yyc12345
8588f097a2
- change default screw steps to 28 (7 steps for 90 degree) - update blender mesh annotation.
775 lines
27 KiB
Python
775 lines
27 KiB
Python
import bpy, bmesh, mathutils, math
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import typing
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from . import UTIL_functions, UTIL_naming_convension
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## Const Value Hint:
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# Default Rail Radius: 0.35 (in measure)
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# Default Rail Span: 3.75 (in convention)
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# Default Monorail Sink Depth in Rail & Monorail Transition: 0.6259 (calculated by ImbalancedDream)
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# Equation: Sink = sqrt( ((RailRadius + BallRadius) ^ 2) - ((RailSpan / 2) ^ 2) ) - BallRadius - RailRadius
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# BallRadius is the radius of player ball. It always is 2.
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# Ref: https://tieba.baidu.com/p/6557180791
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#
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# For Normal Side Rail (paper ball + wood ball can pass it):
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# Rail Span: 3.864
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# Angle (between rail panel and XY panel): 79.563 degree
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# For Special Side Rail (stone ball can pass it):
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# Rail Span: 3.864
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# Angle (between rail panel and XY panel): 57 degree
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# These infos are gotten from BallanceBug.
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#
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# For Side Spiral Rail, the distance between each layer is 3.6
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# Measured in Level 9 and Level 13.
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# For Spiral Rail, the distance between each layer is 5
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# Measured in Level 10.
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c_DefaultRailRadius: float = 0.35
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c_DefaultRailSpan: float = 3.75
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c_SideRailSpan: float = 3.864
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c_NormalSideRailAngle: float = 79.563
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c_StoneSideRailAngle: float = 57
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c_SpiralRailScrew: float = 5
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c_SideSpiralRailScrew: float = 3.6
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#region Operator Helpers
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class SharedExtraTransform():
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"""
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This class is served for all rail creation which allow user
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provide extra transform after moving created rail to cursor.
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For "what you look is what you gotten" experience, this extra transform is essential.
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"""
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extra_translation: bpy.props.FloatVectorProperty(
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name = "Extra Translation",
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description = "The extra translation applied to object after moving to cursor.",
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size = 3,
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subtype = 'TRANSLATION',
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step = 50, # same step as the float entry of BBP_PG_bme_adder_cfgs
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default = (0.0, 0.0, 0.0)
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) # type: ignore
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extra_rotation: bpy.props.FloatVectorProperty(
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name = "Extra Rotation",
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description = "The extra rotation applied to object after moving to cursor.",
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size = 3,
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subtype = 'EULER',
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step = 100, # We choosen 100, mean 1. Sync with property window.
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default = (0.0, 0.0, 0.0)
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) # type: ignore
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def draw_extra_transform_input(self, layout: bpy.types.UILayout) -> None:
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# show extra transform props
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# forcely order that each one are placed horizontally
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layout.label(text = "Extra Transform:")
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# translation
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layout.label(text = 'Translation')
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row = layout.row()
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row.prop(self, 'extra_translation', text = '')
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# rotation
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layout.label(text = 'Rotation')
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row = layout.row()
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row.prop(self, 'extra_rotation', text = '')
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def general_get_extra_transform(self) -> mathutils.Matrix:
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return mathutils.Matrix.LocRotScale(
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mathutils.Vector(self.extra_translation),
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mathutils.Euler(self.extra_rotation, 'XYZ'),
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mathutils.Vector((1.0, 1.0, 1.0)) # no scale
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)
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class SharedRailSectionInputProperty():
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"""
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This class is served for user to pick the transition type of rail.
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And order rail radius and span accoridng to user picked rail type.
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"""
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rail_type: bpy.props.EnumProperty(
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name = "Type",
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description = "Rail type",
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items = [
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('MONORAIL', "Monorail", ""),
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('RAIL', "Rail", ""),
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],
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default = 'RAIL',
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) # type: ignore
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def draw_rail_section_input(self, layout: bpy.types.UILayout) -> None:
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row = layout.row()
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row.prop(self, 'rail_type', expand = True)
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def general_get_is_monorail(self) -> bool:
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return self.rail_type == 'MONORAIL'
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class SharedRailCapInputProperty():
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"""
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This class provide properties for cap switch.
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Support head cap and tail cap. Both straight and screw rail can use this.
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"""
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rail_start_cap: bpy.props.BoolProperty(
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name = 'Start Cap',
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description = 'Whether this rail should have cap at start terminal.',
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default = False
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) # type: ignore
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rail_end_cap: bpy.props.BoolProperty(
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name = 'End Cap',
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description = 'Whether this rail should have cap at end terminal.',
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default = False
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) # type: ignore
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def draw_rail_cap_input(self, layout: bpy.types.UILayout) -> None:
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row = layout.row()
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row.prop(self, "rail_start_cap", toggle = 1)
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row.prop(self, "rail_end_cap", toggle = 1)
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def general_get_rail_start_cap(self) -> bool:
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return self.rail_start_cap
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def general_get_rail_end_cap(self) -> bool:
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return self.rail_end_cap
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class SharedStraightRailInputProperty():
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"""
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The properties for straight rail.
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"""
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rail_length: bpy.props.FloatProperty(
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name = "Length",
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description = "The length of this rail.",
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default = 5.0,
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min = 0,
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step = 50, # same unit as BME Struct
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unit = 'LENGTH'
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) # type: ignore
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def draw_straight_rail_input(self, layout: bpy.types.UILayout) -> None:
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layout.prop(self, "rail_length")
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def general_get_rail_length(self) -> float:
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return self.rail_length
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class SharedScrewRailInputProperty():
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"""
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The properties for straight rail.
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"""
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rail_screw_steps: bpy.props.IntProperty(
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name = "Steps",
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description = "The segment count per iteration. More segment, more smooth but lower performance.",
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default = 28,
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min = 1,
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) # type: ignore
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rail_screw_radius: bpy.props.FloatProperty(
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name = "Radius",
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description = "The screw radius. Minus radius will flip the built screw.",
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default = 5,
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unit = 'LENGTH'
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) # type: ignore
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def draw_screw_rail_input(self, layout: bpy.types.UILayout) -> None:
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layout.prop(self, "rail_screw_radius")
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layout.prop(self, "rail_screw_steps")
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def general_get_rail_screw_radius(self) -> float:
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return self.rail_screw_radius
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def general_get_rail_screw_steps(self) -> int:
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return self.rail_screw_steps
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#endregion
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#region Operators
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class BBP_OT_add_rail_section(SharedRailSectionInputProperty, bpy.types.Operator):
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"""Add Rail Section"""
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bl_idname = "bbp.add_rail_section"
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bl_label = "Rail Section"
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bl_options = {'REGISTER', 'UNDO'}
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def execute(self, context):
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_rail_creator_wrapper(
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lambda bm: _create_rail_section(
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bm, self.general_get_is_monorail(),
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c_DefaultRailRadius, c_DefaultRailSpan
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),
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mathutils.Matrix.Identity(4)
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)
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return {'FINISHED'}
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def draw(self, context):
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layout = self.layout
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self.draw_rail_section_input(layout)
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class BBP_OT_add_transition_section(bpy.types.Operator):
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"""Add Transition Section"""
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bl_idname = "bbp.add_transition_section"
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bl_label = "Transition Section"
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bl_options = {'REGISTER', 'UNDO'}
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def execute(self, context):
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_rail_creator_wrapper(
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lambda bm: _create_transition_section(bm, c_DefaultRailRadius, c_DefaultRailSpan),
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mathutils.Matrix.Identity(4)
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)
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return {'FINISHED'}
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def draw(self, context):
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layout = self.layout
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layout.label(text = 'No Options Available')
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class BBP_OT_add_straight_rail(SharedExtraTransform, SharedRailSectionInputProperty, SharedRailCapInputProperty, SharedStraightRailInputProperty, bpy.types.Operator):
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"""Add Straight Rail"""
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bl_idname = "bbp.add_straight_rail"
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bl_label = "Straight Rail"
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bl_options = {'REGISTER', 'UNDO'}
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def execute(self, context):
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_rail_creator_wrapper(
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lambda bm: _create_straight_rail(
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bm,
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self.general_get_is_monorail(), c_DefaultRailRadius, c_DefaultRailSpan,
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self.general_get_rail_length(), 0,
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self.general_get_rail_start_cap(), self.general_get_rail_end_cap()
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),
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self.general_get_extra_transform()
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)
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return {'FINISHED'}
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def draw(self, context):
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layout = self.layout
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layout.label(text = 'Straight Rail')
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self.draw_rail_section_input(layout)
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self.draw_straight_rail_input(layout)
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layout.separator()
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layout.label(text = 'Rail Cap')
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self.draw_rail_cap_input(layout)
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layout.separator()
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self.draw_extra_transform_input(layout)
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class BBP_OT_add_transition_rail(SharedExtraTransform, SharedRailCapInputProperty, SharedStraightRailInputProperty, bpy.types.Operator):
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"""Add Transition Rail"""
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bl_idname = "bbp.add_transition_rail"
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bl_label = "Transition Rail"
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bl_options = {'REGISTER', 'UNDO'}
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def execute(self, context):
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_rail_creator_wrapper(
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lambda bm: _create_transition_rail(
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bm,
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c_DefaultRailRadius, c_DefaultRailSpan,
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self.general_get_rail_length(),
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self.general_get_rail_start_cap(), self.general_get_rail_end_cap()
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),
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self.general_get_extra_transform()
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)
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return {'FINISHED'}
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def draw(self, context):
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layout = self.layout
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layout.label(text = 'Transition Rail')
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self.draw_straight_rail_input(layout)
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layout.separator()
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layout.label(text = 'Rail Cap')
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self.draw_rail_cap_input(layout)
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layout.separator()
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self.draw_extra_transform_input(layout)
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class BBP_OT_add_side_rail(SharedExtraTransform, SharedRailCapInputProperty, SharedStraightRailInputProperty, bpy.types.Operator):
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"""Add Side Rail"""
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bl_idname = "bbp.add_side_rail"
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bl_label = "Side Rail"
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bl_options = {'REGISTER', 'UNDO'}
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side_rail_type: bpy.props.EnumProperty(
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name = "Side Type",
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description = "Side rail type",
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items = [
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('NORMAL', "Normal", "The normal side rail."),
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('STONE', "Stone Specific", "The side rail which also allow stone ball passed."),
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],
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default = 'NORMAL',
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) # type: ignore
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def execute(self, context):
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_rail_creator_wrapper(
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lambda bm: _create_straight_rail(
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bm,
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False, c_DefaultRailRadius, c_DefaultRailSpan,
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self.general_get_rail_length(),
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c_NormalSideRailAngle if self.side_rail_type == 'NORMAL' else c_StoneSideRailAngle,
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self.general_get_rail_start_cap(), self.general_get_rail_end_cap()
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),
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self.general_get_extra_transform()
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)
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return {'FINISHED'}
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def draw(self, context):
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layout = self.layout
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layout.label(text = 'Side Rail')
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layout.prop(self, 'side_rail_type')
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self.draw_straight_rail_input(layout)
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layout.separator()
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layout.label(text = 'Rail Cap')
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self.draw_rail_cap_input(layout)
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layout.separator()
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self.draw_extra_transform_input(layout)
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class BBP_OT_add_arc_rail(SharedExtraTransform, SharedRailSectionInputProperty, SharedRailCapInputProperty, SharedScrewRailInputProperty, bpy.types.Operator):
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"""Add Arc Rail"""
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bl_idname = "bbp.add_arc_rail"
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bl_label = "Arc Rail"
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bl_options = {'REGISTER', 'UNDO'}
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rail_screw_angle: bpy.props.FloatProperty(
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name = "Angle",
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description = "The angle of this arc rail rotated.",
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default = math.radians(90),
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min = 0, max = math.radians(360),
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subtype = 'ANGLE',
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) # type: ignore
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def execute(self, context):
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_rail_creator_wrapper(
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lambda bm: _create_screw_rail(
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bm,
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self.general_get_is_monorail(), c_DefaultRailRadius, c_DefaultRailSpan,
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self.general_get_rail_start_cap(), self.general_get_rail_end_cap(),
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math.degrees(self.rail_screw_angle), 0, 1, # blender passed value is in radians
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self.general_get_rail_screw_steps(), self.general_get_rail_screw_radius()
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),
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self.general_get_extra_transform()
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)
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return {'FINISHED'}
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def draw(self, context):
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layout = self.layout
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layout.label(text = 'Arc Rail')
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self.draw_rail_section_input(layout)
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self.draw_screw_rail_input(layout)
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layout.prop(self, "rail_screw_angle")
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layout.separator()
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layout.label(text = 'Rail Cap')
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self.draw_rail_cap_input(layout)
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layout.separator()
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self.draw_extra_transform_input(layout)
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class BBP_OT_add_spiral_rail(SharedExtraTransform, SharedRailCapInputProperty, SharedScrewRailInputProperty, bpy.types.Operator):
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"""Add Spiral Rail"""
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bl_idname = "bbp.add_spiral_rail"
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bl_label = "Spiral Rail"
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bl_options = {'REGISTER', 'UNDO'}
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rail_screw_screw: bpy.props.FloatProperty(
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name = "Screw",
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description = "The increased height in each iteration. Minus height also is accepted.",
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default = c_SpiralRailScrew,
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unit = 'LENGTH'
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) # type: ignore
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rail_screw_iterations: bpy.props.IntProperty(
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name = "Iterations",
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description = "Indicate how many layers of this spiral rail should be generated.",
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default = 1,
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min = 1,
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) # type: ignore
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def execute(self, context):
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_rail_creator_wrapper(
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lambda bm: _create_screw_rail(
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bm,
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False, c_DefaultRailRadius, c_DefaultRailSpan,
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self.general_get_rail_start_cap(), self.general_get_rail_end_cap(),
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360, self.rail_screw_screw, self.rail_screw_iterations,
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self.general_get_rail_screw_steps(), self.general_get_rail_screw_radius()
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),
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self.general_get_extra_transform()
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)
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return {'FINISHED'}
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def draw(self, context):
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layout = self.layout
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layout.label(text = 'Spiral Rail')
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self.draw_screw_rail_input(layout)
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layout.prop(self, "rail_screw_screw")
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layout.prop(self, "rail_screw_iterations")
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layout.separator()
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layout.label(text = 'Rail Cap')
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self.draw_rail_cap_input(layout)
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layout.separator()
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self.draw_extra_transform_input(layout)
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class BBP_OT_add_side_spiral_rail(SharedExtraTransform, SharedRailSectionInputProperty, SharedRailCapInputProperty, SharedScrewRailInputProperty, bpy.types.Operator):
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"""Add Side Spiral Rail"""
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bl_idname = "bbp.add_side_spiral_rail"
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bl_label = "Side Spiral Rail"
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bl_options = {'REGISTER', 'UNDO'}
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rail_screw_iterations: bpy.props.IntProperty(
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name = "Iterations",
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description = "Indicate how many layers of this spiral rail should be generated.",
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default = 2,
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# at least 2 ietrations can create 1 useful side spiral rail.
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# becuase side spiral rail is edge shared.
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min = 2,
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) # type: ignore
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def execute(self, context):
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_rail_creator_wrapper(
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lambda bm: _create_screw_rail(
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bm,
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True, c_DefaultRailRadius, c_DefaultRailSpan,
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self.general_get_rail_start_cap(), self.general_get_rail_end_cap(),
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360, c_SideSpiralRailScrew, self.rail_screw_iterations,
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self.general_get_rail_screw_steps(), self.general_get_rail_screw_radius()
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),
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self.general_get_extra_transform()
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)
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return {'FINISHED'}
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def draw(self, context):
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layout = self.layout
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layout.label(text = 'Spiral Rail')
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self.draw_screw_rail_input(layout)
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layout.prop(self, "rail_screw_iterations")
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layout.separator()
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layout.label(text = 'Rail Cap')
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self.draw_rail_cap_input(layout)
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layout.separator()
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self.draw_extra_transform_input(layout)
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#endregion
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#region BMesh Operations Helper
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def _bmesh_extrude(bm: bmesh.types.BMesh, start_edges: list[bmesh.types.BMEdge], direction: mathutils.Vector) -> list[bmesh.types.BMEdge]:
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# extrude
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ret: dict[str, typing.Any] = bmesh.ops.extrude_edge_only(
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bm,
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edges = start_edges,
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use_normal_flip = True, # NOTE: flip normal according to test result.
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use_select_history = False
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)
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# get end edges
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ret_geom = ret['geom']
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del ret
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end_verts: list[bmesh.types.BMVert] = list(filter(lambda x: isinstance(x, bmesh.types.BMVert), ret_geom))
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end_edges: list[bmesh.types.BMEdge] = list(filter(lambda x: isinstance(x, bmesh.types.BMEdge) and x.is_boundary, ret_geom))
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# and move it
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bmesh.ops.translate(
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bm,
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vec = direction, space = mathutils.Matrix.Identity(4),
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verts = end_verts,
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use_shapekey = False
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)
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# return value
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return end_edges
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def _bmesh_screw(
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bm: bmesh.types.BMesh,
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start_verts: list[bmesh.types.BMVert], start_edges: list[bmesh.types.BMEdge],
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angle: float, steps: int, iterations: int,
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center: mathutils.Vector, screw_per_iteration: float) -> list[bmesh.types.BMEdge]:
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"""
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Hints: Angle is input as degree unit.
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"""
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# screw
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ret: dict[str, typing.Any] = bmesh.ops.spin(
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bm,
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geom = start_edges,
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cent = center,
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axis = mathutils.Vector((0, 0, 1)), # default to +Z
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dvec = mathutils.Vector((0, 0, screw_per_iteration / steps)), # conv to step delta
|
|
angle = math.radians(angle) * iterations,
|
|
space = mathutils.Matrix.Identity(4),
|
|
steps = steps * iterations,
|
|
use_merge = False,
|
|
use_normal_flip = True, # NOTE: flip nml according to real test result
|
|
use_duplicate = False
|
|
)
|
|
|
|
# return last segment
|
|
geom_last = ret['geom_last']
|
|
del ret
|
|
return list(filter(lambda x: isinstance(x, bmesh.types.BMEdge), geom_last))
|
|
|
|
def _bmesh_smooth_all_edges(bm: bmesh.types.BMesh) -> None:
|
|
"""
|
|
Resrt all edges to smooth. Call this before calling edge cap function.
|
|
"""
|
|
# reset all edges to smooth
|
|
edge: bmesh.types.BMEdge
|
|
for edge in bm.edges:
|
|
edge.smooth = True
|
|
|
|
def _bmesh_cap(bm: bmesh.types.BMesh, edges: list[bmesh.types.BMEdge]) -> None:
|
|
"""
|
|
Cap given edges. And mark it as sharp edge.
|
|
Please reset all edges to smooth one before calling this.
|
|
"""
|
|
# fill holes
|
|
bmesh.ops.triangle_fill(
|
|
bm,
|
|
use_beauty = False, use_dissolve = False,
|
|
edges = edges
|
|
# no pass to normal.
|
|
)
|
|
|
|
# and only set sharp for cap's edges
|
|
for edge in edges:
|
|
edge.smooth = False
|
|
|
|
#endregion
|
|
|
|
#region Real Rail Creators
|
|
|
|
def _rail_creator_wrapper(fct_poly_cret: typing.Callable[[bmesh.types.BMesh], None], extra_transform: mathutils.Matrix) -> bpy.types.Object:
|
|
# create mesh first
|
|
bm: bmesh.types.BMesh = bmesh.new()
|
|
|
|
# call cret fct
|
|
fct_poly_cret(bm)
|
|
|
|
# finish up
|
|
mesh: bpy.types.Mesh = bpy.data.meshes.new('Rail')
|
|
bm.to_mesh(mesh)
|
|
bm.free()
|
|
|
|
# setup smooth for mesh
|
|
mesh.use_auto_smooth = True
|
|
mesh.auto_smooth_angle = math.radians(50)
|
|
mesh.shade_smooth()
|
|
|
|
# create object and assoc with it
|
|
# create info first
|
|
rail_info: UTIL_naming_convension.BallanceObjectInfo = UTIL_naming_convension.BallanceObjectInfo.create_from_others(
|
|
UTIL_naming_convension.BallanceObjectType.RAIL
|
|
)
|
|
# then get object name
|
|
rail_name: str | None = UTIL_naming_convension.YYCToolchainConvention.set_to_name(rail_info, None)
|
|
if rail_name is None: raise UTIL_functions.BBPException('impossible null name')
|
|
# create object by name
|
|
obj: bpy.types.Object = bpy.data.objects.new(rail_name, mesh)
|
|
# assign virtools groups
|
|
UTIL_naming_convension.VirtoolsGroupConvention.set_to_object(obj, rail_info, None)
|
|
|
|
# move to cursor
|
|
UTIL_functions.add_into_scene_and_move_to_cursor(obj)
|
|
# add extra transform
|
|
obj.matrix_world = obj.matrix_world @ extra_transform
|
|
# select created object
|
|
UTIL_functions.select_certain_objects((obj, ))
|
|
|
|
# return rail
|
|
return obj
|
|
|
|
def _create_rail_section(
|
|
bm: bmesh.types.BMesh,
|
|
is_monorail: bool, rail_radius: float, rail_span: float,
|
|
matrix: mathutils.Matrix = mathutils.Matrix.Identity(4)) -> None:
|
|
"""
|
|
Add a rail section.
|
|
|
|
If created is monorail, the original point locate at the center of section.
|
|
Otherwise, the original point locate at the center point of the line connecting between left rail section and right rail section.
|
|
The section will be placed in XZ panel.
|
|
|
|
If ordered is monorail, `rail_span` param will be ignored.
|
|
"""
|
|
if is_monorail:
|
|
# create monorail
|
|
bmesh.ops.create_circle(
|
|
bm, cap_ends = False, cap_tris = False, segments = 8, radius = rail_radius,
|
|
matrix = typing.cast(mathutils.Matrix, matrix @ mathutils.Matrix.LocRotScale(
|
|
None,
|
|
mathutils.Euler((math.radians(90), math.radians(22.5), 0), 'XYZ'),
|
|
None
|
|
)),
|
|
calc_uvs = False
|
|
)
|
|
else:
|
|
# create rail
|
|
# create left rail
|
|
bmesh.ops.create_circle(
|
|
bm, cap_ends = False, cap_tris = False, segments = 8, radius = rail_radius,
|
|
matrix = typing.cast(mathutils.Matrix, matrix @ mathutils.Matrix.LocRotScale(
|
|
mathutils.Vector((-rail_span / 2, 0, 0)),
|
|
mathutils.Euler((math.radians(90), 0, 0), 'XYZ'),
|
|
None
|
|
)),
|
|
calc_uvs = False
|
|
)
|
|
# create right rail
|
|
bmesh.ops.create_circle(
|
|
bm, cap_ends = False, cap_tris = False, segments = 8, radius = rail_radius,
|
|
matrix = typing.cast(mathutils.Matrix, matrix @ mathutils.Matrix.LocRotScale(
|
|
mathutils.Vector((rail_span / 2, 0, 0)),
|
|
mathutils.Euler((math.radians(90), 0, 0), 'XYZ'),
|
|
None
|
|
)),
|
|
calc_uvs = False
|
|
)
|
|
|
|
def _create_transition_section(
|
|
bm: bmesh.types.BMesh,
|
|
rail_radius: float, rail_span: float) -> None:
|
|
"""
|
|
Create the transition section between rail and monorail.
|
|
"""
|
|
# create rail section
|
|
_create_rail_section(bm, False, rail_radius, rail_span)
|
|
|
|
# create monorail
|
|
# calc sink first
|
|
monorail_sink: float
|
|
try:
|
|
monorail_sink = math.sqrt((rail_radius + 2) ** 2 - (rail_span / 2) ** 2) - 2 - rail_radius
|
|
except:
|
|
monorail_sink = -2 # if sqrt(minus number) happended, it mean no triangle relation. the depth should always be -2.
|
|
# create monorail with calculated sink
|
|
_create_rail_section(
|
|
bm, True, rail_radius, rail_span,
|
|
mathutils.Matrix.Translation((0, 0, monorail_sink))
|
|
)
|
|
|
|
def _create_straight_rail(
|
|
bm: bmesh.types.BMesh,
|
|
is_monorail: bool, rail_radius: float, rail_span: float,
|
|
rail_length: float, rail_angle: float,
|
|
rail_start_cap: bool, rail_end_cap: bool) -> None:
|
|
"""
|
|
Add a straight rail.
|
|
|
|
The original point is same as `_add_rail_section()`.
|
|
The start terminal of this straight will be placed in XZ panel.
|
|
The expand direction is +Y.
|
|
|
|
If ordered is monorail, `rail_span` param will be ignored.
|
|
|
|
The rail angle is in degree unit and indicate how any angle this rail should rotated by its axis.
|
|
It usually used to create side rail.
|
|
"""
|
|
# create section first
|
|
_create_rail_section(
|
|
bm, is_monorail, rail_radius, rail_span,
|
|
mathutils.Matrix.LocRotScale(
|
|
None,
|
|
mathutils.Euler((0, math.radians(rail_angle), 0), 'XYZ'),
|
|
None
|
|
)
|
|
)
|
|
|
|
# get start edges
|
|
start_edges: list[bmesh.types.BMEdge] = bm.edges[:]
|
|
# extrude and get end edges
|
|
end_edges: list[bmesh.types.BMEdge] = _bmesh_extrude(
|
|
bm, start_edges, mathutils.Vector((0, rail_length, 0))
|
|
)
|
|
|
|
# smooth geometry
|
|
_bmesh_smooth_all_edges(bm)
|
|
|
|
# cap start and end edges if needed
|
|
if rail_start_cap:
|
|
_bmesh_cap(bm, start_edges)
|
|
if rail_end_cap:
|
|
_bmesh_cap(bm, end_edges)
|
|
|
|
def _create_transition_rail(
|
|
bm: bmesh.types.BMesh,
|
|
rail_radius: float, rail_span: float,
|
|
rail_length: float,
|
|
rail_start_cap: bool, rail_end_cap: bool) -> None:
|
|
"""
|
|
Add a transition rail.
|
|
|
|
The original point is same as `_add_transition_section()`.
|
|
The start terminal of this straight will be placed in XZ panel.
|
|
The expand direction is +Y.
|
|
"""
|
|
# create section first
|
|
_create_transition_section(bm, rail_radius, rail_span)
|
|
|
|
# get start edges
|
|
start_edges: list[bmesh.types.BMEdge] = bm.edges[:]
|
|
# extrude and get end edges
|
|
end_edges: list[bmesh.types.BMEdge] = _bmesh_extrude(
|
|
bm, start_edges, mathutils.Vector((0, rail_length, 0))
|
|
)
|
|
|
|
# smooth geometry
|
|
_bmesh_smooth_all_edges(bm)
|
|
|
|
# cap start and end edges if needed
|
|
if rail_start_cap:
|
|
_bmesh_cap(bm, start_edges)
|
|
if rail_end_cap:
|
|
_bmesh_cap(bm, end_edges)
|
|
|
|
def _create_screw_rail(
|
|
bm: bmesh.types.BMesh,
|
|
is_monorail: bool, rail_radius: float, rail_span: float,
|
|
rail_start_cap: bool, rail_end_cap: bool,
|
|
rail_screw_angle: float, rail_screw_screw: float, rail_screw_iterations: int,
|
|
rail_screw_steps: int, rail_screw_radius: float) -> None:
|
|
"""
|
|
Add a screw rail.
|
|
|
|
The original point is same as `_add_rail_section()`.
|
|
The start terminal of this straight will be placed in XZ panel.
|
|
The expand direction is +Y.
|
|
|
|
If ordered is monorail, `rail_span` param will be ignored.
|
|
|
|
Angle is input as degree unit.
|
|
"""
|
|
# create section first
|
|
_create_rail_section(bm, is_monorail, rail_radius, rail_span)
|
|
|
|
start_edges: list[bmesh.types.BMEdge] = bm.edges[:]
|
|
end_edges: list[bmesh.types.BMEdge] = _bmesh_screw(
|
|
bm,
|
|
bm.verts[:], start_edges,
|
|
rail_screw_angle,
|
|
rail_screw_steps, rail_screw_iterations,
|
|
mathutils.Vector((rail_screw_radius, 0, 0)),
|
|
rail_screw_screw
|
|
)
|
|
|
|
# smooth geometry
|
|
_bmesh_smooth_all_edges(bm)
|
|
|
|
# cap start and end edges if needed
|
|
if rail_start_cap:
|
|
_bmesh_cap(bm, start_edges)
|
|
if rail_end_cap:
|
|
_bmesh_cap(bm, end_edges)
|
|
|
|
#endregion
|
|
|
|
def register() -> None:
|
|
bpy.utils.register_class(BBP_OT_add_rail_section)
|
|
bpy.utils.register_class(BBP_OT_add_transition_section)
|
|
|
|
bpy.utils.register_class(BBP_OT_add_straight_rail)
|
|
bpy.utils.register_class(BBP_OT_add_transition_rail)
|
|
bpy.utils.register_class(BBP_OT_add_side_rail)
|
|
|
|
bpy.utils.register_class(BBP_OT_add_arc_rail)
|
|
bpy.utils.register_class(BBP_OT_add_spiral_rail)
|
|
bpy.utils.register_class(BBP_OT_add_side_spiral_rail)
|
|
|
|
|
|
def unregister() -> None:
|
|
bpy.utils.unregister_class(BBP_OT_add_side_spiral_rail)
|
|
bpy.utils.unregister_class(BBP_OT_add_spiral_rail)
|
|
bpy.utils.unregister_class(BBP_OT_add_arc_rail)
|
|
|
|
bpy.utils.unregister_class(BBP_OT_add_side_rail)
|
|
bpy.utils.unregister_class(BBP_OT_add_transition_rail)
|
|
bpy.utils.unregister_class(BBP_OT_add_straight_rail)
|
|
|
|
bpy.utils.unregister_class(BBP_OT_add_transition_section)
|
|
bpy.utils.unregister_class(BBP_OT_add_rail_section)
|