BallanceBlenderHelper/ballance_blender_plugin/floor_rail_uv.py

68 lines
1.9 KiB
Python

import bpy,bmesh
from . import utils
class RailUVOperator(bpy.types.Operator):
"""Create a UV for rail"""
bl_idname = "ballance.rail_uv"
bl_label = "Create Rail UV"
bl_options = {'UNDO'}
@classmethod
def poll(self, context):
return check_rail_target()
def execute(self, context):
create_rail_uv()
return {'FINISHED'}
# ====================== method
def check_rail_target():
for obj in bpy.context.selected_objects:
if obj.type != 'MESH':
continue
if obj.mode != 'OBJECT':
continue
if obj.data.uv_layers.active.data == None:
continue
return True
return False
def create_rail_uv():
meshList = []
ignoredObj = []
for obj in bpy.context.selected_objects:
if obj.type != 'MESH':
ignoredObj.append(obj.name)
continue
if obj.mode != 'OBJECT':
ignoredObj.append(obj.name)
continue
if obj.data.uv_layers.active.data == None:
ignoredObj.append(obj.name)
continue
meshList.append(obj.data)
for mesh in meshList:
# vecList = mesh.vertices[:]
uv_layer = mesh.uv_layers.active.data
for poly in mesh.polygons:
for loop_index in range(poly.loop_start, poly.loop_start + poly.loop_total):
# index = mesh.loops[loop_index].vertex_index
uv_layer[loop_index].uv[0] = 0 # vecList[index].co[0]
uv_layer[loop_index].uv[1] = 1 # vecList[index].co[1]
if len(ignoredObj) != 0:
utils.ShowMessageBox("Following objects are not processed due to they are not suit for this function now: " + ', '.join(ignoredObj), "No processed object", 'WARNING')
def virtoolize_floor_uv():
pass
def mesh_triangulate(me):
bm = bmesh.new()
bm.from_mesh(me)
bmesh.ops.triangulate(bm, faces=bm.faces)
bm.to_mesh(me)
bm.free()