refactor proj and bring new design
							
								
								
									
										4
									
								
								.gitattributes
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,4 @@
 | 
			
		||||
*.import    eol=lf
 | 
			
		||||
*.tscn      eol=lf
 | 
			
		||||
*.godot      eol=lf
 | 
			
		||||
*.tres      eol=lf
 | 
			
		||||
							
								
								
									
										225
									
								
								.gitignore
									
									
									
									
										vendored
									
									
								
							
							
						
						@ -1,7 +1,7 @@
 | 
			
		||||
# my own ban
 | 
			
		||||
resources/fonts/*.otf
 | 
			
		||||
resources/fonts/*.ttf
 | 
			
		||||
resources/textures
 | 
			
		||||
src/resources/fonts/*.otf
 | 
			
		||||
src/resources/fonts/*.ttf
 | 
			
		||||
src/resources/textures/ballance
 | 
			
		||||
 | 
			
		||||
# Godot-specific ignores
 | 
			
		||||
.import/
 | 
			
		||||
@ -15,3 +15,222 @@ export_presets.cfg
 | 
			
		||||
.mono/
 | 
			
		||||
data_*/
 | 
			
		||||
.vs/
 | 
			
		||||
 | 
			
		||||
## ------------------------Visual Studio normal settings---------------------------------------
 | 
			
		||||
## Ignore Visual Studio build files, cache files, and rubbish files.
 | 
			
		||||
 | 
			
		||||
# Windows
 | 
			
		||||
Thumbs.db
 | 
			
		||||
ehthumbs.db
 | 
			
		||||
Desktop.ini
 | 
			
		||||
 | 
			
		||||
# User-specific files
 | 
			
		||||
*.suo
 | 
			
		||||
*.user
 | 
			
		||||
*.userosscache
 | 
			
		||||
*.sln.docstates
 | 
			
		||||
 | 
			
		||||
# User-specific files (MonoDevelop/Xamarin Studio)
 | 
			
		||||
*.userprefs
 | 
			
		||||
 | 
			
		||||
# Visual Studio 2015 cache/options directory
 | 
			
		||||
.vs/
 | 
			
		||||
 | 
			
		||||
# Build result
 | 
			
		||||
[Dd]ebug/
 | 
			
		||||
[Dd]ebugPublic/
 | 
			
		||||
[Rr]elease/
 | 
			
		||||
[Rr]eleases/
 | 
			
		||||
x64/
 | 
			
		||||
x86/
 | 
			
		||||
build/
 | 
			
		||||
bld/
 | 
			
		||||
[Bb]in/
 | 
			
		||||
[Oo]bj/
 | 
			
		||||
 | 
			
		||||
# MSTest test Results
 | 
			
		||||
[Tt]est[Rr]esult*/
 | 
			
		||||
[Bb]uild[Ll]og.*
 | 
			
		||||
 | 
			
		||||
# NUNIT
 | 
			
		||||
*.VisualState.xml
 | 
			
		||||
TestResult.xml
 | 
			
		||||
 | 
			
		||||
# Build Results of an ATL Project
 | 
			
		||||
[Dd]ebugPS/
 | 
			
		||||
[Rr]eleasePS/
 | 
			
		||||
dlldata.c
 | 
			
		||||
 | 
			
		||||
# DNX
 | 
			
		||||
project.lock.json
 | 
			
		||||
artifacts/
 | 
			
		||||
 | 
			
		||||
*_i.c
 | 
			
		||||
*_p.c
 | 
			
		||||
*_i.h
 | 
			
		||||
*.ilk
 | 
			
		||||
*.meta
 | 
			
		||||
*.obj
 | 
			
		||||
*.pch
 | 
			
		||||
*.pdb
 | 
			
		||||
*.pgc
 | 
			
		||||
*.pgd
 | 
			
		||||
*.rsp
 | 
			
		||||
*.sbr
 | 
			
		||||
*.tlb
 | 
			
		||||
*.tli
 | 
			
		||||
*.tlh
 | 
			
		||||
*.tmp
 | 
			
		||||
*.tmp_proj
 | 
			
		||||
*.log
 | 
			
		||||
*.vspscc
 | 
			
		||||
*.vssscc
 | 
			
		||||
.builds
 | 
			
		||||
*.pidb
 | 
			
		||||
*.svclog
 | 
			
		||||
*.scc
 | 
			
		||||
 | 
			
		||||
# Chutzpah Test files
 | 
			
		||||
_Chutzpah*
 | 
			
		||||
 | 
			
		||||
# Visual C++ cache files
 | 
			
		||||
ipch/
 | 
			
		||||
*.aps
 | 
			
		||||
*.ncb
 | 
			
		||||
*.opensdf
 | 
			
		||||
*.sdf
 | 
			
		||||
*.cachefile
 | 
			
		||||
 | 
			
		||||
# Visual Studio profiler
 | 
			
		||||
*.psess
 | 
			
		||||
*.vsp
 | 
			
		||||
*.vspx
 | 
			
		||||
 | 
			
		||||
# TFS 2012 Local Workspace
 | 
			
		||||
$tf/
 | 
			
		||||
 | 
			
		||||
# Guidance Automation Toolkit
 | 
			
		||||
*.gpState
 | 
			
		||||
 | 
			
		||||
# ReSharper is a .NET coding add-in
 | 
			
		||||
_ReSharper*/
 | 
			
		||||
*.[Rr]e[Ss]harper
 | 
			
		||||
*.DotSettings.user
 | 
			
		||||
 | 
			
		||||
# JustCode is a .NET coding add-in
 | 
			
		||||
.JustCode
 | 
			
		||||
 | 
			
		||||
# TeamCity is a build add-in
 | 
			
		||||
_TeamCity*
 | 
			
		||||
 | 
			
		||||
# DotCover is a Code Coverage Tool
 | 
			
		||||
*.dotCover
 | 
			
		||||
 | 
			
		||||
# NCrunch
 | 
			
		||||
_NCrunch_*
 | 
			
		||||
.*crunch*.local.xml
 | 
			
		||||
 | 
			
		||||
# MightyMoose
 | 
			
		||||
*.mm.*
 | 
			
		||||
AutoTest.Net/
 | 
			
		||||
 | 
			
		||||
# Web workbench (sass)
 | 
			
		||||
.sass-cache/
 | 
			
		||||
 | 
			
		||||
# Installshield output folder
 | 
			
		||||
[Ee]xpress/
 | 
			
		||||
 | 
			
		||||
# DocProject is a documentation generator add-in
 | 
			
		||||
DocProject/buildhelp/
 | 
			
		||||
DocProject/Help/*.HxT
 | 
			
		||||
DocProject/Help/*.HxC
 | 
			
		||||
DocProject/Help/*.hhc
 | 
			
		||||
DocProject/Help/*.hhk
 | 
			
		||||
DocProject/Help/*.hhp
 | 
			
		||||
DocProject/Help/Html2
 | 
			
		||||
DocProject/Help/html
 | 
			
		||||
 | 
			
		||||
# Click-Once directory
 | 
			
		||||
publish/
 | 
			
		||||
 | 
			
		||||
# Publish Web Output
 | 
			
		||||
*.[Pp]ublish.xml
 | 
			
		||||
*.azurePubxml
 | 
			
		||||
## TODO: Comment the next line if you want to checkin your
 | 
			
		||||
## web deploy settings but do note that will include unencrypted
 | 
			
		||||
## passwords
 | 
			
		||||
#*.pubxml
 | 
			
		||||
 | 
			
		||||
*.publishproj
 | 
			
		||||
 | 
			
		||||
# NuGet Packages
 | 
			
		||||
*.nupkg
 | 
			
		||||
# The packages folder can be ignored because of Package Restore
 | 
			
		||||
**/packages/*
 | 
			
		||||
# except build/, which is used as an MSBuild target.
 | 
			
		||||
!**/packages/build/
 | 
			
		||||
# Uncomment if necessary however generally it will be regenerated when needed
 | 
			
		||||
#!**/packages/repositories.config
 | 
			
		||||
 | 
			
		||||
# Windows Azure Build Output
 | 
			
		||||
csx/
 | 
			
		||||
*.build.csdef
 | 
			
		||||
 | 
			
		||||
# Windows Store app package directory
 | 
			
		||||
AppPackages/
 | 
			
		||||
 | 
			
		||||
# Visual Studio cache files
 | 
			
		||||
# files ending in .cache can be ignored
 | 
			
		||||
*.[Cc]ache
 | 
			
		||||
# but keep track of directories ending in .cache
 | 
			
		||||
!*.[Cc]ache/
 | 
			
		||||
 | 
			
		||||
# Others
 | 
			
		||||
ClientBin/
 | 
			
		||||
[Ss]tyle[Cc]op.*
 | 
			
		||||
~$*
 | 
			
		||||
*~
 | 
			
		||||
*.dbmdl
 | 
			
		||||
*.dbproj.schemaview
 | 
			
		||||
*.pfx
 | 
			
		||||
*.publishsettings
 | 
			
		||||
node_modules/
 | 
			
		||||
orleans.codegen.cs
 | 
			
		||||
 | 
			
		||||
# RIA/Silverlight projects
 | 
			
		||||
Generated_Code/
 | 
			
		||||
 | 
			
		||||
# Backup & report files from converting an old project file
 | 
			
		||||
# to a newer Visual Studio version. Backup files are not needed,
 | 
			
		||||
# because we have git ;-)
 | 
			
		||||
_UpgradeReport_Files/
 | 
			
		||||
Backup*/
 | 
			
		||||
UpgradeLog*.XML
 | 
			
		||||
UpgradeLog*.htm
 | 
			
		||||
 | 
			
		||||
# SQL Server files
 | 
			
		||||
*.mdf
 | 
			
		||||
*.ldf
 | 
			
		||||
 | 
			
		||||
# Business Intelligence projects
 | 
			
		||||
*.rdl.data
 | 
			
		||||
*.bim.layout
 | 
			
		||||
*.bim_*.settings
 | 
			
		||||
 | 
			
		||||
# Microsoft Fakes
 | 
			
		||||
FakesAssemblies/
 | 
			
		||||
 | 
			
		||||
# Node.js Tools for Visual Studio
 | 
			
		||||
.ntvs_analysis.dat
 | 
			
		||||
 | 
			
		||||
# Visual Studio 6 build log
 | 
			
		||||
*.plg
 | 
			
		||||
 | 
			
		||||
# Visual Studio 6 workspace options file
 | 
			
		||||
*.opt
 | 
			
		||||
 | 
			
		||||
# LightSwitch generated files
 | 
			
		||||
GeneratedArtifacts/
 | 
			
		||||
_Pvt_Extensions/
 | 
			
		||||
ModelManifest.xml
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -1,19 +0,0 @@
 | 
			
		||||
Microsoft Visual Studio Solution File, Format Version 12.00
 | 
			
		||||
# Visual Studio 2012
 | 
			
		||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BallanceStalker", "BallanceStalker.csproj", "{55B5D158-D2E5-4A32-9C96-5878BD379AD3}"
 | 
			
		||||
EndProject
 | 
			
		||||
Global
 | 
			
		||||
	GlobalSection(SolutionConfigurationPlatforms) = preSolution
 | 
			
		||||
	Debug|Any CPU = Debug|Any CPU
 | 
			
		||||
	ExportDebug|Any CPU = ExportDebug|Any CPU
 | 
			
		||||
	ExportRelease|Any CPU = ExportRelease|Any CPU
 | 
			
		||||
	EndGlobalSection
 | 
			
		||||
	GlobalSection(ProjectConfigurationPlatforms) = postSolution
 | 
			
		||||
		{55B5D158-D2E5-4A32-9C96-5878BD379AD3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 | 
			
		||||
		{55B5D158-D2E5-4A32-9C96-5878BD379AD3}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
			
		||||
		{55B5D158-D2E5-4A32-9C96-5878BD379AD3}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
 | 
			
		||||
		{55B5D158-D2E5-4A32-9C96-5878BD379AD3}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
 | 
			
		||||
		{55B5D158-D2E5-4A32-9C96-5878BD379AD3}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
 | 
			
		||||
		{55B5D158-D2E5-4A32-9C96-5878BD379AD3}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
 | 
			
		||||
	EndGlobalSection
 | 
			
		||||
EndGlobal
 | 
			
		||||
							
								
								
									
										3
									
								
								README.md
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,3 @@
 | 
			
		||||
# BallanceStalker
 | 
			
		||||
 | 
			
		||||
A software created by a sad and withered person.
 | 
			
		||||
@ -1,21 +0,0 @@
 | 
			
		||||
[remap]
 | 
			
		||||
 | 
			
		||||
importer="wav"
 | 
			
		||||
type="AudioStreamSample"
 | 
			
		||||
path="res://.import/btn_click.wav-10bd4155242a075bd68a0c5c45b66a23.sample"
 | 
			
		||||
 | 
			
		||||
[deps]
 | 
			
		||||
 | 
			
		||||
source_file="res://resources/user_interface/soundeffects/btn_click.wav"
 | 
			
		||||
dest_files=[ "res://.import/btn_click.wav-10bd4155242a075bd68a0c5c45b66a23.sample" ]
 | 
			
		||||
 | 
			
		||||
[params]
 | 
			
		||||
 | 
			
		||||
force/8_bit=false
 | 
			
		||||
force/mono=false
 | 
			
		||||
force/max_rate=false
 | 
			
		||||
force/max_rate_hz=44100
 | 
			
		||||
edit/trim=false
 | 
			
		||||
edit/normalize=false
 | 
			
		||||
edit/loop=false
 | 
			
		||||
compress/mode=0
 | 
			
		||||
@ -1,11 +0,0 @@
 | 
			
		||||
[gd_resource type="StyleBoxTexture" load_steps=2 format=2]
 | 
			
		||||
 | 
			
		||||
[ext_resource path="res://resources/user_interface/textures/btn-small-deselect.png" type="Texture" id=1]
 | 
			
		||||
 | 
			
		||||
[resource]
 | 
			
		||||
texture = ExtResource( 1 )
 | 
			
		||||
region_rect = Rect2( 0, 0, 64, 32 )
 | 
			
		||||
margin_left = 14.1409
 | 
			
		||||
margin_right = 12.785
 | 
			
		||||
margin_top = 13.5598
 | 
			
		||||
margin_bottom = 13.3661
 | 
			
		||||
@ -1,11 +0,0 @@
 | 
			
		||||
[gd_resource type="StyleBoxTexture" load_steps=2 format=2]
 | 
			
		||||
 | 
			
		||||
[ext_resource path="res://resources/user_interface/textures/lineedit_borderless_deselect.png" type="Texture" id=1]
 | 
			
		||||
 | 
			
		||||
[resource]
 | 
			
		||||
texture = ExtResource( 1 )
 | 
			
		||||
region_rect = Rect2( 0, 0, 64, 32 )
 | 
			
		||||
margin_left = 14.1409
 | 
			
		||||
margin_right = 12.785
 | 
			
		||||
margin_top = 13.5598
 | 
			
		||||
margin_bottom = 13.3661
 | 
			
		||||
@ -1,11 +0,0 @@
 | 
			
		||||
[gd_resource type="StyleBoxTexture" load_steps=2 format=2]
 | 
			
		||||
 | 
			
		||||
[ext_resource path="res://resources/user_interface/textures/lineedit_borderless_select.png" type="Texture" id=1]
 | 
			
		||||
 | 
			
		||||
[resource]
 | 
			
		||||
texture = ExtResource( 1 )
 | 
			
		||||
region_rect = Rect2( 0, 0, 64, 32 )
 | 
			
		||||
margin_left = 14.1409
 | 
			
		||||
margin_right = 12.785
 | 
			
		||||
margin_top = 13.5598
 | 
			
		||||
margin_bottom = 13.3661
 | 
			
		||||
@ -1,11 +0,0 @@
 | 
			
		||||
[gd_resource type="StyleBoxTexture" load_steps=2 format=2]
 | 
			
		||||
 | 
			
		||||
[ext_resource path="res://resources/user_interface/textures/lineedit_deselect.png" type="Texture" id=1]
 | 
			
		||||
 | 
			
		||||
[resource]
 | 
			
		||||
texture = ExtResource( 1 )
 | 
			
		||||
region_rect = Rect2( 0, 0, 64, 32 )
 | 
			
		||||
margin_left = 14.1409
 | 
			
		||||
margin_right = 12.785
 | 
			
		||||
margin_top = 13.5598
 | 
			
		||||
margin_bottom = 13.3661
 | 
			
		||||
@ -1,35 +0,0 @@
 | 
			
		||||
[remap]
 | 
			
		||||
 | 
			
		||||
importer="texture"
 | 
			
		||||
type="StreamTexture"
 | 
			
		||||
path="res://.import/hslider-grabber-deselect.png-dbd5e229e735b61fac88b8a1fde9e3d5.stex"
 | 
			
		||||
metadata={
 | 
			
		||||
"vram_texture": false
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
[deps]
 | 
			
		||||
 | 
			
		||||
source_file="res://resources/user_interface/textures/hslider-grabber-deselect.png"
 | 
			
		||||
dest_files=[ "res://.import/hslider-grabber-deselect.png-dbd5e229e735b61fac88b8a1fde9e3d5.stex" ]
 | 
			
		||||
 | 
			
		||||
[params]
 | 
			
		||||
 | 
			
		||||
compress/mode=0
 | 
			
		||||
compress/lossy_quality=0.7
 | 
			
		||||
compress/hdr_mode=0
 | 
			
		||||
compress/bptc_ldr=0
 | 
			
		||||
compress/normal_map=0
 | 
			
		||||
flags/repeat=0
 | 
			
		||||
flags/filter=false
 | 
			
		||||
flags/mipmaps=false
 | 
			
		||||
flags/anisotropic=false
 | 
			
		||||
flags/srgb=2
 | 
			
		||||
process/fix_alpha_border=true
 | 
			
		||||
process/premult_alpha=false
 | 
			
		||||
process/HDR_as_SRGB=false
 | 
			
		||||
process/invert_color=false
 | 
			
		||||
process/normal_map_invert_y=false
 | 
			
		||||
stream=false
 | 
			
		||||
size_limit=0
 | 
			
		||||
detect_3d=false
 | 
			
		||||
svg/scale=1.0
 | 
			
		||||
@ -1,35 +0,0 @@
 | 
			
		||||
[remap]
 | 
			
		||||
 | 
			
		||||
importer="texture"
 | 
			
		||||
type="StreamTexture"
 | 
			
		||||
path="res://.import/hslider-grabber-select.png-7673e5df914571ff3de950ffc32eb49c.stex"
 | 
			
		||||
metadata={
 | 
			
		||||
"vram_texture": false
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
[deps]
 | 
			
		||||
 | 
			
		||||
source_file="res://resources/user_interface/textures/hslider-grabber-select.png"
 | 
			
		||||
dest_files=[ "res://.import/hslider-grabber-select.png-7673e5df914571ff3de950ffc32eb49c.stex" ]
 | 
			
		||||
 | 
			
		||||
[params]
 | 
			
		||||
 | 
			
		||||
compress/mode=0
 | 
			
		||||
compress/lossy_quality=0.7
 | 
			
		||||
compress/hdr_mode=0
 | 
			
		||||
compress/bptc_ldr=0
 | 
			
		||||
compress/normal_map=0
 | 
			
		||||
flags/repeat=0
 | 
			
		||||
flags/filter=false
 | 
			
		||||
flags/mipmaps=false
 | 
			
		||||
flags/anisotropic=false
 | 
			
		||||
flags/srgb=2
 | 
			
		||||
process/fix_alpha_border=true
 | 
			
		||||
process/premult_alpha=false
 | 
			
		||||
process/HDR_as_SRGB=false
 | 
			
		||||
process/invert_color=false
 | 
			
		||||
process/normal_map_invert_y=false
 | 
			
		||||
stream=false
 | 
			
		||||
size_limit=0
 | 
			
		||||
detect_3d=false
 | 
			
		||||
svg/scale=1.0
 | 
			
		||||
@ -1,35 +0,0 @@
 | 
			
		||||
[remap]
 | 
			
		||||
 | 
			
		||||
importer="texture"
 | 
			
		||||
type="StreamTexture"
 | 
			
		||||
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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importer="texture"
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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detect_3d=false
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svg/scale=1.0
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@ -1,17 +0,0 @@
 | 
			
		||||
[gd_scene load_steps=5 format=2]
 | 
			
		||||
 | 
			
		||||
[ext_resource path="res://scenes/stages/MenuManager.tscn" type="PackedScene" id=1]
 | 
			
		||||
[ext_resource path="res://scenes/stages/StalkerCore.tscn" type="PackedScene" id=2]
 | 
			
		||||
[ext_resource path="res://scripts/GameRoot.cs" type="Script" id=3]
 | 
			
		||||
[ext_resource path="res://scenes/stages/ConsolePanel.tscn" type="PackedScene" id=4]
 | 
			
		||||
 | 
			
		||||
[node name="GameRoot" type="Node"]
 | 
			
		||||
script = ExtResource( 3 )
 | 
			
		||||
 | 
			
		||||
[node name="ConsolePanel" parent="." instance=ExtResource( 4 )]
 | 
			
		||||
visible = false
 | 
			
		||||
 | 
			
		||||
[node name="MenuManager" parent="." instance=ExtResource( 1 )]
 | 
			
		||||
visible = false
 | 
			
		||||
 | 
			
		||||
[node name="StalkerCore" parent="." instance=ExtResource( 2 )]
 | 
			
		||||
@ -1,46 +0,0 @@
 | 
			
		||||
[gd_scene load_steps=4 format=2]
 | 
			
		||||
 | 
			
		||||
[ext_resource path="res://scenes/user_interface/LineEditBorderless.tscn" type="PackedScene" id=1]
 | 
			
		||||
[ext_resource path="res://scripts/stages/ConsolePanel.cs" type="Script" id=2]
 | 
			
		||||
[ext_resource path="res://resources/user_interface/default_theme.tres" type="Theme" id=3]
 | 
			
		||||
 | 
			
		||||
[node name="ConsolePanel" type="Control"]
 | 
			
		||||
anchor_right = 1.0
 | 
			
		||||
anchor_bottom = 1.0
 | 
			
		||||
theme = ExtResource( 3 )
 | 
			
		||||
script = ExtResource( 2 )
 | 
			
		||||
 | 
			
		||||
[node name="CommandInput" parent="." instance=ExtResource( 1 )]
 | 
			
		||||
anchor_top = 1.0
 | 
			
		||||
anchor_right = 1.0
 | 
			
		||||
anchor_bottom = 1.0
 | 
			
		||||
margin_top = -44.0
 | 
			
		||||
margin_right = 0.0
 | 
			
		||||
margin_bottom = 0.0
 | 
			
		||||
size_flags_vertical = 3
 | 
			
		||||
placeholder_text = "Input your command here..."
 | 
			
		||||
placeholder_alpha = 0.3
 | 
			
		||||
caret_blink = true
 | 
			
		||||
 | 
			
		||||
[node name="ScrollSet" type="Control" parent="."]
 | 
			
		||||
anchor_right = 1.0
 | 
			
		||||
anchor_bottom = 1.0
 | 
			
		||||
margin_top = 24.0
 | 
			
		||||
margin_right = -48.0
 | 
			
		||||
margin_bottom = -64.0
 | 
			
		||||
 | 
			
		||||
[node name="ScrollBackground" type="ColorRect" parent="ScrollSet"]
 | 
			
		||||
anchor_right = 1.0
 | 
			
		||||
anchor_bottom = 1.0
 | 
			
		||||
color = Color( 0, 0, 0, 0.498039 )
 | 
			
		||||
 | 
			
		||||
[node name="Scrollbar" type="ScrollContainer" parent="ScrollSet"]
 | 
			
		||||
anchor_right = 1.0
 | 
			
		||||
anchor_bottom = 1.0
 | 
			
		||||
scroll_horizontal_enabled = false
 | 
			
		||||
 | 
			
		||||
[node name="MessageContainer" type="VBoxContainer" parent="ScrollSet/Scrollbar"]
 | 
			
		||||
margin_right = 976.0
 | 
			
		||||
margin_bottom = 680.0
 | 
			
		||||
size_flags_horizontal = 3
 | 
			
		||||
size_flags_vertical = 3
 | 
			
		||||
@ -1,13 +0,0 @@
 | 
			
		||||
[gd_scene load_steps=4 format=2]
 | 
			
		||||
 | 
			
		||||
[ext_resource path="res://resources/user_interface/default_theme.tres" type="Theme" id=1]
 | 
			
		||||
[ext_resource path="res://scenes/stages/menus/MenuMain.tscn" type="PackedScene" id=2]
 | 
			
		||||
[ext_resource path="res://scripts/stages/MenuManager.cs" type="Script" id=3]
 | 
			
		||||
 | 
			
		||||
[node name="MenuManager" type="Control"]
 | 
			
		||||
anchor_right = 1.0
 | 
			
		||||
anchor_bottom = 1.0
 | 
			
		||||
theme = ExtResource( 1 )
 | 
			
		||||
script = ExtResource( 3 )
 | 
			
		||||
 | 
			
		||||
[node name="MenuMain" parent="." instance=ExtResource( 2 )]
 | 
			
		||||
@ -1,21 +0,0 @@
 | 
			
		||||
[gd_scene load_steps=6 format=2]
 | 
			
		||||
 | 
			
		||||
[ext_resource path="res://resources/user_interface/styles/btn_style_select.tres" type="StyleBox" id=1]
 | 
			
		||||
[ext_resource path="res://resources/user_interface/styles/btn_style_deselect.tres" type="StyleBox" id=2]
 | 
			
		||||
[ext_resource path="res://resources/fonts/fontstyle_normal.tres" type="DynamicFont" id=3]
 | 
			
		||||
[ext_resource path="res://scripts/user_interface/ButtonCommon.cs" type="Script" id=4]
 | 
			
		||||
[ext_resource path="res://resources/user_interface/soundeffects/btn_click.wav" type="AudioStream" id=5]
 | 
			
		||||
 | 
			
		||||
[node name="ButtonNormal" type="Button"]
 | 
			
		||||
margin_right = 12.0
 | 
			
		||||
margin_bottom = 20.0
 | 
			
		||||
custom_fonts/font = ExtResource( 3 )
 | 
			
		||||
custom_styles/hover = ExtResource( 1 )
 | 
			
		||||
custom_styles/pressed = ExtResource( 1 )
 | 
			
		||||
custom_styles/focus = ExtResource( 1 )
 | 
			
		||||
custom_styles/disabled = ExtResource( 2 )
 | 
			
		||||
custom_styles/normal = ExtResource( 2 )
 | 
			
		||||
script = ExtResource( 4 )
 | 
			
		||||
 | 
			
		||||
[node name="AudioClick" type="AudioStreamPlayer" parent="."]
 | 
			
		||||
stream = ExtResource( 5 )
 | 
			
		||||
@ -1,52 +0,0 @@
 | 
			
		||||
using Godot;
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
public class GameRoot : Node {
 | 
			
		||||
 | 
			
		||||
    MenuManager mMenuManager;
 | 
			
		||||
    StalkerCore mStalkerCore;
 | 
			
		||||
 | 
			
		||||
    public override void _Ready() {
 | 
			
		||||
        mMenuManager = GetNode<MenuManager>("MenuManager");
 | 
			
		||||
        mStalkerCore = GetNode<StalkerCore>("StalkerCore");
 | 
			
		||||
 | 
			
		||||
        //mMenuManager.Connect(nameof(MenuManager.SetMouseCapture), this, nameof(Proc_MenuManager_SetMouseCapture));
 | 
			
		||||
        mMenuManager.Connect(nameof(MenuManager.ExitGame), this, nameof(Proc_MenuManager_ExitGame));
 | 
			
		||||
 | 
			
		||||
        //// raw executing this func
 | 
			
		||||
        //// to set proper status
 | 
			
		||||
        //Proc_MenuManager_SetMouseCapture();
 | 
			
		||||
        BallanceStalkerCore.StalkerManager.Singleton.EventControllerChanged += Proc_StalkerManager_EventControllerChanged;
 | 
			
		||||
        BallanceStalkerCore.StalkerManager.Singleton.SetEventController(BallanceStalkerCore.EventControllerSource.None);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void Proc_StalkerManager_EventControllerChanged(BallanceStalkerCore.EventControllerSource obj) {
 | 
			
		||||
        switch (obj) {
 | 
			
		||||
            case BallanceStalkerCore.EventControllerSource.None:
 | 
			
		||||
                Input.SetMouseMode(Input.MouseMode.Captured);
 | 
			
		||||
                break;
 | 
			
		||||
            case BallanceStalkerCore.EventControllerSource.Menu:
 | 
			
		||||
            case BallanceStalkerCore.EventControllerSource.Console:
 | 
			
		||||
            case BallanceStalkerCore.EventControllerSource.Chat:
 | 
			
		||||
                Input.SetMouseMode(Input.MouseMode.Visible);
 | 
			
		||||
                break;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public override void _Input(InputEvent @event) {
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    //private void Proc_MenuManager_SetMouseCapture() {
 | 
			
		||||
    //    if (mMenuManager.Visible) {
 | 
			
		||||
    //        Input.SetMouseMode(Input.MouseMode.Visible);
 | 
			
		||||
    //    } else {
 | 
			
		||||
    //        Input.SetMouseMode(Input.MouseMode.Captured);
 | 
			
		||||
    //    }
 | 
			
		||||
    //}
 | 
			
		||||
    private void Proc_MenuManager_ExitGame() {
 | 
			
		||||
        GetTree().Notification(MainLoop.NotificationWmQuitRequest);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@ -1,101 +0,0 @@
 | 
			
		||||
using Godot;
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
public enum LabelConsoleMessageType {
 | 
			
		||||
    Normal,
 | 
			
		||||
    Highlight,
 | 
			
		||||
    Error
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
public class ConsolePanel : Control {
 | 
			
		||||
    private LineEdit mCmdInput;
 | 
			
		||||
    private ScrollContainer mScrollbar;
 | 
			
		||||
    private VScrollBar mScrollbarVChild;
 | 
			
		||||
    private VBoxContainer mMessageContainer;
 | 
			
		||||
    private PackedScene mTemplateLabelConsole;
 | 
			
		||||
    private Queue<LabelConsole> mMessageQueue = new Queue<LabelConsole>();
 | 
			
		||||
    private readonly int QUEUE_MAX_SIZE = 100;
 | 
			
		||||
 | 
			
		||||
    public override void _Ready() {
 | 
			
		||||
        mTemplateLabelConsole = ResourceLoader.Load<PackedScene>("res://scenes/user_interface/LabelConsole.tscn");
 | 
			
		||||
 | 
			
		||||
        mCmdInput = GetNode<LineEdit>("CommandInput");
 | 
			
		||||
        mScrollbar = GetNode<ScrollContainer>("ScrollSet/Scrollbar");
 | 
			
		||||
        mScrollbarVChild = mScrollbar.GetVScrollbar();
 | 
			
		||||
        mMessageContainer = GetNode<VBoxContainer>("ScrollSet/Scrollbar/MessageContainer");
 | 
			
		||||
        mCmdInput.Connect("text_entered", this, nameof(Proc_LineEdit_TextEntered));
 | 
			
		||||
        mScrollbarVChild.Connect("changed", this, nameof(Proc_ScrollbarVChild_Changed));
 | 
			
		||||
 | 
			
		||||
        BallanceStalkerCore.StalkerManager.Singleton.EventControllerChanged += Proc_StalkerManager_EventControllerChanged;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void Proc_StalkerManager_EventControllerChanged(BallanceStalkerCore.EventControllerSource obj) {
 | 
			
		||||
        if (obj == BallanceStalkerCore.EventControllerSource.Chat) {
 | 
			
		||||
            this.Visible = true;
 | 
			
		||||
            mCmdInput.GrabFocus();
 | 
			
		||||
        } else if (obj == BallanceStalkerCore.EventControllerSource.Console) {
 | 
			
		||||
            // same process of chat
 | 
			
		||||
            // but only add a extra preset charcater in cmd input
 | 
			
		||||
            this.Visible = true;
 | 
			
		||||
            mCmdInput.Text = "/";
 | 
			
		||||
            mCmdInput.CaretPosition = 1;
 | 
			
		||||
            mCmdInput.GrabFocus();
 | 
			
		||||
        } else {
 | 
			
		||||
            this.Visible = false;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public override void _Input(InputEvent @event) {
 | 
			
		||||
        if (!this.Visible) return;
 | 
			
		||||
 | 
			
		||||
        if (@event.IsActionPressed("ballance_esc")) {
 | 
			
		||||
            // clean input
 | 
			
		||||
            mCmdInput.Text = "";
 | 
			
		||||
            // back to camera
 | 
			
		||||
            BallanceStalkerCore.StalkerManager.Singleton.SetEventController(BallanceStalkerCore.EventControllerSource.None);
 | 
			
		||||
            // mark handled to prevent loop call
 | 
			
		||||
            GetTree().SetInputAsHandled();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void AddMessage(string strl, LabelConsoleMessageType t) {
 | 
			
		||||
        LabelConsole target;
 | 
			
		||||
        if (mMessageQueue.Count > QUEUE_MAX_SIZE) {
 | 
			
		||||
            // popup last item and remove it from scene first
 | 
			
		||||
            target = mMessageQueue.Dequeue();
 | 
			
		||||
            mMessageContainer.RemoveChild(target);
 | 
			
		||||
        } else {
 | 
			
		||||
            target = mTemplateLabelConsole.Instance<LabelConsole>();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // add into scene and queue
 | 
			
		||||
        mMessageQueue.Enqueue(target);
 | 
			
		||||
        mMessageContainer.AddChild(target);
 | 
			
		||||
 | 
			
		||||
        // set text
 | 
			
		||||
        target.SetText(strl, t);
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void Proc_LineEdit_TextEntered(string new_strl) {
 | 
			
		||||
        if (new_strl != string.Empty) {
 | 
			
		||||
            // todo: finish cmd parse
 | 
			
		||||
            if (new_strl.StartsWith("/")) {
 | 
			
		||||
                AddMessage(new_strl, LabelConsoleMessageType.Highlight);
 | 
			
		||||
            } else if (new_strl.StartsWith("!")) {
 | 
			
		||||
                AddMessage(new_strl, LabelConsoleMessageType.Error);
 | 
			
		||||
            } else {
 | 
			
		||||
                AddMessage(new_strl, LabelConsoleMessageType.Normal);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // clean cmd
 | 
			
		||||
            mCmdInput.Text = "";
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void Proc_ScrollbarVChild_Changed() {
 | 
			
		||||
        mScrollbar.ScrollVertical = (int)mScrollbarVChild.MaxValue;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@ -1,75 +0,0 @@
 | 
			
		||||
using BallanceStalker;
 | 
			
		||||
using Godot;
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
public class MenuManager : Control {
 | 
			
		||||
 | 
			
		||||
    public enum MenuPage : int {
 | 
			
		||||
        Main,
 | 
			
		||||
        LoadLevel,
 | 
			
		||||
        LoadSky,
 | 
			
		||||
        Multiplayer,
 | 
			
		||||
        About
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    //[Signal]
 | 
			
		||||
    //public delegate void SetMouseCapture();
 | 
			
		||||
    [Signal]
 | 
			
		||||
    public delegate void ExitGame();
 | 
			
		||||
 | 
			
		||||
    private MenuMain mMenuMain;
 | 
			
		||||
    private MenuPage mCurrentPage;
 | 
			
		||||
 | 
			
		||||
    // Called when the node enters the scene tree for the first time.
 | 
			
		||||
    public override void _Ready() {
 | 
			
		||||
        mCurrentPage = MenuPage.Main;
 | 
			
		||||
 | 
			
		||||
        mMenuMain = GetNode<MenuMain>("MenuMain");
 | 
			
		||||
        mMenuMain.Connect(nameof(MenuMain.MenuMain_GotoPage), this, nameof(Proc_MenuMain_GotoPage));
 | 
			
		||||
        mMenuMain.Connect(nameof(MenuMain.MenuMain_Back), this, nameof(Proc_MenuMain_Back));
 | 
			
		||||
        mMenuMain.Connect(nameof(MenuMain.MenuMain_Exit), this, nameof(Proc_MenuMain_Exit));
 | 
			
		||||
 | 
			
		||||
        BallanceStalkerCore.StalkerManager.Singleton.EventControllerChanged += Proc_StalkerManager_EventControllerChanged;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void Proc_StalkerManager_EventControllerChanged(BallanceStalkerCore.EventControllerSource obj) {
 | 
			
		||||
        if (obj == BallanceStalkerCore.EventControllerSource.Menu) {
 | 
			
		||||
            this.Visible = true;
 | 
			
		||||
        } else {
 | 
			
		||||
            this.Visible = false;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public override void _Input(InputEvent @event) {
 | 
			
		||||
        if (!this.Visible) return;
 | 
			
		||||
 | 
			
		||||
        if (@event.IsActionPressed("ballance_esc")) {
 | 
			
		||||
            if (mCurrentPage == MenuPage.Main) {
 | 
			
		||||
                // we are in main menu, we need switch visible
 | 
			
		||||
                BallanceStalkerCore.StalkerManager.Singleton.SetEventController(BallanceStalkerCore.EventControllerSource.None);
 | 
			
		||||
            } else {
 | 
			
		||||
                // otherwise, back from sub menu
 | 
			
		||||
                RefreshMenuPage(MenuPage.Main);
 | 
			
		||||
            }
 | 
			
		||||
            // mark handled to prevent loop call
 | 
			
		||||
            GetTree().SetInputAsHandled();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void RefreshMenuPage(MenuPage page_type) {
 | 
			
		||||
        ;//todo: 
 | 
			
		||||
        //mCurrentPage = page_type;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void Proc_MenuMain_GotoPage(MenuPage menu_type) {
 | 
			
		||||
        RefreshMenuPage(menu_type);
 | 
			
		||||
    }
 | 
			
		||||
    private void Proc_MenuMain_Back() {
 | 
			
		||||
        BallanceStalkerCore.StalkerManager.Singleton.SetEventController(BallanceStalkerCore.EventControllerSource.None);
 | 
			
		||||
    }
 | 
			
		||||
    private void Proc_MenuMain_Exit() {
 | 
			
		||||
        EmitSignal(nameof(ExitGame));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@ -1,231 +0,0 @@
 | 
			
		||||
using Godot;
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
// Reference: https://github.com/godotengine/godot-demo-projects/blob/master/3d/waypoints
 | 
			
		||||
 | 
			
		||||
public enum ShadowBallType : UInt32 {
 | 
			
		||||
    Stone,
 | 
			
		||||
    Wood,
 | 
			
		||||
    Paper
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
public class ShadowBall : Spatial {
 | 
			
		||||
 | 
			
		||||
    static readonly float MARGIN = 16f;  // set it as half of arrow image
 | 
			
		||||
    static readonly float TEXT_RADIUS = MARGIN + 16f;
 | 
			
		||||
 | 
			
		||||
    private bool mAlwaysTracking = true;
 | 
			
		||||
 | 
			
		||||
    Control mCtl2D;
 | 
			
		||||
    Spatial mTextArchor, mModelArchor;
 | 
			
		||||
    TextureRect mPlayerArrow;
 | 
			
		||||
    Label mPlayername;
 | 
			
		||||
    Camera mSpectatorCamera = null;
 | 
			
		||||
    MeshInstance mMeshWood, mMeshStone, mMeshPaper;
 | 
			
		||||
    ShadowBallType mOldState = ShadowBallType.Wood;
 | 
			
		||||
 | 
			
		||||
    public override void _Ready() {
 | 
			
		||||
        mCtl2D = GetNode<Control>("TextArchor/Ctl2D");
 | 
			
		||||
        mTextArchor = GetNode<Spatial>("TextArchor");
 | 
			
		||||
        mPlayerArrow = GetNode<TextureRect>("TextArchor/Ctl2D/PlayerArrow");
 | 
			
		||||
        mPlayername = GetNode<Label>("TextArchor/Ctl2D/Playername");
 | 
			
		||||
 | 
			
		||||
        mModelArchor = GetNode<Spatial>("ModelArchor");
 | 
			
		||||
        mMeshWood = GetNode<MeshInstance>("ModelArchor/Ball_Wood");
 | 
			
		||||
        mMeshStone = GetNode<MeshInstance>("ModelArchor/Ball_Stone");
 | 
			
		||||
        mMeshPaper = GetNode<MeshInstance>("ModelArchor/Ball_Paper");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void SetPlayerName(string new_name) {
 | 
			
		||||
        mPlayername.Text = new_name;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void SetBallState(Vector3 pos, Quat quad, ShadowBallType btype) {
 | 
			
		||||
        this.Translation = pos;
 | 
			
		||||
        mModelArchor.Rotation = quad.GetEuler();
 | 
			
		||||
 | 
			
		||||
        if (mOldState != btype) {
 | 
			
		||||
            switch (mOldState) {
 | 
			
		||||
                case ShadowBallType.Stone:
 | 
			
		||||
                    mMeshStone.Visible = false;
 | 
			
		||||
                    break;
 | 
			
		||||
                case ShadowBallType.Wood:
 | 
			
		||||
                    mMeshWood.Visible = false;
 | 
			
		||||
                    break;
 | 
			
		||||
                case ShadowBallType.Paper:
 | 
			
		||||
                    mMeshPaper.Visible = false;
 | 
			
		||||
                    break;
 | 
			
		||||
            }
 | 
			
		||||
            switch (btype) {
 | 
			
		||||
                case ShadowBallType.Stone:
 | 
			
		||||
                    mMeshStone.Visible = true;
 | 
			
		||||
                    break;
 | 
			
		||||
                case ShadowBallType.Wood:
 | 
			
		||||
                    mMeshWood.Visible = true;
 | 
			
		||||
                    break;
 | 
			
		||||
                case ShadowBallType.Paper:
 | 
			
		||||
                    mMeshPaper.Visible = true;
 | 
			
		||||
                    break;
 | 
			
		||||
            }
 | 
			
		||||
            mOldState = btype;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public override void _Process(float delta) {
 | 
			
		||||
        if (mSpectatorCamera is null || !mSpectatorCamera.Current) {
 | 
			
		||||
            mSpectatorCamera = GetViewport().GetCamera();
 | 
			
		||||
        }
 | 
			
		||||
        if (mSpectatorCamera is null) return;
 | 
			
		||||
 | 
			
		||||
        var parent_translation = mTextArchor.GlobalTransform.origin;
 | 
			
		||||
        var camera_transform = mSpectatorCamera.GlobalTransform;
 | 
			
		||||
        var camera_translation = camera_transform.origin;
 | 
			
		||||
 | 
			
		||||
        var unprojected_position = mSpectatorCamera.UnprojectPosition(parent_translation);
 | 
			
		||||
        // `get_size_override()` will return a valid size only if the stretch mode is `2d`.
 | 
			
		||||
        // Otherwise, the viewport size is used directly.
 | 
			
		||||
        var viewport_base_size = GetViewport().GetSizeOverride() > Vector2.Zero ? GetViewport().GetSizeOverride() : GetViewport().Size;
 | 
			
		||||
 | 
			
		||||
        // unprojected_position will return some illegal number, such as inf or nan, so we need to check them here
 | 
			
		||||
        // if something bad happend, we need hide all UI elements and return immediately
 | 
			
		||||
        if (Mathf.IsInf(unprojected_position.x) || Mathf.IsInf(unprojected_position.y) ||
 | 
			
		||||
            Mathf.IsNaN(unprojected_position.x) || Mathf.IsNaN(unprojected_position.y)) {
 | 
			
		||||
            mCtl2D.Visible = false;
 | 
			
		||||
            return;
 | 
			
		||||
        } else {
 | 
			
		||||
            mCtl2D.Visible = true;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // We would use "camera.is_position_behind(parent_translation)", except
 | 
			
		||||
        // that it also accounts for the near clip plane, which we don't want.
 | 
			
		||||
        var is_behind = camera_transform.basis.z.Dot(parent_translation - camera_translation) > 0f;
 | 
			
		||||
 | 
			
		||||
        // Fade the waypoint when the camera gets close.
 | 
			
		||||
        //var distance = camera_translation.DistanceTo(parent_translation);
 | 
			
		||||
        //mCtl2D.Modulate.a = Godot.Mathf.Clamp(RangeLerp range_lerp(distance, 0, 2, 0, 1), 0, 1);
 | 
			
		||||
 | 
			
		||||
        if (!mAlwaysTracking) {
 | 
			
		||||
            // For non-sticky waypoints, we don't need to clamp and calculate
 | 
			
		||||
            // the position if the waypoint goes off screen.
 | 
			
		||||
            mCtl2D.RectPosition = unprojected_position;
 | 
			
		||||
            mCtl2D.Visible = !is_behind;
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // calculate corner position
 | 
			
		||||
        // We use Liang - Barsky clip to implement this function
 | 
			
		||||
        var viewport_center = viewport_base_size / 2f;
 | 
			
		||||
        if (is_behind) {
 | 
			
		||||
            unprojected_position = viewport_center + (viewport_center - unprojected_position);
 | 
			
		||||
        }
 | 
			
		||||
        var relative_pos = unprojected_position - viewport_center;
 | 
			
		||||
        /*
 | 
			
		||||
        Liang-Barsky clip
 | 
			
		||||
        
 | 
			
		||||
        wx_left <= x1+u(x2-x1) <= wx_right
 | 
			
		||||
        wy_top <= y1+u(y2-y1) <= wy_bottom
 | 
			
		||||
        
 | 
			
		||||
        p1 = x1-x2;
 | 
			
		||||
        p2 = x2-x1;
 | 
			
		||||
        p3 = y1-y2;
 | 
			
		||||
        p4 = y2-y1;
 | 
			
		||||
 | 
			
		||||
        assume x1 = y1 = 0
 | 
			
		||||
 | 
			
		||||
        left: u(-x2) <= -wx_left
 | 
			
		||||
        right: u(x2) <= wx_right
 | 
			
		||||
        bottom: u(y2) <= wy_bottom
 | 
			
		||||
        top: u(-y2) <= -wy_top
 | 
			
		||||
 | 
			
		||||
        when <= become ==, solve u to get corner data:
 | 
			
		||||
 | 
			
		||||
        left: u1 = wx_left / x2
 | 
			
		||||
        right: u2 = wx_right / x2
 | 
			
		||||
        bottom: u3 = wy_bottom / y2
 | 
			
		||||
        top: u4 = wy_top / y2
 | 
			
		||||
 | 
			
		||||
        u = 0 and 1 indicate the start point and end point of this line.
 | 
			
		||||
        but we don't need it when `is_behind` is true.
 | 
			
		||||
        so we modify LB clip method in there
 | 
			
		||||
 | 
			
		||||
        we dont need check requirement: uone > utwo, because it is impossible 
 | 
			
		||||
        that line is outside of viewport entirely.
 | 
			
		||||
 | 
			
		||||
        */
 | 
			
		||||
        float u2 = (viewport_center.x - MARGIN) / relative_pos.x,
 | 
			
		||||
            u1 = -u2;
 | 
			
		||||
        float u3 = (viewport_center.y - MARGIN) / relative_pos.y,
 | 
			
		||||
            u4 = -u3;
 | 
			
		||||
 | 
			
		||||
        // becasue p1 = -p2, p3 = -p4
 | 
			
		||||
        // we need move number to let u1 become negative one and u2 become positive one.
 | 
			
		||||
        // also the u3, u4.
 | 
			
		||||
        float cache;
 | 
			
		||||
        if (Mathf.Sign(relative_pos.x) < 0) {
 | 
			
		||||
            cache = u1;
 | 
			
		||||
            u1 = u2;
 | 
			
		||||
            u2 = cache;
 | 
			
		||||
        }
 | 
			
		||||
        if (Mathf.Sign(relative_pos.y) > 0) {
 | 
			
		||||
            cache = u3;
 | 
			
		||||
            u3 = u4;
 | 
			
		||||
            u4 = cache;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // we don't need uone, because uone is a const
 | 
			
		||||
        float uone = 0f, utwo = 1f;
 | 
			
		||||
        if (relative_pos.x == 0f) {
 | 
			
		||||
            // only y is valid
 | 
			
		||||
            if (relative_pos.y == 0f) {
 | 
			
		||||
                // something goes wrong.
 | 
			
		||||
                mCtl2D.Visible = false;
 | 
			
		||||
                return;
 | 
			
		||||
            } else {
 | 
			
		||||
                // pick
 | 
			
		||||
                uone = u3;
 | 
			
		||||
                utwo = u4;
 | 
			
		||||
            }
 | 
			
		||||
        } else {
 | 
			
		||||
            uone = Mathf.Max(u1, u3);
 | 
			
		||||
            utwo = Mathf.Min(u2, u4);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        bool outside_window;
 | 
			
		||||
        if (!is_behind) {
 | 
			
		||||
            // if object is not behind the camera, we need to restore the real position of it.
 | 
			
		||||
            // because previous process assume that the start point and end point of line is ignored.
 | 
			
		||||
            uone = Mathf.Max(0f, uone);
 | 
			
		||||
            utwo = Mathf.Min(1f, utwo);
 | 
			
		||||
            outside_window = utwo != 1f;
 | 
			
		||||
        } else {
 | 
			
		||||
            outside_window = true;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        mCtl2D.RectPosition = (relative_pos * utwo) + viewport_center;
 | 
			
		||||
 | 
			
		||||
        // if player ball is bebind us camera, we need to show a arrow and a playername with it
 | 
			
		||||
        // otherwise, we only need display username
 | 
			
		||||
        mPlayerArrow.Visible = outside_window;
 | 
			
		||||
 | 
			
		||||
        if (outside_window) {
 | 
			
		||||
            // Used to display a diagonal arrow when the waypoint is displayed in
 | 
			
		||||
            // one of the screen corners.
 | 
			
		||||
            var deg = Mathf.Rad2Deg(mCtl2D.RectPosition.AngleToPoint(viewport_center));
 | 
			
		||||
            mPlayerArrow.RectRotation = deg;
 | 
			
		||||
 | 
			
		||||
            var text_pos = mCtl2D.RectPosition.DirectionTo(viewport_center) * TEXT_RADIUS;
 | 
			
		||||
            text_pos.x -= RangeLerp(mCtl2D.RectPosition.x, MARGIN, viewport_base_size.x - MARGIN, 0f, mPlayername.RectSize.x);
 | 
			
		||||
            text_pos.y -= RangeLerp(mCtl2D.RectPosition.y, MARGIN, viewport_base_size.y - MARGIN, 0f, mPlayername.RectSize.y);
 | 
			
		||||
            mPlayername.RectPosition = text_pos;
 | 
			
		||||
        } else {
 | 
			
		||||
            mPlayername.RectPosition = (-mPlayername.RectSize) / 2f;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private static float RangeLerp(float value, float istart, float istop, float ostart, float ostop) {
 | 
			
		||||
        return ostart + (ostop - ostart) * (value - istart) / (istop - istart);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@ -1,44 +0,0 @@
 | 
			
		||||
using Godot;
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
public class ShadowBallManager : Spatial {
 | 
			
		||||
    private Dictionary<Guid, ShadowBall> mBallDict = new Dictionary<Guid, ShadowBall>();
 | 
			
		||||
    private PackedScene mTemplateShadowBall;
 | 
			
		||||
 | 
			
		||||
    // Called when the node enters the scene tree for the first time.
 | 
			
		||||
    public override void _Ready() {
 | 
			
		||||
        mTemplateShadowBall = ResourceLoader.Load<PackedScene>("res://scenes/stages/ShadowBall.tscn");
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public Guid AddBall() {
 | 
			
		||||
        var guid = Guid.NewGuid();
 | 
			
		||||
        var instance = mTemplateShadowBall.Instance<ShadowBall>();
 | 
			
		||||
 | 
			
		||||
        AddChild(instance);
 | 
			
		||||
        mBallDict.Add(guid, instance);
 | 
			
		||||
        return guid;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void SetBallName(Guid ballid, string new_name) {
 | 
			
		||||
        if (mBallDict.TryGetValue(ballid, out ShadowBall entity)) {
 | 
			
		||||
            entity.SetPlayerName(new_name);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void SetBallState(Guid ballid, Vector3 pos, Quat quad, ShadowBallType btype) {
 | 
			
		||||
        if (mBallDict.TryGetValue(ballid, out ShadowBall entity)) {
 | 
			
		||||
            entity.SetBallState(pos, quad, btype);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void RemoveBall(Guid ballid) {
 | 
			
		||||
        if (mBallDict.TryGetValue(ballid, out ShadowBall entity)) {
 | 
			
		||||
            RemoveChild(entity);
 | 
			
		||||
            entity.QueueFree();
 | 
			
		||||
            mBallDict.Remove(ballid);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@ -1,117 +0,0 @@
 | 
			
		||||
using Godot;
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
public class StalkerCamera : Spatial {
 | 
			
		||||
    Spatial mFreeCamOrigin = null, mSpecCam = null, mStaticCameraOrigin = null, mStaticCameraTracking = null;
 | 
			
		||||
    Camera mFreeCam;
 | 
			
		||||
 | 
			
		||||
    private static float BASIC_MOVEMENT = 0.2f;
 | 
			
		||||
    private static float STATIC_MOVEMENT = 10f;
 | 
			
		||||
 | 
			
		||||
    bool mEnableCamera = false;
 | 
			
		||||
    object lockMotionMouse = new object();
 | 
			
		||||
    Vector2 motionMouse = new Vector2(0, 0);
 | 
			
		||||
    int movementScale = 1;
 | 
			
		||||
 | 
			
		||||
    public override void _Ready() {
 | 
			
		||||
        mFreeCam = GetNode<Camera>("FreeCam");
 | 
			
		||||
        mFreeCamOrigin = GetNode<Spatial>("FreeCamOrigin");
 | 
			
		||||
        mStaticCameraOrigin = GetNode<Spatial>("StaticCamOrigin");
 | 
			
		||||
        mStaticCameraTracking = GetNode<Spatial>("StaticCamOrigin/StaticCamTracking");
 | 
			
		||||
        mSpecCam = null;
 | 
			
		||||
        //Input.SetMouseMode(Input.MouseMode.Captured);
 | 
			
		||||
 | 
			
		||||
        BallanceStalkerCore.StalkerManager.Singleton.EventControllerChanged += Proc_StalkerManager_EventControllerChanged;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void Proc_StalkerManager_EventControllerChanged(BallanceStalkerCore.EventControllerSource obj) {
 | 
			
		||||
        mEnableCamera = obj == BallanceStalkerCore.EventControllerSource.None;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public override void _Process(float delta) {
 | 
			
		||||
        if (!mEnableCamera) return;
 | 
			
		||||
 | 
			
		||||
        if (mSpecCam is null) {
 | 
			
		||||
            Vector3 motion3d = new Vector3(0, 0, 0);
 | 
			
		||||
            if (Input.IsActionPressed("ballance_forward")) motion3d.z -= 1f;
 | 
			
		||||
            if (Input.IsActionPressed("ballance_backward")) motion3d.z += 1f;
 | 
			
		||||
            if (Input.IsActionPressed("ballance_left")) motion3d.x -= 1f;
 | 
			
		||||
            if (Input.IsActionPressed("ballance_right")) motion3d.x += 1f;
 | 
			
		||||
            if (Input.IsActionPressed("ballance_down")) motion3d.y -= 1f;
 | 
			
		||||
            if (Input.IsActionPressed("ballance_up")) motion3d.y += 1f;
 | 
			
		||||
 | 
			
		||||
            mFreeCam.Translate(motion3d * (BASIC_MOVEMENT * movementScale));
 | 
			
		||||
 | 
			
		||||
            Vector2 copiedMotion2d;
 | 
			
		||||
            lock (lockMotionMouse) {
 | 
			
		||||
                copiedMotion2d = motionMouse;
 | 
			
		||||
                motionMouse = new Vector2(0, 0);
 | 
			
		||||
            }
 | 
			
		||||
            var viewport_base_size = GetViewport().GetSizeOverride() > Vector2.Zero ? GetViewport().GetSizeOverride() : GetViewport().Size;
 | 
			
		||||
            float window_x = viewport_base_size.x;
 | 
			
		||||
            Vector3 camRot = mFreeCam.Rotation;
 | 
			
		||||
            camRot.x = Mathf.Clamp(camRot.x - copiedMotion2d.y * 2 / window_x, -90f, 90f);
 | 
			
		||||
            camRot.y = camRot.y - copiedMotion2d.x * 2 / window_x;
 | 
			
		||||
            camRot.z = 0;
 | 
			
		||||
            mFreeCam.Rotation = camRot;
 | 
			
		||||
        } else {
 | 
			
		||||
            mStaticCameraOrigin.Translation = mSpecCam.Translation;
 | 
			
		||||
            mFreeCam.Transform = mFreeCam.Transform.InterpolateWith(mStaticCameraTracking.Transform, STATIC_MOVEMENT);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public override void _Input(InputEvent @event) {
 | 
			
		||||
        if (!mEnableCamera) return;
 | 
			
		||||
 | 
			
		||||
        if (@event.IsActionPressed("ballance_esc")) {
 | 
			
		||||
            BallanceStalkerCore.StalkerManager.Singleton.SetEventController(BallanceStalkerCore.EventControllerSource.Menu);
 | 
			
		||||
            // mark handled to prevent loop call
 | 
			
		||||
            GetTree().SetInputAsHandled();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (@event.IsActionPressed("ballance_cmd")) {
 | 
			
		||||
            BallanceStalkerCore.StalkerManager.Singleton.SetEventController(BallanceStalkerCore.EventControllerSource.Console);
 | 
			
		||||
            // mark handled to prevent loop call
 | 
			
		||||
            GetTree().SetInputAsHandled();
 | 
			
		||||
        }
 | 
			
		||||
        if (@event.IsActionPressed("ballance_chat")) {
 | 
			
		||||
            BallanceStalkerCore.StalkerManager.Singleton.SetEventController(BallanceStalkerCore.EventControllerSource.Chat);
 | 
			
		||||
            // mark handled to prevent loop call
 | 
			
		||||
            GetTree().SetInputAsHandled();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // mouse wheel
 | 
			
		||||
        if (@event is InputEventMouseButton) {
 | 
			
		||||
            InputEventMouseButton emb = (InputEventMouseButton)@event;
 | 
			
		||||
            if (emb.IsPressed()) {
 | 
			
		||||
                if (emb.ButtonIndex == (int)ButtonList.WheelUp) {
 | 
			
		||||
                    movementScale = Mathf.Clamp(movementScale + 1, 1, 50);
 | 
			
		||||
                }
 | 
			
		||||
                if (emb.ButtonIndex == (int)ButtonList.WheelDown) {
 | 
			
		||||
                    movementScale = Mathf.Clamp(movementScale - 1, 1, 50);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // mouse motion
 | 
			
		||||
        if (@event is InputEventMouseMotion) {
 | 
			
		||||
            var mov = (InputEventMouseMotion)@event;
 | 
			
		||||
            lock (lockMotionMouse) {
 | 
			
		||||
                motionMouse += mov.Relative;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void SetTrackingTarget(Spatial target) {
 | 
			
		||||
        if (target is null) {
 | 
			
		||||
            if (!(mSpecCam is null)) {
 | 
			
		||||
                // shift off from a player archor, we need move free cam origin to target
 | 
			
		||||
                mFreeCamOrigin.Translation = mSpecCam.Translation;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        // set cam origin
 | 
			
		||||
        mSpecCam = target;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@ -1,20 +0,0 @@
 | 
			
		||||
using Godot;
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
public class StalkerCore : Spatial {
 | 
			
		||||
 | 
			
		||||
    // Declare member variables here. Examples:
 | 
			
		||||
    // private int a = 2;
 | 
			
		||||
    // private string b = "text";
 | 
			
		||||
 | 
			
		||||
    // Called when the node enters the scene tree for the first time.
 | 
			
		||||
    public override void _Ready() {
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    //  // Called every frame. 'delta' is the elapsed time since the previous frame.
 | 
			
		||||
    //  public override void _Process(float delta)
 | 
			
		||||
    //  {
 | 
			
		||||
    //      
 | 
			
		||||
    //  }
 | 
			
		||||
}
 | 
			
		||||
@ -1,34 +0,0 @@
 | 
			
		||||
using BallanceStalker;
 | 
			
		||||
using Godot;
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
public class MenuMain : Control {
 | 
			
		||||
 | 
			
		||||
    [Signal]
 | 
			
		||||
    public delegate void MenuMain_GotoPage(MenuManager.MenuPage menu_type);
 | 
			
		||||
    [Signal]
 | 
			
		||||
    public delegate void MenuMain_Back();
 | 
			
		||||
    [Signal]
 | 
			
		||||
    public delegate void MenuMain_Exit();
 | 
			
		||||
 | 
			
		||||
    // Called when the node enters the scene tree for the first time.
 | 
			
		||||
    public override void _Ready() {
 | 
			
		||||
        GetNode<ButtonCommon>("MenuList/BtnLoadLevel").Connect("pressed", this, nameof(Proc_GotoPage), new Godot.Collections.Array() { MenuManager.MenuPage.LoadLevel });
 | 
			
		||||
        GetNode<ButtonCommon>("MenuList/BtnLoadSky").Connect("pressed", this, nameof(Proc_GotoPage), new Godot.Collections.Array() { MenuManager.MenuPage.LoadSky });
 | 
			
		||||
        GetNode<ButtonCommon>("MenuList/BtnMultiplayer").Connect("pressed", this, nameof(Proc_GotoPage), new Godot.Collections.Array() { MenuManager.MenuPage.Multiplayer });
 | 
			
		||||
        GetNode<ButtonCommon>("MenuList/BtnAbout").Connect("pressed", this, nameof(Proc_GotoPage), new Godot.Collections.Array() { MenuManager.MenuPage.About });
 | 
			
		||||
        GetNode<ButtonCommon>("MenuList/BtnBack").Connect("pressed", this, nameof(Proc_Back));
 | 
			
		||||
        GetNode<ButtonCommon>("MenuList/BtnExit").Connect("pressed", this, nameof(Proc_Exit));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void Proc_GotoPage(MenuManager.MenuPage menu_type) {
 | 
			
		||||
        EmitSignal(nameof(MenuMain_GotoPage), menu_type);
 | 
			
		||||
    }
 | 
			
		||||
    private void Proc_Back() {
 | 
			
		||||
        EmitSignal(nameof(MenuMain_Back));
 | 
			
		||||
    }
 | 
			
		||||
    private void Proc_Exit() {
 | 
			
		||||
        EmitSignal(nameof(MenuMain_Exit));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@ -1,10 +0,0 @@
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Linq;
 | 
			
		||||
using System.Text;
 | 
			
		||||
using System.Threading.Tasks;
 | 
			
		||||
 | 
			
		||||
namespace BallanceStalkerCore {
 | 
			
		||||
    public class LogManager {
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@ -1,55 +0,0 @@
 | 
			
		||||
using System;
 | 
			
		||||
using System.IO;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Linq;
 | 
			
		||||
using System.Text;
 | 
			
		||||
using System.Threading.Tasks;
 | 
			
		||||
 | 
			
		||||
namespace BallanceStalkerCore {
 | 
			
		||||
 | 
			
		||||
    public enum EventControllerSource {
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Default statue. It mean that we are now in camera mode.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        None,
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Menu take control of event input
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        Menu,
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Console panel now take control of event input.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        Console,
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// it is same as console, the only different is preset character
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        Chat
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public class StalkerManager {
 | 
			
		||||
        public static StalkerManager Singleton = new StalkerManager();
 | 
			
		||||
        private StalkerManager() {
 | 
			
		||||
            mEventController = EventControllerSource.None;
 | 
			
		||||
 | 
			
		||||
            mLogger = new LogManager();
 | 
			
		||||
            mBmmoClient = new BmmoClient(mLogger);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public event Action<EventControllerSource> EventControllerChanged;
 | 
			
		||||
        private EventControllerSource mEventController;
 | 
			
		||||
        public BmmoClient mBmmoClient;
 | 
			
		||||
        public LogManager mLogger;
 | 
			
		||||
 | 
			
		||||
        public void SetEventController(EventControllerSource src) {
 | 
			
		||||
            if (mEventController != src) {
 | 
			
		||||
                mEventController = src;
 | 
			
		||||
            }
 | 
			
		||||
            EventControllerChanged?.Invoke(src);
 | 
			
		||||
        }
 | 
			
		||||
        public EventControllerSource GetEventController() {
 | 
			
		||||
            return mEventController;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@ -1,16 +0,0 @@
 | 
			
		||||
using Godot;
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
public class ButtonCommon : Button
 | 
			
		||||
{
 | 
			
		||||
    AudioStreamPlayer audio;
 | 
			
		||||
 | 
			
		||||
    public override void _Ready() {
 | 
			
		||||
        this.Connect("pressed", this, nameof(event_Btn_pressed));
 | 
			
		||||
        audio = GetNode<AudioStreamPlayer>("AudioClick");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void event_Btn_pressed() {
 | 
			
		||||
        audio.Play();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@ -1,39 +0,0 @@
 | 
			
		||||
using Godot;
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
public class LabelConsole : Control {
 | 
			
		||||
 | 
			
		||||
    Label mRealLabel;
 | 
			
		||||
 | 
			
		||||
    // Called when the node enters the scene tree for the first time.
 | 
			
		||||
    public override void _Ready() {
 | 
			
		||||
        mRealLabel = GetNode<Label>("RealLabel");
 | 
			
		||||
        mRealLabel.Connect("item_rect_changed", this, nameof(Proc_Label_ItemRectChanged));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void SetText(string strl, LabelConsoleMessageType t) {
 | 
			
		||||
        mRealLabel.Text = strl;
 | 
			
		||||
        switch (t) {
 | 
			
		||||
            case LabelConsoleMessageType.Normal:
 | 
			
		||||
                mRealLabel.Modulate = Colors.White;
 | 
			
		||||
                break;
 | 
			
		||||
            case LabelConsoleMessageType.Highlight:
 | 
			
		||||
                mRealLabel.Modulate = Colors.Yellow;
 | 
			
		||||
                break;
 | 
			
		||||
            case LabelConsoleMessageType.Error:
 | 
			
		||||
                mRealLabel.Modulate = Colors.OrangeRed;
 | 
			
		||||
                break;
 | 
			
		||||
        }
 | 
			
		||||
        this.RectMinSize = new Vector2(0, (mRealLabel.GetLineHeight() + mRealLabel.GetConstant("line_spacing")) * mRealLabel.GetLineCount());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void Proc_Label_ItemRectChanged() {
 | 
			
		||||
        this.RectMinSize = new Vector2(0, (mRealLabel.GetLineHeight() + mRealLabel.GetConstant("line_spacing")) * mRealLabel.GetLineCount());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    //  // Called every frame. 'delta' is the elapsed time since the previous frame.
 | 
			
		||||
    //  public override void _Process(float delta)
 | 
			
		||||
    //  {
 | 
			
		||||
    //      
 | 
			
		||||
    //  }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										41
									
								
								src/BallanceStalker.sln
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,41 @@
 | 
			
		||||
 | 
			
		||||
Microsoft Visual Studio Solution File, Format Version 12.00
 | 
			
		||||
# Visual Studio Version 16
 | 
			
		||||
VisualStudioVersion = 16.0.31702.278
 | 
			
		||||
MinimumVisualStudioVersion = 10.0.40219.1
 | 
			
		||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "BallanceStalker", "BallanceStalker.csproj", "{55B5D158-D2E5-4A32-9C96-5878BD379AD3}"
 | 
			
		||||
EndProject
 | 
			
		||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "debug_proj", "debug_proj\debug_proj.csproj", "{A203405D-3F18-4890-8DFC-8752E2BE8225}"
 | 
			
		||||
EndProject
 | 
			
		||||
Global
 | 
			
		||||
	GlobalSection(SolutionConfigurationPlatforms) = preSolution
 | 
			
		||||
		Debug|Any CPU = Debug|Any CPU
 | 
			
		||||
		ExportDebug|Any CPU = ExportDebug|Any CPU
 | 
			
		||||
		ExportRelease|Any CPU = ExportRelease|Any CPU
 | 
			
		||||
		Release|Any CPU = Release|Any CPU
 | 
			
		||||
	EndGlobalSection
 | 
			
		||||
	GlobalSection(ProjectConfigurationPlatforms) = postSolution
 | 
			
		||||
		{55B5D158-D2E5-4A32-9C96-5878BD379AD3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 | 
			
		||||
		{55B5D158-D2E5-4A32-9C96-5878BD379AD3}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
			
		||||
		{55B5D158-D2E5-4A32-9C96-5878BD379AD3}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
 | 
			
		||||
		{55B5D158-D2E5-4A32-9C96-5878BD379AD3}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
 | 
			
		||||
		{55B5D158-D2E5-4A32-9C96-5878BD379AD3}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
 | 
			
		||||
		{55B5D158-D2E5-4A32-9C96-5878BD379AD3}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
 | 
			
		||||
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		{A203405D-3F18-4890-8DFC-8752E2BE8225}.ExportDebug|Any CPU.Build.0 = Debug|Any CPU
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										33
									
								
								src/debug_proj/debug_proj.csproj
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,33 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
 | 
			
		||||
  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
 | 
			
		||||
  <PropertyGroup>
 | 
			
		||||
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
 | 
			
		||||
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
 | 
			
		||||
    <ProjectGuid>{B83A5A30-7D9A-4BCC-BB56-2974A2AAE767}</ProjectGuid>
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		||||
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		||||
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 | 
			
		||||
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		||||
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		||||
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		||||
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		||||
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		||||
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 | 
			
		||||
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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		||||
    <PlatformTarget>AnyCPU</PlatformTarget>
 | 
			
		||||
    <DebugSymbols>true</DebugSymbols>
 | 
			
		||||
    <DebugType>full</DebugType>
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		||||
    <Optimize>false</Optimize>
 | 
			
		||||
    <OutputPath>bin\Debug\</OutputPath>
 | 
			
		||||
    <DefineConstants>DEBUG;TRACE</DefineConstants>
 | 
			
		||||
    <ErrorReport>prompt</ErrorReport>
 | 
			
		||||
    <WarningLevel>4</WarningLevel>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <ProjectReference Include="..\*.csproj">
 | 
			
		||||
      <Private>False</Private>
 | 
			
		||||
    </ProjectReference>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
 | 
			
		||||
</Project>
 | 
			
		||||
@ -11,7 +11,7 @@ config_version=4
 | 
			
		||||
[application]
 | 
			
		||||
 | 
			
		||||
config/name="BallanceStalker"
 | 
			
		||||
run/main_scene="res://scenes/GameRoot.tscn"
 | 
			
		||||
run/main_scene="res://scenes/StalkerBase.tscn"
 | 
			
		||||
config/icon="res://resources/icons/icon.png"
 | 
			
		||||
 | 
			
		||||
[display]
 | 
			
		||||
@ -1,19 +1,19 @@
 | 
			
		||||
[gd_resource type="Theme" load_steps=15 format=2]
 | 
			
		||||
 | 
			
		||||
[ext_resource path="res://resources/user_interface/textures/vscrollbar-scroll-select.png" type="Texture" id=1]
 | 
			
		||||
[ext_resource path="res://resources/user_interface/textures/vscrollbar-grabber-select.png" type="Texture" id=2]
 | 
			
		||||
[ext_resource path="res://resources/user_interface/textures/vscrollbar-grabber-deselect.png" type="Texture" id=3]
 | 
			
		||||
[ext_resource path="res://resources/user_interface/textures/vscrollbar-scroll-deselect.png" type="Texture" id=4]
 | 
			
		||||
[ext_resource path="res://resources/user_interface/textures/hslider-grabber-deselect.png" type="Texture" id=5]
 | 
			
		||||
[ext_resource path="res://resources/user_interface/textures/hslider-grabber-select.png" type="Texture" id=6]
 | 
			
		||||
[ext_resource path="res://resources/user_interface/textures/hslider-slider.png" type="Texture" id=7]
 | 
			
		||||
[ext_resource path="res://resources/textures/gui/hslider-grabber-select.png" type="Texture" id=1]
 | 
			
		||||
[ext_resource path="res://resources/textures/gui/vscrollbar-scroll-select.png" type="Texture" id=2]
 | 
			
		||||
[ext_resource path="res://resources/textures/gui/vscrollbar-grabber-select.png" type="Texture" id=3]
 | 
			
		||||
[ext_resource path="res://resources/textures/gui/vscrollbar-grabber-deselect.png" type="Texture" id=4]
 | 
			
		||||
[ext_resource path="res://resources/textures/gui/hslider-grabber-deselect.png" type="Texture" id=5]
 | 
			
		||||
[ext_resource path="res://resources/textures/gui/hslider-slider.png" type="Texture" id=6]
 | 
			
		||||
[ext_resource path="res://resources/textures/gui/vscrollbar-scroll-deselect.png" type="Texture" id=7]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="StyleBoxEmpty" id=1]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="StyleBoxEmpty" id=2]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="StyleBoxTexture" id=3]
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		||||
texture = ExtResource( 7 )
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		||||
texture = ExtResource( 6 )
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		||||
region_rect = Rect2( 0, 0, 64, 32 )
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		||||
margin_left = 1.0
 | 
			
		||||
margin_right = 1.0
 | 
			
		||||
@ -21,7 +21,7 @@ margin_top = 14.0
 | 
			
		||||
margin_bottom = 14.0
 | 
			
		||||
 | 
			
		||||
[sub_resource type="StyleBoxTexture" id=4]
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		||||
texture = ExtResource( 3 )
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		||||
texture = ExtResource( 4 )
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		||||
region_rect = Rect2( 0, 0, 32, 64 )
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		||||
margin_left = 13.0
 | 
			
		||||
margin_right = 13.0
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		||||
@ -29,7 +29,7 @@ margin_top = 3.0
 | 
			
		||||
margin_bottom = 3.0
 | 
			
		||||
 | 
			
		||||
[sub_resource type="StyleBoxTexture" id=5]
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		||||
texture = ExtResource( 2 )
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		||||
texture = ExtResource( 3 )
 | 
			
		||||
region_rect = Rect2( 0, 0, 32, 64 )
 | 
			
		||||
margin_left = 13.0
 | 
			
		||||
margin_right = 13.0
 | 
			
		||||
@ -37,7 +37,7 @@ margin_top = 3.0
 | 
			
		||||
margin_bottom = 3.0
 | 
			
		||||
 | 
			
		||||
[sub_resource type="StyleBoxTexture" id=6]
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		||||
texture = ExtResource( 4 )
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		||||
texture = ExtResource( 7 )
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		||||
region_rect = Rect2( 0, 0, 32, 64 )
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		||||
margin_left = 11.0
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		||||
margin_right = 11.0
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		||||
@ -45,7 +45,7 @@ margin_top = 1.0
 | 
			
		||||
margin_bottom = 1.0
 | 
			
		||||
 | 
			
		||||
[sub_resource type="StyleBoxTexture" id=7]
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		||||
texture = ExtResource( 1 )
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		||||
texture = ExtResource( 2 )
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		||||
region_rect = Rect2( 0, 0, 32, 64 )
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		||||
margin_left = 11.0
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		||||
margin_right = 11.0
 | 
			
		||||
@ -55,7 +55,7 @@ margin_bottom = 1.0
 | 
			
		||||
[resource]
 | 
			
		||||
HSlider/icons/grabber = ExtResource( 5 )
 | 
			
		||||
HSlider/icons/grabber_disabled = ExtResource( 5 )
 | 
			
		||||
HSlider/icons/grabber_highlight = ExtResource( 6 )
 | 
			
		||||
HSlider/icons/grabber_highlight = ExtResource( 1 )
 | 
			
		||||
HSlider/icons/tick = null
 | 
			
		||||
HSlider/styles/grabber_area = SubResource( 1 )
 | 
			
		||||
HSlider/styles/grabber_area_highlight = SubResource( 2 )
 | 
			
		||||
							
								
								
									
										9
									
								
								src/resources/fonts/fontstyle_small.tres
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,9 @@
 | 
			
		||||
[gd_resource type="DynamicFont" load_steps=3 format=2]
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		||||
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		||||
[ext_resource path="res://resources/fonts/font_SquarishSansCT.tres" type="DynamicFontData" id=1]
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		||||
[ext_resource path="res://resources/fonts/font_SourceHanSansCN.tres" type="DynamicFontData" id=2]
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		||||
[resource]
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| 
		 Before Width: | Height: | Size: 486 KiB After Width: | Height: | Size: 486 KiB  | 
							
								
								
									
										21
									
								
								src/resources/soundeffects/gui/btn_click.wav.import
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,21 @@
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[remap]
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		||||
importer="wav"
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path="res://.import/btn_click.wav-250737dca1a0428929c92b4ab8e70e0b.sample"
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 | 
			
		||||
[deps]
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		||||
source_file="res://resources/soundeffects/gui/btn_click.wav"
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dest_files=[ "res://.import/btn_click.wav-250737dca1a0428929c92b4ab8e70e0b.sample" ]
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[params]
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										11
									
								
								src/resources/styles/gui/btn_small_style_deselect.tres
									
									
									
									
									
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						@ -0,0 +1,11 @@
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[gd_resource type="StyleBoxTexture" load_steps=2 format=2]
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[ext_resource path="res://resources/textures/gui/btn-small-deselect.png" type="Texture" id=1]
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[resource]
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texture = ExtResource( 1 )
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region_rect = Rect2( 0, 0, 64, 32 )
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margin_left = 14.1409
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		||||
margin_right = 12.785
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		||||
margin_top = 13.5598
 | 
			
		||||
margin_bottom = 13.3661
 | 
			
		||||
@ -1,6 +1,6 @@
 | 
			
		||||
[gd_resource type="StyleBoxTexture" load_steps=2 format=2]
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		||||
 | 
			
		||||
[ext_resource path="res://resources/user_interface/textures/btn-small-select.png" type="Texture" id=1]
 | 
			
		||||
[ext_resource path="res://resources/textures/gui/btn-small-select.png" type="Texture" id=1]
 | 
			
		||||
 | 
			
		||||
[resource]
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		||||
texture = ExtResource( 1 )
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@ -1,6 +1,6 @@
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		||||
[gd_resource type="StyleBoxTexture" load_steps=2 format=2]
 | 
			
		||||
 | 
			
		||||
[ext_resource path="res://resources/user_interface/textures/btn_deselect.png" type="Texture" id=1]
 | 
			
		||||
[ext_resource path="res://resources/textures/gui/btn_deselect.png" type="Texture" id=1]
 | 
			
		||||
 | 
			
		||||
[resource]
 | 
			
		||||
texture = ExtResource( 1 )
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@ -1,6 +1,6 @@
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		||||
[gd_resource type="StyleBoxTexture" load_steps=2 format=2]
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		||||
 | 
			
		||||
[ext_resource path="res://resources/user_interface/textures/btn_select.png" type="Texture" id=1]
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[ext_resource path="res://resources/textures/gui/btn_select.png" type="Texture" id=1]
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 | 
			
		||||
[resource]
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texture = ExtResource( 1 )
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@ -0,0 +1,7 @@
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[gd_resource type="StyleBoxTexture" load_steps=2 format=2]
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 | 
			
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[ext_resource path="res://resources/textures/gui/lineedit_borderless_deselect.png" type="Texture" id=1]
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		||||
[resource]
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texture = ExtResource( 1 )
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region_rect = Rect2( 0, 0, 64, 32 )
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@ -0,0 +1,7 @@
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[gd_resource type="StyleBoxTexture" load_steps=2 format=2]
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[ext_resource path="res://resources/textures/gui/lineedit_borderless_select.png" type="Texture" id=1]
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[resource]
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texture = ExtResource( 1 )
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region_rect = Rect2( 0, 0, 64, 32 )
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										11
									
								
								src/resources/styles/gui/lineedit_style_deselect.tres
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,11 @@
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		||||
[gd_resource type="StyleBoxTexture" load_steps=2 format=2]
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		||||
[ext_resource path="res://resources/textures/gui/lineedit_deselect.png" type="Texture" id=1]
 | 
			
		||||
 | 
			
		||||
[resource]
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texture = ExtResource( 1 )
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region_rect = Rect2( 0, 0, 64, 32 )
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margin_left = 14.1409
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		||||
margin_right = 12.785
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margin_top = 13.5598
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		||||
margin_bottom = 13.3661
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@ -1,6 +1,6 @@
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[gd_resource type="StyleBoxTexture" load_steps=2 format=2]
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[ext_resource path="res://resources/user_interface/textures/lineedit_select.png" type="Texture" id=1]
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[ext_resource path="res://resources/textures/gui/lineedit_select.png" type="Texture" id=1]
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[resource]
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										35
									
								
								src/resources/textures/gui/btn-small-deselect.png.import
									
									
									
									
									
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[remap]
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										35
									
								
								src/resources/textures/gui/btn-small-select.png.import
									
									
									
									
									
										Normal file
									
								
							
							
						
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[remap]
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