add smooth feature
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@ -241,6 +241,8 @@ def import_bm(context,filepath,externalTexture,blenderTempFolder):
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mesh.polygons[i].loop_total = 3
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if faceList[i][9] != -1:
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mesh.polygons[i].material_index = faceList[i][9]
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mesh.polygons[i].use_smooth = True
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mesh.validate(clean_customdata=False)
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mesh.update(calc_edges=False, calc_edges_loose=False)
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