[feat] add ref. point feature for flatten uv
- add reference point & uv feature for flatten. - due to first feature, flatten uv now can process more structure of ballance floor, such as looping floor with low edge count. - give flatten uv 2 different modes. - original flatten uv method still existed as a scale size mode.
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@ -3,32 +3,61 @@ import bmesh
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import math
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from . import UTILS_functions
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class ScaleDataUnion(object):
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def __init__(self):
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self.UseRefPoint: bool = None
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def SetAsScale(self, scale_num: float):
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self.UseRefPoint: bool = False
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self.ScaleSize: float = scale_num
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def SetAsRefPoint(self, ref_point: int, ref_point_uv: float):
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self.UseRefPoint: bool = True
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self.ReferencePoint: int = ref_point
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self.ReferenceUV: float = ref_point_uv
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class BALLANCE_OT_flatten_uv(bpy.types.Operator):
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"""Flatten selected face UV. Only works for convex face"""
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bl_idname = "ballance.flatten_uv"
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bl_label = "Flatten UV"
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bl_options = {'REGISTER', 'UNDO'}
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normal_scale_correction = 5.0
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sink_scale_correction = 5.0 * (math.sqrt(2.5 ** 2 + 0.7 ** 2) / 2.5)
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scale_correction: bpy.props.EnumProperty(
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name="Scale Correction",
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description="Choose your UV scale.",
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items=(
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("NORMAL", "Normal Floor", "Normal floor scale, 5.0"),
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("SINK", "Sink Floor", "Sink floor scale, around 5.19")
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),
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default='NORMAL',
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reference_edge : bpy.props.IntProperty(
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name="Reference Edge",
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description="The references edge of UV.\nIt will be placed in V axis.",
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min=0,
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soft_min=0, soft_max=3,
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default=0,
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)
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reference_edge : bpy.props.IntProperty(
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name="Reference edge",
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description="The references edge of UV. It will be placed in V axis.",
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scale_mode: bpy.props.EnumProperty(
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name="Scale Mode",
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items=(('NUM', "Scale Size", "Scale UV with specific number."),
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('REF', "Ref. Point", "Scale UV with Reference Point feature."),
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),
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)
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scale_number : bpy.props.FloatProperty(
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name="Scale Size",
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description="The size which will be applied for scale.",
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min=0,
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soft_min=0,
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soft_max=3,
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default=0,
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soft_min=0, soft_max=5,
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default=5.0,
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step=0.1, precision=1,
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)
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reference_point : bpy.props.IntProperty(
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name="Reference Point",
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description="The references point of UV.\nIt's U component will be set to the number specified by Reference Point UV.\nThis point index is related to the start point of reference edge.",
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min=2, # 0 and 1 is invalid. we can not order the reference edge to be set on the outside of uv axis
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soft_min=2, soft_max=3,
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default=2,
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)
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reference_uv : bpy.props.FloatProperty(
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name="Reference Point UV",
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description="The U component which should be applied to references point in UV.",
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soft_min=0, soft_max=1,
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default=0.5,
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step=0.1, precision=2,
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)
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@classmethod
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@ -42,26 +71,38 @@ class BALLANCE_OT_flatten_uv(bpy.types.Operator):
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return False
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return True
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def get_scale_correction(self):
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if self.scale_correction == 'NORMAL':
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return BALLANCE_OT_flatten_uv.normal_scale_correction
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elif self.scale_correction == 'SINK':
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return BALLANCE_OT_flatten_uv.sink_scale_correction
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else:
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raise Exception("Unknow scale correction.")
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def execute(self, context):
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no_processed_count = _real_flatten_uv(bpy.context.active_object.data, self.reference_edge, self.get_scale_correction())
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# construct scale data
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scale_data: ScaleDataUnion = ScaleDataUnion()
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if self.scale_mode == 'NUM':
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scale_data.SetAsScale(self.scale_number)
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else:
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scale_data.SetAsRefPoint(self.reference_point, self.reference_uv)
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# do flatten uv and report
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no_processed_count = _real_flatten_uv(bpy.context.active_object.data, self.reference_edge, scale_data)
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if no_processed_count != 0:
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print("[Flatten UV] {} faces may not be processed correctly because they have problem.".format(no_processed_count))
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return {'FINISHED'}
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def draw(self, context):
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layout = self.layout
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layout.prop(self, "scale_correction")
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layout.emboss = 'NORMAL'
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layout.prop(self, "reference_edge")
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def _real_flatten_uv(mesh, reference_edge, scale_correction):
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layout.separator()
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layout.label(text="Scale Mode")
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layout.prop(self, "scale_mode", expand=True)
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layout.separator()
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layout.label(text="Scale Config")
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if self.scale_mode == 'NUM':
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layout.prop(self, "scale_number")
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else:
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layout.prop(self, "reference_point")
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layout.prop(self, "reference_uv")
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def _real_flatten_uv(mesh, reference_edge, scale_data: ScaleDataUnion):
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no_processed_count = 0
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if mesh.uv_layers.active is None:
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@ -71,16 +112,25 @@ def _real_flatten_uv(mesh, reference_edge, scale_correction):
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bm = bmesh.from_edit_mesh(mesh)
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uv_lay = bm.loops.layers.uv.active
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for face in bm.faces:
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# ========== only process selected face ==========
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if not face.select:
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continue
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# check whether ref edge is legal
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# ========== resolve reference edge and point ==========
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# check reference validation
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allPoint = len(face.loops)
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if allPoint <= reference_edge:
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no_processed_count+=1
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if reference_edge >= allPoint: # reference edge overflow
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no_processed_count += 1
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continue
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# get correct new corrdinate system
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# check scale validation
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if scale_data.UseRefPoint:
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if ((scale_data.ReferencePoint <= 1) # reference point too low
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or (scale_data.ReferencePoint >= allPoint)): # reference point overflow
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no_processed_count += 1
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continue
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# ========== get correct new corrdinate system ==========
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# yyc mark:
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# we use 3 points located in this face to calc
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# the base of this local uv corredinate system.
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@ -90,7 +140,7 @@ def _real_flatten_uv(mesh, reference_edge, scale_correction):
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# if z axis is zero vector, we will try using face normal instead
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# to try getting correct data.
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#
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# zero base is not important. because it will not raise any math exceptio
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# zero base is not important. because it will not raise any math exception
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# just a weird uv. user will notice this problem.
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# get point
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@ -102,9 +152,9 @@ def _real_flatten_uv(mesh, reference_edge, scale_correction):
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if p3Relative >= allPoint:
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p3Relative -= allPoint
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p1=mathutils.Vector(tuple(face.loops[p1Relative].vert.co[x] for x in range(3)))
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p2=mathutils.Vector(tuple(face.loops[p2Relative].vert.co[x] for x in range(3)))
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p3=mathutils.Vector(tuple(face.loops[p3Relative].vert.co[x] for x in range(3)))
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p1 = mathutils.Vector(tuple(face.loops[p1Relative].vert.co[x] for x in range(3)))
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p2 = mathutils.Vector(tuple(face.loops[p2Relative].vert.co[x] for x in range(3)))
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p3 = mathutils.Vector(tuple(face.loops[p3Relative].vert.co[x] for x in range(3)))
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# get y axis
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new_y_axis = p2 - p1
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@ -115,7 +165,7 @@ def _real_flatten_uv(mesh, reference_edge, scale_correction):
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# get z axis
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new_z_axis = new_y_axis.cross(vec1)
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new_z_axis.normalize()
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if not any(round(v, 7) for v in new_z_axis):
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if not any(round(v, 7) for v in new_z_axis): # if z is a zero vector, use face normal instead
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new_z_axis = face.normal.normalized()
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# get x axis
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@ -137,21 +187,50 @@ def _real_flatten_uv(mesh, reference_edge, scale_correction):
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transition_matrix = origin_base @ new_base
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transition_matrix.invert_safe()
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# process each face
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# ========== rescale correction ==========
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if scale_data.UseRefPoint:
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# ref point method
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# get reference point from loop
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refpRelative = p1Relative + scale_data.ReferencePoint
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if refpRelative >= allPoint:
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refpRelative -= allPoint
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pRef = mathutils.Vector(tuple(face.loops[refpRelative].vert.co[x] for x in range(3))) - p1
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# calc its U component
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vec_u = abs((transition_matrix @ pRef).x)
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if round(vec_u, 7) == 0.0:
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rescale = 1 # fallback. rescale = 1 will not affect anything
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else:
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rescale = scale_data.ReferenceUV / vec_u
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else:
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# scale size method
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# apply rescale directly
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rescale = 1.0 / scale_data.ScaleSize
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# construct matrix
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# we only rescale U component (X component)
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# and 5.0 scale for V component (Y component)
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scale_matrix = mathutils.Matrix((
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(rescale, 0, 0),
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(0, 1.0 / 5.0, 0),
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(0, 0, 1.0)
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))
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# order can not be changed. we order do transition first, then scale it.
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rescale_transition_matrix = scale_matrix @ transition_matrix
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# ========== process each face ==========
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for loop_index in range(allPoint):
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pp = mathutils.Vector(tuple(face.loops[loop_index].vert.co[x] for x in range(3)))
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vec = pp-p1
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new_vec = transition_matrix @ vec
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pp = mathutils.Vector(tuple(face.loops[loop_index].vert.co[x] for x in range(3))) - p1
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ppuv = rescale_transition_matrix @ pp
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# y axis always use 5.0 to scale
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# however, x need use custom scale correction.
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# however, x need use custom scale correction which has been calculated by our matrix.
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face.loops[loop_index][uv_lay].uv = (
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(new_vec.x if new_vec.x >=0 else -new_vec.x) / scale_correction,
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(new_vec.y) / 5.0
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abs(ppuv.x),
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ppuv.y
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)
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# Show the updates in the viewport
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bmesh.update_edit_mesh(mesh)
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return no_processed_count
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