chore: finish icons builder
- finish icons builder in scripts.
This commit is contained in:
@ -1,3 +1,77 @@
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import enum
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from typing import Optional, Self
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from typing import Optional
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from pydantic import BaseModel, RootModel, Field, model_validator, ValidationError
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class ShowcaseType(enum.StrEnum):
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Nothing = 'none'
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Floor = 'floor'
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Rail = 'Rail'
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Wood = 'wood'
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class ShowcaseCfgType(enum.StrEnum):
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Float = 'float'
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Int = 'int'
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Bool = 'bool'
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Face = 'face'
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class ShowcaseCfg(BaseModel):
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field: str = Field(frozen=True, strict=True)
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type: ShowcaseCfgType = Field(frozen=True)
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title: str = Field(frozen=True, strict=True)
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desc: str = Field(frozen=True, strict=True)
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default: str = Field(frozen=True, strict=True)
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class Showcase(BaseModel):
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title: str = Field(frozen=True, strict=True)
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icon: str = Field(frozen=True, strict=True)
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type: ShowcaseType = Field(frozen=True)
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cfgs: list[ShowcaseCfg] = Field(frozen=True, strict=True)
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class Param(BaseModel):
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field: str = Field(frozen=True, strict=True)
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data: str = Field(frozen=True, strict=True)
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class Var(BaseModel):
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field: str = Field(frozen=True, strict=True)
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data: str = Field(frozen=True, strict=True)
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class Vertex(BaseModel):
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skip: str = Field(frozen=True, strict=True)
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data: str = Field(frozen=True, strict=True)
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class Face(BaseModel):
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skip: str = Field(frozen=True, strict=True)
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texture: str = Field(frozen=True, strict=True)
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indices: list[int] = Field(frozen=True, strict=True)
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uvs: list[str] = Field(frozen=True, strict=True)
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normals: Optional[list[str]] = Field(frozen=True, strict=True)
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class Instance(BaseModel):
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identifier: str = Field(frozen=True, strict=True)
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skip: str = Field(frozen=True, strict=True)
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params: dict[str, str] = Field(frozen=True, strict=True)
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transform: str = Field(frozen=True, strict=True)
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class Prototype(BaseModel):
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identifier: str = Field(frozen=True, strict=True)
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showcase: Optional[Showcase] = Field(frozen=True, strict=True)
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params: list[Param] = Field(frozen=True, strict=True)
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skip: str = Field(frozen=True, strict=True)
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vars: list[Var] = Field(frozen=True, strict=True)
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vertices: list[Vertex] = Field(frozen=True, strict=True)
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faces: list[Face] = Field(frozen=True, strict=True)
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instances: list[Instance] = Field(frozen=True, strict=True)
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class Prototypes(RootModel):
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root: list[Prototype] = Field(frozen=True, strict=True)
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@ -1,51 +1,53 @@
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import logging
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import logging, os
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from pathlib import Path
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import common
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from common import AssetKind
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import PIL, PIL.Image
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# the config for thumbnail
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# The HW size of thumbnail
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THUMBNAIL_SIZE: int = 16
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class ThumbnailBuilder():
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def __init__(self):
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pass
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def _create_thumbnail(src_file: Path, dst_file: Path) -> None:
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# open image
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src_image: PIL.Image.Image = PIL.Image.open(src_file)
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# create thumbnail
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src_image.thumbnail((THUMBNAIL_SIZE, THUMBNAIL_SIZE))
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# save to new file
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src_image.save(dst_file)
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def build_thumbnails(self) -> None:
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# get folder path
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root_folder = common.get_root_folder()
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# prepare handler
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def folder_handler(rel_name: str, src_folder: Path, dst_folder: Path) -> None:
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# just create folder
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logging.info(f'Creating Folder: {src_folder} -> {dst_folder}')
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dst_folder.mkdir(parents=False, exist_ok=True)
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def file_handler(rel_name: str, src_file: Path, dst_file: Path) -> None:
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# skip non-image
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if src_file.suffix != '.png': return
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# call thumbnail func
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logging.info(f'Building Thumbnail: {src_file} -> {dst_file}')
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self.__resize_image(src_file, dst_file)
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def build_icons() -> None:
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raw_icons_dir = common.get_raw_assets_folder(AssetKind.Icons)
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plg_icons_dir = common.get_plugin_assets_folder(AssetKind.Icons)
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# call common processor
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common.common_file_migrator(
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root_folder / 'raw_icons',
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root_folder / 'icons',
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folder_handler,
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file_handler
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)
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# TODO: If we have Python 3.12, use Path.walk instead of current polyfill.
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logging.info('Building thumbnail done.')
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# Icon assets has subdirectory, so we need use another way to process.
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for root, dirs, files in os.walk(raw_icons_dir):
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root = Path(root)
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# Iterate folders
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for name in dirs:
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# Fetch directory path
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raw_icon_subdir = root / name
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plg_icon_subdir = plg_icons_dir / raw_icon_subdir.relative_to(raw_icons_dir)
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# Show message
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logging.info(f'Creating Folder: {raw_icon_subdir} -> {plg_icon_subdir}')
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# Create directory
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plg_icon_subdir.mkdir(parents=True, exist_ok=True)
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# Iterate files
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for name in files:
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# Fetch file path
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raw_icon_file = root / name
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plg_icon_file = plg_icons_dir / raw_icon_file.relative_to(raw_icons_dir)
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# Show message
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logging.info(f'Building Thumbnail: {raw_icon_file} -> {plg_icon_file}')
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# Create thumbnail
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_create_thumbnail(raw_icon_file, plg_icon_file)
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def __resize_image(self, src_file: Path, dst_file: Path) -> None:
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# open image
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src_image: PIL.Image.Image = PIL.Image.open(src_file)
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# create thumbnail
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src_image.thumbnail((THUMBNAIL_SIZE, THUMBNAIL_SIZE))
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# save to new file
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src_image.save(dst_file)
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if __name__ == '__main__':
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common.setup_logging()
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thumbnail_builder = ThumbnailBuilder()
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thumbnail_builder.build_thumbnails()
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build_icons()
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@ -35,69 +35,6 @@ def get_plugin_assets_folder(kind: AssetKind) -> Path:
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return get_root_folder() / 'bbp_ng' / str(kind)
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# def relative_to_folder(abs_path: Path, src_parent: Path, dst_parent: Path) -> Path:
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# """
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# Rebase one path to another path.
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# Give a absolute file path and folder path, and compute the relative path of given file to given folder.
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# Then applied the computed relative path to another given folder path.
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# Thus it seems like the file was rebased to from a folder to another folder with keeping the folder hierarchy.
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# For example, given `/path/to/file` and `/path`, it will compute relative path `to/file`.
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# Then it was applied to another folder path `/new` and got `/new/to/file`.
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# :param abs_path: The absolute path to a folder or file.
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# :param src_parent: The absolute path to folder which the `abs_path` will have relative path to.
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# :param dst_parent: The absolute path to folder which the relative path will be applied to.
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# """
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# return dst_parent / (abs_path.relative_to(src_parent))
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# def common_file_migrator(from_folder: Path, to_folder: Path, fct_proc_folder: typing.Callable[[str, Path, Path], None],
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# fct_proc_file: typing.Callable[[str, Path, Path], None]) -> None:
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# """
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# Common file migrator used by some build script.
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# This function receive 2 absolute folder path. `from_folder` indicate the file migrated out,
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# and `to_folder` indicate the file migrated in.
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# `fct_proc_folder` is a function pointer from caller which handle folder migration in detail.
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# `fct_proc_file` is same but handle file migration.
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# `fct_proc_folder` will receive 3 args.
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# First is the name of this folder which can be shown for end user.
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# Second is the source folder and third is expected dest folder.
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# `fct_proc_file` is same, but receive the file path instead.
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# Both of these function pointer should do the migration in detail. This function will only just iterate
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# folder and give essential args and will not do any migration operations such as copying or moving.
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# :param from_folder: The folder need to be migrated.
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# :param to_folder: The folder will be migrated to.
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# :param fct_proc_folder: Folder migration detail handler.
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# :param fct_proc_file: File migration detail handler.
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# """
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# # TODO: If we have Python 3.12, use Path.walk instead of current polyfill.
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# # iterate from_folder folder
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# for root, dirs, files in os.walk(from_folder, topdown=True):
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# root = Path(root)
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# # iterate folders
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# for name in dirs:
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# # prepare handler args
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# src_folder = root / name
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# dst_folder = relative_to_folder(src_folder, from_folder, to_folder)
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# # call handler
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# fct_proc_folder(name, src_folder, dst_folder)
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# # iterate files
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# for name in files:
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# # prepare handler args
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# src_file = root / name
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# dst_file = relative_to_folder(src_file, from_folder, to_folder)
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# # call handler
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# fct_proc_file(name, src_file, dst_file)
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def setup_logging() -> None:
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"""
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Setup uniform style for logging module.
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@ -1,174 +1,70 @@
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import enum
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import json
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import logging
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import ast
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from typing import Optional, Self
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from pydantic import BaseModel, RootModel, Field, model_validator, ValidationError
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import common
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import json, logging, ast, typing
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import pydantic
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import common, bme
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from common import AssetKind
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#region Assistant Validator
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def validate_programmable_str(probe: str) -> None:
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def _validate_programmable_field(probe: str) -> None:
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try:
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ast.parse(probe)
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except SyntaxError:
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raise ValueError(
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f'String {probe} may not be a valid Python statement which is not suit for programmable field.')
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logging.error(f'String {probe} may not be a valid Python statement which is not suit for programmable field.')
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class ShowcaseType(enum.StrEnum):
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Nothing = 'none'
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Floor = 'floor'
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Rail = 'Rail'
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Wood = 'wood'
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def _validate_showcase_icon(icon_name: str) -> None:
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icon_path = common.get_raw_assets_folder(AssetKind.Icons) / 'bme' / f'{icon_name}.png'
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if not icon_path.is_file():
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logging.error(f'Icon value {icon_name} may not be valid because it do not existing.')
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#endregion
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#region Core Validator
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def _validate_prototype(prototype: bme.Prototype) -> None:
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pass
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class ShowcaseCfgType(enum.StrEnum):
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Float = 'float'
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Int = 'int'
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Bool = 'bool'
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Face = 'face'
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class ShowcaseCfg(BaseModel):
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field: str = Field(frozen=True, strict=True)
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type: ShowcaseCfgType = Field(frozen=True)
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title: str = Field(frozen=True, strict=True)
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desc: str = Field(frozen=True, strict=True)
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default: str = Field(frozen=True, strict=True)
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@model_validator(mode='after')
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def verify_prog_field(self) -> Self:
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validate_programmable_str(self.default)
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return self
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class Showcase(BaseModel):
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title: str = Field(frozen=True, strict=True)
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icon: str = Field(frozen=True, strict=True)
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type: ShowcaseType = Field(frozen=True)
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cfgs: list[ShowcaseCfg] = Field(frozen=True, strict=True)
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class Param(BaseModel):
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field: str = Field(frozen=True, strict=True)
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data: str = Field(frozen=True, strict=True)
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@model_validator(mode='after')
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def verify_prog_field(self) -> Self:
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validate_programmable_str(self.data)
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return self
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class Var(BaseModel):
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field: str = Field(frozen=True, strict=True)
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data: str = Field(frozen=True, strict=True)
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@model_validator(mode='after')
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def verify_prog_field(self) -> Self:
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validate_programmable_str(self.data)
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return self
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class Vertex(BaseModel):
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skip: str = Field(frozen=True, strict=True)
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data: str = Field(frozen=True, strict=True)
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@model_validator(mode='after')
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def verify_prog_field(self) -> Self:
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validate_programmable_str(self.skip)
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validate_programmable_str(self.data)
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return self
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class Face(BaseModel):
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skip: str = Field(frozen=True, strict=True)
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texture: str = Field(frozen=True, strict=True)
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indices: list[int] = Field(frozen=True, strict=True)
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uvs: list[str] = Field(frozen=True, strict=True)
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normals: Optional[list[str]] = Field(frozen=True, strict=True)
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@model_validator(mode='after')
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def verify_count(self) -> Self:
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expected_count = len(self.indices)
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if len(self.uvs) != expected_count:
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raise ValueError('The length of uv array is not matched with indices.')
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if (self.normals is not None) and (len(self.normals) != expected_count):
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raise ValueError('The length of normal array is not matched with indices.')
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return self
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@model_validator(mode='after')
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def verify_prog_field(self) -> Self:
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validate_programmable_str(self.skip)
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validate_programmable_str(self.texture)
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for i in self.uvs:
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validate_programmable_str(i)
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if self.normals is not None:
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for i in self.normals:
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validate_programmable_str(i)
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return self
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class Instance(BaseModel):
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identifier: str = Field(frozen=True, strict=True)
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skip: str = Field(frozen=True, strict=True)
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params: dict[str, str] = Field(frozen=True, strict=True)
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transform: str = Field(frozen=True, strict=True)
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@model_validator(mode='after')
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def verify_prog_field(self) -> Self:
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validate_programmable_str(self.skip)
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for v in self.params.values():
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validate_programmable_str(v)
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validate_programmable_str(self.transform)
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return self
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IDENTIFIERS: set[str] = set()
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class Prototype(BaseModel):
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identifier: str = Field(frozen=True, strict=True)
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showcase: Optional[Showcase] = Field(frozen=True, strict=True)
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params: list[Param] = Field(frozen=True, strict=True)
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skip: str = Field(frozen=True, strict=True)
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vars: list[Var] = Field(frozen=True, strict=True)
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vertices: list[Vertex] = Field(frozen=True, strict=True)
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faces: list[Face] = Field(frozen=True, strict=True)
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instances: list[Instance] = Field(frozen=True, strict=True)
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@model_validator(mode='after')
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def verify_identifier(self) -> Self:
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global IDENTIFIERS
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if self.identifier in IDENTIFIERS:
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raise ValueError(f'Identifier {self.identifier} is already registered.')
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else:
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IDENTIFIERS.add(self.identifier)
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return self
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@model_validator(mode='after')
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def verify_prog_field(self) -> Self:
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validate_programmable_str(self.skip)
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return self
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class Prototypes(RootModel):
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root: list[Prototype] = Field(frozen=True, strict=True)
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#endregion
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def validate_json() -> None:
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raw_json_folder = common.get_root_folder() / 'raw_jsons'
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raw_jsons_dir = common.get_raw_assets_folder(AssetKind.Jsons)
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for json_file in raw_json_folder.rglob('*.json'):
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logging.info(f'Validating {json_file} ...')
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# Load all prototypes and check their basic format
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prototypes: list[bme.Prototype] = []
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for raw_json_file in raw_jsons_dir.glob('*.json'):
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# Skip non-file
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if not raw_json_file.is_file():
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continue
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# Show info
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logging.info(f'Loading {raw_json_file}')
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# Load prototypes
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try:
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with open(json_file, 'r', encoding='utf-8') as f:
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with open(raw_json_file, 'r', encoding='utf-8') as f:
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docuement = json.load(f)
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Prototypes.model_validate(docuement)
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file_prototypes = bme.Prototypes.model_validate(docuement)
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except json.JSONDecodeError as e:
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logging.error(f'Can not load file {json_file}. It may not a valid JSON file. Reason: {e}')
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except ValidationError as e:
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logging.error(f'File {json_file} is not correct. Reason: {e}')
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logging.error(f'File {raw_json_file} is not a valid JSON file. Reason: {e}')
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except pydantic.ValidationError as e:
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logging.error(f'JSON file {raw_json_file} lose essential fields. Detail: {e}')
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# Append all prototypes into list
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prototypes += file_prototypes.root
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# Collect identifier and check identifier first.
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identifiers: set[str] = set()
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for prototype in prototypes:
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identifier = prototype.identifier
|
||||
if prototype.identifier in identifiers:
|
||||
logging.error(f'Identifier {identifier} is registered more than once.')
|
||||
else:
|
||||
identifiers.add(identifier)
|
||||
|
||||
# Start custom validation
|
||||
for protype in prototypes:
|
||||
_validate_prototype(prototype)
|
||||
|
||||
if __name__ == '__main__':
|
||||
common.setup_logging()
|
||||
|
Reference in New Issue
Block a user