeshFace = bm_face
def is_face_selected(self) -> bool:
return self.__mBMeshFace.select
def get_face_normal(self) -> UTIL_virtools_types.ConstVxVector3:
return (self.__mBMeshFace.normal.x, self.__mBMeshFace.normal.y, self.__mBMeshFace.normal.z)
def get_face_vertex_count(self) -> int:
return len(self.__mBMeshFace.loops)
def get_face_vertex_pos_by_index(self, index: int) -> UTIL_virtools_types.ConstVxVector3:
if index < 0 or index >= len(self.__mBMeshFace.loops):
raise UTIL_functions.BBPException('invalid index for getting face vertex position.')
v: mathutils = self.__mBMeshFace.verts[index].co
return (v.x, v.y, v.z)
def set_face_vertex_uv_by_index(self, index: int, v: UTIL_virtools_types.ConstVxVector2) -> None:
if index < 0 or index >= len(self.__mBMeshFace.loops):
raise UTIL_functions.BBPException('invalid index for getting face vertex position.')
self.__mBMeshFace.loops[index][self.__mBMeshUVLayers].uv = (v[0], v[1])
#endregion
class MeshReader():
@ -530,6 +494,7 @@ class MeshUVModifier():
__mMeshFromEdit: bool ##< Decide how we get BMesh
__mAssocMesh: bpy.types.Mesh | None
__mBMesh: bmesh.types.BMesh
__mBMeshUVLayers: bmesh.types.BMLayerItem
def __init__(self, mesh: bpy.types.Mesh, is_from_edit: bool):
self.__mMeshFromEdit = is_from_edit
@ -543,6 +508,11 @@ class MeshUVModifier():
self.__mBMesh = bmesh.new()
self.__mBMesh.from_mesh(self.__mAssocMesh)
# load uv layer
# verify() will return existing one or create new one if not existing.
uv_layers: bmesh.types.BMLayerCollection = self.__mBMesh.loops.layers.uv
self.__mBMeshUVLayers = uv_layers.verify()
def is_valid(self) -> bool:
return self.__mAssocMesh is not None
@ -570,13 +540,35 @@ class MeshUVModifier():
return len(self.__mBMesh.faces)
def get_face(self) -> typing.Iterator[MeshUVModFaceDescriptor]:
def get_face(self) -> typing.Iterator[bmesh.types.BMFace]:
if not self.is_valid():
raise UTIL_functions.BBPException('try to call an invalid MeshUVModifier.')
# verify() will return existing one or create new one if not existing.
uv_layer: bmesh.types.BMLayerCollection = self.__mBMesh.loops.layers.uv
cache: MeshUVModFaceDescriptor = MeshUVModFaceDescriptor(uv_layer.verify())
for face in self.__mBMesh.faces:
cache._set_internal_face_data(face)
yield cache
yield face
# we don't need check any validation for following face functions
# functions will only failed when providing invalid face.
def is_face_selected(self, face: bmesh.types.BMFace) -> bool:
return face.select
def get_face_normal(self, face: bmesh.types.BMFace) -> UTIL_virtools_types.ConstVxVector3:
return (face.normal.x, face.normal.y, face.normal.z)
def get_face_vertex_count(self, face: bmesh.types.BMFace) -> int:
return len(face.loops)
def get_face_vertex_pos_by_index(self, face: bmesh.types.BMFace, index: int) -> UTIL_virtools_types.ConstVxVector3:
if index < 0 or index >= len(face.loops):
raise UTIL_functions.BBPException('invalid index for getting face vertex position.')
v: mathutils = face.verts[index].co
return (v.x, v.y, v.z)
def set_face_vertex_uv_by_index(self, face: bmesh.types.BMFace, index: int, v: UTIL_virtools_types.ConstVxVector2) -> None:
if index < 0 or index >= len(face.loops):
raise UTIL_functions.BBPException('invalid index for getting face vertex position.')
face.loops[index][self.__mBMeshUVLayers].uv = (v[0], v[1])