4 Commits

Author SHA1 Message Date
8a7e3306a7 feat: allow exporting object in virtools file which has geometry.
- allow exporting object without apply modifier.
- allow exporting any objects which can be mesh (has geometry).
- due to this change, add virtools mesh properties for metaball, font, curve, surface.
- due to this change, remove the virtools group warning for metaball, font, curve and surface.
2026-03-05 21:45:36 +08:00
68fbffad54 feat: update pybmap to the latest version 2026-03-05 12:45:25 +08:00
dd6e557f39 refactor: rename PyBMap to pybmap due to the change of libcmo21 2026-03-04 21:56:11 +08:00
e4a4eae88e fix: fix fatal error when exporting virtools file
- fix fatal error that user only can export virtools file into existing file, rather than any new file.
2025-09-23 21:45:56 +08:00
11 changed files with 221 additions and 163 deletions

4
bbp_ng/.gitignore vendored
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@@ -1,7 +1,7 @@
## ===== Personal =====
# Do not include PyBMap in this repository.
# Do not include pybmap in this repository.
# Order user build and fetch it manually.
PyBMap/
pybmap/
# Disable generated assets but keep the directory hierarchy.
icons/*

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@@ -4,7 +4,7 @@ import tempfile, os, typing
from . import PROP_preferences, UTIL_ioport_shared, UTIL_naming_convention
from . import UTIL_virtools_types, UTIL_functions, UTIL_file_browser, UTIL_blender_mesh, UTIL_ballance_texture
from . import PROP_virtools_group, PROP_virtools_material, PROP_virtools_mesh, PROP_virtools_texture, PROP_virtools_light
from .PyBMap import bmap_wrapper as bmap
from .pybmap import bmap_wrapper as bmap
class BBP_OT_export_virtools(bpy.types.Operator, UTIL_file_browser.ExportVirtoolsFile, UTIL_ioport_shared.ExportParams, UTIL_ioport_shared.VirtoolsParams, UTIL_ioport_shared.BallanceParams):
"""Export Virtools File"""
@@ -44,9 +44,18 @@ class BBP_OT_export_virtools(bpy.types.Operator, UTIL_file_browser.ExportVirtool
self.report({'ERROR'}, 'You must specify at least one encoding for file saving (e.g. cp1252, gbk)!')
return {'CANCELLED'}
# check file name
# check file name, but has slightly difference with importer.
# when exporting, file can be inexisting in file system, so we can't check it directly.
filename = self.general_get_filename()
if not os.path.isfile(filename):
bad_filename: bool = False
# for filename, at first, it should not be empty surely.
if len(filename) == 0:
bad_filename = True
# then, if it is existing, it should be a file, otherwise everything is okey.
if os.path.exists(filename) and (not os.path.isfile(filename)):
bad_filename = True
# now, show message and exit if we have bad file name
if bad_filename:
self.report({'ERROR'}, 'No file was selected!')
return {'CANCELLED'}
@@ -150,28 +159,33 @@ def _prepare_virtools_3dobjects(
# iterate exported object list
for obj3d in export_objects:
# only accept mesh object and light object
# only accept mesh-like object, camera and light object
# all of other objects will be discard.
match(obj3d.type):
case 'MESH':
# mesh object
if obj3d not in obj3d_cret_set:
# add into set
obj3d_cret_set.add(obj3d)
# create virtools instance
vtobj3d: bmap.BM3dObject = writer.create_3dobject()
# add into result list
obj3d_crets.append((obj3d, vtobj3d))
case 'LIGHT':
# light object
if obj3d not in light_cret_set:
# add into set
light_cret_set.add(obj3d)
# create virtools instance
vtlight: bmap.BMTargetLight = writer.create_target_light()
# add into result list
light_crets.append((obj3d, typing.cast(bpy.types.Light, obj3d.data), vtlight))
if UTIL_blender_mesh.TemporaryMesh.has_geometry(obj3d):
# mesh-like object
if obj3d not in obj3d_cret_set:
# add into set
obj3d_cret_set.add(obj3d)
# create virtools instance
vtobj3d: bmap.BM3dObject = writer.create_3dobject()
# add into result list
obj3d_crets.append((obj3d, vtobj3d))
else:
match(obj3d.type):
case 'CAMERA':
# camera object
# TODO
pass
case 'LIGHT':
# light object
if obj3d not in light_cret_set:
# add into set
light_cret_set.add(obj3d)
# create virtools instance
vtlight: bmap.BMTargetLight = writer.create_target_light()
# add into result list
light_crets.append((obj3d, typing.cast(bpy.types.Light, obj3d.data), vtlight))
# step progress no matter whether create new one
progress.step()

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@@ -4,7 +4,7 @@ import tempfile, os, typing
from . import PROP_preferences, UTIL_ioport_shared, UTIL_naming_convention
from . import UTIL_virtools_types, UTIL_functions, UTIL_file_browser, UTIL_blender_mesh, UTIL_ballance_texture
from . import PROP_virtools_group, PROP_virtools_material, PROP_virtools_mesh, PROP_virtools_texture, PROP_virtools_light, PROP_ballance_map_info
from .PyBMap import bmap_wrapper as bmap
from .pybmap import bmap_wrapper as bmap
class BBP_OT_import_virtools(bpy.types.Operator, UTIL_file_browser.ImportVirtoolsFile, UTIL_ioport_shared.ImportParams, UTIL_ioport_shared.VirtoolsParams, UTIL_ioport_shared.BallanceParams):
"""Import Virtools File"""

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@@ -202,7 +202,7 @@ class PropsVisitor():
"""
encodings = get_ioport_encodings(self.__mAssocScene)
encodings.clear()
for default_enc in UTIL_virtools_types.g_PyBMapDefaultEncodings:
for default_enc in UTIL_virtools_types.g_PybmapDefaultEncodings:
item = encodings.add()
item.encoding = default_enc
def draw_ioport_encodings(self, layout: bpy.types.UILayout) -> None:

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@@ -1,6 +1,6 @@
import bpy
import typing, enum
from . import UTIL_functions, UTIL_icons_manager
from . import UTIL_functions, UTIL_icons_manager, UTIL_blender_mesh
#region Virtools Groups Define & Help Class
@@ -387,9 +387,9 @@ class BBP_PT_virtools_groups(bpy.types.Panel):
target = typing.cast(bpy.types.Object, context.active_object)
# notify on non-mesh object
if target.type != 'MESH':
if not UTIL_blender_mesh.TemporaryMesh.has_geometry(target):
layout.label(
text='Virtools Group is invalid on non-mesh object!', icon='ERROR',
text='Virtools Group is invalid on non-mesh-like object!', icon='ERROR',
text_ctxt='BBP_PT_virtools_groups/draw')
# draw main body

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@@ -1,6 +1,6 @@
import bpy
import typing, enum
from . import UTIL_functions, UTIL_virtools_types
from . import UTIL_functions, UTIL_blender_mesh, UTIL_virtools_types
# Raw Data
@@ -30,19 +30,21 @@ class BBP_PG_virtools_mesh(bpy.types.PropertyGroup):
# Getter Setter
def get_virtools_mesh(mesh: bpy.types.Mesh) -> BBP_PG_virtools_mesh:
return mesh.virtools_mesh
CanToMesh = bpy.types.Mesh | bpy.types.Curve | bpy.types.SurfaceCurve | bpy.types.TextCurve | bpy.types.MetaBall
def get_raw_virtools_mesh(mesh: bpy.types.Mesh) -> RawVirtoolsMesh:
props: BBP_PG_virtools_mesh = get_virtools_mesh(mesh)
def get_virtools_mesh(meshlike: CanToMesh) -> BBP_PG_virtools_mesh:
return meshlike.virtools_mesh
def get_raw_virtools_mesh(meshlike: CanToMesh) -> RawVirtoolsMesh:
props: BBP_PG_virtools_mesh = get_virtools_mesh(meshlike)
rawdata: RawVirtoolsMesh = RawVirtoolsMesh()
rawdata.mLitMode = _g_Helper_VXMESH_LITMODE.get_selection(props.lit_mode)
return rawdata
def set_raw_virtools_mesh(mesh: bpy.types.Mesh, rawdata: RawVirtoolsMesh) -> None:
props: BBP_PG_virtools_mesh = get_virtools_mesh(mesh)
def set_raw_virtools_mesh(meshlike: CanToMesh, rawdata: RawVirtoolsMesh) -> None:
props: BBP_PG_virtools_mesh = get_virtools_mesh(meshlike)
props.lit_mode = _g_Helper_VXMESH_LITMODE.to_selection(rawdata.mLitMode)
@@ -59,12 +61,22 @@ class BBP_PT_virtools_mesh(bpy.types.Panel):
@classmethod
def poll(cls, context):
return context.mesh is not None
if context.mesh is not None: return True
if context.curve is not None: return True
if context.meta_ball is not None: return True
return False
def draw(self, context):
# get layout and target
# get layout
layout = self.layout
props: BBP_PG_virtools_mesh = get_virtools_mesh(context.mesh)
# get target
datablock: typing.Any
if context.mesh is not None: datablock = context.mesh
elif context.curve is not None: datablock = context.curve
elif context.meta_ball is not None: datablock = context.meta_ball
else: datablock = None
# get mesh properties
props: BBP_PG_virtools_mesh = get_virtools_mesh(datablock)
# draw data
layout.prop(props, 'lit_mode')
@@ -75,11 +87,21 @@ def register() -> None:
bpy.utils.register_class(BBP_PG_virtools_mesh)
bpy.utils.register_class(BBP_PT_virtools_mesh)
# add into mesh metadata
# Add metadata into mesh-like data block.
# according to TemporaryMesh, we need add it into:
# mesh, curve, surface, font, and metaball.
bpy.types.Mesh.virtools_mesh = bpy.props.PointerProperty(type = BBP_PG_virtools_mesh)
bpy.types.Curve.virtools_mesh = bpy.props.PointerProperty(type = BBP_PG_virtools_mesh)
bpy.types.SurfaceCurve.virtools_mesh = bpy.props.PointerProperty(type = BBP_PG_virtools_mesh)
bpy.types.TextCurve.virtools_mesh = bpy.props.PointerProperty(type = BBP_PG_virtools_mesh)
bpy.types.MetaBall.virtools_mesh = bpy.props.PointerProperty(type = BBP_PG_virtools_mesh)
def unregister() -> None:
# remove from metadata
del bpy.types.MetaBall.virtools_mesh
del bpy.types.TextCurve.virtools_mesh
del bpy.types.SurfaceCurve.virtools_mesh
del bpy.types.Curve.virtools_mesh
del bpy.types.Mesh.virtools_mesh
bpy.utils.unregister_class(BBP_PT_virtools_mesh)

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@@ -105,22 +105,37 @@ def _nest_custom_split_normal(nml_array: array.array) -> typing.Iterator[UTIL_vi
class TemporaryMesh():
"""
Create a temporary mesh for convenient exporting.
When exporting mesh, we need triangulate it first.
We create a temporary mesh to hold the triangulated mesh result.
When exporting mesh, we need evaluate it first, then triangulate it.
We create a temporary mesh to hold the evaluated and triangulated mesh result.
So that original object will not be affected and keep its original geometry.
Please note passed bpy.types.Object must be Mesh Object.
Please note passed bpy.types.Object must be an object which can be converted into mesh.
You can use this class provided static method to check it.
"""
__cAllowedObjectType: typing.ClassVar[set[str]] = {
'MESH', 'CURVE', 'SURFACE', 'FONT', 'META'
}
@staticmethod
def has_geometry(obj: bpy.types.Object):
"""
Check whether given Blender object has geometry.
If it has, it can safely utilize this class for visiting mesh.
"""
return obj.type in TemporaryMesh.__cAllowedObjectType
__mBindingObject: bpy.types.Object
__mEvaluatedObject: bpy.types.Object
__mTempMesh: bpy.types.Mesh
def __init__(self, binding_obj: bpy.types.Object):
depsgraph = bpy.context.evaluated_depsgraph_get()
self.__mBindingObject = binding_obj
self.__mTempMesh = None
self.__mEvaluatedObject = self.__mBindingObject.evaluated_get(depsgraph)
self.__mTempMesh = self.__mEvaluatedObject.to_mesh()
if self.__mBindingObject.data is None:
if self.__mTempMesh is None:
raise UTIL_functions.BBPException('try getting mesh from an object without mesh.')
self.__mTempMesh = self.__mBindingObject.to_mesh()
def __enter__(self):
return self
@@ -129,6 +144,7 @@ class TemporaryMesh():
self.dispose()
def is_valid(self) -> bool:
if self.__mBindingObject is None: return False
if self.__mBindingObject is None: return False
if self.__mTempMesh is None: return False
return True
@@ -136,7 +152,8 @@ class TemporaryMesh():
def dispose(self) -> None:
if self.is_valid():
self.__mTempMesh = None
self.__mBindingObject.to_mesh_clear()
self.__mEvaluatedObject.to_mesh_clear()
self.__mEvaluatedObject = None
self.__mBindingObject = None
def get_temp_mesh(self) -> bpy.types.Mesh:

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@@ -1,9 +1,10 @@
import bpy, mathutils
import typing, math
from dataclasses import dataclass
from . import UTIL_functions
# extract all declarations in PyBMap
from .PyBMap.virtools_types import *
# extract all declarations in pybmap
from .pybmap.virtools_types import *
# and add some patches for them
# mainly patch them with functions exchanging data with blender
# and the convertion between differnet coordinate system.
@@ -112,126 +113,130 @@ def bldmatrix_restore_light_obj(data: mathutils.Matrix) -> mathutils.Matrix:
#region Blender EnumProperty Creation
class EnumAnnotation():
mDisplayName: str
mDescription: str
def __init__(self, display_name: str, description: str):
self.mDisplayName = display_name
self.mDescription = description
@dataclass(frozen=True)
class EnumDocstring():
display_name: str
"""The name of this enum entry."""
description: str
"""The description of this enum entry."""
_g_Annotation: dict[type, dict[int, EnumAnnotation]] = {
_g_Docstring: dict[type, dict[int, EnumDocstring]] = {
VXTEXTURE_BLENDMODE: {
VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_DECAL.value: EnumAnnotation("Decal", "Texture replace any material information "),
VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_MODULATE.value: EnumAnnotation("Modulate", "Texture and material are combine. Alpha information of the texture replace material alpha component. "),
VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_DECALALPHA.value: EnumAnnotation("Decal Alpha", "Alpha information in the texture specify how material and texture are combined. Alpha information of the texture replace material alpha component. "),
VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_MODULATEALPHA.value: EnumAnnotation("Modulate Alpha", "Alpha information in the texture specify how material and texture are combined "),
VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_DECALMASK.value: EnumAnnotation("Decal Mask", ""),
VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_MODULATEMASK.value: EnumAnnotation("Modulate Mask", ""),
VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_COPY.value: EnumAnnotation("Copy", "Equivalent to DECAL "),
VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_ADD.value: EnumAnnotation("Add", ""),
VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_DOTPRODUCT3.value: EnumAnnotation("Dot Product 3", "Perform a Dot Product 3 between texture (normal map) and a referential vector given in VXRENDERSTATE_TEXTUREFACTOR. "),
VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_MAX.value: EnumAnnotation("Max", ""),
VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_DECAL.value: EnumDocstring("Decal", "Texture replace any material information "),
VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_MODULATE.value: EnumDocstring("Modulate", "Texture and material are combine. Alpha information of the texture replace material alpha component. "),
VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_DECALALPHA.value: EnumDocstring("Decal Alpha", "Alpha information in the texture specify how material and texture are combined. Alpha information of the texture replace material alpha component. "),
VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_MODULATEALPHA.value: EnumDocstring("Modulate Alpha", "Alpha information in the texture specify how material and texture are combined "),
VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_DECALMASK.value: EnumDocstring("Decal Mask", ""),
VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_MODULATEMASK.value: EnumDocstring("Modulate Mask", ""),
VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_COPY.value: EnumDocstring("Copy", "Equivalent to DECAL "),
VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_ADD.value: EnumDocstring("Add", ""),
VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_DOTPRODUCT3.value: EnumDocstring("Dot Product 3", "Perform a Dot Product 3 between texture (normal map) and a referential vector given in VXRENDERSTATE_TEXTUREFACTOR. "),
VXTEXTURE_BLENDMODE.VXTEXTUREBLEND_MAX.value: EnumDocstring("Max", ""),
},
VXTEXTURE_FILTERMODE: {
VXTEXTURE_FILTERMODE.VXTEXTUREFILTER_NEAREST.value: EnumAnnotation("Nearest", "No Filter "),
VXTEXTURE_FILTERMODE.VXTEXTUREFILTER_LINEAR.value: EnumAnnotation("Linear", "Bilinear Interpolation "),
VXTEXTURE_FILTERMODE.VXTEXTUREFILTER_MIPNEAREST.value: EnumAnnotation("Mip Nearest", "Mip mapping "),
VXTEXTURE_FILTERMODE.VXTEXTUREFILTER_MIPLINEAR.value: EnumAnnotation("Mip Linear", "Mip Mapping with Bilinear interpolation "),
VXTEXTURE_FILTERMODE.VXTEXTUREFILTER_LINEARMIPNEAREST.value: EnumAnnotation("Linear Mip Nearest", "Mip Mapping with Bilinear interpolation between mipmap levels. "),
VXTEXTURE_FILTERMODE.VXTEXTUREFILTER_LINEARMIPLINEAR.value: EnumAnnotation("Linear Mip Linear", "Trilinear Filtering "),
VXTEXTURE_FILTERMODE.VXTEXTUREFILTER_ANISOTROPIC.value: EnumAnnotation("Anisotropic", "Anisotropic filtering "),
VXTEXTURE_FILTERMODE.VXTEXTUREFILTER_NEAREST.value: EnumDocstring("Nearest", "No Filter "),
VXTEXTURE_FILTERMODE.VXTEXTUREFILTER_LINEAR.value: EnumDocstring("Linear", "Bilinear Interpolation "),
VXTEXTURE_FILTERMODE.VXTEXTUREFILTER_MIPNEAREST.value: EnumDocstring("Mip Nearest", "Mip mapping "),
VXTEXTURE_FILTERMODE.VXTEXTUREFILTER_MIPLINEAR.value: EnumDocstring("Mip Linear", "Mip Mapping with Bilinear interpolation "),
VXTEXTURE_FILTERMODE.VXTEXTUREFILTER_LINEARMIPNEAREST.value: EnumDocstring("Linear Mip Nearest", "Mip Mapping with Bilinear interpolation between mipmap levels. "),
VXTEXTURE_FILTERMODE.VXTEXTUREFILTER_LINEARMIPLINEAR.value: EnumDocstring("Linear Mip Linear", "Trilinear Filtering "),
VXTEXTURE_FILTERMODE.VXTEXTUREFILTER_ANISOTROPIC.value: EnumDocstring("Anisotropic", "Anisotropic filtering "),
},
VXBLEND_MODE: {
VXBLEND_MODE.VXBLEND_ZERO.value: EnumAnnotation("Zero", "Blend factor is (0, 0, 0, 0). "),
VXBLEND_MODE.VXBLEND_ONE.value: EnumAnnotation("One", "Blend factor is (1, 1, 1, 1). "),
VXBLEND_MODE.VXBLEND_SRCCOLOR.value: EnumAnnotation("Src Color", "Blend factor is (Rs, Gs, Bs, As). "),
VXBLEND_MODE.VXBLEND_INVSRCCOLOR.value: EnumAnnotation("Inv Src Color", "Blend factor is (1-Rs, 1-Gs, 1-Bs, 1-As). "),
VXBLEND_MODE.VXBLEND_SRCALPHA.value: EnumAnnotation("Src Alpha", "Blend factor is (As, As, As, As). "),
VXBLEND_MODE.VXBLEND_INVSRCALPHA.value: EnumAnnotation("Inv Src Alpha", "Blend factor is (1-As, 1-As, 1-As, 1-As). "),
VXBLEND_MODE.VXBLEND_DESTALPHA.value: EnumAnnotation("Dest Alpha", "Blend factor is (Ad, Ad, Ad, Ad). "),
VXBLEND_MODE.VXBLEND_INVDESTALPHA.value: EnumAnnotation("Inv Dest Alpha", "Blend factor is (1-Ad, 1-Ad, 1-Ad, 1-Ad). "),
VXBLEND_MODE.VXBLEND_DESTCOLOR.value: EnumAnnotation("Dest Color", "Blend factor is (Rd, Gd, Bd, Ad). "),
VXBLEND_MODE.VXBLEND_INVDESTCOLOR.value: EnumAnnotation("Inv Dest Color", "Blend factor is (1-Rd, 1-Gd, 1-Bd, 1-Ad). "),
VXBLEND_MODE.VXBLEND_SRCALPHASAT.value: EnumAnnotation("Src Alpha Sat", "Blend factor is (f, f, f, 1); f = min(As, 1-Ad). "),
#VXBLEND_MODE.VXBLEND_BOTHSRCALPHA.value: EnumAnnotation("Both Src Alpha", "Source blend factor is (As, As, As, As) and destination blend factor is (1-As, 1-As, 1-As, 1-As) "),
#VXBLEND_MODE.VXBLEND_BOTHINVSRCALPHA.value: EnumAnnotation("Both Inv Src Alpha", "Source blend factor is (1-As, 1-As, 1-As, 1-As) and destination blend factor is (As, As, As, As) "),
VXBLEND_MODE.VXBLEND_ZERO.value: EnumDocstring("Zero", "Blend factor is (0, 0, 0, 0). "),
VXBLEND_MODE.VXBLEND_ONE.value: EnumDocstring("One", "Blend factor is (1, 1, 1, 1). "),
VXBLEND_MODE.VXBLEND_SRCCOLOR.value: EnumDocstring("Src Color", "Blend factor is (Rs, Gs, Bs, As). "),
VXBLEND_MODE.VXBLEND_INVSRCCOLOR.value: EnumDocstring("Inv Src Color", "Blend factor is (1-Rs, 1-Gs, 1-Bs, 1-As). "),
VXBLEND_MODE.VXBLEND_SRCALPHA.value: EnumDocstring("Src Alpha", "Blend factor is (As, As, As, As). "),
VXBLEND_MODE.VXBLEND_INVSRCALPHA.value: EnumDocstring("Inv Src Alpha", "Blend factor is (1-As, 1-As, 1-As, 1-As). "),
VXBLEND_MODE.VXBLEND_DESTALPHA.value: EnumDocstring("Dest Alpha", "Blend factor is (Ad, Ad, Ad, Ad). "),
VXBLEND_MODE.VXBLEND_INVDESTALPHA.value: EnumDocstring("Inv Dest Alpha", "Blend factor is (1-Ad, 1-Ad, 1-Ad, 1-Ad). "),
VXBLEND_MODE.VXBLEND_DESTCOLOR.value: EnumDocstring("Dest Color", "Blend factor is (Rd, Gd, Bd, Ad). "),
VXBLEND_MODE.VXBLEND_INVDESTCOLOR.value: EnumDocstring("Inv Dest Color", "Blend factor is (1-Rd, 1-Gd, 1-Bd, 1-Ad). "),
VXBLEND_MODE.VXBLEND_SRCALPHASAT.value: EnumDocstring("Src Alpha Sat", "Blend factor is (f, f, f, 1); f = min(As, 1-Ad). "),
#VXBLEND_MODE.VXBLEND_BOTHSRCALPHA.value: EnumDocstring("Both Src Alpha", "Source blend factor is (As, As, As, As) and destination blend factor is (1-As, 1-As, 1-As, 1-As) "),
#VXBLEND_MODE.VXBLEND_BOTHINVSRCALPHA.value: EnumDocstring("Both Inv Src Alpha", "Source blend factor is (1-As, 1-As, 1-As, 1-As) and destination blend factor is (As, As, As, As) "),
},
VXTEXTURE_ADDRESSMODE: {
VXTEXTURE_ADDRESSMODE.VXTEXTURE_ADDRESSWRAP.value: EnumAnnotation("Wrap", "Default mesh wrap mode is used (see CKMesh::SetWrapMode) "),
VXTEXTURE_ADDRESSMODE.VXTEXTURE_ADDRESSMIRROR.value: EnumAnnotation("Mirror", "Texture coordinates outside the range [0..1] are flipped evenly. "),
VXTEXTURE_ADDRESSMODE.VXTEXTURE_ADDRESSCLAMP.value: EnumAnnotation("Clamp", "Texture coordinates greater than 1.0 are set to 1.0, and values less than 0.0 are set to 0.0. "),
VXTEXTURE_ADDRESSMODE.VXTEXTURE_ADDRESSBORDER.value: EnumAnnotation("Border", "When texture coordinates are greater than 1.0 or less than 0.0 texture is set to a color defined in CKMaterial::SetTextureBorderColor. "),
VXTEXTURE_ADDRESSMODE.VXTEXTURE_ADDRESSMIRRORONCE.value: EnumAnnotation("Mirror Once", " "),
VXTEXTURE_ADDRESSMODE.VXTEXTURE_ADDRESSWRAP.value: EnumDocstring("Wrap", "Default mesh wrap mode is used (see CKMesh::SetWrapMode) "),
VXTEXTURE_ADDRESSMODE.VXTEXTURE_ADDRESSMIRROR.value: EnumDocstring("Mirror", "Texture coordinates outside the range [0..1] are flipped evenly. "),
VXTEXTURE_ADDRESSMODE.VXTEXTURE_ADDRESSCLAMP.value: EnumDocstring("Clamp", "Texture coordinates greater than 1.0 are set to 1.0, and values less than 0.0 are set to 0.0. "),
VXTEXTURE_ADDRESSMODE.VXTEXTURE_ADDRESSBORDER.value: EnumDocstring("Border", "When texture coordinates are greater than 1.0 or less than 0.0 texture is set to a color defined in CKMaterial::SetTextureBorderColor. "),
VXTEXTURE_ADDRESSMODE.VXTEXTURE_ADDRESSMIRRORONCE.value: EnumDocstring("Mirror Once", " "),
},
VXFILL_MODE: {
VXFILL_MODE.VXFILL_POINT.value: EnumAnnotation("Point", "Vertices rendering "),
VXFILL_MODE.VXFILL_WIREFRAME.value: EnumAnnotation("Wireframe", "Edges rendering "),
VXFILL_MODE.VXFILL_SOLID.value: EnumAnnotation("Solid", "Face rendering "),
VXFILL_MODE.VXFILL_POINT.value: EnumDocstring("Point", "Vertices rendering "),
VXFILL_MODE.VXFILL_WIREFRAME.value: EnumDocstring("Wireframe", "Edges rendering "),
VXFILL_MODE.VXFILL_SOLID.value: EnumDocstring("Solid", "Face rendering "),
},
VXSHADE_MODE: {
VXSHADE_MODE.VXSHADE_FLAT.value: EnumAnnotation("Flat", "Flat Shading "),
VXSHADE_MODE.VXSHADE_GOURAUD.value: EnumAnnotation("Gouraud", "Gouraud Shading "),
VXSHADE_MODE.VXSHADE_PHONG.value: EnumAnnotation("Phong", "Phong Shading (Not yet supported by most implementation) "),
VXSHADE_MODE.VXSHADE_FLAT.value: EnumDocstring("Flat", "Flat Shading "),
VXSHADE_MODE.VXSHADE_GOURAUD.value: EnumDocstring("Gouraud", "Gouraud Shading "),
VXSHADE_MODE.VXSHADE_PHONG.value: EnumDocstring("Phong", "Phong Shading (Not yet supported by most implementation) "),
},
VXCMPFUNC: {
VXCMPFUNC.VXCMP_NEVER.value: EnumAnnotation("Never", "Always fail the test. "),
VXCMPFUNC.VXCMP_LESS.value: EnumAnnotation("Less", "Accept if value if less than current value. "),
VXCMPFUNC.VXCMP_EQUAL.value: EnumAnnotation("Equal", "Accept if value if equal than current value. "),
VXCMPFUNC.VXCMP_LESSEQUAL.value: EnumAnnotation("Less Equal", "Accept if value if less or equal than current value. "),
VXCMPFUNC.VXCMP_GREATER.value: EnumAnnotation("Greater", "Accept if value if greater than current value. "),
VXCMPFUNC.VXCMP_NOTEQUAL.value: EnumAnnotation("Not Equal", "Accept if value if different than current value. "),
VXCMPFUNC.VXCMP_GREATEREQUAL.value: EnumAnnotation("Greater Equal", "Accept if value if greater or equal current value. "),
VXCMPFUNC.VXCMP_ALWAYS.value: EnumAnnotation("Always", "Always accept the test. "),
VXCMPFUNC.VXCMP_NEVER.value: EnumDocstring("Never", "Always fail the test. "),
VXCMPFUNC.VXCMP_LESS.value: EnumDocstring("Less", "Accept if value if less than current value. "),
VXCMPFUNC.VXCMP_EQUAL.value: EnumDocstring("Equal", "Accept if value if equal than current value. "),
VXCMPFUNC.VXCMP_LESSEQUAL.value: EnumDocstring("Less Equal", "Accept if value if less or equal than current value. "),
VXCMPFUNC.VXCMP_GREATER.value: EnumDocstring("Greater", "Accept if value if greater than current value. "),
VXCMPFUNC.VXCMP_NOTEQUAL.value: EnumDocstring("Not Equal", "Accept if value if different than current value. "),
VXCMPFUNC.VXCMP_GREATEREQUAL.value: EnumDocstring("Greater Equal", "Accept if value if greater or equal current value. "),
VXCMPFUNC.VXCMP_ALWAYS.value: EnumDocstring("Always", "Always accept the test. "),
},
CK_TEXTURE_SAVEOPTIONS: {
CK_TEXTURE_SAVEOPTIONS.CKTEXTURE_RAWDATA.value: EnumAnnotation("Raw Data", "Save raw data inside file. The bitmap is saved in a raw 32 bit per pixel format. "),
CK_TEXTURE_SAVEOPTIONS.CKTEXTURE_EXTERNAL.value: EnumAnnotation("External", "Store only the file name for the texture. The bitmap file must be present in the bitmap paths when loading the composition. "),
CK_TEXTURE_SAVEOPTIONS.CKTEXTURE_IMAGEFORMAT.value: EnumAnnotation("Image Format", "Save using format specified. The bitmap data will be converted to the specified format by the correspondant bitmap plugin and saved inside file. "),
CK_TEXTURE_SAVEOPTIONS.CKTEXTURE_USEGLOBAL.value: EnumAnnotation("Use Global", "Use Global settings, that is the settings given with CKContext::SetGlobalImagesSaveOptions. (Not valid when using CKContext::SetImagesSaveOptions). "),
CK_TEXTURE_SAVEOPTIONS.CKTEXTURE_INCLUDEORIGINALFILE.value: EnumAnnotation("Include Original File", "Insert original image file inside CMO file. The bitmap file that was used originally for the texture or sprite will be append to the composition file and extracted when the file is loaded. "),
CK_TEXTURE_SAVEOPTIONS.CKTEXTURE_RAWDATA.value: EnumDocstring("Raw Data", "Save raw data inside file. The bitmap is saved in a raw 32 bit per pixel format. "),
CK_TEXTURE_SAVEOPTIONS.CKTEXTURE_EXTERNAL.value: EnumDocstring("External", "Store only the file name for the texture. The bitmap file must be present in the bitmap paths when loading the composition. "),
CK_TEXTURE_SAVEOPTIONS.CKTEXTURE_IMAGEFORMAT.value: EnumDocstring("Image Format", "Save using format specified. The bitmap data will be converted to the specified format by the correspondant bitmap plugin and saved inside file. "),
CK_TEXTURE_SAVEOPTIONS.CKTEXTURE_USEGLOBAL.value: EnumDocstring("Use Global", "Use Global settings, that is the settings given with CKContext::SetGlobalImagesSaveOptions. (Not valid when using CKContext::SetImagesSaveOptions). "),
CK_TEXTURE_SAVEOPTIONS.CKTEXTURE_INCLUDEORIGINALFILE.value: EnumDocstring("Include Original File", "Insert original image file inside CMO file. The bitmap file that was used originally for the texture or sprite will be append to the composition file and extracted when the file is loaded. "),
},
VX_PIXELFORMAT: {
VX_PIXELFORMAT._32_ARGB8888.value: EnumAnnotation("32 Bits ARGB8888", "32-bit ARGB pixel format with alpha "),
VX_PIXELFORMAT._32_RGB888.value: EnumAnnotation("32 Bits RGB888", "32-bit RGB pixel format without alpha "),
VX_PIXELFORMAT._24_RGB888.value: EnumAnnotation("24 Bits RGB888", "24-bit RGB pixel format "),
VX_PIXELFORMAT._16_RGB565.value: EnumAnnotation("16 Bits RGB565", "16-bit RGB pixel format "),
VX_PIXELFORMAT._16_RGB555.value: EnumAnnotation("16 Bits RGB555", "16-bit RGB pixel format (5 bits per color) "),
VX_PIXELFORMAT._16_ARGB1555.value: EnumAnnotation("16 Bits ARGB1555", "16-bit ARGB pixel format (5 bits per color + 1 bit for alpha) "),
VX_PIXELFORMAT._16_ARGB4444.value: EnumAnnotation("16 Bits ARGB4444", "16-bit ARGB pixel format (4 bits per color) "),
VX_PIXELFORMAT._8_RGB332.value: EnumAnnotation("8 Bits RGB332", "8-bit RGB pixel format "),
VX_PIXELFORMAT._8_ARGB2222.value: EnumAnnotation("8 Bits ARGB2222", "8-bit ARGB pixel format "),
VX_PIXELFORMAT._32_ABGR8888.value: EnumAnnotation("32 Bits ABGR8888", "32-bit ABGR pixel format "),
VX_PIXELFORMAT._32_RGBA8888.value: EnumAnnotation("32 Bits RGBA8888", "32-bit RGBA pixel format "),
VX_PIXELFORMAT._32_BGRA8888.value: EnumAnnotation("32 Bits BGRA8888", "32-bit BGRA pixel format "),
VX_PIXELFORMAT._32_BGR888.value: EnumAnnotation("32 Bits BGR888", "32-bit BGR pixel format "),
VX_PIXELFORMAT._24_BGR888.value: EnumAnnotation("24 Bits BGR888", "24-bit BGR pixel format "),
VX_PIXELFORMAT._16_BGR565.value: EnumAnnotation("16 Bits BGR565", "16-bit BGR pixel format "),
VX_PIXELFORMAT._16_BGR555.value: EnumAnnotation("16 Bits BGR555", "16-bit BGR pixel format (5 bits per color) "),
VX_PIXELFORMAT._16_ABGR1555.value: EnumAnnotation("16 Bits ABGR1555", "16-bit ABGR pixel format (5 bits per color + 1 bit for alpha) "),
VX_PIXELFORMAT._16_ABGR4444.value: EnumAnnotation("16 Bits ABGR4444", "16-bit ABGR pixel format (4 bits per color) "),
VX_PIXELFORMAT._DXT1.value: EnumAnnotation("DXT1", "S3/DirectX Texture Compression 1 "),
VX_PIXELFORMAT._DXT2.value: EnumAnnotation("DXT2", "S3/DirectX Texture Compression 2 "),
VX_PIXELFORMAT._DXT3.value: EnumAnnotation("DXT3", "S3/DirectX Texture Compression 3 "),
VX_PIXELFORMAT._DXT4.value: EnumAnnotation("DXT4", "S3/DirectX Texture Compression 4 "),
VX_PIXELFORMAT._DXT5.value: EnumAnnotation("DXT5", "S3/DirectX Texture Compression 5 "),
VX_PIXELFORMAT._16_V8U8.value: EnumAnnotation("16 Bits V8U8", "16-bit Bump Map format format (8 bits per color) "),
VX_PIXELFORMAT._32_V16U16.value: EnumAnnotation("32 Bits V16U16", "32-bit Bump Map format format (16 bits per color) "),
VX_PIXELFORMAT._16_L6V5U5.value: EnumAnnotation("16 Bits L6V5U5", "16-bit Bump Map format format with luminance "),
VX_PIXELFORMAT._32_X8L8V8U8.value: EnumAnnotation("32 Bits X8L8V8U8", "32-bit Bump Map format format with luminance "),
VX_PIXELFORMAT._8_ABGR8888_CLUT.value: EnumAnnotation("8 Bits ABGR8888 CLUT", "8 bits indexed CLUT (ABGR) "),
VX_PIXELFORMAT._8_ARGB8888_CLUT.value: EnumAnnotation("8 Bits ARGB8888 CLUT", "8 bits indexed CLUT (ARGB) "),
VX_PIXELFORMAT._4_ABGR8888_CLUT.value: EnumAnnotation("4 Bits ABGR8888 CLUT", "4 bits indexed CLUT (ABGR) "),
VX_PIXELFORMAT._4_ARGB8888_CLUT.value: EnumAnnotation("4 Bits ARGB8888 CLUT", "4 bits indexed CLUT (ARGB) "),
VX_PIXELFORMAT._32_ARGB8888.value: EnumDocstring("32 Bits ARGB8888", "32-bit ARGB pixel format with alpha "),
VX_PIXELFORMAT._32_RGB888.value: EnumDocstring("32 Bits RGB888", "32-bit RGB pixel format without alpha "),
VX_PIXELFORMAT._24_RGB888.value: EnumDocstring("24 Bits RGB888", "24-bit RGB pixel format "),
VX_PIXELFORMAT._16_RGB565.value: EnumDocstring("16 Bits RGB565", "16-bit RGB pixel format "),
VX_PIXELFORMAT._16_RGB555.value: EnumDocstring("16 Bits RGB555", "16-bit RGB pixel format (5 bits per color) "),
VX_PIXELFORMAT._16_ARGB1555.value: EnumDocstring("16 Bits ARGB1555", "16-bit ARGB pixel format (5 bits per color + 1 bit for alpha) "),
VX_PIXELFORMAT._16_ARGB4444.value: EnumDocstring("16 Bits ARGB4444", "16-bit ARGB pixel format (4 bits per color) "),
VX_PIXELFORMAT._8_RGB332.value: EnumDocstring("8 Bits RGB332", "8-bit RGB pixel format "),
VX_PIXELFORMAT._8_ARGB2222.value: EnumDocstring("8 Bits ARGB2222", "8-bit ARGB pixel format "),
VX_PIXELFORMAT._32_ABGR8888.value: EnumDocstring("32 Bits ABGR8888", "32-bit ABGR pixel format "),
VX_PIXELFORMAT._32_RGBA8888.value: EnumDocstring("32 Bits RGBA8888", "32-bit RGBA pixel format "),
VX_PIXELFORMAT._32_BGRA8888.value: EnumDocstring("32 Bits BGRA8888", "32-bit BGRA pixel format "),
VX_PIXELFORMAT._32_BGR888.value: EnumDocstring("32 Bits BGR888", "32-bit BGR pixel format "),
VX_PIXELFORMAT._24_BGR888.value: EnumDocstring("24 Bits BGR888", "24-bit BGR pixel format "),
VX_PIXELFORMAT._16_BGR565.value: EnumDocstring("16 Bits BGR565", "16-bit BGR pixel format "),
VX_PIXELFORMAT._16_BGR555.value: EnumDocstring("16 Bits BGR555", "16-bit BGR pixel format (5 bits per color) "),
VX_PIXELFORMAT._16_ABGR1555.value: EnumDocstring("16 Bits ABGR1555", "16-bit ABGR pixel format (5 bits per color + 1 bit for alpha) "),
VX_PIXELFORMAT._16_ABGR4444.value: EnumDocstring("16 Bits ABGR4444", "16-bit ABGR pixel format (4 bits per color) "),
VX_PIXELFORMAT._DXT1.value: EnumDocstring("DXT1", "S3/DirectX Texture Compression 1 "),
VX_PIXELFORMAT._DXT2.value: EnumDocstring("DXT2", "S3/DirectX Texture Compression 2 "),
VX_PIXELFORMAT._DXT3.value: EnumDocstring("DXT3", "S3/DirectX Texture Compression 3 "),
VX_PIXELFORMAT._DXT4.value: EnumDocstring("DXT4", "S3/DirectX Texture Compression 4 "),
VX_PIXELFORMAT._DXT5.value: EnumDocstring("DXT5", "S3/DirectX Texture Compression 5 "),
VX_PIXELFORMAT._16_V8U8.value: EnumDocstring("16 Bits V8U8", "16-bit Bump Map format format (8 bits per color) "),
VX_PIXELFORMAT._32_V16U16.value: EnumDocstring("32 Bits V16U16", "32-bit Bump Map format format (16 bits per color) "),
VX_PIXELFORMAT._16_L6V5U5.value: EnumDocstring("16 Bits L6V5U5", "16-bit Bump Map format format with luminance "),
VX_PIXELFORMAT._32_X8L8V8U8.value: EnumDocstring("32 Bits X8L8V8U8", "32-bit Bump Map format format with luminance "),
VX_PIXELFORMAT._8_ABGR8888_CLUT.value: EnumDocstring("8 Bits ABGR8888 CLUT", "8 bits indexed CLUT (ABGR) "),
VX_PIXELFORMAT._8_ARGB8888_CLUT.value: EnumDocstring("8 Bits ARGB8888 CLUT", "8 bits indexed CLUT (ARGB) "),
VX_PIXELFORMAT._4_ABGR8888_CLUT.value: EnumDocstring("4 Bits ABGR8888 CLUT", "4 bits indexed CLUT (ABGR) "),
VX_PIXELFORMAT._4_ARGB8888_CLUT.value: EnumDocstring("4 Bits ARGB8888 CLUT", "4 bits indexed CLUT (ARGB) "),
},
VXLIGHT_TYPE: {
VXLIGHT_TYPE.VX_LIGHTPOINT.value: EnumAnnotation("Point", "The Light is a point of light "),
VXLIGHT_TYPE.VX_LIGHTSPOT.value: EnumAnnotation("Spot", "The light is a spotlight "),
VXLIGHT_TYPE.VX_LIGHTDIREC.value: EnumAnnotation("Directional", "The light is directional light : Lights comes from an infinite point so only direction of light can be given "),
#VXLIGHT_TYPE.VX_LIGHTPARA.value: EnumAnnotation("Lightpara", "Obsolete, do not use "),
VXLIGHT_TYPE.VX_LIGHTPOINT.value: EnumDocstring("Point", "The Light is a point of light "),
VXLIGHT_TYPE.VX_LIGHTSPOT.value: EnumDocstring("Spot", "The light is a spotlight "),
VXLIGHT_TYPE.VX_LIGHTDIREC.value: EnumDocstring("Directional", "The light is directional light : Lights comes from an infinite point so only direction of light can be given "),
#VXLIGHT_TYPE.VX_LIGHTPARA.value: EnumDocstring("Lightpara", "Obsolete, do not use "),
},
VXMESH_LITMODE: {
VXMESH_LITMODE.VX_PRELITMESH.value: EnumAnnotation("Prelit", "Lighting use color information store with vertices "),
VXMESH_LITMODE.VX_LITMESH.value: EnumAnnotation("Lit", "Lighting is done by renderer using normals and face material information. "),
VXMESH_LITMODE.VX_PRELITMESH.value: EnumDocstring("Prelit", "Lighting use color information store with vertices "),
VXMESH_LITMODE.VX_LITMESH.value: EnumDocstring("Lit", "Lighting is done by renderer using normals and face material information. "),
},
CK_CAMERA_PROJECTION: {
CK_CAMERA_PROJECTION.CK_PERSPECTIVEPROJECTION.value: EnumDocstring("Perspectiveprojection", ""),
CK_CAMERA_PROJECTION.CK_ORTHOGRAPHICPROJECTION.value: EnumDocstring("Orthographicprojection", ""),
}
}
@@ -241,13 +246,13 @@ class EnumPropHelper(UTIL_functions.EnumPropHelper[_TRawEnum]):
"""
Virtools type specified Blender EnumProp helper.
"""
__mAnnotationDict: dict[int, EnumAnnotation]
__mDocstringDict: dict[int, EnumDocstring]
__mEnumTy: type[_TRawEnum]
def __init__(self, ty: type[_TRawEnum]):
# set enum type and annotation ref first
# set enum type and docstring ref first
self.__mEnumTy = ty
self.__mAnnotationDict = _g_Annotation[ty]
self.__mDocstringDict = _g_Docstring[ty]
# YYC MARK:
# It seems that Pylance has bad generic analyse ability in there.
@@ -259,8 +264,8 @@ class EnumPropHelper(UTIL_functions.EnumPropHelper[_TRawEnum]):
self.__mEnumTy, # enum.Enum its self is iterable
lambda x: str(x.value), # convert enum.Enum's value to string
lambda x: self.__mEnumTy(int(x)), # use stored enum type and int() to get enum member
lambda x: self.__mAnnotationDict[x.value].mDisplayName,
lambda x: self.__mAnnotationDict[x.value].mDescription,
lambda x: self.__mDocstringDict[x.value].display_name,
lambda x: self.__mDocstringDict[x.value].description,
lambda _: ''
)
@@ -273,11 +278,11 @@ def virtools_name_regulator(name: str | None) -> str:
else: return bpy.app.translations.pgettext_data('annoymous', 'BME/UTIL_virtools_types.virtools_name_regulator()')
# YYC MARK:
# There are default encodings for PyBMap. We support Western European and Simplified Chinese in default.
# There are default encodings for pybmap. We support Western European and Simplified Chinese in default.
# Since LibCmo 0.2, the encoding name of LibCmo become universal encoding which is platfoorm independent.
# So no need set it according to different platform.
# Use universal encoding name (like Python).
g_PyBMapDefaultEncodings: tuple[str, ...] = (
g_PybmapDefaultEncodings: tuple[str, ...] = (
'cp1252',
'gbk'
)

View File

@@ -6,7 +6,7 @@ schema_version = "1.0.0"
# Example of manifest file for a Blender extension
# Change the values according to your extension
id = "bbp_ng"
version = "4.3.0"
version = "4.3.1"
name = "Ballance Blender Plugin"
tagline = "The specialized add-on served for creating game map of Ballance"
maintainer = "yyc12345 <yyc12321@outlook.com>"

View File

@@ -4,13 +4,13 @@ This page will guide you in compiling the plugin as well as distributing it.
## Compiling LibCmo with BMap
BBP's Virtools file native import/export functionality relies on BMap and its Python binding PyBMap. In order to distribute the plugin, we need to first compile BMap and its predecessor LibCmo, and before doing so, you need to check the version of BMap you need. Because BBP doesn't always use the latest version of BMap, e.g. if you're compiling an older version of BBP, it's obviously not possible to rely on the latest version of BMap. BMap is constantly being upgraded, and the functionality it provides is constantly changing, and different versions of BMap are incompatible. BBP usually states the version of BMap it uses at the time of release, but if BBP doesn't point it out, you may need to look for the most recent version of BMap that compiles with the version of BBP at the time of its release.
BBP's Virtools file native import/export functionality relies on BMap and its Python binding pybmap. In order to distribute the plugin, we need to first compile BMap and its predecessor LibCmo, and before doing so, you need to check the version of BMap you need. Because BBP doesn't always use the latest version of BMap, e.g. if you're compiling an older version of BBP, it's obviously not possible to rely on the latest version of BMap. BMap is constantly being upgraded, and the functionality it provides is constantly changing, and different versions of BMap are incompatible. BBP usually states the version of BMap it uses at the time of release, but if BBP doesn't point it out, you may need to look for the most recent version of BMap that compiles with the version of BBP at the time of its release.
After specifying the version, you need to visit [LibCmo GitHub repository](https://github.com/yyc12345/libcmo21). Then clone the project and use the Git command to go to the corresponding version (or just download the source code of the corresponding version). Then follow LibCmo's compilation manual to compile to get BMap. on Windows, you'll usually get the files `BMap.dll` and `BMap.pdb`. On Linux, it will be `BMap.so`.
Then we need to configure PyBMap, which comes with LibCmo. Please follow the manual of PyBMap to combine the compiled binary BMap library with PyBMap. That is to complete the PyBMap configuration.
Then we need to configure pybmap, which comes with LibCmo. Please follow the manual of pybmap to combine the compiled binary BMap library with pybmap. That is to complete the pybmap configuration.
Then we need to copy the configured PyBMap to our project under `bbp_ng/PyBMap` to complete this step.
Then we need to copy the configured pybmap to our project under `bbp_ng/pybmap` to complete this step.
## Generate Resources

View File

@@ -4,13 +4,13 @@
## 编译LibCmo与BMap
BBP的Virtools文件原生导入导出功能依赖BMap以及其Python绑定PyBMap来实现。为了分发插件我们需要首先编译BMap及其前置LibCmo。而在编译前你需要先确认你需要的BMap版本。因为BBP并不总是使用最新的BMap例如你正在编译一个旧版的BBP其显然不可能依赖最新的BMap。BMap也在不断升级中其提供的功能也在不断变化不同版本的BMap是不兼容的。BBP通常会在发布时写明其所用的BMap版本如果BBP没有指出你可能需要寻找与BBP发布时最近的BMap版本来编译。
BBP的Virtools文件原生导入导出功能依赖BMap以及其Python绑定pybmap来实现。为了分发插件我们需要首先编译BMap及其前置LibCmo。而在编译前你需要先确认你需要的BMap版本。因为BBP并不总是使用最新的BMap例如你正在编译一个旧版的BBP其显然不可能依赖最新的BMap。BMap也在不断升级中其提供的功能也在不断变化不同版本的BMap是不兼容的。BBP通常会在发布时写明其所用的BMap版本如果BBP没有指出你可能需要寻找与BBP发布时最近的BMap版本来编译。
在明确版本后,你需要访问[LibCmo位于GitHub的存储库](https://github.com/yyc12345/libcmo21)。然后克隆项目使用Git命令转到对应版本或者直接下载对应版本的源码。然后按照LibCmo的编译手册编译得到BMap。在Windows上你通常会得到`BMap.dll``BMap.pdb`这两个文件。而在Linux上则会是`BMap.so`
然后我们需要配置PyBMap。PyBMap是随LibCmo一起提供的。请按照PyBMap的手册将编译得到的二进制BMap库PyBMap结合在一起。即完成PyBMap配置。
然后我们需要配置pybmap。pybmap是随LibCmo一起提供的。请按照pybmap的手册将编译得到的二进制BMap库pybmap结合在一起。即完成pybmap配置。
然后我们需要将配置好的PyBMap拷贝到本项目的根目录下即可完成此步即存在`bbp_ng/PyBMap`文件夹,为配置好的PyBMap
然后我们需要将配置好的pybmap拷贝到本项目的根目录下即可完成此步即存在`bbp_ng/pybmap`文件夹,为配置好的pybmap
## 生成资源