- add more element icons. now element icons is not problem.
- change icon load strategy. now icon is loaded outside plugin. this operations might slow down blender but now I can apply my custom map to some operators to get better using experience.
- use new element icons to decorate some group name to let user know what this group stands for.
- try setting center alignment for add floor popup operator. it is not center alignment now because blender's impl but it is better than previous layout.
- add some components icon for more directly visual.
- correct all icon usage. use 'CANCEL' instead of 'ERROR' to indicate error correctly. and move these icon const into UTILS_icons_manager.py
- auto rename generated rail section to match the default name standard.
- give more clear signal about import and export bm file by using Operator.report() function.
- change bl_options and rewrite invoke and draw functions to let floor creating window become more visual. credit: BLumia.
- also change 3ds max align and flatten uv presentation after changing creating floor window.
- seperate icon loader/unload module.