i18n: fix translation

This commit is contained in:
2025-09-04 10:01:41 +08:00
parent 40cad381af
commit f920cdcaf5
3 changed files with 79 additions and 94 deletions

View File

@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Ballance Blender Plugin 4.2.0 (0)\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2025-09-03 09:48+0800\n"
"POT-Creation-Date: 2025-09-04 09:55+0800\n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
@ -1661,7 +1661,14 @@ msgstr "彩蛋"
msgid "A very close view to player ball in game."
msgstr "游戏中一种非常贴近玩家球的视角。"
#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle
msgctxt "BBP_OT_game_camera/property"
msgid "Preset Rotation Angle"
msgstr "预设旋转角度"
#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle:'1'
#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle_deg0
msgctxt "BBP_OT_game_camera/property"
msgid "0 Degree"
msgstr "0 度"
@ -1670,6 +1677,8 @@ msgid "0 degree"
msgstr "0 度"
#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle:'2'
#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle_deg45
msgctxt "BBP_OT_game_camera/property"
msgid "45 Degree"
msgstr "45 度"
@ -1678,6 +1687,8 @@ msgid "45 degree"
msgstr "45 度"
#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle:'3'
#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle_deg90
msgctxt "BBP_OT_game_camera/property"
msgid "90 Degree"
msgstr "90 度"
@ -1686,6 +1697,8 @@ msgid "90 degree"
msgstr "90 度"
#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle:'4'
#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle_deg135
msgctxt "BBP_OT_game_camera/property"
msgid "135 Degree"
msgstr "135 度"
@ -1694,6 +1707,8 @@ msgid "135 degree"
msgstr "135 度"
#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle:'5'
#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle_deg180
msgctxt "BBP_OT_game_camera/property"
msgid "180 Degree"
msgstr "180 度"
@ -1702,6 +1717,8 @@ msgid "180 degree"
msgstr "180 度"
#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle:'6'
#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle_deg225
msgctxt "BBP_OT_game_camera/property"
msgid "225 Degree"
msgstr "225 度"
@ -1710,6 +1727,8 @@ msgid "225 degree"
msgstr "225 度"
#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle:'7'
#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle_deg270
msgctxt "BBP_OT_game_camera/property"
msgid "270 Degree"
msgstr "270 度"
@ -1718,6 +1737,8 @@ msgid "270 degree"
msgstr "270 度"
#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle:'8'
#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle_deg315
msgctxt "BBP_OT_game_camera/property"
msgid "315 Degree"
msgstr "315 度"
@ -1725,46 +1746,6 @@ msgstr "315 度"
msgid "315 degree"
msgstr "315 度"
#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle_deg0
msgctxt "BBP_OT_game_camera/property"
msgid "0 Degree"
msgstr "0 度"
#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle_deg135
msgctxt "BBP_OT_game_camera/property"
msgid "135 Degree"
msgstr "135 度"
#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle_deg180
msgctxt "BBP_OT_game_camera/property"
msgid "180 Degree"
msgstr "180 度"
#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle_deg225
msgctxt "BBP_OT_game_camera/property"
msgid "225 Degree"
msgstr "225 度"
#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle_deg270
msgctxt "BBP_OT_game_camera/property"
msgid "270 Degree"
msgstr "270 度"
#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle_deg315
msgctxt "BBP_OT_game_camera/property"
msgid "315 Degree"
msgstr "315 度"
#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle_deg45
msgctxt "BBP_OT_game_camera/property"
msgid "45 Degree"
msgstr "45 度"
#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle_deg90
msgctxt "BBP_OT_game_camera/property"
msgid "90 Degree"
msgstr "90 度"
#. :src: bpy.types.BBP_OT_game_camera.rotation_kind:'1'
msgctxt "BBP_OT_game_camera/property"
msgid "Preset"
@ -3769,17 +3750,17 @@ msgctxt "BBP_OT_fix_all_materials/draw"
msgid "Fix {0}/{1} materials."
msgstr "修复 {0}/{1} 材质。"
#: extensions/user_default/bbp_ng/OP_OBJECT_game_view.py:302
#: extensions/user_default/bbp_ng/OP_OBJECT_game_view.py:305
msgctxt "BBP_OT_game_camera/draw"
msgid "Target"
msgstr "目标"
#: extensions/user_default/bbp_ng/OP_OBJECT_game_view.py:307
#: extensions/user_default/bbp_ng/OP_OBJECT_game_view.py:310
msgctxt "BBP_OT_game_camera/draw"
msgid "Rotation"
msgstr "旋转"
#: extensions/user_default/bbp_ng/OP_OBJECT_game_view.py:330
#: extensions/user_default/bbp_ng/OP_OBJECT_game_view.py:333
msgctxt "BBP_OT_game_camera/draw"
msgid "Perspective"
msgstr "视角"
@ -5214,9 +5195,29 @@ msgctxt "BBP/BME/Proto/floor_wide_x_crossing/[3]"
msgid "Whether has some faces."
msgstr "是否生成某些面。"
#~ msgctxt "BBP_OT_game_camera/property"
#~ msgid "Preset Rotation Angle"
#~ msgstr "预设旋转角度"
#~ msgid "0 Degree"
#~ msgstr "0 度"
#~ msgid "45 Degree"
#~ msgstr "45 度"
#~ msgid "90 Degree"
#~ msgstr "90 度"
#~ msgid "135 Degree"
#~ msgstr "135 度"
#~ msgid "180 Degree"
#~ msgstr "180 度"
#~ msgid "225 Degree"
#~ msgstr "225 度"
#~ msgid "270 Degree"
#~ msgstr "270 度"
#~ msgid "315 Degree"
#~ msgstr "315 度"
#~ msgctxt "BBP_PG_legacy_align_history/property"
#~ msgid "Target Objects (Selected Objects)"