1 Commits

Author SHA1 Message Date
f29e4e9478 feat: support macos arm64 arch 2025-08-04 11:17:46 +08:00
170 changed files with 6007 additions and 11923 deletions

11
.gitattributes vendored
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@ -1,6 +1,7 @@
# All PNG image are binary
# all png are binary
*.png binary
# Element placeholder mesh should be save as binary
*.ph binary
# Raw json data should be binary, although i edit it manually
assets/jsons/*.json5 binary
# our generated mesh should be save as binary
*.bin binary
# the raw json data should be binary
# although i edit it manually
bbp_ng/raw_jsons/*.json binary

4
.gitignore vendored
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@ -1,3 +1,3 @@
## ===== Personal =====
# Disable VSCode
.vscode/
# Disable distribution build folder
redist/

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13
bbp_ng/.gitignore vendored
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@ -1,15 +1,20 @@
## ===== Personal =====
# Do not include PyBMap in this repository.
# Order user build and fetch it manually.
# Order build fetch it manually.
PyBMap/
# Disable generated assets but keep the directory hierarchy.
# Disable generated icons and jsons but keep the directory hierarchy.
icons/*
!icons/.gitkeep
jsons/*
!jsons/.gitkeep
meshes/*
!meshes/.gitkeep
# Do not include intermidiate translation template (POT)
# NOTE: it seems that Python default gitignore (written following) disable POT file in default.
# so, as it wish, I also remove it from git.
i18n/*
!i18n/blender.pot
!i18n/*.po
## ===== Python =====
# Byte-compiled / optimized / DLL files

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@ -5,7 +5,7 @@ from . import UTIL_functions, UTIL_translation, UTIL_bme
#region BME Adder
_g_EnumHelper_BmeStructType = UTIL_bme.EnumPropHelper()
_g_EnumHelper_BmeStructType: UTIL_bme.EnumPropHelper = UTIL_bme.EnumPropHelper()
class BBP_PG_bme_adder_cfgs(bpy.types.PropertyGroup):
prop_int: bpy.props.IntProperty(
@ -37,44 +37,39 @@ class BBP_OT_add_bme_struct(bpy.types.Operator):
bl_options = {'REGISTER', 'UNDO'}
bl_translation_context = 'BBP_OT_add_bme_struct'
# YYC MARK:
# ===== 20231217 =====
# There is a compromise due to the shitty Blender design.
# The passed `self` of Blender Property update function is not the instance of operator,
# but a simple OperatorProperties.
# It mean that I can not visit the full operator, only what I can do is visit existing
# Blender properties.
#
# So these is the solution about generating cache list according to the change of bme struct type.
# First, update function will only set a "outdated" flag for operator which is a pre-registered Blender property.
# The "outdated" flags is not showen and not saved.
# Then call a internal cache list update function at the begin of `invoke`, `execute` and `draw`.
# In this internal cache list updator, check "outdated" flag first, if cache is outdated, update and reset flag.
# Otherwise do nothing.
#
# Reference: https://docs.blender.org/api/current/bpy.props.html#update-example
#
# ===== 20250131 =====
# There is a fatal performance bug when I adding BME operator list into 3D View sidebar panels (N Menu).
# It will cause calling my Panel's `draw` function infinityly of Panel in each render tick,
# which calls `BBP_OT_add_bme_struct.draw_blc_menu` directly,
# eat too much CPU and GPU resources and make the whole Blender be laggy.
#
# After some research, I found that if I comment the parameter `update` of the member `bme_struct_type`,
# everything will be resolved.
# It even doesn't work that do nothing in update function.
# So I realize that sidebar panel may not be compatible with update function.
# After reading the note written above, I decide to remove the whole feature of this ugly implementation,
# so that I need to remove the ability that changing BME prototype type in left-bottom window.
#
# After talking with the requestor of this feature, ZZQ,
# he agree with my decision and I think this change will not broke any experience of BBP.
## There is a compromise due to the shitty Blender design.
#
# The passed `self` of Blender Property update function is not the instance of operator,
# but a simple OperatorProperties.
# It mean that I can not visit the full operator, only what I can do is visit existing
# Blender properties.
#
# So these is the solution about generating cache list according to the change of bme struct type.
# First, update function will only set a "outdated" flag for operator which is a pre-registered Blender property.
# The "outdated" flags is not showen and not saved.
# Then call a internal cache list update function at the begin of `invoke`, `execute` and `draw`.
# In this internal cache list updator, check "outdated" flag first, if cache is outdated, update and reset flag.
# Otherwise do nothing.
#
# Reference: https://docs.blender.org/api/current/bpy.props.html#update-example
## Compromise used "outdated" flag.
outdated_flag: bpy.props.BoolProperty(
# TR: Property not showen should not have name and desc.
# name = "Outdated Type",
# description = "Internal flag.",
options = {'HIDDEN', 'SKIP_SAVE'},
default = False
) # type: ignore
## A BME struct cfgs descriptor cache list
# Not only the descriptor self, also the cfg associated index in bme_struct_cfgs
bme_struct_cfg_index_cache: list[tuple[UTIL_bme.PrototypeShowcaseCfgDescriptor, int]]
def __build_bme_struct_cfg_index_cache(self) -> None:
def __internal_update_bme_struct_type(self) -> None:
# if not outdated, skip
if not self.outdated_flag: return
# get available cfg entires
cfgs: typing.Iterator[UTIL_bme.PrototypeShowcaseCfgDescriptor]
cfgs = _g_EnumHelper_BmeStructType.get_bme_showcase_cfgs(
@ -130,10 +125,21 @@ class BBP_OT_add_bme_struct(bpy.types.Operator):
for i in range(6):
op_cfgs_visitor[cfg_index + i].prop_bool = default_values[i]
# reset outdated flag
self.outdated_flag = False
# the updator for default side value
def bme_struct_type_updated(self, context):
# update outdated flag
self.outdated_flag = True
# blender required
return None
bme_struct_type: bpy.props.EnumProperty(
name = "Type",
description = "The type of BME structure.",
items = _g_EnumHelper_BmeStructType.generate_items(),
update = bme_struct_type_updated,
translation_context = 'BBP_OT_add_bme_struct/property'
) # type: ignore
@ -174,16 +180,19 @@ class BBP_OT_add_bme_struct(bpy.types.Operator):
self.extra_translation = (0.0, 0.0, 0.0)
self.extra_rotation = (0.0, 0.0, 0.0)
self.extra_scale = (1.0, 1.0, 1.0)
# create internal list
self.bme_struct_cfg_index_cache = []
# call internal builder to load prototype data inside it
self.__build_bme_struct_cfg_index_cache()
# trigger default bme struct type updator
self.bme_struct_type_updated(context)
# call internal updator
self.__internal_update_bme_struct_type()
# run execute() function
return self.execute(context)
def execute(self, context):
# call internal updator
self.__internal_update_bme_struct_type()
# create cfg visitor
op_cfgs_visitor: UTIL_functions.CollectionVisitor[BBP_PG_bme_adder_cfgs]
op_cfgs_visitor = UTIL_functions.CollectionVisitor(self.bme_struct_cfgs)
@ -222,8 +231,13 @@ class BBP_OT_add_bme_struct(bpy.types.Operator):
return {'FINISHED'}
def draw(self, context):
# call internal updator
self.__internal_update_bme_struct_type()
# start drawing
layout: bpy.types.UILayout = self.layout
# show type
layout.prop(self, 'bme_struct_type')
# create cfg visitor
op_cfgs_visitor: UTIL_functions.CollectionVisitor[BBP_PG_bme_adder_cfgs]
@ -250,7 +264,7 @@ class BBP_OT_add_bme_struct(bpy.types.Operator):
case UTIL_bme.PrototypeShowcaseCfgsTypes.Float:
box_layout.prop(op_cfgs_visitor[cfg_index], 'prop_float', text='')
case UTIL_bme.PrototypeShowcaseCfgsTypes.Boolean:
box_layout.prop(op_cfgs_visitor[cfg_index], 'prop_bool', toggle=1, text='Yes', text_ctxt='BBP_OT_add_bme_struct/draw')
box_layout.prop(op_cfgs_visitor[cfg_index], 'prop_bool', text='')
case UTIL_bme.PrototypeShowcaseCfgsTypes.Face:
# face will show a special layout (grid view)
grids = box_layout.grid_flow(
@ -280,24 +294,16 @@ class BBP_OT_add_bme_struct(bpy.types.Operator):
@classmethod
def draw_blc_menu(cls, layout: bpy.types.UILayout):
for category, idents in _g_EnumHelper_BmeStructType.get_bme_categories().items():
# draw category label
layout.label(text=category, text_ctxt=UTIL_translation.build_prototype_showcase_category_context())
# draw prototypes list
for ident in idents:
# draw operator
cop = layout.operator(
cls.bl_idname,
text = _g_EnumHelper_BmeStructType.get_bme_showcase_title(ident),
icon_value = _g_EnumHelper_BmeStructType.get_bme_showcase_icon(ident),
text_ctxt = UTIL_translation.build_prototype_showcase_title_context(ident),
)
# and assign its init type value
cop.bme_struct_type = _g_EnumHelper_BmeStructType.to_selection(ident)
# draw separator
layout.separator()
for ident in _g_EnumHelper_BmeStructType.get_bme_identifiers():
# draw operator
cop = layout.operator(
cls.bl_idname,
text = _g_EnumHelper_BmeStructType.get_bme_showcase_title(ident),
icon_value = _g_EnumHelper_BmeStructType.get_bme_showcase_icon(ident),
text_ctxt = UTIL_translation.build_prototype_showcase_context(ident)
)
# and assign its init type value
cop.bme_struct_type = _g_EnumHelper_BmeStructType.to_selection(ident)
#endregion

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@ -1,6 +1,6 @@
import bpy, mathutils
import math, typing
from . import UTIL_functions, UTIL_icons_manager, UTIL_naming_convention
from . import UTIL_functions, UTIL_icons_manager, UTIL_naming_convension
from . import PROP_ballance_element, PROP_virtools_group, PROP_ballance_map_info
#region Param Help Classes
@ -41,33 +41,33 @@ class ComponentCountParam():
#region Help Classes & Functions
def _get_component_info(comp_type: PROP_ballance_element.BallanceElementType, comp_sector: int) -> UTIL_naming_convention.BallanceObjectInfo:
def _get_component_info(comp_type: PROP_ballance_element.BallanceElementType, comp_sector: int) -> UTIL_naming_convension.BallanceObjectInfo:
match(comp_type):
# process for 2 special unique components
case PROP_ballance_element.BallanceElementType.PS_FourFlames:
return UTIL_naming_convention.BallanceObjectInfo.create_from_others(UTIL_naming_convention.BallanceObjectType.LEVEL_START)
return UTIL_naming_convension.BallanceObjectInfo.create_from_others(UTIL_naming_convension.BallanceObjectType.LEVEL_START)
case PROP_ballance_element.BallanceElementType.PE_Balloon:
return UTIL_naming_convention.BallanceObjectInfo.create_from_others(UTIL_naming_convention.BallanceObjectType.LEVEL_END)
return UTIL_naming_convension.BallanceObjectInfo.create_from_others(UTIL_naming_convension.BallanceObjectType.LEVEL_END)
# process naming convention required special components
case PROP_ballance_element.BallanceElementType.PC_TwoFlames:
return UTIL_naming_convention.BallanceObjectInfo.create_from_checkpoint(comp_sector)
return UTIL_naming_convension.BallanceObjectInfo.create_from_checkpoint(comp_sector)
case PROP_ballance_element.BallanceElementType.PR_Resetpoint:
return UTIL_naming_convention.BallanceObjectInfo.create_from_resetpoint(comp_sector)
return UTIL_naming_convension.BallanceObjectInfo.create_from_resetpoint(comp_sector)
# process for other components
case _:
return UTIL_naming_convention.BallanceObjectInfo.create_from_component(
return UTIL_naming_convension.BallanceObjectInfo.create_from_component(
PROP_ballance_element.get_ballance_element_name(comp_type),
comp_sector
)
def _set_component_by_info(obj: bpy.types.Object, info: UTIL_naming_convention.BallanceObjectInfo) -> None:
def _set_component_by_info(obj: bpy.types.Object, info: UTIL_naming_convension.BallanceObjectInfo) -> None:
# set component name and grouping it into virtools group at the same time
# set name first
if not UTIL_naming_convention.YYCToolchainConvention.set_to_object(obj, info, None):
if not UTIL_naming_convension.YYCToolchainConvention.set_to_object(obj, info, None):
raise UTIL_functions.BBPException('impossible fail to set component name.')
# set vt group next
if not UTIL_naming_convention.VirtoolsGroupConvention.set_to_object(obj, info, None):
if not UTIL_naming_convension.VirtoolsGroupConvention.set_to_object(obj, info, None):
raise UTIL_functions.BBPException('impossible fail to set component virtools groups.')
def _check_component_existance(comp_type: PROP_ballance_element.BallanceElementType, comp_sector: int) -> str | None:
@ -85,10 +85,10 @@ def _check_component_existance(comp_type: PROP_ballance_element.BallanceElementT
return None # return, do not check
# get info
comp_info: UTIL_naming_convention.BallanceObjectInfo = _get_component_info(comp_type, comp_sector)
comp_info: UTIL_naming_convension.BallanceObjectInfo = _get_component_info(comp_type, comp_sector)
# get expected name
expect_name: str | None = UTIL_naming_convention.YYCToolchainConvention.set_to_name(comp_info, None)
expect_name: str | None = UTIL_naming_convension.YYCToolchainConvention.set_to_name(comp_info, None)
if expect_name is None:
raise UTIL_functions.BBPException('impossible fail to get component name.')
@ -129,7 +129,7 @@ class _GeneralComponentCreator():
@return The created component instance.
"""
# get element info first
ele_info: UTIL_naming_convention.BallanceObjectInfo = _get_component_info(comp_type, comp_sector)
ele_info: UTIL_naming_convension.BallanceObjectInfo = _get_component_info(comp_type, comp_sector)
# create blc element context
with PROP_ballance_element.BallanceElementsHelper(bpy.context.scene) as creator:
@ -152,12 +152,12 @@ class _GeneralComponentCreator():
enlarged_sector: int
# check component type to get enlarged value
match(ele_info.mBasicType):
case UTIL_naming_convention.BallanceObjectType.COMPONENT:
case UTIL_naming_convension.BallanceObjectType.COMPONENT:
enlarged_sector = comp_sector
case UTIL_naming_convention.BallanceObjectType.CHECKPOINT:
case UTIL_naming_convension.BallanceObjectType.CHECKPOINT:
# checkpoint 1 means that there is sector 2, so we plus 1 for it.
enlarged_sector = comp_sector + 1
case UTIL_naming_convention.BallanceObjectType.RESETPOINT:
case UTIL_naming_convension.BallanceObjectType.RESETPOINT:
enlarged_sector = comp_sector
case _:
# this component is not a sector based component
@ -176,7 +176,7 @@ class _GeneralComponentCreator():
#endregion
#region Normal Component Adder
#region Noemal Component Adder
# element enum prop helper
@ -184,7 +184,7 @@ def _get_component_icon_by_name(elename: str):
icon: int | None = UTIL_icons_manager.get_component_icon(elename)
if icon is None: return UTIL_icons_manager.get_empty_icon()
else: return icon
_g_EnumHelper_Component = UTIL_functions.EnumPropHelper(
_g_EnumHelper_Component: UTIL_functions.EnumPropHelper = UTIL_functions.EnumPropHelper(
PROP_ballance_element.BallanceElementType,
lambda x: str(x.value),
lambda x: PROP_ballance_element.BallanceElementType(int(x)),
@ -217,7 +217,7 @@ class BBP_OT_add_component(bpy.types.Operator, ComponentSectorParam):
layout.prop(self, "component_type")
# only show sector for non-PE/PS component
eletype = _g_EnumHelper_Component.get_selection(self.component_type)
eletype: PROP_ballance_element.BallanceElementType = _g_EnumHelper_Component.get_selection(self.component_type)
if eletype != PROP_ballance_element.BallanceElementType.PS_FourFlames and eletype != PROP_ballance_element.BallanceElementType.PE_Balloon:
self.draw_component_sector_params(layout)
@ -574,17 +574,14 @@ class BBP_OT_add_sector_component_pair(bpy.types.Operator, ComponentSectorParam)
# get type and sector data first
(checkp_ty, checkp_sector) = self.__get_checkpoint()
(resetp_ty, resetp_sector) = self.__get_resetpoint()
# calc resetpoint offset and checkpoint rotation
# resetpoint need a extra offset between checkpoint but it is different in FourFlams and TwoFlams.
# 4 flames startpoint need a extra 90 degree rotation to correspond with ballance asset library (and the direction of resetpoint).
# calc resetpoint offset
# resetpoint need a extra offset between checkpoint
# but it is different in FourFlams and TwoFlams
resetp_offset: float
checkp_degree: float
if checkp_ty == PROP_ballance_element.BallanceElementType.PS_FourFlames:
resetp_offset = 3.65
checkp_degree = 90
resetp_offset = 3.25
else:
resetp_offset = 3.3258
checkp_degree = 0
resetp_offset = 2.0
# add elements
# create checkpoint
@ -593,7 +590,7 @@ class BBP_OT_add_sector_component_pair(bpy.types.Operator, ComponentSectorParam)
checkp_ty,
checkp_sector,
1, # only create one
lambda _: mathutils.Matrix.Rotation(math.radians(checkp_degree), 4, 'Z')
lambda _: mathutils.Matrix.Identity(4)
)
# create resetpoint
creator.create_component(

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@ -1,6 +1,6 @@
import bpy, mathutils, math
import typing
from . import UTIL_rail_creator, PROP_preferences
from . import UTIL_rail_creator
## Const Value Hint:
# Default Rail Radius: 0.35 (in measure)
@ -233,10 +233,6 @@ class BBP_OT_add_rail_section(SharedRailSectionInputProperty, bpy.types.Operator
bl_options = {'REGISTER', 'UNDO'}
bl_translation_context = 'BBP_OT_add_rail_section'
@classmethod
def poll(cls, context):
return PROP_preferences.get_raw_preferences().has_valid_blc_tex_folder()
def execute(self, context):
UTIL_rail_creator.rail_creator_wrapper(
lambda bm: UTIL_rail_creator.create_rail_section(
@ -258,10 +254,6 @@ class BBP_OT_add_transition_section(bpy.types.Operator):
bl_options = {'REGISTER', 'UNDO'}
bl_translation_context = 'BBP_OT_add_transition_section'
@classmethod
def poll(cls, context):
return PROP_preferences.get_raw_preferences().has_valid_blc_tex_folder()
def execute(self, context):
UTIL_rail_creator.rail_creator_wrapper(
lambda bm: UTIL_rail_creator.create_transition_section(bm, c_DefaultRailRadius, c_DefaultRailSpan),
@ -280,10 +272,6 @@ class BBP_OT_add_straight_rail(SharedExtraTransform, SharedRailSectionInputPrope
bl_options = {'REGISTER', 'UNDO'}
bl_translation_context = 'BBP_OT_add_straight_rail'
@classmethod
def poll(cls, context):
return PROP_preferences.get_raw_preferences().has_valid_blc_tex_folder()
def execute(self, context):
UTIL_rail_creator.rail_creator_wrapper(
lambda bm: UTIL_rail_creator.create_straight_rail(
@ -313,10 +301,6 @@ class BBP_OT_add_transition_rail(SharedExtraTransform, SharedRailCapInputPropert
bl_options = {'REGISTER', 'UNDO'}
bl_translation_context = 'BBP_OT_add_transition_rail'
@classmethod
def poll(cls, context):
return PROP_preferences.get_raw_preferences().has_valid_blc_tex_folder()
def execute(self, context):
UTIL_rail_creator.rail_creator_wrapper(
lambda bm: UTIL_rail_creator.create_transition_rail(
@ -356,10 +340,6 @@ class BBP_OT_add_side_rail(SharedExtraTransform, SharedRailCapInputProperty, Sha
translation_context = 'BBP_OT_add_side_rail/property'
) # type: ignore
@classmethod
def poll(cls, context):
return PROP_preferences.get_raw_preferences().has_valid_blc_tex_folder()
def execute(self, context):
UTIL_rail_creator.rail_creator_wrapper(
lambda bm: UTIL_rail_creator.create_straight_rail(
@ -399,10 +379,6 @@ class BBP_OT_add_arc_rail(SharedExtraTransform, SharedRailSectionInputProperty,
translation_context = 'BBP_OT_add_arc_rail/property'
) # type: ignore
@classmethod
def poll(cls, context):
return PROP_preferences.get_raw_preferences().has_valid_blc_tex_folder()
def execute(self, context):
UTIL_rail_creator.rail_creator_wrapper(
lambda bm: UTIL_rail_creator.create_screw_rail(
@ -454,10 +430,6 @@ class BBP_OT_add_spiral_rail(SharedExtraTransform, SharedRailCapInputProperty, S
translation_context = 'BBP_OT_add_spiral_rail/property'
) # type: ignore
@classmethod
def poll(cls, context):
return PROP_preferences.get_raw_preferences().has_valid_blc_tex_folder()
def execute(self, context):
UTIL_rail_creator.rail_creator_wrapper(
lambda bm: UTIL_rail_creator.create_screw_rail(
@ -502,10 +474,6 @@ class BBP_OT_add_side_spiral_rail(SharedExtraTransform, SharedRailSectionInputPr
translation_context = 'BBP_OT_add_side_spiral_rail/property'
) # type: ignore
@classmethod
def poll(cls, context):
return PROP_preferences.get_raw_preferences().has_valid_blc_tex_folder()
def execute(self, context):
UTIL_rail_creator.rail_creator_wrapper(
lambda bm: UTIL_rail_creator.create_screw_rail(

View File

@ -1,8 +1,8 @@
import bpy, mathutils
from bpy_extras.wm_utils.progress_report import ProgressReport
import tempfile, os, typing
from . import PROP_preferences, UTIL_ioport_shared, UTIL_naming_convention
from . import UTIL_virtools_types, UTIL_functions, UTIL_file_browser, UTIL_blender_mesh, UTIL_ballance_texture
from . import PROP_preferences, UTIL_ioport_shared
from . import UTIL_virtools_types, UTIL_functions, UTIL_file_browser, UTIL_blender_mesh, UTIL_ballance_texture, UTIL_naming_convension
from . import PROP_virtools_group, PROP_virtools_material, PROP_virtools_mesh, PROP_virtools_texture, PROP_virtools_light
from .PyBMap import bmap_wrapper as bmap
@ -18,16 +18,10 @@ class BBP_OT_export_virtools(bpy.types.Operator, UTIL_file_browser.ExportVirtool
return (
PROP_preferences.get_raw_preferences().has_valid_blc_tex_folder()
and bmap.is_bmap_available())
def invoke(self, context, event):
# preset virtools encoding if possible
self.preset_vt_encodings_if_possible(context)
# call parent invoke function (same reason written in IMPORT module)
return super().invoke(context, event)
def execute(self, context):
# check selecting first
objls: tuple[bpy.types.Object, ...] | None = self.general_get_export_objects(context)
objls: tuple[bpy.types.Object] | None = self.general_get_export_objects(context)
if objls is None:
self.report({'ERROR'}, 'No selected target!')
return {'CANCELLED'}
@ -44,16 +38,10 @@ class BBP_OT_export_virtools(bpy.types.Operator, UTIL_file_browser.ExportVirtool
self.report({'ERROR'}, 'You must specify at least one encoding for file saving (e.g. cp1252, gbk)!')
return {'CANCELLED'}
# check file name
filename = self.general_get_filename()
if not os.path.isfile(filename):
self.report({'ERROR'}, 'No file was selected!')
return {'CANCELLED'}
# start exporting
with UTIL_ioport_shared.ExportEditModeBackup() as editmode_guard:
_export_virtools(
filename,
self.general_get_filename(),
encodings,
texture_save_opt,
self.general_get_use_compress(),
@ -80,7 +68,7 @@ _TTexturePair = tuple[bpy.types.Image, bmap.BMTexture]
def _export_virtools(
file_name_: str,
encodings_: tuple[str, ...],
encodings_: tuple[str],
texture_save_opt_: UTIL_virtools_types.CK_TEXTURE_SAVEOPTIONS,
use_compress_: bool,
compress_level_: int,
@ -202,7 +190,7 @@ def _export_virtools_groups(
# So we create all needed sector group in here to make sure exported virtools file can be read by Ballancde correctly.
if successive_sector:
for i in range(successive_sector_count):
gp_name: str = UTIL_naming_convention.build_name_from_sector_index(i + 1)
gp_name: str = UTIL_naming_convension.build_name_from_sector_index(i + 1)
vtgroup: bmap.BMGroup | None = group_cret_map.get(gp_name, None)
if vtgroup is None:
vtgroup = writer.create_group()

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@ -1,8 +1,8 @@
import bpy, mathutils
from bpy_extras.wm_utils.progress_report import ProgressReport
import tempfile, os, typing
from . import PROP_preferences, UTIL_ioport_shared, UTIL_naming_convention
from . import UTIL_virtools_types, UTIL_functions, UTIL_file_browser, UTIL_blender_mesh, UTIL_ballance_texture
from . import PROP_preferences, UTIL_ioport_shared
from . import UTIL_virtools_types, UTIL_functions, UTIL_file_browser, UTIL_blender_mesh, UTIL_ballance_texture, UTIL_naming_convension
from . import PROP_virtools_group, PROP_virtools_material, PROP_virtools_mesh, PROP_virtools_texture, PROP_virtools_light, PROP_ballance_map_info
from .PyBMap import bmap_wrapper as bmap
@ -18,12 +18,6 @@ class BBP_OT_import_virtools(bpy.types.Operator, UTIL_file_browser.ImportVirtool
return (
PROP_preferences.get_raw_preferences().has_valid_blc_tex_folder()
and bmap.is_bmap_available())
def invoke(self, context, event):
# preset virtools encoding if possible
self.preset_vt_encodings_if_possible(context)
# call parent invoke function (do no call self "execute", because we need show a modal window)
return super().invoke(context, event)
def execute(self, context):
# check whether encoding list is empty to avoid real stupid user.
@ -32,14 +26,8 @@ class BBP_OT_import_virtools(bpy.types.Operator, UTIL_file_browser.ImportVirtool
self.report({'ERROR'}, 'You must specify at least one encoding for file loading (e.g. cp1252, gbk)!')
return {'CANCELLED'}
# check file name
filename = self.general_get_filename()
if not os.path.isfile(filename):
self.report({'ERROR'}, 'No file was selected!')
return {'CANCELLED'}
_import_virtools(
filename,
self.general_get_filename(),
encodings,
self.general_get_conflict_resolver()
)
@ -52,7 +40,7 @@ class BBP_OT_import_virtools(bpy.types.Operator, UTIL_file_browser.ImportVirtool
self.draw_virtools_params(context, layout, True)
self.draw_ballance_params(layout, True)
def _import_virtools(file_name_: str, encodings_: tuple[str, ...], resolver: UTIL_ioport_shared.ConflictResolver) -> None:
def _import_virtools(file_name_: str, encodings_: tuple[str], resolver: UTIL_ioport_shared.ConflictResolver) -> None:
# create temp folder
with tempfile.TemporaryDirectory() as vt_temp_folder:
tr_text: str = bpy.app.translations.pgettext_rpt(
@ -444,7 +432,7 @@ def _import_virtools_groups(
if group_name is None: continue
# try extracting sector info
potential_sector_count: int | None = UTIL_naming_convention.extract_sector_from_name(group_name)
potential_sector_count: int | None = UTIL_naming_convension.extract_sector_from_name(group_name)
if potential_sector_count is not None:
sector_count = max(sector_count, potential_sector_count)

View File

@ -2,12 +2,12 @@ import bpy
from . import UTIL_functions
from . import PROP_virtools_material, PROP_preferences
class BBP_OT_fix_all_materials(bpy.types.Operator):
class BBP_OT_fix_all_material(bpy.types.Operator):
"""Fix All Materials by Its Referred Ballance Texture Name."""
bl_idname = "bbp.fix_all_materials"
bl_idname = "bbp.fix_all_material"
bl_label = "Fix All Materials"
bl_options = {'UNDO'}
bl_translation_context = 'BBP_OT_fix_all_materials'
bl_translation_context = 'BBP_OT_fix_all_material'
@classmethod
def poll(cls, context):
@ -31,12 +31,12 @@ class BBP_OT_fix_all_materials(bpy.types.Operator):
# report and return
tr_text: str = bpy.app.translations.pgettext_rpt(
'Fix {0}/{1} materials.', 'BBP_OT_fix_all_materials/draw')
'Fix {0}/{1} materials.', 'BBP_OT_fix_all_material/draw')
self.report({'INFO'}, tr_text.format(counter_suc, counter_all))
return {'FINISHED'}
def register() -> None:
bpy.utils.register_class(BBP_OT_fix_all_materials)
bpy.utils.register_class(BBP_OT_fix_all_material)
def unregister() -> None:
bpy.utils.unregister_class(BBP_OT_fix_all_materials)
bpy.utils.unregister_class(BBP_OT_fix_all_material)

View File

@ -1,399 +0,0 @@
import bpy, mathutils
import typing, enum, math
from . import UTIL_functions
# TODO:
# This file should have fully refactor after we finish Virtools Camera import and export,
# because this module is highly rely on it. Current implementation is a compromise.
# There is a list of things to be done:
# - Remove BBP_OT_game_resolution operator, because Virtools Camera will have similar function in panel.
# - Update BBP_OT_game_cameraoperator with Virtools Camera.
#region Game Resolution
class ResolutionKind(enum.IntEnum):
Normal = enum.auto()
Extended = enum.auto()
Widescreen = enum.auto()
Panoramic = enum.auto()
def to_resolution(self) -> tuple[int, int]:
match self:
case ResolutionKind.Normal: return (1024, 768)
case ResolutionKind.Extended: return (1280, 720)
case ResolutionKind.Widescreen: return (1400, 600)
case ResolutionKind.Panoramic: return (2000, 700)
_g_ResolutionKindDesc: dict[ResolutionKind, tuple[str, str]] = {
ResolutionKind.Normal: ("Normal", "Aspect ratio: 4:3."),
ResolutionKind.Extended: ("Extended", "Aspect ratio: 16:9."),
ResolutionKind.Widescreen: ("Widescreen", "Aspect ratio: 7:3."),
ResolutionKind.Panoramic: ("Panoramic", "Aspect ratio: 20:7."),
}
_g_EnumHelper_ResolutionKind = UTIL_functions.EnumPropHelper(
ResolutionKind,
lambda x: str(x.value),
lambda x: ResolutionKind(int(x)),
lambda x: _g_ResolutionKindDesc[x][0],
lambda x: _g_ResolutionKindDesc[x][1],
lambda _: ""
)
class BBP_OT_game_resolution(bpy.types.Operator):
"""Set Blender render resolution to Ballance game"""
bl_idname = "bbp.game_resolution"
bl_label = "Game Resolution"
bl_options = {'REGISTER', 'UNDO'}
bl_translation_context = 'BBP_OT_game_resolution'
resolution_kind: bpy.props.EnumProperty(
name = "Resolution Kind",
description = "The type of preset resolution.",
items = _g_EnumHelper_ResolutionKind.generate_items(),
default = _g_EnumHelper_ResolutionKind.to_selection(ResolutionKind.Normal)
) # type: ignore
def invoke(self, context, event):
return self.execute(context)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.prop(self, 'resolution_kind')
def execute(self, context):
# fetch resolution
resolution_kind = _g_EnumHelper_ResolutionKind.get_selection(self.resolution_kind)
resolution = resolution_kind.to_resolution()
# setup resolution
render_settings = bpy.context.scene.render
render_settings.resolution_x = resolution[0]
render_settings.resolution_y = resolution[1]
return {'FINISHED'}
#endregion
#region Game Camera
#region Enum Defines
class TargetKind(enum.IntEnum):
Cursor = enum.auto()
ActiveObject = enum.auto()
_g_TargetKindDesc: dict[TargetKind, tuple[str, str, str]] = {
TargetKind.Cursor: ("3D Cursor", "3D cursor is player ball.", "CURSOR"),
TargetKind.ActiveObject: ("Active Object", "The origin point of active object is player ball.", "OBJECT_DATA"),
}
_g_EnumHelper_TargetKind = UTIL_functions.EnumPropHelper(
TargetKind,
lambda x: str(x.value),
lambda x: TargetKind(int(x)),
lambda x: _g_TargetKindDesc[x][0],
lambda x: _g_TargetKindDesc[x][1],
lambda x: _g_TargetKindDesc[x][2],
)
class RotationKind(enum.IntEnum):
Preset = enum.auto()
Custom = enum.auto()
_g_RotationKindDesc: dict[RotationKind, tuple[str, str]] = {
RotationKind.Preset: ("Preset", "8 preset rotation angles usually used in game."),
RotationKind.Custom: ("Custom", "User manually input rotation angle.")
}
_g_EnumHelper_RotationKind = UTIL_functions.EnumPropHelper(
RotationKind,
lambda x: str(x.value),
lambda x: RotationKind(int(x)),
lambda x: _g_RotationKindDesc[x][0],
lambda x: _g_RotationKindDesc[x][1],
lambda _: ""
)
class RotationAngle(enum.IntEnum):
Deg0 = enum.auto()
Deg45 = enum.auto()
Deg90 = enum.auto()
Deg135 = enum.auto()
Deg180 = enum.auto()
Deg225 = enum.auto()
Deg270 = enum.auto()
Deg315 = enum.auto()
def to_degree(self) -> float:
match self:
case RotationAngle.Deg0: return 0
case RotationAngle.Deg45: return 45
case RotationAngle.Deg90: return 90
case RotationAngle.Deg135: return 135
case RotationAngle.Deg180: return 180
case RotationAngle.Deg225: return 225
case RotationAngle.Deg270: return 270
case RotationAngle.Deg315: return 315
def to_radians(self) -> float:
return math.radians(self.to_degree())
_g_RotationAngleDesc: dict[RotationAngle, tuple[str, str]] = {
# TODO: Add axis direction in description after we add Camera support when importing
# (because we only can confirm game camera behavior after that).
RotationAngle.Deg0: ("0 Degree", "0 degree"),
RotationAngle.Deg45: ("45 Degree", "45 degree"),
RotationAngle.Deg90: ("90 Degree", "90 degree"),
RotationAngle.Deg135: ("135 Degree", "135 degree"),
RotationAngle.Deg180: ("180 Degree", "180 degree"),
RotationAngle.Deg225: ("225 Degree", "225 degree"),
RotationAngle.Deg270: ("270 Degree", "270 degree"),
RotationAngle.Deg315: ("315 Degree", "315 degree"),
}
_g_EnumHelper_RotationAngle = UTIL_functions.EnumPropHelper(
RotationAngle,
lambda x: str(x.value),
lambda x: RotationAngle(int(x)),
lambda x: _g_RotationAngleDesc[x][0],
lambda x: _g_RotationAngleDesc[x][1],
lambda _: ""
)
class PerspectiveKind(enum.IntEnum):
Ordinary = enum.auto()
Lift = enum.auto()
EasterEgg = enum.auto()
_g_PerspectiveKindDesc: dict[PerspectiveKind, tuple[str, str]] = {
PerspectiveKind.Ordinary: ("Ordinary", "The default perspective for game camera."),
PerspectiveKind.Lift: ("Lift", "Lifted camera in game for downcast level."),
PerspectiveKind.EasterEgg: ("Easter Egg", "A very close view to player ball in game."),
}
_g_EnumHelper_PerspectiveKind = UTIL_functions.EnumPropHelper(
PerspectiveKind,
lambda x: str(x.value),
lambda x: PerspectiveKind(int(x)),
lambda x: _g_PerspectiveKindDesc[x][0],
lambda x: _g_PerspectiveKindDesc[x][1],
lambda _: ""
)
#endregion
class BBP_OT_game_camera(bpy.types.Operator):
"""Order active camera look at target like Ballance does"""
bl_idname = "bbp.game_camera"
bl_label = "Game Camera"
bl_options = {'REGISTER', 'UNDO'}
bl_translation_context = 'BBP_OT_game_camera'
target_kind: bpy.props.EnumProperty(
name = "Target Kind",
description = "",
items = _g_EnumHelper_TargetKind.generate_items(),
default = _g_EnumHelper_TargetKind.to_selection(TargetKind.Cursor)
) # type: ignore
rotation_kind: bpy.props.EnumProperty(
name = "Rotation Angle Kind",
description = "",
items = _g_EnumHelper_RotationKind.generate_items(),
default = _g_EnumHelper_RotationKind.to_selection(RotationKind.Preset)
) # type: ignore
preset_rotation_angle: bpy.props.EnumProperty(
name = "Preset Rotation Angle",
description = "",
items = _g_EnumHelper_RotationAngle.generate_items(),
default = _g_EnumHelper_RotationAngle.to_selection(RotationAngle.Deg0)
) # type: ignore
custom_rotation_angle: bpy.props.FloatProperty(
name = "Custom Rotation Angle",
description = "The rotation angle of camera relative to 3D Cursor",
subtype = 'ANGLE',
min = 0, max = math.radians(360),
step = 100,
# MARK: What the fuck of the precision?
# I set it to 2 but it doesn't work so I forcely set it to 100.
precision = 100,
) # type: ignore
perspective_kind: bpy.props.EnumProperty(
name = "Rotation Angle Kind",
description = "",
items = _g_EnumHelper_PerspectiveKind.generate_items(),
default = _g_EnumHelper_PerspectiveKind.to_selection(PerspectiveKind.Ordinary)
) # type: ignore
@classmethod
def poll(cls, context):
# find camera object
camera_obj = _find_camera_obj()
if camera_obj is None: return False
# find active object
active_obj = bpy.context.active_object
if active_obj is None: return False
# camera object should not be active object
return camera_obj != active_obj
def invoke(self, context, event):
# order user enter camera view
_enter_camera_view()
# then execute following code
return self.execute(context)
def draw(self, context):
layout = self.layout
# Show target picker
layout.label(text='Target', text_ctxt='BBP_OT_game_camera/draw')
layout.row().prop(self, 'target_kind', expand=True)
# Show rotation angle according to different types.
layout.separator()
layout.label(text='Rotation', text_ctxt='BBP_OT_game_camera/draw')
layout.row().prop(self, 'rotation_kind', expand=True)
rot_kind = _g_EnumHelper_RotationKind.get_selection(self.rotation_kind)
match rot_kind:
case RotationKind.Preset:
layout.prop(self, 'preset_rotation_angle', text='')
case RotationKind.Custom:
layout.prop(self, 'custom_rotation_angle', text='')
# Show perspective kind
layout.separator()
layout.label(text='Perspective', text_ctxt='BBP_OT_game_camera/draw')
layout.row().prop(self, 'perspective_kind', expand=True)
def execute(self, context):
# fetch angle
angle: float
rot_kind = _g_EnumHelper_RotationKind.get_selection(self.rotation_kind)
match rot_kind:
case RotationKind.Preset:
rot_angle = _g_EnumHelper_RotationAngle.get_selection(self.preset_rotation_angle)
angle = rot_angle.to_radians()
case RotationKind.Custom:
angle = float(self.custom_rotation_angle)
# fetch others
camera_obj = typing.cast(bpy.types.Object, _find_camera_obj())
target_kind = _g_EnumHelper_TargetKind.get_selection(self.target_kind)
perspective_kind = _g_EnumHelper_PerspectiveKind.get_selection(self.perspective_kind)
# setup its transform and properties
glob_trans = _fetch_glob_translation(camera_obj, target_kind)
_setup_camera_transform(camera_obj, angle, perspective_kind, glob_trans)
_setup_camera_properties(camera_obj)
# return
return {'FINISHED'}
def _find_3d_view_space() -> bpy.types.SpaceView3D | None:
# get current area
area = bpy.context.area
if area is None: return None
# check whether it is 3d view
if area.type != 'VIEW_3D': return None
# get the active space in area
space = area.spaces.active
if space is None: return None
# okey. cast its type and return
return typing.cast(bpy.types.SpaceView3D, space)
def _enter_camera_view() -> None:
space = _find_3d_view_space()
if space is None: return
region = space.region_3d
if region is None: return
region.view_perspective = 'CAMERA'
def _find_camera_obj() -> bpy.types.Object | None:
space = _find_3d_view_space()
if space is None: return None
return space.camera
def _fetch_glob_translation(camobj: bpy.types.Object, target_kind: TargetKind) -> mathutils.Vector:
# we have checked any bad cases in "poll",
# so we can simply return value in there without any check.
match target_kind:
case TargetKind.Cursor:
return bpy.context.scene.cursor.location
case TargetKind.ActiveObject:
return bpy.context.active_object.location
def _setup_camera_transform(camobj: bpy.types.Object, angle: float, perspective: PerspectiveKind, glob_trans: mathutils.Vector) -> None:
# decide the camera offset with ref point
ingamecam_pos: mathutils.Vector
match perspective:
case PerspectiveKind.Ordinary:
ingamecam_pos = mathutils.Vector((22, 0, 35))
case PerspectiveKind.Lift:
ingamecam_pos = mathutils.Vector((22, 0, 35 + 20))
case PerspectiveKind.EasterEgg:
ingamecam_pos = mathutils.Vector((22, 0, 3.86))
# decide the position of ref point
refpot_pos: mathutils.Vector
match perspective:
case PerspectiveKind.EasterEgg:
refpot_pos = mathutils.Vector((4.4, 0, 0))
case _:
refpot_pos = mathutils.Vector((0, 0, 0))
# perform rotation for both positions
player_rot_mat = mathutils.Matrix.Rotation(angle, 4, 'Z')
ingamecam_pos = ingamecam_pos @ player_rot_mat
refpot_pos = refpot_pos @ player_rot_mat
# calculate the rotation of camera
# YYC MARK:
# Following code are linear algebra required.
#
# We can calulate the direction of camera by simply substracting 2 vector.
# In default, the direction of camera is -Z, up direction is +Y.
# So this computed direction is -Z in new cooredinate system.
# Now we can compute +Z axis in this new coordinate system.
new_z = (ingamecam_pos - refpot_pos)
new_z.normalize()
# For ballance camera, all camera is +Z up.
# So we can use it to compute +X axis in new coordinate system
assistant_y = mathutils.Vector((0, 0, 1))
new_x = typing.cast(mathutils.Vector, assistant_y.cross(new_z))
new_x.normalize()
# now we calc the final axis
new_y = typing.cast(mathutils.Vector, new_z.cross(new_x))
new_y.normalize()
# okey, we conbine them as a matrix
rot_mat = mathutils.Matrix((
(new_x.x, new_y.x, new_z.x, 0),
(new_x.y, new_y.y, new_z.y, 0),
(new_x.z, new_y.z, new_z.z, 0),
(0, 0, 0, 1)
))
# calc the final transform matrix and apply it
trans_mat = mathutils.Matrix.Translation(ingamecam_pos)
glob_trans_mat = mathutils.Matrix.Translation(glob_trans)
camobj.matrix_world = glob_trans_mat @ trans_mat @ rot_mat
def _setup_camera_properties(camobj: bpy.types.Object) -> None:
# fetch camera
camera = typing.cast(bpy.types.Camera, camobj.data)
# set clipping
camera.clip_start = 4
camera.clip_end = 1200
# set FOV
camera.lens_unit = 'FOV'
camera.angle = math.radians(58)
#endregion
def register() -> None:
bpy.utils.register_class(BBP_OT_game_resolution)
bpy.utils.register_class(BBP_OT_game_camera)
def unregister() -> None:
bpy.utils.unregister_class(BBP_OT_game_camera)
bpy.utils.unregister_class(BBP_OT_game_resolution)

View File

@ -9,35 +9,19 @@ class AlignMode(enum.IntEnum):
BBoxCenter = enum.auto()
AxisCenter = enum.auto()
Max = enum.auto()
_g_AlignModeDesc: dict[AlignMode, tuple[str, str, str]] = {
AlignMode.Min: ("Min", "The min value in specified axis.", "REMOVE"),
AlignMode.BBoxCenter: ("Center (Bounding Box)", "The bounding box center in specified axis.", "SHADING_BBOX"),
AlignMode.AxisCenter: ("Center (Axis)", "The object's source point in specified axis.", "OBJECT_ORIGIN"),
AlignMode.Max: ("Max", "The max value in specified axis.", "ADD"),
_g_AlignModeDesc: dict[AlignMode, tuple[str, str]] = {
AlignMode.Min: ("Min", "The min value in specified axis."),
AlignMode.BBoxCenter: ("Center (Bounding Box)", "The bounding box center in specified axis."),
AlignMode.AxisCenter: ("Center (Axis)", "The object's source point in specified axis."),
AlignMode.Max: ("Max", "The max value in specified axis."),
}
_g_EnumHelper_AlignMode = UTIL_functions.EnumPropHelper(
_g_EnumHelper_AlignMode: UTIL_functions.EnumPropHelper = UTIL_functions.EnumPropHelper(
AlignMode,
lambda x: str(x.value),
lambda x: AlignMode(int(x)),
lambda x: _g_AlignModeDesc[x][0],
lambda x: _g_AlignModeDesc[x][1],
lambda x: _g_AlignModeDesc[x][2]
)
class CurrentInstance(enum.IntEnum):
ActiveObject = enum.auto()
Cursor = enum.auto()
_g_CurrentInstanceDesc: dict[CurrentInstance, tuple[str, str, str]] = {
CurrentInstance.ActiveObject: ("Active Object", "Use Active Object as Current Object", "OBJECT_DATA"),
CurrentInstance.Cursor: ("3D Cursor", "Use 3D Cursor as Current Object", "CURSOR"),
}
_g_EnumHelper_CurrentInstance = UTIL_functions.EnumPropHelper(
CurrentInstance,
lambda x: str(x.value),
lambda x: CurrentInstance(int(x)),
lambda x: _g_CurrentInstanceDesc[x][0],
lambda x: _g_CurrentInstanceDesc[x][1],
lambda x: _g_CurrentInstanceDesc[x][2]
lambda _: ''
)
#endregion
@ -71,23 +55,14 @@ class BBP_PG_legacy_align_history(bpy.types.PropertyGroup):
default = False,
translation_context = 'BBP_PG_legacy_align_history/property'
) # type: ignore
current_instance: bpy.props.EnumProperty(
name = "Current Instance",
description = "Decide which instance should be used as Current Object",
items = _g_EnumHelper_CurrentInstance.generate_items(),
default = _g_EnumHelper_CurrentInstance.to_selection(CurrentInstance.ActiveObject),
translation_context = 'BBP_PG_legacy_align_history/property'
) # type: ignore
current_align_mode: bpy.props.EnumProperty(
name = "Current Object",
description = "The align mode applied to Current Object",
name = "Current Object (Active Object)",
items = _g_EnumHelper_AlignMode.generate_items(),
default = _g_EnumHelper_AlignMode.to_selection(AlignMode.AxisCenter),
translation_context = 'BBP_PG_legacy_align_history/property'
) # type: ignore
target_align_mode: bpy.props.EnumProperty(
name = "Target Objects",
description = "The align mode applied to Target Objects (selected objects except active object if Current Instance is active object)",
name = "Target Objects (Selected Objects)",
items = _g_EnumHelper_AlignMode.generate_items(),
default = _g_EnumHelper_AlignMode.to_selection(AlignMode.AxisCenter),
translation_context = 'BBP_PG_legacy_align_history/property'
@ -173,7 +148,7 @@ class BBP_OT_legacy_align(bpy.types.Operator):
def execute(self, context):
# get processed objects
(current_obj, current_cursor, target_objs) = _prepare_objects()
(current_obj, target_objs) = _prepare_objects()
# YYC MARK:
# This statement is VERY IMPORTANT.
# If this statement is not presented, Blender will return identity matrix
@ -187,8 +162,7 @@ class BBP_OT_legacy_align(bpy.types.Operator):
histories = UTIL_functions.CollectionVisitor(self.align_history)
for entry in histories:
_align_objects(
_g_EnumHelper_CurrentInstance.get_selection(entry.current_instance),
current_obj, current_cursor, target_objs,
current_obj, target_objs,
entry.align_x, entry.align_y, entry.align_z,
_g_EnumHelper_AlignMode.get_selection(entry.current_align_mode),
_g_EnumHelper_AlignMode.get_selection(entry.target_align_mode)
@ -211,22 +185,11 @@ class BBP_OT_legacy_align(bpy.types.Operator):
row.prop(entry, "align_y", toggle = 1)
row.prop(entry, "align_z", toggle = 1)
# show current instance
# show mode
col.separator()
col.label(text='Current Object', text_ctxt='BBP_OT_legacy_align/draw')
# it should be shown in horizon so we create a new sublayout
row = col.row()
row.prop(entry, 'current_instance', expand=True)
# show instance and mode
col.separator()
# only show current object mode if current instance is active object,
# because there is no mode for 3d cursor.
current_instnce = _g_EnumHelper_CurrentInstance.get_selection(entry.current_instance)
if current_instnce == CurrentInstance.ActiveObject:
col.label(text='Current Object Align Mode', text_ctxt='BBP_OT_legacy_align/draw')
col.prop(entry, "current_align_mode", expand = True)
col.label(text='Target Objects Align Mode', text_ctxt='BBP_OT_legacy_align/draw')
col.label(text='Current Object (Active Object)', text_ctxt='BBP_OT_legacy_align/draw')
col.prop(entry, "current_align_mode", expand = True)
col.label(text='Target Objects (Selected Objects)', text_ctxt='BBP_OT_legacy_align/draw')
col.prop(entry, "target_align_mode", expand = True)
# show apply button
@ -243,66 +206,44 @@ class BBP_OT_legacy_align(bpy.types.Operator):
#region Core Functions
def _check_align_requirement() -> bool:
# If we are not in object mode, do not do legacy align
# if we are not in object mode, do not do legacy align
if not UTIL_functions.is_in_object_mode():
return False
# YYC MARK:
# We still need to check active object (as current object)
# although we can choose align with active object or 3d cursor.
# Because we can not make any promise that user will
# select Active Object or 3D Cursor as current object before executing this operator.
# check current obj
if bpy.context.active_object is None:
return False
# YYC MARK:
# Roughly check selected objects.
# We do not need exclude active object from selected objects,
# because active object may be moved when 3D Cursor is current object.
if len(bpy.context.selected_objects) == 0:
return False
return True
# check target obj with filter of current obj
length = len(bpy.context.selected_objects)
if bpy.context.active_object in bpy.context.selected_objects:
length -= 1
return length != 0
def _prepare_objects() -> tuple[bpy.types.Object, mathutils.Vector, list[bpy.types.Object]]:
# Fetch current object
current_obj = typing.cast(bpy.types.Object, bpy.context.active_object)
def _prepare_objects() -> tuple[bpy.types.Object, set[bpy.types.Object]]:
# get current object
current_obj: bpy.types.Object = bpy.context.active_object
# Fetch 3d cursor location
current_cursor: mathutils.Vector = bpy.context.scene.cursor.location
# YYC MARK:
# Fetch target objects and do NOT remove active object from it.
# because active object will be moved when current instance is 3D Cursor.
target_objs: list[bpy.types.Object] = bpy.context.selected_objects[:]
# get target objects
target_objs: set[bpy.types.Object] = set(bpy.context.selected_objects)
# remove active one
if current_obj in target_objs:
target_objs.remove(current_obj)
# return value
return (current_obj, current_cursor, target_objs)
return (current_obj, target_objs)
def _align_objects(
current_instance: CurrentInstance,
current_obj: bpy.types.Object, current_cursor: mathutils.Vector, target_objs: list[bpy.types.Object],
current_obj: bpy.types.Object, target_objs: set[bpy.types.Object],
align_x: bool, align_y: bool, align_z: bool, current_mode: AlignMode, target_mode: AlignMode) -> None:
# if no align, skip
if not (align_x or align_y or align_z):
return
# calc current object data
current_obj_ref: mathutils.Vector
match current_instance:
case CurrentInstance.ActiveObject:
current_obj_ref = _get_object_ref_point(current_obj, current_mode)
case CurrentInstance.Cursor:
current_obj_ref = current_cursor
current_obj_ref: mathutils.Vector = _get_object_ref_point(current_obj, current_mode)
# process each target obj
for target_obj in target_objs:
# YYC MARK:
# If we use active object as current instance, we need exclude it from target objects,
# because there is no pre-exclude considering the scenario that 3D Cursor is current instance.
if current_instance == CurrentInstance.ActiveObject and current_obj == target_obj:
continue
# calc target object data
target_obj_ref: mathutils.Vector = _get_object_ref_point(target_obj, target_mode)
# build translation transform
@ -315,21 +256,21 @@ def _align_objects(
# apply translation transform to left side (add into original matrix)
target_obj.matrix_world = target_obj_translation_matrix @ target_obj.matrix_world
bpy.context.scene.update_tag
def _get_object_ref_point(obj: bpy.types.Object, mode: AlignMode) -> mathutils.Vector:
ref_pos = mathutils.Vector((0, 0, 0))
ref_pos: mathutils.Vector = mathutils.Vector((0, 0, 0))
# calc bounding box data
corners: tuple[mathutils.Vector, ...] = tuple(obj.matrix_world @ mathutils.Vector(corner) for corner in obj.bound_box)
bbox_min_corner = mathutils.Vector((
min((vec.x for vec in corners)),
min((vec.y for vec in corners)),
min((vec.z for vec in corners)),
))
bbox_max_corner = mathutils.Vector((
max((vec.x for vec in corners)),
max((vec.y for vec in corners)),
max((vec.z for vec in corners)),
))
corners: tuple[mathutils.Vector] = tuple(obj.matrix_world @ mathutils.Vector(corner) for corner in obj.bound_box)
bbox_min_corner: mathutils.Vector = mathutils.Vector((0, 0, 0))
bbox_min_corner.x = min((vec.x for vec in corners))
bbox_min_corner.y = min((vec.y for vec in corners))
bbox_min_corner.z = min((vec.z for vec in corners))
bbox_max_corner: mathutils.Vector = mathutils.Vector((0, 0, 0))
bbox_max_corner.x = max((vec.x for vec in corners))
bbox_max_corner.y = max((vec.y for vec in corners))
bbox_max_corner.z = max((vec.z for vec in corners))
# return value by given align mode
match(mode):

View File

@ -1,6 +1,6 @@
import bpy
import typing
from . import UTIL_functions, UTIL_icons_manager, UTIL_naming_convention
from . import UTIL_naming_convension, UTIL_functions, UTIL_icons_manager
class BBP_OT_regulate_objects_name(bpy.types.Operator):
"""Regulate Objects Name by Virtools Group and Naming Convention"""
@ -15,8 +15,8 @@ class BBP_OT_regulate_objects_name(bpy.types.Operator):
def execute(self, context):
_rename_core(
UTIL_naming_convention.VirtoolsGroupConvention.parse_from_object,
UTIL_naming_convention.YYCToolchainConvention.set_to_object
UTIL_naming_convension.VirtoolsGroupConvention.parse_from_object,
UTIL_naming_convension.YYCToolchainConvention.set_to_object
)
return {'FINISHED'}
@ -33,8 +33,8 @@ class BBP_OT_auto_grouping(bpy.types.Operator):
def execute(self, context):
_rename_core(
UTIL_naming_convention.YYCToolchainConvention.parse_from_object,
UTIL_naming_convention.VirtoolsGroupConvention.set_to_object
UTIL_naming_convension.YYCToolchainConvention.parse_from_object,
UTIL_naming_convension.VirtoolsGroupConvention.set_to_object
)
return {'FINISHED'}
@ -51,26 +51,26 @@ class BBP_OT_convert_to_imengyu(bpy.types.Operator):
def execute(self, context):
_rename_core(
UTIL_naming_convention.YYCToolchainConvention.parse_from_object,
UTIL_naming_convention.ImengyuConvention.set_to_object
UTIL_naming_convension.YYCToolchainConvention.parse_from_object,
UTIL_naming_convension.ImengyuConvention.set_to_object
)
return {'FINISHED'}
def _rename_core(
fct_get_info: typing.Callable[[bpy.types.Object, UTIL_naming_convention.RenameErrorReporter], UTIL_naming_convention.BallanceObjectInfo | None],
ftc_set_info: typing.Callable[[bpy.types.Object, UTIL_naming_convention.BallanceObjectInfo, UTIL_naming_convention.RenameErrorReporter], bool]
fct_get_info: typing.Callable[[bpy.types.Object, UTIL_naming_convension.RenameErrorReporter], UTIL_naming_convension.BallanceObjectInfo | None],
ftc_set_info: typing.Callable[[bpy.types.Object, UTIL_naming_convension.BallanceObjectInfo, UTIL_naming_convension.RenameErrorReporter], bool]
) -> None:
# get selected objects. allow nested collection
selected_objects: typing.Iterable[bpy.types.Object] = bpy.context.view_layer.active_layer_collection.collection.all_objects
# create reporter
with UTIL_naming_convention.RenameErrorReporter() as reporter:
with UTIL_naming_convension.RenameErrorReporter() as reporter:
# iterate objects
for obj in selected_objects:
reporter.enter_object(obj)
# try get info
info: UTIL_naming_convention.BallanceObjectInfo | None = fct_get_info(obj, reporter)
info: UTIL_naming_convension.BallanceObjectInfo | None = fct_get_info(obj, reporter)
if info is not None:
# if info is valid, try assign it
if not ftc_set_info(obj, info, reporter):

View File

@ -18,7 +18,7 @@ _g_SelectModeDesc: dict[SelectMode, tuple[str, str, str]] = {
SelectMode.Difference: ('Invert', 'Inverts the selection.', 'SELECT_DIFFERENCE'),
SelectMode.Intersect: ('Intersect', 'Selects items that intersect with the existing selection.', 'SELECT_INTERSECT')
}
_g_EnumHelper_SelectMode = UTIL_functions.EnumPropHelper(
_g_EnumHelper_SelectMode: UTIL_functions.EnumPropHelper = UTIL_functions.EnumPropHelper(
SelectMode,
lambda x: str(x.value),
lambda x: SelectMode(int(x)),

View File

@ -124,7 +124,7 @@ def _load_element(mesh: bpy.types.Mesh, element_type: BallanceElementType) -> No
element_filename: str = os.path.join(
os.path.dirname(__file__),
"meshes",
element_name + '.ph'
element_name + '.bin'
)
# open file and read

View File

@ -1,6 +1,6 @@
import bpy
import os, typing
from . import UTIL_naming_convention
from . import UTIL_naming_convension
class RawPreferences():
cBallanceTextureFolder: typing.ClassVar[str] = ""

View File

@ -195,16 +195,6 @@ class PropsVisitor():
def get_ioport_encodings(self) -> tuple[str, ...]:
encodings = get_ioport_encodings(self.__mAssocScene)
return tuple(i.encoding for i in encodings)
def preset_ioport_encodings(self) -> None:
"""
Set IOPort used encodings list as preset encoding list.
Please note that all old values will be overwritten.
"""
encodings = get_ioport_encodings(self.__mAssocScene)
encodings.clear()
for default_enc in UTIL_virtools_types.g_PyBMapDefaultEncodings:
item = encodings.add()
item.encoding = default_enc
def draw_ioport_encodings(self, layout: bpy.types.UILayout) -> None:
target = get_ptrprop_resolver(self.__mAssocScene)
row = layout.row()
@ -228,11 +218,24 @@ class PropsVisitor():
col.separator()
col.operator(BBP_OT_clear_ioport_encodings.bl_idname, icon='TRASH', text='')
@bpy.app.handlers.persistent
def _ioport_encodings_initializer(file_path: str):
# if we can fetch property, and it is empty after loading file
# we fill it with default value
encodings = get_ioport_encodings(bpy.context.scene)
if len(encodings) == 0:
for default_enc in UTIL_virtools_types.g_PyBMapDefaultEncodings:
item = encodings.add()
item.encoding = default_enc
def register() -> None:
bpy.utils.register_class(BBP_PG_bmap_encoding)
bpy.utils.register_class(BBP_UL_bmap_encoding)
bpy.utils.register_class(BBP_PG_ptrprop_resolver)
# register ioport encodings default value
bpy.app.handlers.load_post.append(_ioport_encodings_initializer)
bpy.utils.register_class(BBP_OT_add_ioport_encodings)
bpy.utils.register_class(BBP_OT_rm_ioport_encodings)
bpy.utils.register_class(BBP_OT_up_ioport_encodings)
@ -250,6 +253,9 @@ def unregister() -> None:
bpy.utils.unregister_class(BBP_OT_rm_ioport_encodings)
bpy.utils.unregister_class(BBP_OT_add_ioport_encodings)
# unregister ioport encodings default value
bpy.app.handlers.load_post.remove(_ioport_encodings_initializer)
bpy.utils.unregister_class(BBP_PG_ptrprop_resolver)
bpy.utils.unregister_class(BBP_UL_bmap_encoding)
bpy.utils.unregister_class(BBP_PG_bmap_encoding)

View File

@ -205,7 +205,7 @@ class VirtoolsGroupsPreset(enum.Enum):
Shadow = "Shadow"
_g_VtGrpPresetValues: tuple[str, ...] = tuple(map(lambda x: x.value, VirtoolsGroupsPreset))
_g_VtGrpPresetValues: tuple[str] = tuple(map(lambda x: x.value, VirtoolsGroupsPreset))
## Some of group names are not matched with icon name
# So we create a convertion map to convert them.
@ -236,7 +236,7 @@ def _get_group_icon_by_name(gp_name: str) -> int:
if value is not None: return value
else: return UTIL_icons_manager.get_empty_icon()
# blender group name prop helper
_g_EnumHelper_Group = UTIL_functions.EnumPropHelper(
_g_EnumHelper_Group: UTIL_functions.EnumPropHelper = UTIL_functions.EnumPropHelper(
VirtoolsGroupsPreset,
lambda x: x.value, # member is string self
lambda x: VirtoolsGroupsPreset(x), # convert directly because it is StrEnum.

View File

@ -73,7 +73,7 @@ class RawVirtoolsLight():
# Blender Property Group
_g_Helper_VXLIGHT_TYPE = UTIL_virtools_types.EnumPropHelper(UTIL_virtools_types.VXLIGHT_TYPE)
_g_Helper_VXLIGHT_TYPE: UTIL_virtools_types.EnumPropHelper = UTIL_virtools_types.EnumPropHelper(UTIL_virtools_types.VXLIGHT_TYPE)
class BBP_PG_virtools_light(bpy.types.PropertyGroup):
light_type: bpy.props.EnumProperty(

View File

@ -114,13 +114,13 @@ class RawVirtoolsMaterial():
#region Blender Enum Prop Helper (Virtools type specified)
_g_Helper_VXTEXTURE_BLENDMODE = UTIL_virtools_types.EnumPropHelper(UTIL_virtools_types.VXTEXTURE_BLENDMODE)
_g_Helper_VXTEXTURE_FILTERMODE = UTIL_virtools_types.EnumPropHelper(UTIL_virtools_types.VXTEXTURE_FILTERMODE)
_g_Helper_VXTEXTURE_ADDRESSMODE = UTIL_virtools_types.EnumPropHelper(UTIL_virtools_types.VXTEXTURE_ADDRESSMODE)
_g_Helper_VXBLEND_MODE = UTIL_virtools_types.EnumPropHelper(UTIL_virtools_types.VXBLEND_MODE)
_g_Helper_VXFILL_MODE = UTIL_virtools_types.EnumPropHelper(UTIL_virtools_types.VXFILL_MODE)
_g_Helper_VXSHADE_MODE = UTIL_virtools_types.EnumPropHelper(UTIL_virtools_types.VXSHADE_MODE)
_g_Helper_VXCMPFUNC = UTIL_virtools_types.EnumPropHelper(UTIL_virtools_types.VXCMPFUNC)
_g_Helper_VXTEXTURE_BLENDMODE: UTIL_virtools_types.EnumPropHelper = UTIL_virtools_types.EnumPropHelper(UTIL_virtools_types.VXTEXTURE_BLENDMODE)
_g_Helper_VXTEXTURE_FILTERMODE: UTIL_virtools_types.EnumPropHelper = UTIL_virtools_types.EnumPropHelper(UTIL_virtools_types.VXTEXTURE_FILTERMODE)
_g_Helper_VXTEXTURE_ADDRESSMODE: UTIL_virtools_types.EnumPropHelper = UTIL_virtools_types.EnumPropHelper(UTIL_virtools_types.VXTEXTURE_ADDRESSMODE)
_g_Helper_VXBLEND_MODE: UTIL_virtools_types.EnumPropHelper = UTIL_virtools_types.EnumPropHelper(UTIL_virtools_types.VXBLEND_MODE)
_g_Helper_VXFILL_MODE: UTIL_virtools_types.EnumPropHelper = UTIL_virtools_types.EnumPropHelper(UTIL_virtools_types.VXFILL_MODE)
_g_Helper_VXSHADE_MODE: UTIL_virtools_types.EnumPropHelper = UTIL_virtools_types.EnumPropHelper(UTIL_virtools_types.VXSHADE_MODE)
_g_Helper_VXCMPFUNC: UTIL_virtools_types.EnumPropHelper = UTIL_virtools_types.EnumPropHelper(UTIL_virtools_types.VXCMPFUNC)
#endregion
@ -558,7 +558,7 @@ def preset_virtools_material(mtl: bpy.types.Material, preset_type: MaterialPrese
set_raw_virtools_material(mtl, preset_data)
# create preset enum blender helper
_g_Helper_MtlPreset = UTIL_functions.EnumPropHelper(
_g_Helper_MtlPreset: UTIL_functions.EnumPropHelper = UTIL_functions.EnumPropHelper(
MaterialPresetType,
lambda x: str(x.value),
lambda x: MaterialPresetType(int(x)),
@ -572,13 +572,13 @@ _g_Helper_MtlPreset = UTIL_functions.EnumPropHelper(
#region Fix Material
def fix_material(mtl: bpy.types.Material) -> bool:
"""
"""!
Fix single Blender material.
The implementation of this function is copied from `BallanceVirtoolsHelper/bvh/features/mapping/bmfile_fix_texture.cpp`
@remark The implementation of this function is copied from BallanceVirtoolsHelper/bvh/features/mapping/bmfile_fix_texture.cpp
:param mtl: The blender material need to be processed.
:return: True if we do a fix, otherwise return False.
@param mtl[in] The blender material need to be processed.
@return True if we do a fix, otherwise return False.
"""
# prepare return value first
ret: bool = False

View File

@ -15,7 +15,7 @@ class RawVirtoolsMesh():
self.mLitMode = kwargs.get('mLitMode', RawVirtoolsMesh.cDefaultLitMode)
# blender enum prop helper defines
_g_Helper_VXMESH_LITMODE = UTIL_virtools_types.EnumPropHelper(UTIL_virtools_types.VXMESH_LITMODE)
_g_Helper_VXMESH_LITMODE: UTIL_virtools_types.EnumPropHelper = UTIL_virtools_types.EnumPropHelper(UTIL_virtools_types.VXMESH_LITMODE)
# Blender Property Group

View File

@ -20,8 +20,8 @@ class RawVirtoolsTexture():
self.mVideoFormat = kwargs.get('mVideoFormat', RawVirtoolsTexture.cDefaultVideoFormat)
# blender enum prop helper defines
_g_Helper_CK_TEXTURE_SAVEOPTIONS = UTIL_virtools_types.EnumPropHelper(UTIL_virtools_types.CK_TEXTURE_SAVEOPTIONS)
_g_Helper_VX_PIXELFORMAT = UTIL_virtools_types.EnumPropHelper(UTIL_virtools_types.VX_PIXELFORMAT)
_g_Helper_CK_TEXTURE_SAVEOPTIONS: UTIL_virtools_types.EnumPropHelper = UTIL_virtools_types.EnumPropHelper(UTIL_virtools_types.CK_TEXTURE_SAVEOPTIONS)
_g_Helper_VX_PIXELFORMAT: UTIL_virtools_types.EnumPropHelper = UTIL_virtools_types.EnumPropHelper(UTIL_virtools_types.VX_PIXELFORMAT)
class BBP_PG_virtools_texture(bpy.types.PropertyGroup):
@ -64,10 +64,12 @@ def set_raw_virtools_texture(img: bpy.types.Image, rawdata: RawVirtoolsTexture)
#region Virtools Texture Drawer
# YYC MARK:
# Because Image do not have its unique properties window,
# so we only can draw Virtools Texture properties in other window.
# We provide various functions to help draw properties.
"""!
@remark
Because Image do not have its unique properties window
so we only can draw virtools texture properties in other window
we provide various function to help draw property.
"""
def draw_virtools_texture(img: bpy.types.Image, layout: bpy.types.UILayout):
props: BBP_PG_virtools_texture = get_virtools_texture(img)

View File

@ -1,7 +1,7 @@
import bpy, mathutils
import os, json, enum, typing, math
from . import PROP_virtools_group, PROP_bme_material, UTIL_naming_convention
from . import UTIL_functions, UTIL_icons_manager, UTIL_blender_mesh, UTIL_virtools_types
from . import PROP_virtools_group, PROP_bme_material
from . import UTIL_functions, UTIL_icons_manager, UTIL_blender_mesh, UTIL_virtools_types, UTIL_naming_convension
## NOTE: Outside caller should use BME struct's unique indetifier to visit each prototype
# and drive this class' functions to work.
@ -24,7 +24,6 @@ TOKEN_IDENTIFIER: str = 'identifier'
TOKEN_SHOWCASE: str = 'showcase'
TOKEN_SHOWCASE_TITLE: str = 'title'
TOKEN_SHOWCASE_CATEGORY: str = 'category'
TOKEN_SHOWCASE_ICON: str = 'icon'
TOKEN_SHOWCASE_TYPE: str = 'type'
TOKEN_SHOWCASE_CFGS: str = 'cfgs'
@ -65,10 +64,10 @@ TOKEN_INSTANCES_TRANSFORM: str = 'transform'
#region Prototype Loader
## The list storing BME prototype.
_g_BMEPrototypes: list[dict[str, typing.Any]] = []
"""The list storing BME prototype."""
## The dict. Key is prototype identifier. value is the index of prototype in prototype list.
_g_BMEPrototypeIndexMap: dict[str, int] = {}
"""The dict. Key is prototype identifier. Value is the index of prototype in prototype list."""
# the core loader
for walk_root, walk_dirs, walk_files in os.walk(os.path.join(os.path.dirname(__file__), 'jsons')):
@ -100,7 +99,7 @@ def _env_fct_angle(x1: float, y1: float, x2: float, y2: float) -> float:
# second, its direction (clockwise is positive) is opposite with blender rotation direction (counter-clockwise is positive).
diff = mathutils.Vector((x2, y2)) - mathutils.Vector((x1, y1))
bld_angle = math.degrees(mathutils.Vector((1,0)).angle_signed(diff, 0))
# flip it first
bld_angle = -bld_angle
# process positove number and negative number respectively
@ -142,7 +141,7 @@ _g_ProgFieldGlobals: dict[str, typing.Any] = {
'rot': lambda x, y, z: mathutils.Matrix.LocRotScale(None, mathutils.Euler((math.radians(x), math.radians(y), math.radians(z)), 'XYZ'), None),
'scale': lambda x, y, z: mathutils.Matrix.LocRotScale(None, None, (x, y, z)),
'ident': lambda: mathutils.Matrix.Identity(4),
# my misc custom functions
'distance': _env_fct_distance,
'angle': _env_fct_angle,
@ -188,38 +187,15 @@ class PrototypeShowcaseCfgDescriptor():
def get_default(self) -> typing.Any:
return _eval_showcase_cfgs_default(self.__mRawCfg[TOKEN_SHOWCASE_CFGS_DEFAULT])
class EnumPropHelper(UTIL_functions.EnumPropHelper[str]):
class EnumPropHelper(UTIL_functions.EnumPropHelper):
"""
The BME specialized Blender EnumProperty helper.
"""
showcase_identifiers: tuple[str, ...]
showcase_categories: dict[str, tuple[str, ...]]
def __init__(self):
# build cache for showcase identifiers and categories
# prepare cache value
identifiers: list[str] = []
categories: dict[str, list[str]] = {}
# iterate showcase prototypes
for x in filter(lambda x: x[TOKEN_SHOWCASE] is not None, _g_BMEPrototypes):
# fetch identifier and category
identifier = typing.cast(str, x[TOKEN_IDENTIFIER])
category = typing.cast(str, x[TOKEN_SHOWCASE][TOKEN_SHOWCASE_CATEGORY])
# add into identifier list
identifiers.append(identifier)
# add into categories
categories_inner = categories.get(category, None)
if categories_inner is None:
categories_inner = []
categories[category] = categories_inner
categories_inner.append(identifier)
# tuple the result
self.showcase_identifiers = tuple(identifiers)
self.showcase_categories = {k: tuple(v) for k, v in categories.items()}
# init parent class
super().__init__(
UTIL_functions.EnumPropHelper.__init__(
self,
self.get_bme_identifiers(),
lambda x: x,
lambda x: x,
@ -227,20 +203,17 @@ class EnumPropHelper(UTIL_functions.EnumPropHelper[str]):
lambda _: '',
lambda x: self.get_bme_showcase_icon(x)
)
def get_bme_identifiers(self) -> tuple[str, ...]:
"""
Get the identifier of prototype which need to be exposed to user.
In other words, template prototype is not included.
Template prototype is not included.
"""
return self.showcase_identifiers
return tuple(
x[TOKEN_IDENTIFIER] # get identifier
for x in filter(lambda x: x[TOKEN_SHOWCASE] is not None, _g_BMEPrototypes) # filter() to filter no showcase template.
)
def get_bme_categories(self) -> dict[str, tuple[str, ...]]:
"""
Get user-oriented identifier list grouped by category.
"""
return self.showcase_categories
def get_bme_showcase_title(self, ident: str) -> str:
"""
Get BME display title by prototype identifier.
@ -298,23 +271,23 @@ def create_bme_struct_wrapper(ident: str, cfgs: dict[str, typing.Any]) -> bpy.ty
# create object and assign prop
# get obj info first
obj_info: UTIL_naming_convention.BallanceObjectInfo
obj_info: UTIL_naming_convension.BallanceObjectInfo
match(PrototypeShowcaseTypes(proto[TOKEN_SHOWCASE][TOKEN_SHOWCASE_TYPE])):
case PrototypeShowcaseTypes.No:
obj_info = UTIL_naming_convention.BallanceObjectInfo.create_from_others(UTIL_naming_convention.BallanceObjectType.DECORATION)
obj_info = UTIL_naming_convension.BallanceObjectInfo.create_from_others(UTIL_naming_convension.BallanceObjectType.DECORATION)
case PrototypeShowcaseTypes.Floor:
obj_info = UTIL_naming_convention.BallanceObjectInfo.create_from_others(UTIL_naming_convention.BallanceObjectType.FLOOR)
obj_info = UTIL_naming_convension.BallanceObjectInfo.create_from_others(UTIL_naming_convension.BallanceObjectType.FLOOR)
case PrototypeShowcaseTypes.Rail:
obj_info = UTIL_naming_convention.BallanceObjectInfo.create_from_others(UTIL_naming_convention.BallanceObjectType.RAIL)
obj_info = UTIL_naming_convension.BallanceObjectInfo.create_from_others(UTIL_naming_convension.BallanceObjectType.RAIL)
case PrototypeShowcaseTypes.Wood:
obj_info = UTIL_naming_convention.BallanceObjectInfo.create_from_others(UTIL_naming_convention.BallanceObjectType.WOOD)
obj_info = UTIL_naming_convension.BallanceObjectInfo.create_from_others(UTIL_naming_convension.BallanceObjectType.WOOD)
# then get object name
obj_name: str | None = UTIL_naming_convention.YYCToolchainConvention.set_to_name(obj_info, None)
obj_name: str | None = UTIL_naming_convension.YYCToolchainConvention.set_to_name(obj_info, None)
if obj_name is None: raise UTIL_functions.BBPException('impossible null name')
# create object by name
obj: bpy.types.Object = bpy.data.objects.new(obj_name, mesh)
# assign virtools groups
UTIL_naming_convention.VirtoolsGroupConvention.set_to_object(obj, obj_info, None)
UTIL_naming_convension.VirtoolsGroupConvention.set_to_object(obj, obj_info, None)
# return object
return obj
@ -354,14 +327,14 @@ def create_bme_struct(
# create mtl slot remap to help following mesh adding
# because mesh writer do not accept string format mtl slot visiting,
# it only accept int based mtl slot index.
#
#
# Also we build face used mtl slot index at the same time.
# So we do not analyse texture field again when providing face data.
# The result is in `prebuild_face_mtl_idx` and please note it will store all face's mtl index.
# For example: if face 0 is skipped and face 1 is used, the first entry in `prebuild_face_mtl_idx`
# will be the mtl slot index used by face 0, not 1. And its length is equal to the face count.
# However, because face 0 is skipped, so the entry is not used and default set to 0.
#
#
# NOTE: since Python 3.6, the item of builtin dict is ordered by inserting order.
# we rely on this to implement following features.
mtl_remap: dict[str, int] = {}
@ -379,7 +352,7 @@ def create_bme_struct(
# if existing, no need to add into remap
# but we need get its index from remap
prebuild_face_mtl_idx[face_idx] = mtl_remap.get(mtl_name, 0)
# pre-compute vertices data because we may need used later.
# Because if face normal data is null, it mean that we need to compute it
# by given vertices.
@ -394,7 +367,7 @@ def create_bme_struct(
cache_bv = typing.cast(mathutils.Vector, transform @ cache_bv)
# get result
prebuild_vec_data.append((cache_bv.x, cache_bv.y, cache_bv.z))
# Check whether given transform is mirror matrix
# because mirror matrix will reverse triangle indice order.
# If matrix is mirror matrix, we need reverse it again in following procession,

View File

@ -2,35 +2,37 @@ import bpy, mathutils
import math, typing, enum, sys
class BBPException(Exception):
""" The exception thrown by Ballance Blender Plugin"""
"""
The exception thrown by Ballance Blender Plugin
"""
pass
def clamp_float(v: float, min_val: float, max_val: float) -> float:
"""
Clamp a float value
"""!
@brief Clamp a float value
:param v: The value need to be clamp.
:param min_val: The allowed minium value (inclusive).
:param max_val: The allowed maxium value (inclusive).
:return: Clamped value.
@param v[in] The value need to be clamp.
@param min_val[in] The allowed minium value, including self.
@param max_val[in] The allowed maxium value, including self.
@return Clamped value.
"""
if (max_val < min_val): raise BBPException("Invalid range of clamp_float().")
if (v < min_val): return min_val
elif (v > max_val): return max_val
else: return v
def clamp_int(v: int, min_val: int, max_val: int) -> int:
"""
Clamp a int value
"""!
@brief Clamp a int value
:param v: The value need to be clamp.
:param min_val: The allowed minium value (inclusive).
:param max_val: The allowed maxium value (inclusive).
:return: Clamped value.
@param v[in] The value need to be clamp.
@param min_val[in] The allowed minium value, including self.
@param max_val[in] The allowed maxium value, including self.
@return Clamped value.
"""
if (max_val < min_val): raise BBPException("Invalid range of clamp_int().")
if (v < min_val): return min_val
elif (v > max_val): return max_val
else: return v
@ -39,65 +41,41 @@ def message_box(message: tuple[str, ...], title: str, icon: str):
"""
Show a message box in Blender. Non-block mode.
:param message: The text this message box displayed. Each item in this param will show as a single line.
:param title: Message box title text.
:param icon: The icon this message box displayed.
@param message[in] The text this message box displayed. Each item in this param will show as a single line.
@param title[in] Message box title text.
@param icon[in] The icon this message box displayed.
"""
def draw(self, context: bpy.types.Context):
layout = self.layout
for item in message:
layout.label(text=item, translate=False)
bpy.context.window_manager.popup_menu(draw, title = title, icon = icon)
def add_into_scene(obj: bpy.types.Object):
"""
Add given object into active scene.
:param obj: The 3d object to be added.
"""
view_layer = bpy.context.view_layer
collection = view_layer.active_layer_collection.collection
collection.objects.link(obj)
def move_to_cursor(obj: bpy.types.Object):
"""
Move given object to the position of cursor.
:param obj: The 3d object to be moved.
"""
# YYC MARK:
# Use `obj.matrix_world` to move, not `obj.location`, because this bug:
# use obj.matrix_world to move, not obj.location because this bug:
# https://blender.stackexchange.com/questions/27667/incorrect-matrix-world-after-transformation
# The update of `matrix_world` after setting `location` is not immediately.
# And it is inviable that calling `update()` function for `view_layer` to update these fields,
# because it involve too much objects and cost too much time.
# the update of matrix_world after setting location is not immediately.
# and calling update() function for view_layer for the translation of each object is not suit for too much objects.
# obj.location = bpy.context.scene.cursor.location
obj.matrix_world = obj.matrix_world @ mathutils.Matrix.Translation(bpy.context.scene.cursor.location - obj.location)
def add_into_scene_and_move_to_cursor(obj: bpy.types.Object):
"""
Add given object into active scene and move it to cursor position.
This function is just a simple combination of previous functions.
:param obj: The 3d object to be processed.
"""
add_into_scene(obj)
move_to_cursor(obj)
def select_certain_objects(objs: tuple[bpy.types.Object, ...]) -> None:
"""
Deselect all objects and then select given 3d objects.
:param objs: The tuple of 3d objects to be selected.
"""
# deselect all objects first
bpy.ops.object.select_all(action = 'DESELECT')
# if no objects, return
if len(objs) == 0: return
# set selection for each object
for obj in objs:
obj.select_set(True)
@ -105,79 +83,66 @@ def select_certain_objects(objs: tuple[bpy.types.Object, ...]) -> None:
bpy.context.view_layer.objects.active = objs[0]
def is_in_object_mode() -> bool:
"""
Check whether we are in Blender Object Mode.
:return: True if we are in object mode which suit for exporting something.
"""
# get active object from context
obj = bpy.context.active_object
# if there is no active object, we think it is in object mode
if obj is None: return True
# simply check active object mode
return obj.mode == 'OBJECT'
#region Blender Enum Property Helper
_TRawEnum = typing.TypeVar('_TRawEnum')
_TFctToStr = typing.Callable[[_TRawEnum], str]
_TFctFromStr = typing.Callable[[str], _TRawEnum]
_TFctName = typing.Callable[[_TRawEnum], str]
_TFctDesc = typing.Callable[[_TRawEnum], str]
_TFctIcon = typing.Callable[[_TRawEnum], str | int]
class EnumPropHelper(typing.Generic[_TRawEnum]):
class EnumPropHelper():
"""
These class contain all functions related to EnumProperty, including generating `items`,
parsing data from EnumProperty string value and getting EnumProperty acceptable string format from data.
"""
# YYC MARK:
# I don't know why I can have subscripting for a `typing.Callable` object.
# It was not introduced in any document and I just know it from AI.
# If I am not doing this, the type hint will crash into Unknown type.
# But it works now I don't want to touch it anymore.
__mCollections: typing.Iterable[_TRawEnum]
__mFctToStr: _TFctToStr[_TRawEnum]
__mFctFromStr: _TFctFromStr[_TRawEnum]
__mFctName: _TFctName[_TRawEnum]
__mFctDesc: _TFctDesc[_TRawEnum]
__mFctIcon: _TFctIcon[_TRawEnum]
def __init__(self, collections: typing.Iterable[_TRawEnum],
fct_to_str: _TFctToStr[_TRawEnum], fct_from_str: _TFctFromStr[_TRawEnum],
fct_name: _TFctName[_TRawEnum], fct_desc: _TFctDesc[_TRawEnum],
fct_icon: _TFctIcon[_TRawEnum]):
# define some type hint
_TFctToStr = typing.Callable[[typing.Any], str]
_TFctFromStr = typing.Callable[[str], typing.Any]
_TFctName = typing.Callable[[typing.Any], str]
_TFctDesc = typing.Callable[[typing.Any], str]
_TFctIcon = typing.Callable[[typing.Any], str | int]
# define class member
__mCollections: typing.Iterable[typing.Any]
__mFctToStr: _TFctToStr
__mFctFromStr: _TFctFromStr
__mFctName: _TFctName
__mFctDesc: _TFctDesc
__mFctIcon: _TFctIcon
def __init__(
self,
collections_: typing.Iterable[typing.Any],
fct_to_str: _TFctToStr,
fct_from_str: _TFctFromStr,
fct_name: _TFctName,
fct_desc: _TFctDesc,
fct_icon: _TFctIcon):
"""
Initialize an EnumProperty helper.
Initialize a EnumProperty helper.
:param collections: The collection containing all available enum property entries.
It can be `enum.Enum` or a simple list/tuple.
:param fct_to_str: A function pointer converting data collection member to its string format.
You must make sure that each members built name is unique in collection!
For `enum.IntEnum`, it can be simple `lambda x: str(x.value)`
:param fct_from_str: A function pointer getting data collection member from its string format.
This class promise that given string must can be parsed.
For `enum.IntEnum`, it can be simple `lambda x: TEnum(int(x))`
:param fct_name: A function pointer converting data collection member to its display name which shown in Blender.
:param fct_desc: Same as `fct_name` but return description instead which shown in Blender
If no description, return empty string, not None.
:param fct_icon: Same as `fct_name` but return the used icon instead which shown in Blender.
It can be a Blender builtin icon string, or any loaded icon integer ID.
If no icon, return empty string.
@param collections_ [in] The collection all available enum property entries contained.
It can be enum.Enum or a simple list/tuple/dict.
@param fct_to_str [in] A function pointer converting data collection member to its string format.
For enum.IntEnum, it can be simply `lambda x: str(x.value)`
@param fct_from_str [in] A function pointer getting data collection member from its string format.
For enum.IntEnum, it can be simply `lambda x: TEnum(int(x))`
@param fct_name [in] A function pointer converting data collection member to its display name.
@param fct_desc [in] Same as `fct_name` but return description instead. Return empty string, not None if no description.
@param fct_icon [in] Same as `fct_name` but return the used icon instead. Return empty string if no icon.
"""
# assign member
self.__mCollections = collections
self.__mCollections = collections_
self.__mFctToStr = fct_to_str
self.__mFctFromStr = fct_from_str
self.__mFctName = fct_name
self.__mFctDesc = fct_desc
self.__mFctIcon = fct_icon
def generate_items(self) -> tuple[tuple[str, str, str, int | str, int], ...]:
"""
Generate a tuple which can be applied to Blender EnumProperty's "items".
@ -187,29 +152,27 @@ class EnumPropHelper(typing.Generic[_TRawEnum]):
return tuple(
(
self.__mFctToStr(member), # call to_str as its token.
self.__mFctName(member),
self.__mFctDesc(member),
self.__mFctIcon(member),
self.__mFctName(member),
self.__mFctDesc(member),
self.__mFctIcon(member),
idx # use hardcode index, not the collection member self.
) for idx, member in enumerate(self.__mCollections)
)
def get_selection(self, prop: str) -> _TRawEnum:
def get_selection(self, prop: str) -> typing.Any:
"""
Return collection member from given Blender EnumProp string data.
"""
# call from_str fct ptr
return self.__mFctFromStr(prop)
def to_selection(self, val: _TRawEnum) -> str:
def to_selection(self, val: typing.Any) -> str:
"""
Parse collection member to Blender EnumProp acceptable string format.
"""
# call to_str fct ptr
return self.__mFctToStr(val)
#endregion
#region Blender Collection Visitor
_TPropertyGroup = typing.TypeVar('_TPropertyGroup', bound = bpy.types.PropertyGroup)
@ -220,43 +183,40 @@ class CollectionVisitor(typing.Generic[_TPropertyGroup]):
Blender collcetion property lack essential type hint and document.
So I create a wrapper for my personal use to reduce type hint errors raised by my linter.
"""
__mSrcProp: bpy.types.CollectionProperty
def __init__(self, src_prop: bpy.types.CollectionProperty):
self.__mSrcProp = src_prop
def add(self) -> _TPropertyGroup:
"""
Adds a new item to the collection.
:return: The instance of newly created item.
def add(self) -> _TPropertyGroup:
"""!
@brief Adds a new item to the collection.
@return The instance of newly created item.
"""
return self.__mSrcProp.add()
def remove(self, index: int) -> None:
"""
Removes the item at the specified index from the collection.
:param index: The index of the item to remove.
def remove(self, index: int) -> None:
"""!
@brief Removes the item at the specified index from the collection.
@param[in] index The index of the item to remove.
"""
self.__mSrcProp.remove(index)
def move(self, from_index: int, to_index: int) -> None:
"""
Moves an item from one index to another within the collection.
:param from_index: The current index of the item to move.
:param to_index: The target index where the item should be moved.
def move(self, from_index: int, to_index: int) -> None:
"""!
@brief Moves an item from one index to another within the collection.
@param[in] from_index The current index of the item to move.
@param[in] to_index The target index where the item should be moved.
"""
self.__mSrcProp.move(from_index, to_index)
def clear(self) -> None:
"""
Clears all items from the collection.
"""!
@brief Clears all items from the collection.
"""
self.__mSrcProp.clear()
def __len__(self) -> int:
return self.__mSrcProp.__len__()
def __getitem__(self, index: int | str) -> _TPropertyGroup:
@ -278,50 +238,32 @@ _TMutexObject = typing.TypeVar('_TMutexObject')
class TinyMutex(typing.Generic[_TMutexObject]):
"""
In this plugin, some classes have "with" context feature.
However, in some cases, it is essential to block any futher visiting if some "with" context are operating on some object.
In this plugin, some class have "with" context feature.
However, it is essential to block any futher visiting if some "with" context are operating on some object.
This is the reason why this tiny mutex is designed.
Please note this class is not a real MUTEX.
We just want to make sure the resources only can be visited by one "with" context.
So it doesn't matter that we do not use lock before operating something.
"""
__mProtectedObjects: set[_TMutexObject]
def __init__(self):
self.__mProtectedObjects = set()
def lock(self, obj: _TMutexObject) -> None:
"""
Lock given object.
:raise BBPException: Raised if given object has been locked.
:param obj: The resource to be locked.
"""
def lock(self, obj: _TMutexObject) -> None:
if obj in self.__mProtectedObjects:
raise BBPException('It is not allowed that operate multiple "with" contexts on a single object.')
self.__mProtectedObjects.add(obj)
def try_lock(self, obj: _TMutexObject) -> bool:
"""
Try lock given object.
:param obj: The resource to be locked.
:return: True if we successfully lock it, otherwise false.
"""
def try_lock(self, obj: _TMutexObject) -> bool:
if obj in self.__mProtectedObjects:
return False
self.__mProtectedObjects.add(obj)
return True
def unlock(self, obj: _TMutexObject) -> None:
"""
Unlock given object.
:raise BBPException: Raised if given object is not locked.
:param obj: The resource to be unlocked.
"""
def unlock(self, obj: _TMutexObject) -> None:
if obj not in self.__mProtectedObjects:
raise BBPException('It is not allowed that unlock an non-existent object.')
self.__mProtectedObjects.remove(obj)

View File

@ -3,13 +3,11 @@ import enum, typing
from . import UTIL_virtools_types, UTIL_functions
from . import PROP_ptrprop_resolver, PROP_ballance_map_info
# INTENT:
# Some importer or exporter may share same properties.
# So we create some shared class and user just need inherit them
# and call general getter to get user selected data.
# Also provide draw function thus caller do not need draw the params themselves.
#region Import Params
## Intent
# Some importer or exporter may share same properties.
# So we create some shared class and user just need inherit them
# and call general getter to get user selected data.
# Also provide draw function thus caller do not need draw the params themselves.
class ConflictStrategy(enum.IntEnum):
Rename = enum.auto()
@ -18,7 +16,7 @@ _g_ConflictStrategyDesc: dict[ConflictStrategy, tuple[str, str]] = {
ConflictStrategy.Rename: ('Rename', 'Rename the new one'),
ConflictStrategy.Current: ('Use Current', 'Use current one'),
}
_g_EnumHelper_ConflictStrategy = UTIL_functions.EnumPropHelper(
_g_EnumHelper_ConflictStrategy: UTIL_functions.EnumPropHelper = UTIL_functions.EnumPropHelper(
ConflictStrategy,
lambda x: str(x.value),
lambda x: ConflictStrategy(int(x)),
@ -27,6 +25,39 @@ _g_EnumHelper_ConflictStrategy = UTIL_functions.EnumPropHelper(
lambda _: ''
)
#region Assist Classes
class ExportEditModeBackup():
"""
The class which save Edit Mode when exporting and restore it after exporting.
Because edit mode is not allowed when exporting.
Support `with` statement.
```
with ExportEditModeBackup():
# do some exporting work
blabla()
# restore automatically when exiting "with"
```
"""
mInEditMode: bool
def __init__(self):
if bpy.context.object and bpy.context.object.mode == "EDIT":
# set and toggle it. otherwise exporting will failed.
self.mInEditMode = True
bpy.ops.object.editmode_toggle()
else:
self.mInEditMode = False
def __enter__(self):
return self
def __exit__(self, exc_type, exc_value, traceback):
if self.mInEditMode:
bpy.ops.object.editmode_toggle()
self.mInEditMode = False
class ConflictResolver():
"""
This class frequently used when importing objects.
@ -120,6 +151,8 @@ class ConflictResolver():
tex.name = name
return (tex, True)
#endregion
class ImportParams():
texture_conflict_strategy: bpy.props.EnumProperty(
name = "Texture Name Conflict",
@ -206,67 +239,13 @@ class ImportParams():
self.general_get_texture_conflict_strategy()
)
#endregion
#region Export Params
class ExportEditModeBackup():
"""
The class which save Edit Mode when exporting and restore it after exporting.
Because edit mode is not allowed when exporting.
Support `with` statement.
```
with ExportEditModeBackup():
# do some exporting work
blabla()
# restore automatically when exiting "with"
```
"""
mInEditMode: bool
def __init__(self):
if bpy.context.object and bpy.context.object.mode == "EDIT":
# set and toggle it. otherwise exporting will failed.
self.mInEditMode = True
bpy.ops.object.editmode_toggle()
else:
self.mInEditMode = False
def __enter__(self):
return self
def __exit__(self, exc_type, exc_value, traceback):
if self.mInEditMode:
bpy.ops.object.editmode_toggle()
self.mInEditMode = False
class ExportMode(enum.IntEnum):
BldColl = enum.auto()
BldObj = enum.auto()
BldSelObjs = enum.auto()
BldAllObjs = enum.auto()
_g_ExportModeDesc: dict[ExportMode, tuple[str, str, str]] = {
ExportMode.BldColl: ('Collection', 'Export a collection', 'OUTLINER_COLLECTION'),
ExportMode.BldObj: ('Object', 'Export an object', 'OBJECT_DATA'),
ExportMode.BldSelObjs: ('Selected Objects', 'Export selected objects', 'SELECT_SET'),
ExportMode.BldAllObjs: ('All Objects', 'Export all objects stored in this file', 'FILE_BLEND'),
}
_g_EnumHelper_ExportMode = UTIL_functions.EnumPropHelper(
ExportMode,
lambda x: str(x.value),
lambda x: ExportMode(int(x)),
lambda x: _g_ExportModeDesc[x][0],
lambda x: _g_ExportModeDesc[x][1],
lambda x: _g_ExportModeDesc[x][2]
)
class ExportParams():
export_mode: bpy.props.EnumProperty(
name = "Export Mode",
description = "Define which 3D objects should be exported",
items = _g_EnumHelper_ExportMode.generate_items(),
default = _g_EnumHelper_ExportMode.to_selection(ExportMode.BldColl),
items = (
('COLLECTION', "Collection", "Export a collection", 'OUTLINER_COLLECTION', 0),
('OBJECT', "Object", "Export an object", 'OBJECT_DATA', 1),
),
translation_context = 'BBP/UTIL_ioport_shared.ExportParams/property'
) # type: ignore
@ -277,48 +256,35 @@ class ExportParams():
header.label(text='Export Parameters', text_ctxt='BBP/UTIL_ioport_shared.ExportParams/draw')
if body is None: return
# make prop expand horizontaly, not vertical.
horizon_body = body.row()
# draw switch
body.prop(self, "export_mode", expand=True)
horizon_body.prop(self, "export_mode", expand=True)
# draw picker
export_mode = _g_EnumHelper_ExportMode.get_selection(self.export_mode)
ptrprops = PROP_ptrprop_resolver.PropsVisitor(context.scene)
match export_mode:
case ExportMode.BldColl:
ptrprops.draw_export_collection(body)
case ExportMode.BldObj:
ptrprops.draw_export_object(body)
case ExportMode.BldSelObjs:
pass # Draw nothing
case ExportMode.BldAllObjs:
pass # Draw nothing
if self.export_mode == 'COLLECTION':
ptrprops.draw_export_collection(body)
elif self.export_mode == 'OBJECT':
ptrprops.draw_export_object(body)
def general_get_export_objects(self, context: bpy.types.Context) -> tuple[bpy.types.Object, ...] | None:
def general_get_export_objects(self, context: bpy.types.Context) -> tuple[bpy.types.Object] | None:
"""
Return resolved exported objects or None if no selection.
"""
export_mode = _g_EnumHelper_ExportMode.get_selection(self.export_mode)
ptrprops = PROP_ptrprop_resolver.PropsVisitor(context.scene)
match export_mode:
case ExportMode.BldColl:
col: bpy.types.Collection = ptrprops.get_export_collection()
if col is None: return None
else: return tuple(col.all_objects)
case ExportMode.BldObj:
obj: bpy.types.Object = ptrprops.get_export_object()
if obj is None: return None
else: return (obj, )
case ExportMode.BldSelObjs:
return tuple(context.selected_objects)
case ExportMode.BldAllObjs:
return tuple(bpy.data.objects)
#endregion
#region Virtools Params
if self.export_mode == 'COLLECTION':
col: bpy.types.Collection = ptrprops.get_export_collection()
if col is None: return None
else:
return tuple(col.all_objects)
else:
obj: bpy.types.Object = ptrprops.get_export_object()
if obj is None: return None
else: return (obj, )
# define global tex save opt blender enum prop helper
_g_EnumHelper_CK_TEXTURE_SAVEOPTIONS = UTIL_virtools_types.EnumPropHelper(UTIL_virtools_types.CK_TEXTURE_SAVEOPTIONS)
_g_EnumHelper_CK_TEXTURE_SAVEOPTIONS: UTIL_virtools_types.EnumPropHelper = UTIL_virtools_types.EnumPropHelper(UTIL_virtools_types.CK_TEXTURE_SAVEOPTIONS)
class VirtoolsParams():
texture_save_opt: bpy.props.EnumProperty(
@ -344,14 +310,6 @@ class VirtoolsParams():
translation_context = 'BBP/UTIL_ioport_shared.VirtoolsParams/property'
) # type: ignore
def preset_vt_encodings_if_possible(self, context: bpy.types.Context):
"""
Set preset value for Virtools Encoding list if there is no value inside it.
"""
ptrprops = PROP_ptrprop_resolver.PropsVisitor(context.scene)
if len(ptrprops.get_ioport_encodings()) == 0:
ptrprops.preset_ioport_encodings()
def draw_virtools_params(self, context: bpy.types.Context, layout: bpy.types.UILayout, is_importer: bool) -> None:
header: bpy.types.UILayout
body: bpy.types.UILayout
@ -376,6 +334,7 @@ class VirtoolsParams():
if self.use_compress:
body.prop(self, 'compress_level')
def general_get_vt_encodings(self, context: bpy.types.Context) -> tuple[str, ...]:
# get from ptrprop resolver then filter empty item
ptrprops = PROP_ptrprop_resolver.PropsVisitor(context.scene)
@ -390,10 +349,6 @@ class VirtoolsParams():
def general_get_compress_level(self) -> int:
return self.compress_level
#endregion
#region Ballance Params
class BallanceParams():
successive_sector: bpy.props.BoolProperty(
name="Successive Sector",
@ -432,5 +387,3 @@ class BallanceParams():
map_info: PROP_ballance_map_info.RawBallanceMapInfo
map_info = PROP_ballance_map_info.get_raw_ballance_map_info(bpy.context.scene)
return map_info.mSectorCount
#endregion

View File

@ -72,7 +72,7 @@ class RenameErrorReporter():
print('============')
print(bpy.app.translations.pgettext_rpt(
'Rename Report',
'BBP/UTIL_naming_convention.RenameErrorReporter'
'BBP/UTIL_naming_convension.RenameErrorReporter'
))
print('------------')
# return self as context
@ -82,7 +82,7 @@ class RenameErrorReporter():
# print console report tail
print('------------')
tr_text: str = bpy.app.translations.pgettext_rpt(
'All / Failed - {0} / {1}', 'BBP/UTIL_naming_convention.RenameErrorReporter')
'All / Failed - {0} / {1}', 'BBP/UTIL_naming_convension.RenameErrorReporter')
print(tr_text.format(self.mAllObjCounter, self.mFailedObjCounter))
print('============')
# reset variables
@ -107,10 +107,10 @@ class RenameErrorReporter():
tr_text: str
new_name: str = obj.name
if self.mOldName == new_name:
tr_text = bpy.app.translations.pgettext_rpt('For object "{0}"', 'BBP/UTIL_naming_convention.RenameErrorReporter')
tr_text = bpy.app.translations.pgettext_rpt('For object "{0}"', 'BBP/UTIL_naming_convension.RenameErrorReporter')
print(tr_text.format(new_name))
else:
tr_text = bpy.app.translations.pgettext_rpt('For object "{0}" (Old name: "{1}")', 'BBP/UTIL_naming_convention.RenameErrorReporter')
tr_text = bpy.app.translations.pgettext_rpt('For object "{0}" (Old name: "{1}")', 'BBP/UTIL_naming_convension.RenameErrorReporter')
print(tr_text.format(new_name, self.mOldName))
# output error list with indent
@ -125,11 +125,11 @@ class RenameErrorReporter():
def __errtype_to_string(err_v: _RenameErrorType) -> str:
match(err_v):
case _RenameErrorType.ERROR:
return bpy.app.translations.pgettext_rpt('ERROR', 'BBP/UTIL_naming_convention.RenameErrorReporter')
return bpy.app.translations.pgettext_rpt('ERROR', 'BBP/UTIL_naming_convension.RenameErrorReporter')
case _RenameErrorType.WARNING:
return bpy.app.translations.pgettext_rpt('WARN', 'BBP/UTIL_naming_convention.RenameErrorReporter')
return bpy.app.translations.pgettext_rpt('WARN', 'BBP/UTIL_naming_convension.RenameErrorReporter')
case _RenameErrorType.INFO:
return bpy.app.translations.pgettext_rpt('INFO', 'BBP/UTIL_naming_convention.RenameErrorReporter')
return bpy.app.translations.pgettext_rpt('INFO', 'BBP/UTIL_naming_convension.RenameErrorReporter')
case _: raise UTIL_functions.BBPException("Unknown error type.")
@staticmethod
def __erritem_to_string(item: _RenameErrorItem) -> str:
@ -292,7 +292,7 @@ class VirtoolsGroupConvention():
)
tr_text: str = bpy.app.translations.pgettext_rpt(
"PC_Checkpoints or PR_Resetpoints detected. But couldn't get sector from name.", 'BBP/UTIL_naming_convention.VirtoolsGroupConvention')
"PC_Checkpoints or PR_Resetpoints detected. But couldn't get sector from name.", 'BBP/UTIL_naming_convension.VirtoolsGroupConvention')
if reporter: reporter.add_error(tr_text)
return None
@ -337,12 +337,12 @@ class VirtoolsGroupConvention():
return VirtoolsGroupConvention.__get_pcpr_from_name(obj.name, reporter)
case _:
tr_text = bpy.app.translations.pgettext_rpt(
"The match of Unique Component lost.", 'BBP/UTIL_naming_convention.VirtoolsGroupConvention')
"The match of Unique Component lost.", 'BBP/UTIL_naming_convension.VirtoolsGroupConvention')
if reporter: reporter.add_error(tr_text)
return None
elif len(inter_gps) != 0:
tr_text = bpy.app.translations.pgettext_rpt(
"A Multi-grouping Unique Component.", 'BBP/UTIL_naming_convention.VirtoolsGroupConvention')
"A Multi-grouping Unique Component.", 'BBP/UTIL_naming_convension.VirtoolsGroupConvention')
if reporter: reporter.add_error(tr_text)
return None
@ -356,7 +356,7 @@ class VirtoolsGroupConvention():
if gotten_sector is None:
# fail to get sector
tr_text = bpy.app.translations.pgettext_rpt(
"Component detected. But couldn't get sector from CKGroup data.", 'BBP/UTIL_naming_convention.VirtoolsGroupConvention')
"Component detected. But couldn't get sector from CKGroup data.", 'BBP/UTIL_naming_convension.VirtoolsGroupConvention')
if reporter: reporter.add_error(tr_text)
return None
return BallanceObjectInfo.create_from_component(
@ -366,7 +366,7 @@ class VirtoolsGroupConvention():
elif len(inter_gps) != 0:
# must be a weird grouping, report it
tr_text = bpy.app.translations.pgettext_rpt(
"A Multi-grouping Component.", 'BBP/UTIL_naming_convention.VirtoolsGroupConvention')
"A Multi-grouping Component.", 'BBP/UTIL_naming_convension.VirtoolsGroupConvention')
if reporter: reporter.add_error(tr_text)
return None
@ -384,7 +384,7 @@ class VirtoolsGroupConvention():
return BallanceObjectInfo.create_from_others(BallanceObjectType.WOOD)
else:
tr_text = bpy.app.translations.pgettext_rpt(
"Can't distinguish object between Floors and Rails. Suppose it is Floors.", 'BBP/UTIL_naming_convention.VirtoolsGroupConvention')
"Can't distinguish object between Floors and Rails. Suppose it is Floors.", 'BBP/UTIL_naming_convension.VirtoolsGroupConvention')
if reporter: reporter.add_warning(tr_text)
return BallanceObjectInfo.create_from_others(BallanceObjectType.FLOOR)
elif gp.contain_group('Phys_FloorStopper'):
@ -394,7 +394,7 @@ class VirtoolsGroupConvention():
# no matched
tr_text = bpy.app.translations.pgettext_rpt(
"Group match lost.", 'BBP/UTIL_naming_convention.VirtoolsGroupConvention')
"Group match lost.", 'BBP/UTIL_naming_convension.VirtoolsGroupConvention')
if reporter: reporter.add_error(tr_text)
return None
@ -445,7 +445,7 @@ class VirtoolsGroupConvention():
case _:
tr_text: str = bpy.app.translations.pgettext_rpt(
"No matched info.", 'BBP/UTIL_naming_convention.VirtoolsGroupConvention')
"No matched info.", 'BBP/UTIL_naming_convension.VirtoolsGroupConvention')
if reporter: reporter.add_error(tr_text)
return False
@ -499,7 +499,7 @@ class YYCToolchainConvention():
return BallanceObjectInfo.create_from_others(BallanceObjectType.SKYLAYER)
tr_text: str = bpy.app.translations.pgettext_rpt(
"Name match lost.", 'BBP/UTIL_naming_convention.YYCToolchainConvention')
"Name match lost.", 'BBP/UTIL_naming_convension.YYCToolchainConvention')
if reporter: reporter.add_error(tr_text)
return None
@ -543,7 +543,7 @@ class YYCToolchainConvention():
case _:
tr_text: str = bpy.app.translations.pgettext_rpt(
"No matched info.", 'BBP/UTIL_naming_convention.YYCToolchainConvention')
"No matched info.", 'BBP/UTIL_naming_convension.YYCToolchainConvention')
if reporter: reporter.add_error(tr_text)
return None
@ -607,7 +607,7 @@ class ImengyuConvention():
return BallanceObjectInfo.create_from_others(BallanceObjectType.SKYLAYER)
tr_text: str = bpy.app.translations.pgettext_rpt(
"Name match lost.", 'BBP/UTIL_naming_convention.ImengyuConvention')
"Name match lost.", 'BBP/UTIL_naming_convension.ImengyuConvention')
if reporter: reporter.add_error(tr_text)
return None
@ -653,7 +653,7 @@ class ImengyuConvention():
case _:
tr_text: str = bpy.app.translations.pgettext_rpt(
"No matched info.", 'BBP/UTIL_naming_convention.ImengyuConvention')
"No matched info.", 'BBP/UTIL_naming_convension.ImengyuConvention')
if reporter: reporter.add_error(tr_text)
return None

View File

@ -1,6 +1,6 @@
import bpy, bmesh, mathutils, math
import typing
from . import UTIL_functions, UTIL_naming_convention
from . import UTIL_functions, UTIL_naming_convension
from . import PROP_bme_material
#region BMesh Operations Helper
@ -132,16 +132,16 @@ def rail_creator_wrapper(fct_poly_cret: typing.Callable[[bmesh.types.BMesh], Non
# create object and assoc with it
# create info first
rail_info: UTIL_naming_convention.BallanceObjectInfo = UTIL_naming_convention.BallanceObjectInfo.create_from_others(
UTIL_naming_convention.BallanceObjectType.RAIL
rail_info: UTIL_naming_convension.BallanceObjectInfo = UTIL_naming_convension.BallanceObjectInfo.create_from_others(
UTIL_naming_convension.BallanceObjectType.RAIL
)
# then get object name
rail_name: str | None = UTIL_naming_convention.YYCToolchainConvention.set_to_name(rail_info, None)
rail_name: str | None = UTIL_naming_convension.YYCToolchainConvention.set_to_name(rail_info, None)
if rail_name is None: raise UTIL_functions.BBPException('impossible null name')
# create object by name
obj: bpy.types.Object = bpy.data.objects.new(rail_name, mesh)
# assign virtools groups
UTIL_naming_convention.VirtoolsGroupConvention.set_to_object(obj, rail_info, None)
UTIL_naming_convension.VirtoolsGroupConvention.set_to_object(obj, rail_info, None)
# move to cursor
UTIL_functions.add_into_scene_and_move_to_cursor(obj)

View File

@ -55,22 +55,14 @@ import bpy
CTX_BBP: str = 'BBP'
# The universal translation context prefix for BME module in BBP_NG plugin.
CTX_BBP_BME: str = f'{CTX_BBP}/BME'
CTX_BBP_BME_CATEGORY: str = f'{CTX_BBP_BME}/Category'
CTX_BBP_BME_PROTOTYPE: str = f'{CTX_BBP_BME}/Proto'
def build_prototype_showcase_category_context() -> str:
"""
Build the context for getting the translation for BME prototype showcase category.
@return The context for getting translation.
"""
return CTX_BBP_BME_CATEGORY
def build_prototype_showcase_title_context(identifier: str) -> str:
CTX_BBP_BME: str = CTX_BBP + '/BME'
def build_prototype_showcase_context(identifier: str) -> str:
"""
Build the context for getting the translation for BME prototype showcase title.
@param[in] identifier The identifier of this prototype.
@return The context for getting translation.
"""
return f'{CTX_BBP_BME_PROTOTYPE}/{identifier}'
return CTX_BBP_BME + '/' + identifier
def build_prototype_showcase_cfg_context(identifier: str, cfg_index: int) -> str:
"""
Build the context for getting the translation for BME prototype showcase configuration title or description.
@ -78,7 +70,7 @@ def build_prototype_showcase_cfg_context(identifier: str, cfg_index: int) -> str
@param[in] cfg_index The index of this configuration in this prototype showcase.
@return The context for getting translation.
"""
return f'{CTX_BBP_BME_PROTOTYPE}/{identifier}/[{cfg_index}]'
return CTX_BBP_BME + f'/{identifier}/[{cfg_index}]'
#endregion

View File

@ -235,28 +235,21 @@ _g_Annotation: dict[type, dict[int, EnumAnnotation]] = {
}
}
_TRawEnum = typing.TypeVar('_TRawEnum', bound = enum.Enum)
class EnumPropHelper(UTIL_functions.EnumPropHelper[_TRawEnum]):
class EnumPropHelper(UTIL_functions.EnumPropHelper):
"""
Virtools type specified Blender EnumProp helper.
"""
__mAnnotationDict: dict[int, EnumAnnotation]
__mEnumTy: type[_TRawEnum]
__mEnumTy: type[enum.Enum]
def __init__(self, ty: type[_TRawEnum]):
def __init__(self, ty: type[enum.Enum]):
# set enum type and annotation ref first
self.__mEnumTy = ty
self.__mAnnotationDict = _g_Annotation[ty]
# YYC MARK:
# It seems that Pylance has bad generic analyse ability in there.
# It can not deduce the correct generic type in lambda.
# I gave up.
# Init parent data
super().__init__(
self.__mEnumTy, # enum.Enum its self is iterable
# init parent data
UTIL_functions.EnumPropHelper.__init__(
self,
self.__mEnumTy, # enum.Enum it self is iterable
lambda x: str(x.value), # convert enum.Enum's value to string
lambda x: self.__mEnumTy(int(x)), # use stored enum type and int() to get enum member
lambda x: self.__mAnnotationDict[x.value].mDisplayName,
@ -272,11 +265,11 @@ def virtools_name_regulator(name: str | None) -> str:
if name: return name
else: return bpy.app.translations.pgettext_data('annoymous', 'BME/UTIL_virtools_types.virtools_name_regulator()')
# YYC MARK:
# There are default encodings for PyBMap. We support Western European and Simplified Chinese in default.
# Since LibCmo 0.2, the encoding name of LibCmo become universal encoding which is platfoorm independent.
# So no need set it according to different platform.
# Use universal encoding name (like Python).
## Default Encoding for PyBMap
# Use semicolon split each encodings. Support Western European and Simplified Chinese in default.
# Since LibCmo 0.2, the encoding name of LibCmo become universal encoding which is platfoorm independent.
# So no need set it according to different platform.
# Use universal encoding name (like Python).
g_PyBMapDefaultEncodings: tuple[str, ...] = (
'cp1252',
'gbk'

View File

@ -1,8 +1,8 @@
#region Import and Reload
#region Reload and Import
# import core lib
import bpy
import typing, enum
import typing, collections
# reload if needed
# TODO: finish reload feature if needed.
@ -10,6 +10,8 @@ import typing, enum
if "bpy" in locals():
import importlib
#endregion
# we must load icons manager first
# and register it
from . import UTIL_icons_manager
@ -21,147 +23,13 @@ from . import PROP_preferences, PROP_ptrprop_resolver, PROP_virtools_material, P
from . import PROP_ballance_element, PROP_bme_material, PROP_ballance_map_info
from . import OP_IMPORT_bmfile, OP_EXPORT_bmfile, OP_IMPORT_virtools, OP_EXPORT_virtools
from . import OP_UV_flatten_uv, OP_UV_rail_uv
from . import OP_MTL_fix_materials
from . import OP_MTL_fix_material
from . import OP_ADDS_component, OP_ADDS_bme, OP_ADDS_rail
from . import OP_OBJECT_legacy_align, OP_OBJECT_virtools_group, OP_OBJECT_snoop_group_then_to_mesh, OP_OBJECT_naming_convention, OP_OBJECT_game_view
from . import OP_OBJECT_legacy_align, OP_OBJECT_virtools_group, OP_OBJECT_snoop_group_then_to_mesh, OP_OBJECT_naming_convention
#endregion
#region Menu
#region Menu and Sidebar Panel
#region Ballance Adder Menu and Panel
class DrawTarget(enum.IntEnum):
BldMenu = enum.auto()
BldPanel = enum.auto()
def reuse_create_layout(layout: bpy.types.UILayout, target: DrawTarget) -> bpy.types.UILayout:
# If we are draw for Panel, we need use Grid to use space enough.
match target:
case DrawTarget.BldMenu:
return layout
case DrawTarget.BldPanel:
return layout.grid_flow(even_columns=True, even_rows=True)
def reuse_draw_add_bme(layout: bpy.types.UILayout, target: DrawTarget):
# Draw operators.
OP_ADDS_bme.BBP_OT_add_bme_struct.draw_blc_menu(reuse_create_layout(layout, target))
def reuse_draw_add_rail(layout: bpy.types.UILayout, target: DrawTarget):
layout.label(text="Sections", icon='MESH_CIRCLE', text_ctxt='BBP/__init__.reuse_draw_add_rail()')
sublayout = reuse_create_layout(layout, target)
sublayout.operator(OP_ADDS_rail.BBP_OT_add_rail_section.bl_idname)
sublayout.operator(OP_ADDS_rail.BBP_OT_add_transition_section.bl_idname)
layout.separator()
layout.label(text="Straight Rails", icon='IPO_CONSTANT', text_ctxt='BBP/__init__.reuse_draw_add_rail()')
sublayout = reuse_create_layout(layout, target)
sublayout.operator(OP_ADDS_rail.BBP_OT_add_straight_rail.bl_idname)
sublayout.operator(OP_ADDS_rail.BBP_OT_add_transition_rail.bl_idname)
sublayout.operator(OP_ADDS_rail.BBP_OT_add_side_rail.bl_idname)
layout.separator()
layout.label(text="Curve Rails", icon='MOD_SCREW', text_ctxt='BBP/__init__.reuse_draw_add_rail()')
sublayout = reuse_create_layout(layout, target)
sublayout.operator(OP_ADDS_rail.BBP_OT_add_arc_rail.bl_idname)
sublayout.operator(OP_ADDS_rail.BBP_OT_add_spiral_rail.bl_idname)
sublayout.operator(OP_ADDS_rail.BBP_OT_add_side_spiral_rail.bl_idname)
def reuse_draw_add_component(layout: bpy.types.UILayout, target: DrawTarget):
# We only use Grid for basic components
layout.label(text="Basic Components", text_ctxt='BBP/__init__.reuse_draw_add_component()')
OP_ADDS_component.BBP_OT_add_component.draw_blc_menu(reuse_create_layout(layout, target))
layout.separator()
layout.label(text="Nong Components", text_ctxt='BBP/__init__.reuse_draw_add_component()')
sublayout = reuse_create_layout(layout, target)
OP_ADDS_component.BBP_OT_add_nong_extra_point.draw_blc_menu(sublayout)
OP_ADDS_component.BBP_OT_add_nong_ventilator.draw_blc_menu(sublayout)
layout.separator()
layout.label(text="Series Components", text_ctxt='BBP/__init__.reuse_draw_add_component()')
sublayout = reuse_create_layout(layout, target)
OP_ADDS_component.BBP_OT_add_tilting_block_series.draw_blc_menu(sublayout)
OP_ADDS_component.BBP_OT_add_swing_series.draw_blc_menu(sublayout)
OP_ADDS_component.BBP_OT_add_ventilator_series.draw_blc_menu(sublayout)
layout.separator()
layout.label(text="Components Pair", text_ctxt='BBP/__init__.reuse_draw_add_component()')
sublayout = reuse_create_layout(layout, target)
OP_ADDS_component.BBP_OT_add_sector_component_pair.draw_blc_menu(sublayout)
class BBP_MT_AddBmeMenu(bpy.types.Menu):
"""Add Ballance Floor"""
bl_idname = "BBP_MT_AddBmeMenu"
bl_label = "Floors"
bl_translation_context = 'BBP_MT_AddBmeMenu'
def draw(self, context):
reuse_draw_add_bme(self.layout, DrawTarget.BldMenu)
class BBP_MT_AddRailMenu(bpy.types.Menu):
"""Add Ballance Rail"""
bl_idname = "BBP_MT_AddRailMenu"
bl_label = "Rails"
bl_translation_context = 'BBP_MT_AddRailMenu'
def draw(self, context):
reuse_draw_add_rail(self.layout, DrawTarget.BldMenu)
class BBP_MT_AddComponentMenu(bpy.types.Menu):
"""Add Ballance Component"""
bl_idname = "BBP_MT_AddComponentsMenu"
bl_label = "Components"
bl_translation_context = 'BBP_MT_AddComponentsMenu'
def draw(self, context):
reuse_draw_add_component(self.layout, DrawTarget.BldMenu)
class BBP_PT_SidebarAddBmePanel(bpy.types.Panel):
"""Add Ballance Floor"""
bl_label = "Floors"
bl_idname = "BBP_PT_SidebarAddBmePanel"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_context = "objectmode"
bl_category = 'Ballance'
bl_options = {'DEFAULT_CLOSED'}
bl_translation_context = 'BBP_PT_SidebarAddBmePanel'
def draw(self, context):
reuse_draw_add_bme(self.layout, DrawTarget.BldPanel)
class BBP_PT_SidebarAddRailPanel(bpy.types.Panel):
"""Add Ballance Rail"""
bl_label = "Rails"
bl_idname = "BBP_PT_SidebarAddRailPanel"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_context = "objectmode"
bl_category = 'Ballance'
bl_options = {'DEFAULT_CLOSED'}
bl_translation_context = 'BBP_PT_SidebarAddRailPanel'
def draw(self, context):
reuse_draw_add_rail(self.layout, DrawTarget.BldPanel)
class BBP_PT_SidebarAddComponentPanel(bpy.types.Panel):
"""Add Ballance Component"""
bl_label = "Components"
bl_idname = "BBP_PT_SidebarAddComponentPanel"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_context = "objectmode"
bl_category = 'Ballance'
bl_options = {'DEFAULT_CLOSED'}
bl_translation_context = 'BBP_PT_SidebarAddComponentPanel'
def draw(self, context):
reuse_draw_add_component(self.layout, DrawTarget.BldPanel)
#endregion
#region Other Menu
# ===== Menu Defines =====
class BBP_MT_View3DMenu(bpy.types.Menu):
"""Ballance 3D related operators"""
@ -170,7 +38,7 @@ class BBP_MT_View3DMenu(bpy.types.Menu):
bl_translation_context = 'BBP_MT_View3DMenu'
def draw(self, context):
layout = typing.cast(bpy.types.UILayout, self.layout)
layout = self.layout
layout.label(text='UV', icon='UV', text_ctxt='BBP_MT_View3DMenu/draw')
layout.operator(OP_UV_flatten_uv.BBP_OT_flatten_uv.bl_idname)
layout.operator(OP_UV_rail_uv.BBP_OT_rail_uv.bl_idname)
@ -178,21 +46,77 @@ class BBP_MT_View3DMenu(bpy.types.Menu):
layout.label(text='Align', icon='SNAP_ON', text_ctxt='BBP_MT_View3DMenu/draw')
layout.operator(OP_OBJECT_legacy_align.BBP_OT_legacy_align.bl_idname)
layout.separator()
layout.label(text='Camera', icon='CAMERA_DATA', text_ctxt='BBP_MT_View3DMenu/draw')
layout.operator(OP_OBJECT_game_view.BBP_OT_game_resolution.bl_idname)
layout.operator(OP_OBJECT_game_view.BBP_OT_game_camera.bl_idname)
layout.separator()
layout.label(text='Select', icon='SELECT_SET', text_ctxt='BBP_MT_View3DMenu/draw')
layout.operator(OP_OBJECT_virtools_group.BBP_OT_select_object_by_virtools_group.bl_idname)
layout.separator()
layout.label(text='Material', icon='MATERIAL', text_ctxt='BBP_MT_View3DMenu/draw')
layout.operator(OP_MTL_fix_materials.BBP_OT_fix_all_materials.bl_idname)
layout.operator(OP_MTL_fix_material.BBP_OT_fix_all_material.bl_idname)
#endregion
class BBP_MT_AddBmeMenu(bpy.types.Menu):
"""Add Ballance Floor"""
bl_idname = "BBP_MT_AddBmeMenu"
bl_label = "Floors"
bl_translation_context = 'BBP_MT_AddBmeMenu'
#region Menu Drawer
def draw(self, context):
layout = self.layout
OP_ADDS_bme.BBP_OT_add_bme_struct.draw_blc_menu(layout)
class BBP_MT_AddRailMenu(bpy.types.Menu):
"""Add Ballance Rail"""
bl_idname = "BBP_MT_AddRailMenu"
bl_label = "Rails"
bl_translation_context = 'BBP_MT_AddRailMenu'
TFctMenuDrawer = typing.Callable[[typing.Any, typing.Any], None]
def draw(self, context):
layout = self.layout
layout.label(text="Sections", icon='MESH_CIRCLE', text_ctxt='BBP_MT_AddRailMenu/draw')
layout.operator(OP_ADDS_rail.BBP_OT_add_rail_section.bl_idname)
layout.operator(OP_ADDS_rail.BBP_OT_add_transition_section.bl_idname)
layout.separator()
layout.label(text="Straight Rails", icon='IPO_CONSTANT', text_ctxt='BBP_MT_AddRailMenu/draw')
layout.operator(OP_ADDS_rail.BBP_OT_add_straight_rail.bl_idname)
layout.operator(OP_ADDS_rail.BBP_OT_add_transition_rail.bl_idname)
layout.operator(OP_ADDS_rail.BBP_OT_add_side_rail.bl_idname)
layout.separator()
layout.label(text="Curve Rails", icon='MOD_SCREW', text_ctxt='BBP_MT_AddRailMenu/draw')
layout.operator(OP_ADDS_rail.BBP_OT_add_arc_rail.bl_idname)
layout.operator(OP_ADDS_rail.BBP_OT_add_spiral_rail.bl_idname)
layout.operator(OP_ADDS_rail.BBP_OT_add_side_spiral_rail.bl_idname)
class BBP_MT_AddComponentsMenu(bpy.types.Menu):
"""Add Ballance Component"""
bl_idname = "BBP_MT_AddComponentsMenu"
bl_label = "Components"
bl_translation_context = 'BBP_MT_AddComponentsMenu'
def draw(self, context):
layout = self.layout
layout.label(text="Basic Components", text_ctxt='BBP_MT_AddComponentsMenu/draw')
OP_ADDS_component.BBP_OT_add_component.draw_blc_menu(layout)
layout.separator()
layout.label(text="Nong Components", text_ctxt='BBP_MT_AddComponentsMenu/draw')
OP_ADDS_component.BBP_OT_add_nong_extra_point.draw_blc_menu(layout)
OP_ADDS_component.BBP_OT_add_nong_ventilator.draw_blc_menu(layout)
layout.separator()
layout.label(text="Series Components", text_ctxt='BBP_MT_AddComponentsMenu/draw')
OP_ADDS_component.BBP_OT_add_tilting_block_series.draw_blc_menu(layout)
OP_ADDS_component.BBP_OT_add_swing_series.draw_blc_menu(layout)
OP_ADDS_component.BBP_OT_add_ventilator_series.draw_blc_menu(layout)
layout.separator()
layout.label(text="Components Pair", text_ctxt='BBP_MT_AddComponentsMenu/draw')
OP_ADDS_component.BBP_OT_add_sector_component_pair.draw_blc_menu(layout)
# ===== Menu Drawer =====
MenuDrawer_t = typing.Callable[[typing.Any, typing.Any], None]
def menu_drawer_import(self, context) -> None:
layout: bpy.types.UILayout = self.layout
@ -230,17 +154,16 @@ def menu_drawer_add(self, context) -> None:
layout.label(text="Ballance", text_ctxt='BBP/__init__.menu_drawer_add()')
layout.menu(BBP_MT_AddBmeMenu.bl_idname, icon='MESH_CUBE')
layout.menu(BBP_MT_AddRailMenu.bl_idname, icon='MESH_CIRCLE')
layout.menu(BBP_MT_AddComponentMenu.bl_idname, icon='MESH_ICOSPHERE')
layout.menu(BBP_MT_AddComponentsMenu.bl_idname, icon='MESH_ICOSPHERE')
def menu_drawer_grouping(self, context) -> None:
layout: bpy.types.UILayout = self.layout
layout.separator()
# YYC MARK:
# Because outline context change operator context into EXEC_*,
# NOTE: because outline context may change operator context
# so it will cause no popup window when click operator in outline.
# Thus we create a sub layout and set its operator context as 'INVOKE_DEFAULT',
# so that all operators can pop up normally.
# thus we create a sub layout and set its operator context as 'INVOKE_DEFAULT'
# thus, all operators can pop up normally.
col = layout.column()
col.operator_context = 'INVOKE_DEFAULT'
@ -265,8 +188,7 @@ def menu_drawer_naming_convention(self, context) -> None:
layout: bpy.types.UILayout = self.layout
layout.separator()
# YYC MARK:
# Same reason for changing operator context introduced in `menu_drawer_grouping()`
# same reason in `menu_drawer_grouping()``
col = layout.column()
col.operator_context = 'INVOKE_DEFAULT'
@ -277,43 +199,37 @@ def menu_drawer_naming_convention(self, context) -> None:
#endregion
#endregion
#region Register and Unregister.
g_BldClasses: tuple[typing.Any, ...] = (
BBP_MT_View3DMenu,
BBP_MT_AddBmeMenu,
BBP_MT_AddRailMenu,
BBP_MT_AddComponentMenu,
BBP_PT_SidebarAddBmePanel,
BBP_PT_SidebarAddRailPanel,
BBP_PT_SidebarAddComponentPanel,
BBP_MT_AddComponentsMenu
)
class MenuEntry():
mContainerMenu: bpy.types.Menu
mIsAppend: bool
mMenuDrawer: TFctMenuDrawer
def __init__(self, cont: bpy.types.Menu, is_append: bool, menu_func: TFctMenuDrawer):
mMenuDrawer: MenuDrawer_t
def __init__(self, cont: bpy.types.Menu, is_append: bool, menu_func: MenuDrawer_t):
self.mContainerMenu = cont
self.mIsAppend = is_append
self.mMenuDrawer = menu_func
g_BldMenus: tuple[MenuEntry, ...] = (
MenuEntry(bpy.types.VIEW3D_MT_editor_menus, False, menu_drawer_view3d),
MenuEntry(bpy.types.TOPBAR_MT_file_import, True, menu_drawer_import),
MenuEntry(bpy.types.TOPBAR_MT_file_export, True, menu_drawer_export),
MenuEntry(bpy.types.VIEW3D_MT_add, True, menu_drawer_add),
MenuEntry(bpy.types.VIEW3D_MT_editor_menus, False, menu_drawer_view3d),
MenuEntry(bpy.types.TOPBAR_MT_file_import, True, menu_drawer_import),
MenuEntry(bpy.types.TOPBAR_MT_file_export, True, menu_drawer_export),
MenuEntry(bpy.types.VIEW3D_MT_add, True, menu_drawer_add),
MenuEntry(bpy.types.VIEW3D_MT_object_context_menu, True, menu_drawer_snoop_then_conv),
MenuEntry(bpy.types.VIEW3D_MT_object_context_menu, True, menu_drawer_snoop_then_conv),
# Register this twice (for 2 menus respectively)
MenuEntry(bpy.types.VIEW3D_MT_object_context_menu, True, menu_drawer_grouping),
MenuEntry(bpy.types.OUTLINER_MT_object, True, menu_drawer_grouping),
# register double (for 2 menus)
MenuEntry(bpy.types.VIEW3D_MT_object_context_menu, True, menu_drawer_grouping),
MenuEntry(bpy.types.OUTLINER_MT_object, True, menu_drawer_grouping),
MenuEntry(bpy.types.OUTLINER_MT_collection, True, menu_drawer_naming_convention),
MenuEntry(bpy.types.OUTLINER_MT_collection, True, menu_drawer_naming_convention),
)
def register() -> None:
@ -340,7 +256,7 @@ def register() -> None:
OP_UV_rail_uv.register()
OP_UV_flatten_uv.register()
OP_MTL_fix_materials.register()
OP_MTL_fix_material.register()
OP_ADDS_component.register()
OP_ADDS_bme.register()
@ -350,7 +266,6 @@ def register() -> None:
OP_OBJECT_virtools_group.register()
OP_OBJECT_snoop_group_then_to_mesh.register()
OP_OBJECT_naming_convention.register()
OP_OBJECT_game_view.register()
# register other classes
for cls in g_BldClasses:
@ -373,7 +288,6 @@ def unregister() -> None:
bpy.utils.unregister_class(cls)
# unregister modules
OP_OBJECT_game_view.unregister()
OP_OBJECT_naming_convention.unregister()
OP_OBJECT_snoop_group_then_to_mesh.unregister()
OP_OBJECT_virtools_group.unregister()
@ -383,7 +297,7 @@ def unregister() -> None:
OP_ADDS_bme.unregister()
OP_ADDS_component.unregister()
OP_MTL_fix_materials.unregister()
OP_MTL_fix_material.unregister()
OP_UV_flatten_uv.unregister()
OP_UV_rail_uv.unregister()

View File

@ -1,4 +1,4 @@
# Full context are copied from https://docs.blender.org/manual/en/latest/advanced/extensions/getting_started.html
# Full context are copied from https://docs.blender.org/manual/en/dev/extensions/getting_started.html
# Please note any update of this manifest
schema_version = "1.0.0"
@ -6,7 +6,7 @@ schema_version = "1.0.0"
# Example of manifest file for a Blender extension
# Change the values according to your extension
id = "bbp_ng"
version = "4.3.0"
version = "4.2.1"
name = "Ballance Blender Plugin"
tagline = "The specialized add-on served for creating game map of Ballance"
maintainer = "yyc12345 <yyc12321@outlook.com>"
@ -20,7 +20,7 @@ website = "https://github.com/yyc12345/BallanceBlenderHelper"
# https://docs.blender.org/manual/en/dev/advanced/extensions/tags.html
tags = ["Object", "Mesh", "UV", "Import-Export"]
blender_version_min = "4.5.0"
blender_version_min = "4.2.0"
# # Optional: Blender version that the extension does not support, earlier versions are supported.
# # This can be omitted and defined later on the extensions platform if an issue is found.
# blender_version_max = "5.1.0"
@ -71,8 +71,12 @@ files = "Import/export Virtools file from/to disk"
[build]
paths_exclude_pattern = [
"__pycache__/", # Python runtime cache
".gitignore", # Git Ignore File
".style.yapf", # Python code style
"*.gitkeep", # Git directory keeper
".gitignore", # Git Ignore File
"*.md", # Useless document.
"/raw_jsons", # Raw JSONs.
"/raw_icons", # Raw Icons.
"/tools", # Assistant tools.
"/i18n", # GNU gettext Translation.
]

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@ -0,0 +1,7 @@
# Raw Icons
This folder contain all images used by this Blender plugin.
This folder should not be distributed in production because all of these files are in original size. It is pretty need too much time to load them in blender.
So we keep these high quality images here and provide a tools in `tools` folder. Builder should run script to generate thumbnails in `icons` folder.
Then this Blender plugin can work normally.

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