i18n: update translation
This commit is contained in:
@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: PACKAGE VERSION\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2025-08-26 21:47+0800\n"
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"POT-Creation-Date: 2025-09-03 09:48+0800\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@ -1642,13 +1642,7 @@ msgstr ""
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msgid "A very close view to player ball in game."
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msgstr ""
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#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle
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msgctxt "BBP_OT_game_camera/property"
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msgid "Preset Rotation Angle"
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msgstr ""
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#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle:'1'
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msgctxt "BBP_OT_game_camera/property"
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msgid "0 Degree"
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msgstr ""
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@ -1657,7 +1651,6 @@ msgid "0 degree"
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msgstr ""
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#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle:'2'
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msgctxt "BBP_OT_game_camera/property"
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msgid "45 Degree"
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msgstr ""
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@ -1666,7 +1659,6 @@ msgid "45 degree"
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msgstr ""
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#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle:'3'
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msgctxt "BBP_OT_game_camera/property"
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msgid "90 Degree"
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msgstr ""
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@ -1675,7 +1667,6 @@ msgid "90 degree"
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msgstr ""
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#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle:'4'
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msgctxt "BBP_OT_game_camera/property"
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msgid "135 Degree"
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msgstr ""
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@ -1684,7 +1675,6 @@ msgid "135 degree"
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msgstr ""
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#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle:'5'
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msgctxt "BBP_OT_game_camera/property"
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msgid "180 Degree"
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msgstr ""
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@ -1693,7 +1683,6 @@ msgid "180 degree"
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msgstr ""
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#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle:'6'
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msgctxt "BBP_OT_game_camera/property"
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msgid "225 Degree"
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msgstr ""
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@ -1702,7 +1691,6 @@ msgid "225 degree"
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msgstr ""
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#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle:'7'
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msgctxt "BBP_OT_game_camera/property"
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msgid "270 Degree"
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msgstr ""
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@ -1711,7 +1699,6 @@ msgid "270 degree"
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msgstr ""
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#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle:'8'
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msgctxt "BBP_OT_game_camera/property"
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msgid "315 Degree"
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msgstr ""
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@ -1719,6 +1706,46 @@ msgstr ""
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msgid "315 degree"
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msgstr ""
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#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle_deg0
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msgctxt "BBP_OT_game_camera/property"
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msgid "0 Degree"
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msgstr ""
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#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle_deg135
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msgctxt "BBP_OT_game_camera/property"
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msgid "135 Degree"
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msgstr ""
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#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle_deg180
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msgctxt "BBP_OT_game_camera/property"
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msgid "180 Degree"
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msgstr ""
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#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle_deg225
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msgctxt "BBP_OT_game_camera/property"
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msgid "225 Degree"
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msgstr ""
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#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle_deg270
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msgctxt "BBP_OT_game_camera/property"
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msgid "270 Degree"
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msgstr ""
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#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle_deg315
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msgctxt "BBP_OT_game_camera/property"
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msgid "315 Degree"
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msgstr ""
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#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle_deg45
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msgctxt "BBP_OT_game_camera/property"
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msgid "45 Degree"
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msgstr ""
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#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle_deg90
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msgctxt "BBP_OT_game_camera/property"
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msgid "90 Degree"
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msgstr ""
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#. :src: bpy.types.BBP_OT_game_camera.rotation_kind:'1'
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msgctxt "BBP_OT_game_camera/property"
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msgid "Preset"
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@ -3708,17 +3735,17 @@ msgctxt "BBP_OT_fix_all_materials/draw"
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msgid "Fix {0}/{1} materials."
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msgstr ""
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#: extensions/user_default/bbp_ng/OP_OBJECT_game_view.py:248
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#: extensions/user_default/bbp_ng/OP_OBJECT_game_view.py:302
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msgctxt "BBP_OT_game_camera/draw"
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msgid "Target"
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msgstr ""
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#: extensions/user_default/bbp_ng/OP_OBJECT_game_view.py:253
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#: extensions/user_default/bbp_ng/OP_OBJECT_game_view.py:307
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msgctxt "BBP_OT_game_camera/draw"
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msgid "Rotation"
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msgstr ""
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#: extensions/user_default/bbp_ng/OP_OBJECT_game_view.py:264
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#: extensions/user_default/bbp_ng/OP_OBJECT_game_view.py:330
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msgctxt "BBP_OT_game_camera/draw"
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msgid "Perspective"
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msgstr ""
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@ -3,7 +3,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Ballance Blender Plugin 4.2.0 (0)\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2025-08-26 21:47+0800\n"
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"POT-Creation-Date: 2025-09-03 09:48+0800\n"
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"PO-Revision-Date: \n"
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"Last-Translator: \n"
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"Language-Team: \n"
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@ -1661,13 +1661,7 @@ msgstr "彩蛋"
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msgid "A very close view to player ball in game."
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msgstr "游戏中一种非常贴近玩家球的视角。"
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#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle
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msgctxt "BBP_OT_game_camera/property"
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msgid "Preset Rotation Angle"
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msgstr "预设旋转角度"
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#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle:'1'
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msgctxt "BBP_OT_game_camera/property"
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msgid "0 Degree"
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msgstr "0 度"
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@ -1676,7 +1670,6 @@ msgid "0 degree"
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msgstr "0 度"
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#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle:'2'
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msgctxt "BBP_OT_game_camera/property"
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msgid "45 Degree"
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msgstr "45 度"
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@ -1685,7 +1678,6 @@ msgid "45 degree"
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msgstr "45 度"
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#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle:'3'
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msgctxt "BBP_OT_game_camera/property"
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msgid "90 Degree"
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msgstr "90 度"
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@ -1694,7 +1686,6 @@ msgid "90 degree"
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msgstr "90 度"
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#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle:'4'
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msgctxt "BBP_OT_game_camera/property"
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msgid "135 Degree"
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msgstr "135 度"
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@ -1703,7 +1694,6 @@ msgid "135 degree"
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msgstr "135 度"
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#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle:'5'
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msgctxt "BBP_OT_game_camera/property"
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msgid "180 Degree"
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msgstr "180 度"
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@ -1712,7 +1702,6 @@ msgid "180 degree"
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msgstr "180 度"
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#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle:'6'
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msgctxt "BBP_OT_game_camera/property"
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msgid "225 Degree"
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msgstr "225 度"
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@ -1721,7 +1710,6 @@ msgid "225 degree"
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msgstr "225 度"
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#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle:'7'
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msgctxt "BBP_OT_game_camera/property"
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msgid "270 Degree"
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msgstr "270 度"
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@ -1730,7 +1718,6 @@ msgid "270 degree"
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msgstr "270 度"
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#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle:'8'
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msgctxt "BBP_OT_game_camera/property"
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msgid "315 Degree"
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msgstr "315 度"
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@ -1738,6 +1725,46 @@ msgstr "315 度"
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msgid "315 degree"
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msgstr "315 度"
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#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle_deg0
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msgctxt "BBP_OT_game_camera/property"
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msgid "0 Degree"
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msgstr "0 度"
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#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle_deg135
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msgctxt "BBP_OT_game_camera/property"
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msgid "135 Degree"
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msgstr "135 度"
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#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle_deg180
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msgctxt "BBP_OT_game_camera/property"
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msgid "180 Degree"
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msgstr "180 度"
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#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle_deg225
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msgctxt "BBP_OT_game_camera/property"
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msgid "225 Degree"
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msgstr "225 度"
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#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle_deg270
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msgctxt "BBP_OT_game_camera/property"
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msgid "270 Degree"
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msgstr "270 度"
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#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle_deg315
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msgctxt "BBP_OT_game_camera/property"
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msgid "315 Degree"
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msgstr "315 度"
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#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle_deg45
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msgctxt "BBP_OT_game_camera/property"
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msgid "45 Degree"
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msgstr "45 度"
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#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle_deg90
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msgctxt "BBP_OT_game_camera/property"
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msgid "90 Degree"
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msgstr "90 度"
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#. :src: bpy.types.BBP_OT_game_camera.rotation_kind:'1'
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msgctxt "BBP_OT_game_camera/property"
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msgid "Preset"
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@ -3742,17 +3769,17 @@ msgctxt "BBP_OT_fix_all_materials/draw"
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msgid "Fix {0}/{1} materials."
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msgstr "修复 {0}/{1} 材质。"
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#: extensions/user_default/bbp_ng/OP_OBJECT_game_view.py:248
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#: extensions/user_default/bbp_ng/OP_OBJECT_game_view.py:302
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msgctxt "BBP_OT_game_camera/draw"
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msgid "Target"
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msgstr "目标"
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#: extensions/user_default/bbp_ng/OP_OBJECT_game_view.py:253
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#: extensions/user_default/bbp_ng/OP_OBJECT_game_view.py:307
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msgctxt "BBP_OT_game_camera/draw"
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msgid "Rotation"
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msgstr "旋转"
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#: extensions/user_default/bbp_ng/OP_OBJECT_game_view.py:264
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#: extensions/user_default/bbp_ng/OP_OBJECT_game_view.py:330
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msgctxt "BBP_OT_game_camera/draw"
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msgid "Perspective"
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msgstr "视角"
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@ -5187,6 +5214,10 @@ msgctxt "BBP/BME/Proto/floor_wide_x_crossing/[3]"
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msgid "Whether has some faces."
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msgstr "是否生成某些面。"
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#~ msgctxt "BBP_OT_game_camera/property"
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#~ msgid "Preset Rotation Angle"
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#~ msgstr "预设旋转角度"
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#~ msgctxt "BBP_PG_legacy_align_history/property"
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#~ msgid "Target Objects (Selected Objects)"
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#~ msgstr "目标物体 (选择的物体)"
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