feat: add Ballance menu in 3d view sidebar for convenient adding.

This commit is contained in:
2025-07-31 12:02:40 +08:00
parent 4ba3ff9e5a
commit 93f23abeb9
2 changed files with 167 additions and 83 deletions

View File

@ -300,9 +300,12 @@ class BBP_OT_add_bme_struct(bpy.types.Operator):
cls.bl_idname,
text = _g_EnumHelper_BmeStructType.get_bme_showcase_title(ident),
icon_value = _g_EnumHelper_BmeStructType.get_bme_showcase_icon(ident),
text_ctxt = UTIL_translation.build_prototype_showcase_context(ident)
text_ctxt = UTIL_translation.build_prototype_showcase_context(ident),
)
# and assign its init type value
# TODO:
# There is a fatal bug which cause Blender UI repeatly calling this draw function in al ticks.
# It possible caused by that assign this field may trigger something located Operator inside.
cop.bme_struct_type = _g_EnumHelper_BmeStructType.to_selection(ident)
#endregion

View File

@ -1,8 +1,8 @@
#region Reload and Import
#region Import and Reload
# import core lib
import bpy
import typing, collections
import typing, enum
# reload if needed
# TODO: finish reload feature if needed.
@ -10,8 +10,6 @@ import typing, collections
if "bpy" in locals():
import importlib
#endregion
# we must load icons manager first
# and register it
from . import UTIL_icons_manager
@ -27,9 +25,146 @@ from . import OP_MTL_fix_materials
from . import OP_ADDS_component, OP_ADDS_bme, OP_ADDS_rail
from . import OP_OBJECT_legacy_align, OP_OBJECT_virtools_group, OP_OBJECT_snoop_group_then_to_mesh, OP_OBJECT_naming_convention
#region Menu
#endregion
# ===== Menu Defines =====
#region Menu and Sidebar Panel
#region Ballance Adder Menu and Panel
class DrawTarget(enum.IntEnum):
BldMenu = enum.auto()
BldPanel = enum.auto()
def reuse_create_layout(layout: bpy.types.UILayout, target: DrawTarget) -> bpy.types.UILayout:
# If we are draw for Panel, we need use Grid to use space enough.
match target:
case DrawTarget.BldMenu:
return layout
case DrawTarget.BldPanel:
return layout.grid_flow(even_columns=True, even_rows=True)
def reuse_draw_add_bme(layout: bpy.types.UILayout, target: DrawTarget):
# Draw operators.
print('reuse_draw_add_bme()')
OP_ADDS_bme.BBP_OT_add_bme_struct.draw_blc_menu(reuse_create_layout(layout, target))
def reuse_draw_add_rail(layout: bpy.types.UILayout, target: DrawTarget):
print('reuse_draw_add_rail()')
layout.label(text="Sections", icon='MESH_CIRCLE', text_ctxt='BBP/__init__.reuse_draw_add_rail()')
sublayout = reuse_create_layout(layout, target)
sublayout.operator(OP_ADDS_rail.BBP_OT_add_rail_section.bl_idname)
sublayout.operator(OP_ADDS_rail.BBP_OT_add_transition_section.bl_idname)
layout.separator()
layout.label(text="Straight Rails", icon='IPO_CONSTANT', text_ctxt='BBP/__init__.reuse_draw_add_rail()')
sublayout = reuse_create_layout(layout, target)
sublayout.operator(OP_ADDS_rail.BBP_OT_add_straight_rail.bl_idname)
sublayout.operator(OP_ADDS_rail.BBP_OT_add_transition_rail.bl_idname)
sublayout.operator(OP_ADDS_rail.BBP_OT_add_side_rail.bl_idname)
layout.separator()
layout.label(text="Curve Rails", icon='MOD_SCREW', text_ctxt='BBP/__init__.reuse_draw_add_rail()')
sublayout = reuse_create_layout(layout, target)
sublayout.operator(OP_ADDS_rail.BBP_OT_add_arc_rail.bl_idname)
sublayout.operator(OP_ADDS_rail.BBP_OT_add_spiral_rail.bl_idname)
sublayout.operator(OP_ADDS_rail.BBP_OT_add_side_spiral_rail.bl_idname)
def reuse_draw_add_component(layout: bpy.types.UILayout, target: DrawTarget):
print('reuse_draw_add_component()')
# We only use Grid for basic components
layout.label(text="Basic Components", text_ctxt='BBP/__init__.reuse_draw_add_component()')
OP_ADDS_component.BBP_OT_add_component.draw_blc_menu(reuse_create_layout(layout, target))
layout.separator()
layout.label(text="Nong Components", text_ctxt='BBP/__init__.reuse_draw_add_component()')
sublayout = reuse_create_layout(layout, target)
OP_ADDS_component.BBP_OT_add_nong_extra_point.draw_blc_menu(sublayout)
OP_ADDS_component.BBP_OT_add_nong_ventilator.draw_blc_menu(sublayout)
layout.separator()
layout.label(text="Series Components", text_ctxt='BBP/__init__.reuse_draw_add_component()')
sublayout = reuse_create_layout(layout, target)
OP_ADDS_component.BBP_OT_add_tilting_block_series.draw_blc_menu(sublayout)
OP_ADDS_component.BBP_OT_add_swing_series.draw_blc_menu(sublayout)
OP_ADDS_component.BBP_OT_add_ventilator_series.draw_blc_menu(sublayout)
layout.separator()
layout.label(text="Components Pair", text_ctxt='BBP/__init__.reuse_draw_add_component()')
sublayout = reuse_create_layout(layout, target)
OP_ADDS_component.BBP_OT_add_sector_component_pair.draw_blc_menu(sublayout)
class BBP_MT_AddBmeMenu(bpy.types.Menu):
"""Add Ballance Floor"""
bl_idname = "BBP_MT_AddBmeMenu"
bl_label = "Floors"
bl_translation_context = 'BBP_MT_AddBmeMenu'
def draw(self, context):
reuse_draw_add_bme(self.layout, DrawTarget.BldMenu)
class BBP_MT_AddRailMenu(bpy.types.Menu):
"""Add Ballance Rail"""
bl_idname = "BBP_MT_AddRailMenu"
bl_label = "Rails"
bl_translation_context = 'BBP_MT_AddRailMenu'
def draw(self, context):
reuse_draw_add_rail(self.layout, DrawTarget.BldMenu)
class BBP_MT_AddComponentMenu(bpy.types.Menu):
"""Add Ballance Component"""
bl_idname = "BBP_MT_AddComponentsMenu"
bl_label = "Components"
bl_translation_context = 'BBP_MT_AddComponentsMenu'
def draw(self, context):
reuse_draw_add_component(self.layout, DrawTarget.BldMenu)
class BBP_PT_SidebarAddBmePanel(bpy.types.Panel):
"""Add Ballance Floor"""
bl_label = "Floors"
bl_idname = "BBP_PT_SidebarAddBmePanel"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_context = "objectmode"
bl_category = 'Ballance'
bl_options = {'DEFAULT_CLOSED'}
bl_translation_context = 'BBP_PT_SidebarAddBmePanel'
def draw(self, context):
reuse_draw_add_bme(self.layout, DrawTarget.BldPanel)
class BBP_PT_SidebarAddRailPanel(bpy.types.Panel):
"""Add Ballance Rail"""
bl_label = "Rails"
bl_idname = "BBP_PT_SidebarAddRailPanel"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_context = "objectmode"
bl_category = 'Ballance'
bl_options = {'DEFAULT_CLOSED'}
bl_translation_context = 'BBP_PT_SidebarAddRailPanel'
def draw(self, context):
reuse_draw_add_rail(self.layout, DrawTarget.BldPanel)
class BBP_PT_SidebarAddComponentPanel(bpy.types.Panel):
"""Add Ballance Component"""
bl_label = "Components"
bl_idname = "BBP_PT_SidebarAddComponentPanel"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_context = "objectmode"
bl_category = 'Ballance'
bl_options = {'DEFAULT_CLOSED'}
bl_translation_context = 'BBP_PT_SidebarAddComponentPanel'
def draw(self, context):
reuse_draw_add_component(self.layout, DrawTarget.BldPanel)
#endregion
#region Other Menu
class BBP_MT_View3DMenu(bpy.types.Menu):
"""Ballance 3D related operators"""
@ -52,71 +187,11 @@ class BBP_MT_View3DMenu(bpy.types.Menu):
layout.label(text='Material', icon='MATERIAL', text_ctxt='BBP_MT_View3DMenu/draw')
layout.operator(OP_MTL_fix_materials.BBP_OT_fix_all_materials.bl_idname)
class BBP_MT_AddBmeMenu(bpy.types.Menu):
"""Add Ballance Floor"""
bl_idname = "BBP_MT_AddBmeMenu"
bl_label = "Floors"
bl_translation_context = 'BBP_MT_AddBmeMenu'
#endregion
def draw(self, context):
layout = self.layout
OP_ADDS_bme.BBP_OT_add_bme_struct.draw_blc_menu(layout)
class BBP_MT_AddRailMenu(bpy.types.Menu):
"""Add Ballance Rail"""
bl_idname = "BBP_MT_AddRailMenu"
bl_label = "Rails"
bl_translation_context = 'BBP_MT_AddRailMenu'
#region Menu Drawer
def draw(self, context):
layout = self.layout
layout.label(text="Sections", icon='MESH_CIRCLE', text_ctxt='BBP_MT_AddRailMenu/draw')
layout.operator(OP_ADDS_rail.BBP_OT_add_rail_section.bl_idname)
layout.operator(OP_ADDS_rail.BBP_OT_add_transition_section.bl_idname)
layout.separator()
layout.label(text="Straight Rails", icon='IPO_CONSTANT', text_ctxt='BBP_MT_AddRailMenu/draw')
layout.operator(OP_ADDS_rail.BBP_OT_add_straight_rail.bl_idname)
layout.operator(OP_ADDS_rail.BBP_OT_add_transition_rail.bl_idname)
layout.operator(OP_ADDS_rail.BBP_OT_add_side_rail.bl_idname)
layout.separator()
layout.label(text="Curve Rails", icon='MOD_SCREW', text_ctxt='BBP_MT_AddRailMenu/draw')
layout.operator(OP_ADDS_rail.BBP_OT_add_arc_rail.bl_idname)
layout.operator(OP_ADDS_rail.BBP_OT_add_spiral_rail.bl_idname)
layout.operator(OP_ADDS_rail.BBP_OT_add_side_spiral_rail.bl_idname)
class BBP_MT_AddComponentsMenu(bpy.types.Menu):
"""Add Ballance Component"""
bl_idname = "BBP_MT_AddComponentsMenu"
bl_label = "Components"
bl_translation_context = 'BBP_MT_AddComponentsMenu'
def draw(self, context):
layout = self.layout
layout.label(text="Basic Components", text_ctxt='BBP_MT_AddComponentsMenu/draw')
OP_ADDS_component.BBP_OT_add_component.draw_blc_menu(layout)
layout.separator()
layout.label(text="Nong Components", text_ctxt='BBP_MT_AddComponentsMenu/draw')
OP_ADDS_component.BBP_OT_add_nong_extra_point.draw_blc_menu(layout)
OP_ADDS_component.BBP_OT_add_nong_ventilator.draw_blc_menu(layout)
layout.separator()
layout.label(text="Series Components", text_ctxt='BBP_MT_AddComponentsMenu/draw')
OP_ADDS_component.BBP_OT_add_tilting_block_series.draw_blc_menu(layout)
OP_ADDS_component.BBP_OT_add_swing_series.draw_blc_menu(layout)
OP_ADDS_component.BBP_OT_add_ventilator_series.draw_blc_menu(layout)
layout.separator()
layout.label(text="Components Pair", text_ctxt='BBP_MT_AddComponentsMenu/draw')
OP_ADDS_component.BBP_OT_add_sector_component_pair.draw_blc_menu(layout)
# ===== Menu Drawer =====
MenuDrawer_t = typing.Callable[[typing.Any, typing.Any], None]
TFctMenuDrawer = typing.Callable[[typing.Any, typing.Any], None]
def menu_drawer_import(self, context) -> None:
layout: bpy.types.UILayout = self.layout
@ -154,7 +229,7 @@ def menu_drawer_add(self, context) -> None:
layout.label(text="Ballance", text_ctxt='BBP/__init__.menu_drawer_add()')
layout.menu(BBP_MT_AddBmeMenu.bl_idname, icon='MESH_CUBE')
layout.menu(BBP_MT_AddRailMenu.bl_idname, icon='MESH_CIRCLE')
layout.menu(BBP_MT_AddComponentsMenu.bl_idname, icon='MESH_ICOSPHERE')
layout.menu(BBP_MT_AddComponentMenu.bl_idname, icon='MESH_ICOSPHERE')
def menu_drawer_grouping(self, context) -> None:
layout: bpy.types.UILayout = self.layout
@ -199,37 +274,43 @@ def menu_drawer_naming_convention(self, context) -> None:
#endregion
#endregion
#region Register and Unregister.
g_BldClasses: tuple[typing.Any, ...] = (
BBP_MT_View3DMenu,
BBP_MT_AddBmeMenu,
BBP_MT_AddRailMenu,
BBP_MT_AddComponentsMenu
BBP_MT_AddComponentMenu,
BBP_PT_SidebarAddBmePanel,
BBP_PT_SidebarAddRailPanel,
BBP_PT_SidebarAddComponentPanel,
)
class MenuEntry():
mContainerMenu: bpy.types.Menu
mIsAppend: bool
mMenuDrawer: MenuDrawer_t
def __init__(self, cont: bpy.types.Menu, is_append: bool, menu_func: MenuDrawer_t):
mMenuDrawer: TFctMenuDrawer
def __init__(self, cont: bpy.types.Menu, is_append: bool, menu_func: TFctMenuDrawer):
self.mContainerMenu = cont
self.mIsAppend = is_append
self.mMenuDrawer = menu_func
g_BldMenus: tuple[MenuEntry, ...] = (
MenuEntry(bpy.types.VIEW3D_MT_editor_menus, False, menu_drawer_view3d),
MenuEntry(bpy.types.TOPBAR_MT_file_import, True, menu_drawer_import),
MenuEntry(bpy.types.TOPBAR_MT_file_export, True, menu_drawer_export),
MenuEntry(bpy.types.VIEW3D_MT_add, True, menu_drawer_add),
MenuEntry(bpy.types.VIEW3D_MT_editor_menus, False, menu_drawer_view3d),
MenuEntry(bpy.types.TOPBAR_MT_file_import, True, menu_drawer_import),
MenuEntry(bpy.types.TOPBAR_MT_file_export, True, menu_drawer_export),
MenuEntry(bpy.types.VIEW3D_MT_add, True, menu_drawer_add),
MenuEntry(bpy.types.VIEW3D_MT_object_context_menu, True, menu_drawer_snoop_then_conv),
MenuEntry(bpy.types.VIEW3D_MT_object_context_menu, True, menu_drawer_snoop_then_conv),
# register double (for 2 menus)
MenuEntry(bpy.types.VIEW3D_MT_object_context_menu, True, menu_drawer_grouping),
MenuEntry(bpy.types.OUTLINER_MT_object, True, menu_drawer_grouping),
# Register this twice (for 2 menus respectively)
MenuEntry(bpy.types.VIEW3D_MT_object_context_menu, True, menu_drawer_grouping),
MenuEntry(bpy.types.OUTLINER_MT_object, True, menu_drawer_grouping),
MenuEntry(bpy.types.OUTLINER_MT_collection, True, menu_drawer_naming_convention),
MenuEntry(bpy.types.OUTLINER_MT_collection, True, menu_drawer_naming_convention),
)
def register() -> None: