add smooth feature
This commit is contained in:
		| @ -241,6 +241,8 @@ def import_bm(context,filepath,externalTexture,blenderTempFolder): | ||||
|             mesh.polygons[i].loop_total = 3 | ||||
|             if faceList[i][9] != -1: | ||||
|                 mesh.polygons[i].material_index = faceList[i][9] | ||||
|  | ||||
|             mesh.polygons[i].use_smooth = True | ||||
|          | ||||
|         mesh.validate(clean_customdata=False) | ||||
|         mesh.update(calc_edges=False, calc_edges_loose=False) | ||||
|  | ||||
		Reference in New Issue
	
	Block a user