106 lines
3.9 KiB
C#
106 lines
3.9 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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namespace BallanceTasEditor.Utils {
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/// <summary>
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/// 描述TAS文件中一帧的结构。
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public struct TasFrame {
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/// <summary>
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/// 该帧的持续时间(以秒为单位)。
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/// </summary>
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public float TimeDelta;
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/// <summary>
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/// 该帧的按键组合。
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/// </summary>
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public uint KeyFlags;
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/// <summary>
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/// 判断按键是否被按下。
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/// </summary>
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/// <param name="key">要检查的按键。</param>
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/// <returns>true表示被按下,否则为false。</returns>
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public bool IsKeyPressed(TasKey key) {
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return (KeyFlags & (1u << (int)key)) != 0;
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}
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/// <summary>
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/// 设置按键状态。
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/// </summary>
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/// <param name="key">要设置的按键。</param>
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/// <param name="pressed">true表示设置为按下,否则为松开。</param>
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public void SetKeyPressed(TasKey key, bool pressed = true) {
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if (pressed) KeyFlags |= (1u << (int)key);
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else KeyFlags &= ~(1u << (int)key);
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}
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/// <summary>
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/// 反转按键状态。
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/// </summary>
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/// <param name="key">要反转的按键。</param>
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public void FlipKeyPressed(TasKey key) {
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KeyFlags ^= (1u << (int)key);
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}
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/// <summary>
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/// 获取或设置Up键的按下状态。
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/// </summary>
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public bool KeyUpPressed { get { return IsKeyPressed(TasKey.KeyUp); } set { SetKeyPressed(TasKey.KeyUp, value); } }
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/// <summary>
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/// 获取或设置Down键的按下状态。
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/// </summary>
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public bool KeyDownPressed { get { return IsKeyPressed(TasKey.KeyDown); } set { SetKeyPressed(TasKey.KeyDown, value); } }
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/// <summary>
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/// 获取或设置Left键的按下状态。
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/// </summary>
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public bool KeyLeftPressed { get { return IsKeyPressed(TasKey.KeyLeft); } set { SetKeyPressed(TasKey.KeyLeft, value); } }
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/// <summary>
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/// 获取或设置Right键的按下状态。
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/// </summary>
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public bool KeyRightPressed { get { return IsKeyPressed(TasKey.KeyRight); } set { SetKeyPressed(TasKey.KeyRight, value); } }
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/// <summary>
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/// 获取或设置Shift键的按下状态。
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/// </summary>
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public bool KeyShiftPressed { get { return IsKeyPressed(TasKey.KeyShift); } set { SetKeyPressed(TasKey.KeyShift, value); } }
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/// <summary>
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/// 获取或设置Space键的按下状态。
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/// </summary>
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public bool KeySpacePressed { get { return IsKeyPressed(TasKey.KeySpace); } set { SetKeyPressed(TasKey.KeySpace, value); } }
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/// <summary>
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/// 获取或设置Q键的按下状态。
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/// </summary>
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public bool KeyQPressed { get { return IsKeyPressed(TasKey.KeyQ); } set { SetKeyPressed(TasKey.KeyQ, value); } }
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/// <summary>
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/// 获取或设置Esc键的按下状态。
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/// </summary>
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public bool KeyEscPressed { get { return IsKeyPressed(TasKey.KeyEsc); } set { SetKeyPressed(TasKey.KeyEsc, value); } }
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/// <summary>
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/// 获取或设置回车键的按下状态。
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/// </summary>
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public bool KeyEnterPressed { get { return IsKeyPressed(TasKey.KeyEnter); } set { SetKeyPressed(TasKey.KeyEnter, value); } }
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}
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/// <summary>
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/// 描述TAS文件中的可能的按键。
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/// </summary>
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public enum TasKey : int {
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KeyUp = 0,
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KeyDown = 1,
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KeyLeft = 2,
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KeyRight = 3,
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KeyShift = 4,
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KeySpace = 5,
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KeyQ = 6,
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KeyEsc = 7,
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KeyEnter = 8,
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}
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}
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