add MeshUVModifier

This commit is contained in:
yyc12345 2023-10-20 10:40:20 +08:00
parent 16d4fc2bca
commit bcbe9c987e

View File

@ -1,4 +1,4 @@
import bpy, bmesh
import bpy, bmesh, mathutils
import typing, array, collections
from . import UTIL_functions, UTIL_virtools_types
@ -92,7 +92,7 @@ class TemporaryMesh():
if self.__mTempMesh is None: return False
return True
def dispose(self):
def dispose(self) -> None:
if self.is_valid():
self.__mTempMesh = None
self.__mBindingObject.to_mesh_clear()
@ -103,6 +103,41 @@ class TemporaryMesh():
raise UTIL_functions.BBPException('try calling invalid TemporaryMesh.')
return self.__mTempMesh
class MeshUVModFaceDescriptor():
__mBMeshFace: bmesh.types.BMFace
__mBMeshUVLayers: bmesh.types.BMLayerItem
def __init__(self, bm_uv_layers: bmesh.types.BMLayerItem):
self.__mBMeshFace = None
self.__mBMeshUVLayers = bm_uv_layers
def _set_internal_face_data(self, bm_face: bmesh.types.BMFace):
"""
Only should be called by MeshUVModifier.
"""
self.__mBMeshFace = bm_face
def is_face_selected(self) -> bool:
return self.__mBMeshFace.select
def get_face_normal(self) -> UTIL_virtools_types.ConstVxVector3:
return (self.__mBMeshFace.normal.x, self.__mBMeshFace.normal.y, self.__mBMeshFace.normal.z)
def get_face_vertex_count(self) -> int:
return len(self.__mBMeshFace.loops)
def get_face_vertex_pos_by_index(self, index: int) -> UTIL_virtools_types.ConstVxVector3:
if index < 0 or index >= len(self.__mBMeshFace.loops):
raise UTIL_functions.BBPException('invalid index for getting face vertex position.')
v: mathutils = self.__mBMeshFace.verts[index].co
return (v.x, v.y, v.z)
def set_face_vertex_uv_by_index(self, index: int, v: UTIL_virtools_types.ConstVxVector2) -> None:
if index < 0 or index >= len(self.__mBMeshFace.loops):
raise UTIL_functions.BBPException('invalid index for getting face vertex position.')
self.__mBMeshFace.loops[index][self.__mBMeshUVLayers].uv = (v[0], v[1])
#endregion
@ -115,8 +150,6 @@ class MeshReader():
__mAssocMesh: bpy.types.Mesh | None ##< The binding mesh for this reader. None if this reader is invalid.
def __init__(self, assoc_mesh: bpy.types.Mesh):
self.__mAssocMesh = assoc_mesh
@ -134,7 +167,7 @@ class MeshReader():
def __exit__(self, exc_type, exc_value, traceback):
self.dispose()
def dispose(self):
def dispose(self) -> None:
if self.is_valid():
# reset mesh
self.__mAssocMesh.free_normals_split()
@ -493,4 +526,57 @@ class MeshWriter():
self.__mAssocMesh.materials.clear()
class MeshUVModifier():
pass
__mMeshFromEdit: bool ##< Decide how we get BMesh
__mAssocMesh: bpy.types.Mesh | None
__mBMesh: bmesh.types.BMesh
def __init__(self, mesh: bpy.types.Mesh, is_from_edit: bool):
self.__mMeshFromEdit = is_from_edit
self.__mAssocMesh = mesh
if self.is_valid():
# load mesh with different strategy
if self.__mMeshFromEdit:
self.__mBMesh = bmesh.from_edit_mesh(self.__mAssocMesh)
else:
self.__mBMesh = bmesh.new()
self.__mBMesh.from_mesh(self.__mAssocMesh)
def is_valid(self) -> bool:
return self.__mAssocMesh is not None
def __enter__(self):
return self
def __exit__(self, exc_type, exc_value, traceback):
self.dispose()
def dispose(self) -> None:
if self.is_valid():
# sync mesh with different strategy
if self.__mMeshFromEdit:
bmesh.update_edit_mesh(self.__mAssocMesh, False, False)
else:
self.__mBMesh.to_mesh(self.__mAssocMesh)
# free variable
self.__mBMesh.free()
self.__mAssocMesh = None
def get_face_count(self) -> int:
if not self.is_valid():
raise UTIL_functions.BBPException('try to call an invalid MeshUVModifier.')
return len(self.__mBMesh.faces)
def get_face(self) -> typing.Iterator[MeshUVModFaceDescriptor]:
if not self.is_valid():
raise UTIL_functions.BBPException('try to call an invalid MeshUVModifier.')
# verify() will return existing one or create new one if not existing.
uv_layer: bmesh.types.BMLayerCollection = self.__mBMesh.loops.layers.uv
cache: MeshUVModFaceDescriptor = MeshUVModFaceDescriptor(uv_layer.verify())
for face in self.__mBMesh.faces:
cache._set_internal_face_data(face)
yield cache