fix: change default screw steps to 28.
- change default screw steps to 28 (7 steps for 90 degree) - update blender mesh annotation.
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@ -156,7 +156,7 @@ class SharedScrewRailInputProperty():
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rail_screw_steps: bpy.props.IntProperty(
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name = "Steps",
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description = "The segment count per iteration. More segment, more smooth but lower performance.",
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default = 16,
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default = 28,
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min = 1,
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) # type: ignore
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@ -107,8 +107,8 @@ class TemporaryMesh():
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"""
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__mBindingObject: bpy.types.Object | None
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__mTempMesh: bpy.types.Mesh | None
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__mBindingObject: bpy.types.Object
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__mTempMesh: bpy.types.Mesh
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def __init__(self, binding_obj: bpy.types.Object):
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self.__mBindingObject = binding_obj
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@ -149,7 +149,7 @@ class MeshReader():
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A helper class TemporaryMesh can help you do this.
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"""
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__mAssocMesh: bpy.types.Mesh | None ##< The binding mesh for this reader. None if this reader is invalid.
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__mAssocMesh: bpy.types.Mesh ##< The binding mesh for this reader. None if this reader is invalid.
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def __init__(self, assoc_mesh: bpy.types.Mesh):
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self.__mAssocMesh = assoc_mesh
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@ -318,7 +318,7 @@ class MeshWriter():
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then refer it to all face uv.
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"""
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__mAssocMesh: bpy.types.Mesh | None ##< The binding mesh for this writer. None if this writer is invalid.
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__mAssocMesh: bpy.types.Mesh ##< The binding mesh for this writer. None if this writer is invalid.
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__mVertexPos: array.array ##< Array item is float(f). Length must be an integer multiple of 3.
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__mVertexNormal: array.array ##< Array item is float(f). Length must be an integer multiple of 3.
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